/* =========================================================================== Copyright (C) 1997-2001 Id Software, Inc. This file is part of Quake 2 source code. Quake 2 source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake 2 source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake 2 source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // cmodel.c -- model loading #include "qcommon.h" typedef struct { cplane_t *plane; int children[2]; // negative numbers are leafs } cnode_t; typedef struct { cplane_t *plane; mapsurface_t *surface; } cbrushside_t; typedef struct { int contents; int cluster; int area; unsigned short firstleafbrush; // change to int unsigned short numleafbrushes; // change to int } cleaf_t; typedef struct { int contents; int numsides; int firstbrushside; int checkcount; // to avoid repeated testings } cbrush_t; typedef struct { int numareaportals; int firstareaportal; int floodnum; // if two areas have equal floodnums, they are connected int floodvalid; } carea_t; int checkcount; char map_name[MAX_QPATH]; int numbrushsides; cbrushside_t map_brushsides[MAX_MAP_BRUSHSIDES]; int numtexinfo; mapsurface_t map_surfaces[MAX_MAP_TEXINFO]; int numplanes; cplane_t map_planes[MAX_MAP_PLANES+6]; // extra for box hull int numnodes; cnode_t map_nodes[MAX_MAP_NODES+6]; // extra for box hull int numleafs = 1; // allow leaf funcs to be called without a map cleaf_t map_leafs[MAX_MAP_LEAFS]; int emptyleaf, solidleaf; int numleafbrushes; unsigned short map_leafbrushes[MAX_MAP_LEAFBRUSHES]; // change to int int numcmodels; cmodel_t map_cmodels[MAX_MAP_MODELS]; int numbrushes; cbrush_t map_brushes[MAX_MAP_BRUSHES]; int numvisibility; byte map_visibility[MAX_MAP_VISIBILITY]; dvis_t *map_vis = (dvis_t *)map_visibility; int numentitychars; char map_entitystring[MAX_MAP_ENTSTRING]; int numareas = 1; carea_t map_areas[MAX_MAP_AREAS]; int numareaportals; dareaportal_t map_areaportals[MAX_MAP_AREAPORTALS]; int numclusters = 1; mapsurface_t nullsurface; int floodvalid; qboolean portalopen[MAX_MAP_AREAPORTALS]; cvar_t *map_noareas; void CM_InitBoxHull (void); void FloodAreaConnections (void); int c_pointcontents; int c_traces, c_brush_traces; /* =============================================================================== MAP LOADING =============================================================================== */ byte *cmod_base; /* ================= CMod_LoadSubmodels ================= */ void CMod_LoadSubmodels (lump_t *l) { dmodel_t *in; cmodel_t *out; int i, j, count; in = (void *)(cmod_base + l->fileofs); if (l->filelen % sizeof(*in)) Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size"); count = l->filelen / sizeof(*in); if (count < 1) Com_Error (ERR_DROP, "Map with no models"); if (count > MAX_MAP_MODELS) Com_Error (ERR_DROP, "Map has too many models"); numcmodels = count; for ( i=0 ; imins[j] = LittleFloat (in->mins[j]) - 1; out->maxs[j] = LittleFloat (in->maxs[j]) + 1; out->origin[j] = LittleFloat (in->origin[j]); } out->headnode = LittleLong (in->headnode); } } /* ================= CMod_LoadSurfaces ================= */ void CMod_LoadSurfaces (lump_t *l) { texinfo_t *in; mapsurface_t *out; int i, count; in = (void *)(cmod_base + l->fileofs); if (l->filelen % sizeof(*in)) Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size"); count = l->filelen / sizeof(*in); if (count < 1) Com_Error (ERR_DROP, "Map with no surfaces"); if (count > MAX_MAP_TEXINFO) Com_Error (ERR_DROP, "Map has too many surfaces"); numtexinfo = count; out = map_surfaces; for ( i=0 ; ic.name, in->texture, sizeof(out->c.name)-1); strncpy (out->rname, in->texture, sizeof(out->rname)-1); out->c.flags = LittleLong (in->flags); out->c.value = LittleLong (in->value); } } /* ================= CMod_LoadNodes ================= */ void CMod_LoadNodes (lump_t *l) { dnode_t *in; int child; cnode_t *out; int i, j, count; in = (void *)(cmod_base + l->fileofs); if (l->filelen % sizeof(*in)) Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size"); count = l->filelen / sizeof(*in); if (count < 1) Com_Error (ERR_DROP, "Map has no nodes"); if (count > MAX_MAP_NODES) Com_Error (ERR_DROP, "Map has too many nodes"); out = map_nodes; numnodes = count; for (i=0 ; iplane = map_planes + LittleLong(in->planenum); for (j=0 ; j<2 ; j++) { child = LittleLong (in->children[j]); out->children[j] = child; } } } /* ================= CMod_LoadBrushes ================= */ void CMod_LoadBrushes (lump_t *l) { dbrush_t *in; cbrush_t *out; int i, count; in = (void *)(cmod_base + l->fileofs); if (l->filelen % sizeof(*in)) Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size"); count = l->filelen / sizeof(*in); if (count > MAX_MAP_BRUSHES) Com_Error (ERR_DROP, "Map has too many brushes"); out = map_brushes; numbrushes = count; for (i=0 ; ifirstbrushside = LittleLong(in->firstside); out->numsides = LittleLong(in->numsides); out->contents = LittleLong(in->contents); } } /* ================= CMod_LoadLeafs ================= */ void CMod_LoadLeafs (lump_t *l) { int i; cleaf_t *out; dleaf_t *in; int count; in = (void *)(cmod_base + l->fileofs); if (l->filelen % sizeof(*in)) Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size"); count = l->filelen / sizeof(*in); if (count < 1) Com_Error (ERR_DROP, "Map with no leafs"); // need to save space for box planes if (count > MAX_MAP_PLANES) Com_Error (ERR_DROP, "Map has too many planes"); out = map_leafs; numleafs = count; numclusters = 0; for ( i=0 ; icontents = LittleLong (in->contents); out->cluster = LittleShort (in->cluster); out->area = LittleShort (in->area); out->firstleafbrush = LittleShort (in->firstleafbrush); out->numleafbrushes = LittleShort (in->numleafbrushes); if (out->cluster >= numclusters) numclusters = out->cluster + 1; } if (map_leafs[0].contents != CONTENTS_SOLID) Com_Error (ERR_DROP, "Map leaf 0 is not CONTENTS_SOLID"); solidleaf = 0; emptyleaf = -1; for (i=1 ; ifileofs); if (l->filelen % sizeof(*in)) Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size"); count = l->filelen / sizeof(*in); if (count < 1) Com_Error (ERR_DROP, "Map with no planes"); // need to save space for box planes if (count > MAX_MAP_PLANES) Com_Error (ERR_DROP, "Map has too many planes"); out = map_planes; numplanes = count; for ( i=0 ; inormal[j] = LittleFloat (in->normal[j]); if (out->normal[j] < 0) bits |= 1<dist = LittleFloat (in->dist); out->type = LittleLong (in->type); out->signbits = bits; } } /* ================= CMod_LoadLeafBrushes ================= */ void CMod_LoadLeafBrushes (lump_t *l) { int i; unsigned short *out; // change to int unsigned short *in; // change to int int count; in = (void *)(cmod_base + l->fileofs); if (l->filelen % sizeof(*in)) Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size"); count = l->filelen / sizeof(*in); if (count < 1) Com_Error (ERR_DROP, "Map with no planes"); // need to save space for box planes if (count > MAX_MAP_LEAFBRUSHES) Com_Error (ERR_DROP, "Map has too many leafbrushes"); out = map_leafbrushes; numleafbrushes = count; for ( i=0 ; ifileofs); if (l->filelen % sizeof(*in)) Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size"); count = l->filelen / sizeof(*in); // need to save space for box planes if (count > MAX_MAP_BRUSHSIDES) Com_Error (ERR_DROP, "Map has too many planes"); out = map_brushsides; numbrushsides = count; for ( i=0 ; iplanenum); out->plane = &map_planes[num]; j = LittleShort (in->texinfo); if (j >= numtexinfo) Com_Error (ERR_DROP, "Bad brushside texinfo"); out->surface = &map_surfaces[j]; } } /* ================= CMod_LoadAreas ================= */ void CMod_LoadAreas (lump_t *l) { int i; carea_t *out; darea_t *in; int count; in = (void *)(cmod_base + l->fileofs); if (l->filelen % sizeof(*in)) Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size"); count = l->filelen / sizeof(*in); if (count > MAX_MAP_AREAS) Com_Error (ERR_DROP, "Map has too many areas"); out = map_areas; numareas = count; for ( i=0 ; inumareaportals = LittleLong (in->numareaportals); out->firstareaportal = LittleLong (in->firstareaportal); out->floodvalid = 0; out->floodnum = 