/* =========================================================================== Copyright (C) 1997-2001 Id Software, Inc. This file is part of Quake 2 source code. Quake 2 source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake 2 source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake 2 source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /* ** GL_GLX.C ** ** This file contains ALL Linux specific stuff having to do with the ** OpenGL refresh. When a port is being made the following functions ** must be implemented by the port: ** ** GLimp_EndFrame ** GLimp_Init ** GLimp_Shutdown ** GLimp_SwitchFullscreen ** */ #include #include #include #ifdef __linux__ #include #endif #include #include #include #include #include #include "../renderer/r_local.h" #include "../ui/ui_local.h" #include "../client/keys.h" #include "glw_unix.h" #include #include #include #include #include #include #include glwstate_t glw_state; static Display *dpy = NULL; static int scrnum; static Window win; static GLXContext ctx = NULL; static Atom wmDeleteWindow; #define KEY_MASK (KeyPressMask | KeyReleaseMask) #define MOUSE_MASK (ButtonPressMask | ButtonReleaseMask | \ PointerMotionMask | ButtonMotionMask ) #define X_MASK (KEY_MASK | MOUSE_MASK | VisibilityChangeMask | StructureNotifyMask ) /*****************************************************************************/ /* MOUSE */ /*****************************************************************************/ // this is inside the renderer shared lib, so these are called from vid_so int mx, my; static int old_mouse_x, old_mouse_y; int p_mouse_x, p_mouse_y; static int win_x, win_y; //static cvar_t *m_filter; //static cvar_t *in_mouse; extern cvar_t *in_dgamouse; extern cvar_t *in_menumouse; /// FIXME Menu Mouse on windowed mode static cvar_t *r_fakeFullscreen; static XF86VidModeModeInfo **vidmodes; static int num_vidmodes; static qboolean vidmode_active = false; static XF86VidModeGamma oldgamma; qboolean mouse_active = false; qboolean dgamouse = false; qboolean vidmode_ext = false; static Time myxtime; //extern cursor_t cursor; qboolean have_stencil = false; // Knightmare 12/24/2001- stencil shadows static Cursor CreateNullCursor (Display *display, Window root) { Pixmap cursormask; XGCValues xgc; GC gc; XColor dummycolour; Cursor cursor; cursormask = XCreatePixmap(display, root, 1, 1, 1/*depth*/); xgc.function = GXclear; gc = XCreateGC(display, cursormask, GCFunction, &xgc); XFillRectangle(display, cursormask, gc, 0, 0, 1, 1); dummycolour.pixel = 0; dummycolour.red = 0; dummycolour.flags = 04; cursor = XCreatePixmapCursor(display, cursormask, cursormask, &dummycolour,&dummycolour, 0,0); XFreePixmap(display,cursormask); XFreeGC(display,gc); return cursor; } void install_grabs (void) { // inviso cursor XDefineCursor(dpy, win, CreateNullCursor(dpy, win)); XGrabPointer(dpy, win, True, 0, GrabModeAsync, GrabModeAsync, win, None, CurrentTime); if (in_dgamouse->value) { int MajorVersion, MinorVersion; if (!XF86DGAQueryVersion(dpy, &MajorVersion, &MinorVersion)) { dgamouse = false; // unable to query, probalby not supported Com_Printf( "Failed to detect XF86DGA Mouse\n" ); Cvar_Set( "in_dgamouse", "0" ); } else { dgamouse = true; XF86DGADirectVideo(dpy, DefaultScreen(dpy), XF86DGADirectMouse); XWarpPointer(dpy, None, win, 