/* =========================================================================== Copyright (C) 1997-2001 Id Software, Inc. This file is part of Quake 2 source code. Quake 2 source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake 2 source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake 2 source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // ui_multiplayer.c -- the multiplayer menu #include #ifdef _WIN32 #include #endif #include "../client/client.h" #include "ui_local.h" #define MAPLIST_ARENAS /* ======================================================================= MULTIPLAYER MENU ======================================================================= */ menuframework_s s_multiplayer_menu; static menuaction_s s_join_network_server_action; static menuaction_s s_start_network_server_action; static menuaction_s s_player_setup_action; static menuaction_s s_download_options_action; static menuaction_s s_backmain_action; static void Multiplayer_MenuDraw (void) { Menu_DrawBanner( "m_banner_multiplayer" ); Menu_AdjustCursor( &s_multiplayer_menu, 1 ); Menu_Draw( &s_multiplayer_menu ); } static void PlayerSetupFunc( void *unused ) { M_Menu_PlayerConfig_f(); } static void JoinNetworkServerFunc( void *unused ) { M_Menu_JoinServer_f(); } static void StartNetworkServerFunc( void *unused ) { M_Menu_StartServer_f (); } void DownloadOptionsFunc( void *unused ) { M_Menu_DownloadOptions_f(); } void Multiplayer_MenuInit( void ) { s_multiplayer_menu.x = SCREEN_WIDTH*0.5 - 64; // s_multiplayer_menu.y = 0; s_multiplayer_menu.nitems = 0; s_join_network_server_action.generic.type = MTYPE_ACTION; s_join_network_server_action.generic.textSize = MENU_FONT_SIZE; s_join_network_server_action.generic.flags = QMF_LEFT_JUSTIFY; s_join_network_server_action.generic.x = 0; s_join_network_server_action.generic.y = 0; s_join_network_server_action.generic.name = " join network server"; s_join_network_server_action.generic.callback = JoinNetworkServerFunc; s_start_network_server_action.generic.type = MTYPE_ACTION; s_start_network_server_action.generic.textSize = MENU_FONT_SIZE; s_start_network_server_action.generic.flags = QMF_LEFT_JUSTIFY; s_start_network_server_action.generic.x = 0; s_start_network_server_action.generic.y = 2*MENU_FONT_SIZE; s_start_network_server_action.generic.name = " start network server"; s_start_network_server_action.generic.callback = StartNetworkServerFunc; s_player_setup_action.generic.type = MTYPE_ACTION; s_player_setup_action.generic.textSize = MENU_FONT_SIZE; s_player_setup_action.generic.flags = QMF_LEFT_JUSTIFY; s_player_setup_action.generic.x = 0; s_player_setup_action.generic.y = 4*MENU_FONT_SIZE; s_player_setup_action.generic.name = " player setup"; s_player_setup_action.generic.callback = PlayerSetupFunc; s_download_options_action.generic.type = MTYPE_ACTION; s_download_options_action.generic.textSize = MENU_FONT_SIZE; s_download_options_action.generic.flags = QMF_LEFT_JUSTIFY; s_download_options_action.generic.x = 0; s_download_options_action.generic.y = 6*MENU_FONT_SIZE; s_download_options_action.generic.name = " download options"; s_download_options_action.generic.callback = DownloadOptionsFunc; s_backmain_action.generic.type = MTYPE_ACTION; s_backmain_action.generic.textSize = MENU_FONT_SIZE; s_backmain_action.generic.flags = QMF_LEFT_JUSTIFY; s_backmain_action.generic.x = 0; s_backmain_action.generic.y = 9*MENU_FONT_SIZE; s_backmain_action.generic.name = " back to main"; s_backmain_action.generic.callback = UI_BackMenu; Menu_AddItem( &s_multiplayer_menu, ( void * ) &s_join_network_server_action ); Menu_AddItem( &s_multiplayer_menu, ( void * ) &s_start_network_server_action ); Menu_AddItem( &s_multiplayer_menu, ( void * ) &s_player_setup_action ); Menu_AddItem( &s_multiplayer_menu, ( void * ) &s_download_options_action ); Menu_AddItem( &s_multiplayer_menu, ( void * ) &s_backmain_action ); Menu_SetStatusBar( &s_multiplayer_menu, NULL ); Menu_Center( &s_multiplayer_menu ); } const char *Multiplayer_MenuKey( int key ) { return Default_MenuKey( &s_multiplayer_menu, key ); } void M_Menu_Multiplayer_f( void ) { Multiplayer_MenuInit(); UI_PushMenu( Multiplayer_MenuDraw, Multiplayer_MenuKey ); }