0; } } /* ================= CMod_LoadAreaPortals ================= */ void CMod_LoadAreaPortals (lump_t *l) { int i; dareaportal_t *out; dareaportal_t *in; int count; in = (void *)(cmod_base + l->fileofs); if (l->filelen % sizeof(*in)) Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size"); count = l->filelen / sizeof(*in); if (count > MAX_MAP_AREAS) Com_Error (ERR_DROP, "Map has too many areas"); out = map_areaportals; numareaportals = count; for ( i=0 ; iportalnum = LittleLong (in->portalnum); out->otherarea = LittleLong (in->otherarea); } } /* ================= CMod_LoadVisibility ================= */ void CMod_LoadVisibility (lump_t *l) { int i; numvisibility = l->filelen; if (l->filelen > MAX_MAP_VISIBILITY) Com_Error (ERR_DROP, "Map has too large visibility lump"); memcpy (map_visibility, cmod_base + l->fileofs, l->filelen); map_vis->numclusters = LittleLong (map_vis->numclusters); for (i=0 ; inumclusters ; i++) { map_vis->bitofs[i][0] = LittleLong (map_vis->bitofs[i][0]); map_vis->bitofs[i][1] = LittleLong (map_vis->bitofs[i][1]); } } /* ================= CMod_LoadEntityString ================= */ void CMod_LoadEntityString (lump_t *l, char *name) { // Knightmare- .ent file support // if (sv_entfile->value) if (sv_entfile->integer) { char s[MAX_QPATH]; char *buffer = NULL; int nameLen, bufLen; nameLen = (int)strlen(name); Q_strncpyz (s, sizeof(s), name); s[nameLen-3] = 'e'; s[nameLen-2] = 'n'; s[nameLen-1] = 't'; bufLen = FS_LoadFile (s, (void **)&buffer); if (buffer != NULL && bufLen > 1) { if (bufLen + 1 > sizeof(map_entitystring)) // jit fix { Com_Printf ("CMod_LoadEntityString: .ent file %s too large: %i > %i.\n", s, bufLen, sizeof(map_entitystring)); FS_FreeFile (buffer); } else { Com_Printf ("CMod_LoadEntityString: .ent file %s loaded.\n", s); numentitychars = bufLen; memcpy (map_entitystring, buffer, bufLen); map_entitystring[bufLen] = 0; // jit entity bug - null terminate the entity string! FS_FreeFile (buffer); return; } } else if (bufLen != -1) // catch too-small entfile { Com_Printf ("CMod_LoadEntityString: .ent file %s too small.\n", s); FS_FreeFile (buffer); } // fall back to bsp entity string if no .ent file loaded } // end Knightmare numentitychars = l->filelen; if (l->filelen + 1 > sizeof(map_entitystring)) // jit fix //if (l->filelen > MAX_MAP_ENTSTRING) Com_Error (ERR_DROP, "Map has too large entity lump"); memcpy (map_entitystring, cmod_base + l->fileofs, l->filelen); map_entitystring[l->filelen] = 0; // jit entity bug - null terminate the entity string! } /* ================== CM_LoadMap Loads in the map and all submodels ================== */ cmodel_t *CM_LoadMap (char *name, qboolean clientload, unsigned *checksum) { unsigned *buf; int i; dheader_t header; int length; static unsigned last_checksum; map_noareas = Cvar_Get ("map_noareas", "0", 0); Cvar_SetDescription ("map_noareas", "Areaportal disable option. Disables areaportals when set to 1."); if ( !strcmp (map_name, name) && (clientload || !Cvar_VariableValue ("flushmap")) ) { *checksum = last_checksum; if (!clientload) { memset (portalopen, 0, sizeof(portalopen)); FloodAreaConnections (); } return &map_cmodels[0]; // still have the right version } // free old stuff numplanes = 0; numnodes = 0; numleafs = 0; numcmodels = 0; numvisibility = 0; numentitychars = 0; map_entitystring[0] = 0; map_name[0] = 0; if (!name || !name[0]) { numleafs = 1; numclusters = 1; numareas = 1; *checksum = 0; return &map_cmodels[0]; // cinematic servers won't have anything at all } // // load the file // length = FS_LoadFile (name, (void **)&buf); if (!buf) Com_Error (ERR_DROP, "Couldn't load %s", name); last_checksum = LittleLong (Com_BlockChecksum (buf, length)); *checksum = last_checksum; header = *(dheader_t *)buf; for (i=0 ; i= numcmodels) Com_Error (ERR_DROP, "CM_InlineModel: bad number"); return &map_cmodels[num]; } int CM_NumClusters (void) { return numclusters; } int CM_NumInlineModels (void) { return numcmodels; } char *CM_EntityString (void) { return map_entitystring; } int CM_LeafContents (int