/* =========================================================================== Copyright (C) 1997-2001 Id Software, Inc. This file is part of Quake 2 source code. Quake 2 source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake 2 source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake 2 source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "../ref_gl/gl_local.h" void GLimp_BeginFrame( float camera_separation ) { } void GLimp_EndFrame( void ) { } int GLimp_Init( void *hinstance, void *hWnd ) { } void GLimp_Shutdown( void ) { } int GLimp_SetMode( int *pwidth, int *pheight, int mode, qboolean fullscreen ) { } void GLimp_AppActivate( qboolean active ) { } void GLimp_EnableLogging( qboolean enable ) { } void GLimp_LogNewFrame( void ) { }