leafnum) { if (leafnum < 0 || leafnum >= numleafs) Com_Error (ERR_DROP, "CM_LeafContents: bad number"); return map_leafs[leafnum].contents; } int CM_LeafCluster (int leafnum) { if (leafnum < 0 || leafnum >= numleafs) Com_Error (ERR_DROP, "CM_LeafCluster: bad number"); return map_leafs[leafnum].cluster; } int CM_LeafArea (int leafnum) { if (leafnum < 0 || leafnum >= numleafs) Com_Error (ERR_DROP, "CM_LeafArea: bad number"); return map_leafs[leafnum].area; } //======================================================================= cplane_t *box_planes; int box_headnode; cbrush_t *box_brush; cleaf_t *box_leaf; /* =================== CM_InitBoxHull Set up the planes and nodes so that the six floats of a bounding box can just be stored out and get a proper clipping hull structure. =================== */ void CM_InitBoxHull (void) { int i; int side; cnode_t *c; cplane_t *p; cbrushside_t *s; box_headnode = numnodes; box_planes = &map_planes[numplanes]; if (numnodes+6 > MAX_MAP_NODES || numbrushes+1 > MAX_MAP_BRUSHES || numleafbrushes+1 > MAX_MAP_LEAFBRUSHES || numbrushsides+6 > MAX_MAP_BRUSHSIDES || numplanes+12 > MAX_MAP_PLANES) Com_Error (ERR_DROP, "Not enough room for box tree"); box_brush = &map_brushes[numbrushes]; box_brush->numsides = 6; box_brush->firstbrushside = numbrushsides; box_brush->contents = CONTENTS_MONSTER; box_leaf = &map_leafs[numleafs]; box_leaf->contents = CONTENTS_MONSTER; box_leaf->firstleafbrush = numleafbrushes; box_leaf->numleafbrushes = 1; map_leafbrushes[numleafbrushes] = numbrushes; for (i=0 ; i<6 ; i++) { side = i&1; // brush sides s = &map_brushsides[numbrushsides+i]; s->plane = map_planes + (numplanes+i*2+side); s->surface = &nullsurface; // nodes c = &map_nodes[box_headnode+i]; c->plane = map_planes + (numplanes+i*2); c->children[side] = -1 - emptyleaf; if (i != 5) c->children[side^1] = box_headnode+i + 1; else c->children[side^1] = -1 - numleafs; // planes p = &box_planes[i*2]; p->type = i>>1; p->signbits = 0; VectorClear (p->normal); p->normal[i>>1] = 1; p = &box_planes[i*2+1]; p->type = 3 + (i>>1); p->signbits = 0; VectorClear (p->normal); p->normal[i>>1] = -1; } } /* =================== CM_HeadnodeForBox To keep everything totally uniform, bounding boxes are turned into small BSP trees instead of being compared directly. =================== */ int CM_HeadnodeForBox (vec3_t mins, vec3_t maxs) { box_planes[0].dist = maxs[0]; box_planes[1].dist = -maxs[0]; box_planes[2].dist = mins[0]; box_planes[3].dist = -mins[0]; box_planes[4].dist = maxs[1]; box_planes[5].dist = -maxs[1]; box_planes[6].dist = mins[1]; box_planes[7].dist = -mins[1]; box_planes[8].dist = maxs[2]; box_planes[9].dist = -maxs[2]; box_planes[10].dist = mins[2]; box_planes[11].dist = -mins[2]; return box_headnode; } /* ================== CM_PointLeafnum_r ================== */ int CM_PointLeafnum_r (vec3_t p, int num) { float d; cnode_t *node; cplane_t *plane; while (num >= 0) { node = map_nodes + num; plane = node->plane; if (plane->type < 3) d = p[plane->type] - plane->dist; else d = DotProduct (plane->normal, p) - plane->dist; if (d < 0) num = node->children[1]; else num = node->children[0]; } c_pointcontents++; // optimize counter return -1 - num; } int CM_PointLeafnum (vec3_t p) { if (!numplanes) return 0; // sound may call this without map loaded return CM_PointLeafnum_r (p, 0); } /* ============= CM_BoxLeafnums Fills in a list of all the leafs touched ============= */ int leaf_count, leaf_maxcount; int *leaf_list; float *leaf_mins, *leaf_maxs; int leaf_topnode; void CM_BoxLeafnums_r (int nodenum) { cplane_t *plane; cnode_t *node; int s; while (1) { if (nodenum < 0) { if (leaf_count >= leaf_maxcount) { // Com_Printf ("CM_BoxLeafnums_r: overflow\n"); return; } leaf_list[leaf_count++] = -1 - nodenum; return; } node = &map_nodes[nodenum]; plane = node->plane; // s = BoxOnPlaneSide (leaf_mins, leaf_maxs, plane); s = BOX_ON_PLANE_SIDE(leaf_mins, leaf_maxs, plane); if (s == 1) nodenum = node->children[0]; else if (s == 2) nodenum = node->children[1]; else { // go down both if (leaf_topnode == -1) leaf_topnode = nodenum; CM_BoxLeafnums_r (node->children[0]); nodenum = node->children[1]; } } } int CM_BoxLeafnums_headnode (vec3_t mins, vec3_t maxs, int *list, int listsize, int headnode, int *topnode) { leaf_list = list; leaf_count = 0; leaf_maxcount = listsize; leaf_mins = mins; leaf_maxs = maxs; leaf_topnode = -1; CM_BoxLeafnums_r (headnode); if (topnode) *topnode = leaf_topnode; return leaf_count; } int CM_BoxLeafnums (vec3_t mins, vec3_t maxs, int *list, int listsize, int *topnode) { return CM_BoxLeafnums_headnode (mins, maxs, list, listsize, map_cmodels[0].headnode, topnode); } /* ================== CM_PointContents ================== */ int CM_PointContents (vec3_t p, int headnode) { int l; if (!numnodes) // map not loaded return 0; l = CM_PointLeafnum_r (p, headnode); return map_leafs[l].contents; } /* ================== CM_TransformedPointContents Handles offseting and rotation of the end points for moving and rotating entities ================== */ int CM_TransformedPointContents (vec3_t p, int headnode, vec3_t origin, vec3_t angles) { vec3_t p_l; vec3_t temp; vec3_t forward, right, up; int l; // subtract origin offset VectorSubtract (p, origin, p_l); // rotate start and end into the models frame of reference if (headnode != box_headnode && (angles[0] || angles[1] || angles[2]) ) { AngleVectors (angles, forward, right, up); VectorCopy (p_l, temp); p_l[0] = DotProduct (temp, forward); p_l[1] = -DotProduct (temp, right); p_l[2] = DotProduct (temp, up); } l = CM_PointLeafnum_r (p_l, headnode); return map_leafs[l].contents; } /* =============================================================================== BOX TRACING =============================================================================== */ // 1/32 epsilon to keep floating point happy #define DIST_EPSILON (0.03125) vec3_t trace_start, trace_end; vec3_t trace_mins, trace_maxs; vec3_t trace_extents; trace_t trace_trace; int trace_contents; qboolean trace_ispoint; // optimized case /* ================ CM_ClipBoxToBrush ================ */ void CM_ClipBoxToBrush (vec3_t mins, vec3_t maxs, vec3_t p1, vec3_t p2, trace_t *trace, cbrush_t *brush) { int i, j; cplane_t *plane, *clipplane; float dist; float enterfrac, leavefrac; vec3_t ofs; float d1, d2; qboolean getout, startout; float f; cbrushside_t *side, *leadside; enterfrac = -1; leavefrac = 1; clipplane = NULL; if (!brush->numsides) return; c_brush_traces++; getout = false; startout = false; leadside = NULL; for (i=0 ; inumsides ; i++) { side = &map_brushsides[brush->firstbrushside+i]; plane = side->plane; // FIXME: special case for axial if (!trace_ispoint) { // general box case // push the plane out apropriately for mins/maxs // FIXME: use signbits into 8 way lookup for each mins/maxs for (j=0 ; j<3 ; j++) { if (plane->normal[j] < 0) ofs[j] = maxs[j]; else ofs[j] = mins[j]; } dist = DotProduct (ofs, plane->normal); dist = plane->dist - dist; } else { // special point case dist = plane->dist; } d1 = DotProduct (p1, plane->normal) - dist; d2 = DotProduct (p2, plane->normal) - dist; if (d2 > 0) getout = true; // endpoint is not in solid if (d1 > 0) startout = true; // if completely in front of face, no intersection if (d1 > 0 && d2 >= d1) return; if (d1 <= 0 && d2 <= 0) continue; // crosses face if (d1 > d2) { // enter f = (d1-DIST_EPSILON) / (d1-d2); if (f > enterfrac) { enterfrac = f; clipplane = plane; leadside = side; } } else { // leave f = (d1+DIST_EPSILON) / (d1-d2); if (f < leavefrac) leavefrac = f; } } if (!startout) { // original point was inside brush trace->startsolid = true; if (!getout) trace->allsolid = true; return; } if (enterfrac < leavefrac) { if (enterfrac > -1 && enterfrac < trace->fraction) { if (enterfrac < 0) enterfrac = 0; trace->fraction = enterfrac; trace->plane = *clipplane; trace->surface = &(leadside->surface->c); trace->contents = brush->contents; } } } /* ================ CM_TestBoxInBrush ================ */ void CM_TestBoxInBrush (vec3_t mins, vec3_t maxs, vec3_t p1, trace_t *trace, cbrush_t *brush) { int i, j; cplane_t *plane; float dist; vec3_t ofs; float d1; cbrushside_t *side; if (!brush->numsides) return; for (i=0 ; inumsides ; i++) { side = &map_brushsides[brush->firstbrushside+i]; plane = side->plane; // FIXME: special case for axial // general box case // push the plane out apropriately for mins/maxs // FIXME: use signbits into 8 way lookup for each mins/maxs for (j=0 ; j<3 ; j++) { if (plane->normal[j] < 0) ofs[j] = maxs[j]; else ofs[j] = mins[j]; } dist = DotProduct (ofs, plane->normal); dist = plane->dist - dist; d1 = DotProduct (p1, plane->normal) - dist; // if completely in front of face, no intersection if (d1 > 0) return; } // inside this brush trace->startsolid = trace->allsolid = true; trace->fraction = 0; trace->contents = brush->contents; } /* ================ CM_TraceToLeaf ================ */ void CM_TraceToLeaf (int leafnum) { int k; int brushnum; cleaf_t *leaf; cbrush_t *b; leaf = &map_leafs[leafnum]; if ( !(leaf->contents & trace_contents)) return; // trace line against all brushes in the leaf for (k=0 ; knumleafbrushes ; k++) { brushnum = map_leafbrushes[leaf->firstleafbrush+k]; b = &map_brushes[brushnum]; if (b->checkcount == checkcount) continue; // already checked this brush in another leaf b->checkcount = checkcount; if ( !(b->contents & trace_contents)) continue; CM_ClipBoxToBrush (trace_mins, trace_maxs, trace_start, trace_end, &trace_trace, b); if (!trace_trace.fraction) return; } } /* ================ CM_TestInLeaf ================ */ void CM_TestInLeaf (int leafnum) { int k; int brushnum; cleaf_t *leaf; cbrush_t *b; leaf = &map_leafs[leafnum]; if ( !(leaf->contents & trace_contents)) return; // trace line against all brushes in the leaf for (k=0 ; knumleafbrushes ; k++) { brushnum = map_leafbrushes[leaf->firstleafbrush+k]; b = &map_brushes[brushnum]; if (b->checkcount == checkcount) continue; // already checked this brush in another leaf b->checkcount = checkcount; if ( !(b->contents & trace_contents)) continue; CM_TestBoxInBrush (trace_mins, trace_maxs, trace_start, &trace_trace, b); if (!trace_trace.fraction) return; } } /* ================== CM_RecursiveHullCheck ================== */ void CM_RecursiveHullCheck (int num, float p1f, float p2f, vec3_t p1, vec3_t p2) { cnode_t *node; cplane_t *plane; float t1, t2, offset; float frac, frac2; float idist; int i; vec3_t mid; int side; float midf; if (trace_trace.fraction <= p1f) return; // already hit something nearer // if < 0, we are in a leaf node if (num < 0) { CM_TraceToLeaf (-1-num); return; } // // find the point distances to the seperating plane // and the offset for the size of the box // node = map_nodes + num; plane = node->plane; if (plane->type < 3) { t1 = p1[plane->type] - plane->dist; t2 = p2[plane->type] - plane->dist; offset = trace_extents[plane->type]; } else { t1 = DotProduct (plane->normal, p1) - plane->dist; t2 = DotProduct (plane->normal, p2) - plane->dist; if (trace_ispoint) offset = 0; else offset = fabs(trace_extents[0]*plane->normal[0]) + fabs(trace_extents[1]*plane->normal[1]) + fabs(trace_extents[2]*plane->normal[2]); } #if 0 CM_RecursiveHullCheck (node->children[0], p1f, p2f, p1, p2); CM_RecursiveHullCheck (node->children[1], p1f, p2f, p1, p2); return; #endif // see which sides we need to consider if (t1 >= offset && t2 >= offset) { CM_RecursiveHullCheck (node->children[0], p1f, p2f, p1, p2); return; } if (t1 < -offset && t2 < -offset) { CM_RecursiveHullCheck (node->children[1], p1f, p2f, p1, p2); return; } // put the crosspoint DIST_EPSILON pixels on the near side if (t1 < t2) { idist = 1.0/(t1-t2); side = 1; frac2 = (t1 + offset + DIST_EPSILON)*idist; frac = (t1 - offset + DIST_EPSILON)*idist; } else if (t1 > t2) { idist = 1.0/(t1-t2); side = 0; frac2 = (t1 - offset - DIST_EPSILON)*idist; frac = (t1 + offset + DIST_EPSILON)*idist; } else { side = 0; frac = 1; frac2 = 0; } // move up to the node if (frac < 0) frac = 0; if (frac > 1) frac = 1; midf = p1f + (p2f - p1f)*frac; for (i=0 ; i<3 ; i++) mid[i] = p1[i] + frac*(p2[i] - p1[i]); CM_RecursiveHullCheck (node->children[side], p1f, midf, p1, mid); // go past the node if (frac2 < 0) frac2 = 0; if (frac2 > 1) frac2 = 1; midf = p1f + (p2f - p1f)*frac2; for (i=0 ; i<3 ; i++) mid[i] = p1[i] + frac2*(p2[i] - p1[i]); CM_RecursiveHullCheck (node->children[side^1], midf, p2f, mid, p2); } //====================================================================== /* ================== CM_BoxTrace ================== */ trace_t CM_BoxTrace (vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, int headnode, int brushmask) { int i; checkcount++; // for multi-check avoidance c_traces++; // for statistics, may be zeroed // fill in a default trace memset (&trace_trace, 0, sizeof(trace_trace)); trace_trace.fraction = 1; trace_trace.surface = &(nullsurface.c); if (!numnodes) // map not loaded return trace_trace; trace_contents = brushmask; VectorCopy (start, trace_start); VectorCopy (end, trace_end); VectorCopy (mins, trace_mins); //crashes here VectorCopy (maxs, trace_maxs); // // check for position test special case // if (start[0] == end[0] && start[1] == end[1] && start[2] == end[2]) { int leafs[1024]; int i, numleafs; vec3_t c1, c2; int topnode; VectorAdd (start, mins, c1); VectorAdd (start, maxs, c2); for (i=0 ; i<3 ; i++) { c1[i] -= 1; c2[i] += 1; } numleafs = CM_BoxLeafnums_headnode (c1, c2, leafs, 1024, headnode, &topnode); for (i=0 ; i maxs[0] ? -mins[0] : maxs[0]; trace_extents[1] = -mins[1] > maxs[1] ? -mins[1] : maxs[1]; trace_extents[2] = -mins[2] > maxs[2] ? -mins[2] : maxs[2]; } // // general sweeping through world // CM_RecursiveHullCheck (headnode, 0, 1, start, end); if (trace_trace.fraction == 1) { VectorCopy (end, trace_trace.endpos); } else { for (i=0 ; i<3 ; i++) trace_trace.endpos[i] = start[i] + trace_trace.fraction * (end[i] - start[i]); } return trace_trace; } /* ================== CM_TransformedBoxTrace Handles offseting and rotation of the end points for moving and rotating entities ================== */ //#ifdef _WIN32 #if defined (_MSC_VER) && (_MSC_VER <= 1200) #pragma optimize( "", off ) #endif trace_t CM_TransformedBoxTrace (vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, int headnode, int brushmask, vec3_t origin, vec3_t angles) { trace_t trace; vec3_t start_l, end_l; vec3_t a; vec3_t forward, right, up; vec3_t temp; qboolean rotated; // subtract origin offset VectorSubtract (start, origin, start_l); VectorSubtract (end, origin, end_l); // rotate start and end into the models frame of reference if (headnode != box_headnode && (angles[0] || angles[1] || angles[2]) ) rotated = true; else rotated = false; if (rotated) { AngleVectors (angles, forward, right, up); VectorCopy (start_l, temp); start_l[0] = DotProduct (temp, forward); start_l[1] = -DotProduct (temp, right); start_l[2] = DotProduct (temp, up); VectorCopy (end_l, temp); end_l[0] = DotProduct (temp, forward); end_l[1] = -DotProduct (temp, right); end_l[2] = DotProduct (temp, up); } // sweep the box through the model trace = CM_BoxTrace (start_l, end_l, mins, maxs, headnode, brushmask); if (rotated && trace.fraction != 1.0) { // FIXME: figure out how to do this with existing angles VectorNegate (angles, a); AngleVectors (a, forward, right, up); VectorCopy (trace.plane.normal, temp); trace.plane.normal[0] = DotProduct (temp, forward); trace.plane.normal[1] = -DotProduct (temp, right); trace.plane.normal[2] = DotProduct (temp, up); } trace.endpos[0] = start[0] + trace.fraction * (end[0] - start[0]); trace.endpos[1] = start[1] + trace.fraction * (end[1] - start[1]); trace.endpos[2] = start[2] + trace.fraction * (end[2] - start[2]); return trace; } //#ifdef _WIN32 #if defined (_MSC_VER) && (_MSC_VER <= 1200) #pragma optimize( "", on ) #endif /* =============================================================================== PVS / PHS =============================================================================== */ /* =================== CM_DecompressVis =================== */ void CM_DecompressVis (byte *in, byte *out) { int c; byte *out_p; int row; row = (numclusters+7)>>3; out_p = out; if (!in || !numvisibility) { // no vis info, so make all visible while (row) { *out_p++ = 0xff; row--; } return; } do { if (*in) { *out_p++ = *in++; continue; } c = in[1]; in += 2; if ((out_p - out) + c > row) { c = row - (out_p - out); Com_DPrintf (S_COLOR_YELLOW"Warning: Vis decompression overrun\n"); } while (c) { *out_p++ = 0; c--; } } while (out_p - out < row); } byte pvsrow[MAX_MAP_LEAFS/8]; byte phsrow[MAX_MAP_LEAFS/8]; byte *CM_ClusterPVS (int cluster) { if (cluster == -1) memset (pvsrow, 0, (numclusters+7)>>3); else CM_DecompressVis (map_visibility + map_vis->bitofs[cluster][DVIS_PVS], pvsrow); return pvsrow; } byte *CM_ClusterPHS (int cluster) { if (cluster == -1) memset (phsrow, 0, (numclusters+7)>>3); else CM_DecompressVis (map_visibility + map_vis->bitofs[cluster][DVIS_PHS], phsrow); return phsrow; } /* =============================================================================== AREAPORTALS =============================================================================== */ void FloodArea_r (carea_t *area, int floodnum) { int i; dareaportal_t *p; if (area->floodvalid == floodvalid) { if (area->floodnum == floodnum) return; Com_Error (ERR_DROP, "FloodArea_r: reflooded"); } area->floodnum = floodnum; area->floodvalid = floodvalid; p = &map_areaportals[area->firstareaportal]; for (i=0 ; inumareaportals ; i++, p++) { if (portalopen[p->portalnum]) FloodArea_r (&map_areas[p->otherarea], floodnum); } } /* ==================== FloodAreaConnections ==================== */ void FloodAreaConnections (void) { int i; carea_t *area; int floodnum; // all current floods are now invalid floodvalid++; floodnum = 0; // area 0 is not used for (i=1 ; ifloodvalid == floodvalid) continue; // already flooded into floodnum++; FloodArea_r (area, floodnum); } } void CM_SetAreaPortalState (int portalnum, qboolean open) { if (portalnum > numareaportals) Com_Error (ERR_DROP, "areaportal > numareaportals"); portalopen[portalnum] = open; FloodAreaConnections (); } qboolean CM_AreasConnected (int area1, int area2) { // if (map_noareas->value) if (map_noareas->integer) return true; if (area1 > numareas || area2 > numareas) Com_Error (ERR_DROP, "area > numareas"); if (map_areas[area1].floodnum == map_areas[area2].floodnum) return true; return false; } /* ================= CM_WriteAreaBits Writes a length byte followed by a bit vector of all the areas that area in the same flood as the area parameter This is used by the client refreshes to cull visibility ================= */ int CM_WriteAreaBits (byte *buffer, int area) { int i; int floodnum; int bytes; bytes = (numareas+7)>>3; // if (map_noareas->value) if (map_noareas->integer) { // for debugging, send everything memset (buffer, 255, bytes); } else { memset (buffer, 0, bytes); floodnum = map_areas[area].floodnum; for (i=0 ; i>3] |= 1<<(i&7); } } return bytes; } /* =================== CM_WritePortalState Writes the portal state to a savegame file =================== */ #ifdef COMPRESSED_SAVEGAMES void CM_WritePortalState (fileHandle_t f) { FS_Write (portalopen, sizeof(portalopen), f); } #else // COMPRESSED_SAVEGAMES void CM_WritePortalState (FILE *f) { fwrite (portalopen, sizeof(portalopen), 1, f); } #endif // COMPRESSED_SAVEGAMES /* =================== CM_ReadPortalState Reads the portal state from a savegame file and recalculates the area connections =================== */ void CM_ReadPortalState (fileHandle_t f) { FS_Read (portalopen, sizeof(portalopen), f); FloodAreaConnections (); } /* ============= CM_HeadnodeVisible Returns true if any leaf under headnode has a cluster that is potentially visible ============= */ qboolean CM_HeadnodeVisible (int nodenum, byte *visbits) { int leafnum; int cluster; cnode_t *node; if (nodenum < 0) { leafnum = -1-nodenum; cluster = map_leafs[leafnum].cluster; if (cluster == -1) return false; if (visbits[cluster>>3] & (1<<(cluster&7))) return true; return false; } node = &map_nodes[nodenum]; if (CM_HeadnodeVisible(node->children[0], visbits)) return true; return CM_HeadnodeVisible(node->children[1], visbits); }