0, 0, 0, 0, 0, 0); } } else { p_mouse_x = vid.width / 2; p_mouse_y = vid.height / 2; XWarpPointer (dpy, None, win, 0, 0, 0, 0, p_mouse_x, p_mouse_y); } XGrabKeyboard(dpy, win, False, GrabModeAsync, GrabModeAsync, CurrentTime); mx = 0; my = 0; old_mouse_x = 0; old_mouse_y = 0; mouse_active = true; } void uninstall_grabs (void) { if (!dpy || !win) return; if (dgamouse) { dgamouse = false; XF86DGADirectVideo(dpy, DefaultScreen(dpy), 0); } XUngrabPointer(dpy, CurrentTime); XUngrabKeyboard(dpy, CurrentTime); // inviso cursor XUndefineCursor(dpy, win); mouse_active = false; } void IN_DeactivateMouse (void) { if (!dpy || !win) return; if (mouse_active) { uninstall_grabs(); mouse_active = false; } } static void IN_ActivateMouse (void) { if (!dpy || !win) return; if (!mouse_active) { mx = my = 0; // don't spazz install_grabs(); mouse_active = true; } } void IN_Activate (qboolean active) { if (active || vidmode_active) IN_ActivateMouse (); else if (!in_menumouse->value) IN_DeactivateMouse (); } /*****************************************************************************/ /* KEYBOARD */ /*****************************************************************************/ static int XLateKey (XKeyEvent *ev) { int key; char buf[64]; KeySym keysym; key = 0; XLookupString(ev, buf, sizeof buf, &keysym, 0); switch(keysym) { case XK_KP_Page_Up: key = K_KP_PGUP; break; case XK_Page_Up: key = K_PGUP; break; case XK_KP_Page_Down: key = K_KP_PGDN; break; case XK_Page_Down: key = K_PGDN; break; case XK_KP_Home: key = K_KP_HOME; break; case XK_Home: key = K_HOME; break; case XK_KP_End: key = K_KP_END; break; case XK_End: key = K_END; break; case XK_KP_Left: key = K_KP_LEFTARROW; break; case XK_Left: key = K_LEFTARROW; break; case XK_KP_Right: key = K_KP_RIGHTARROW; break; case XK_Right: key = K_RIGHTARROW; break; case XK_KP_Down: key = K_KP_DOWNARROW; break; case XK_Down: key = K_DOWNARROW; break; case XK_KP_Up: key = K_KP_UPARROW; break; case XK_Up: key = K_UPARROW; break; case XK_Escape: key = K_ESCAPE; break; case XK_KP_Enter: key = K_KP_ENTER; break; case XK_Return: key = K_ENTER; break; case XK_Tab: key = K_TAB; break; case XK_F1: key = K_F1; break; case XK_F2: key = K_F2; break; case XK_F3: key = K_F3; break; case XK_F4: key = K_F4; break; case XK_F5: key = K_F5; break; case XK_F6: key = K_F6; break; case XK_F7: key = K_F7; break; case XK_F8: key = K_F8; break; case XK_F9: key = K_F9; break; case XK_F10: key = K_F10; break; case XK_F11: key = K_F11; break; case XK_F12: key = K_F12; break; case XK_BackSpace: key = K_BACKSPACE; break; case XK_KP_Delete: key = K_KP_DEL; break; case XK_Delete: key = K_DEL; break; case XK_Pause: key = K_PAUSE; break; case XK_Shift_L: case XK_Shift_R: key = K_SHIFT; break; case XK_Execute: case XK_Control_L: case XK_Control_R: key = K_CTRL; break; case XK_Alt_L: case XK_Meta_L: case XK_Alt_R: case XK_Meta_R: key = K_ALT; break; case XK_KP_Begin: key = K_KP_5; break; case XK_Insert:key = K_INS; break; case XK_KP_Insert: key = K_KP_INS; break; case XK_KP_Multiply: key = K_KP_MULT; break; // was '*' case XK_KP_Add: key = K_KP_PLUS; break; case XK_KP_Subtract: key = K_KP_MINUS; break; case XK_KP_Divide: key = K_KP_SLASH; break; default: key = *(unsigned char*)buf; if (key >= 'A' && key <= 'Z') key = key - 'A' + 'a'; if (key >= 1 && key <= 26) /* ctrl+alpha */ key = key + 'a' - 1; break; } return key; } void HandleEvents (void) { XEvent event; qboolean dowarp = false; int mwx = vid.width / 2; int mwy = vid.height / 2; int multiclicktime = 750; int mouse_button; if (!dpy) return; while (XPending(dpy)) { XNextEvent (dpy, &event); if(event.xbutton.button == 2) mouse_button = 2; else if(event.xbutton.button == 3) mouse_button = 1; else mouse_button = event.xbutton.button - 1; switch (event.type) { case KeyPress: myxtime = event.xkey.time; case KeyRelease: Key_Event (XLateKey(&event.xkey), event.type == KeyPress, Sys_Milliseconds()); break; case MotionNotify: if (mouse_active) { if (dgamouse) { mx += event.xmotion.x_root * 2; my += event.xmotion.y_root * 2; } else { if( !event.xmotion.send_event ) { mx += event.xmotion.x - p_mouse_x; my += event.xmotion.y - p_mouse_y; if( abs( mwx - event.xmotion.x ) > mwx / 2 || abs( mwy - event.xmotion.y ) > mwy / 2 ) dowarp = true; } p_mouse_x = event.xmotion.x; p_mouse_y = event.xmotion.y; } } break; case ButtonPress: myxtime = event.xbutton.time; if (event.xbutton.button) { if (Sys_Milliseconds()-ui_mousecursor.buttontime[mouse_button] < multiclicktime) ui_mousecursor.buttonclicks[mouse_button] += 1; else ui_mousecursor.buttonclicks[mouse_button] = 1; if (ui_mousecursor.buttonclicks[mouse_button]>3) ui_mousecursor.buttonclicks[mouse_button] = 3; ui_mousecursor.buttontime[mouse_button] = Sys_Milliseconds(); ui_mousecursor.buttondown[mouse_button] = true; ui_mousecursor.buttonused[mouse_button] = false; ui_mousecursor.mouseaction = true; } if (event.xbutton.button == 1) Key_Event(K_MOUSE1, 1, Sys_Milliseconds()); else if (event.xbutton.button == 2) Key_Event(K_MOUSE3, 1, Sys_Milliseconds()); else if (event.xbutton.button == 3) Key_Event(K_MOUSE2, 1, Sys_Milliseconds()); else if (event.xbutton.button == 4) Key_Event(K_MWHEELUP, 1, Sys_Milliseconds()); else if (event.xbutton.button == 5) Key_Event(K_MWHEELDOWN, 1, Sys_Milliseconds()); else if (event.xbutton.button >= 6 && event.xbutton.button <= 10) Key_Event(K_MOUSE4+event.xbutton.button-6, 1, Sys_Milliseconds()); break; case ButtonRelease: if (event.xbutton.button) { ui_mousecursor.buttondown[mouse_button] = false; ui_mousecursor.buttonused[mouse_button] = false; ui_mousecursor.mouseaction = true; } if (event.xbutton.button == 1) Key_Event(K_MOUSE1, 0, Sys_Milliseconds()); else if (event.xbutton.button == 2) Key_Event(K_MOUSE3, 0, Sys_Milliseconds()); else if (event.xbutton.button == 3) Key_Event(K_MOUSE2, 0, Sys_Milliseconds()); else if (event.xbutton.button == 4) Key_Event(K_MWHEELUP, 0, Sys_Milliseconds()); else if (event.xbutton.button == 5) Key_Event(K_MWHEELDOWN, 0, Sys_Milliseconds()); else if (event.xbutton.button >= 6 && event.xbutton.button <= 10) Key_Event(K_MOUSE4+event.xbutton.button-6, 0, Sys_Milliseconds()); break; case CreateNotify : win_x = event.xcreatewindow.x; win_y = event.xcreatewindow.y; break; case ConfigureNotify : win_x = event.xconfigure.x; win_y = event.xconfigure.y; break; case ClientMessage: if (event.xclient.data.l[0] == wmDeleteWindow) Cbuf_ExecuteText(EXEC_NOW, "quit"); break; } } if (dowarp) { /* move the mouse to the window center again */ p_mouse_x = mwx; p_mouse_y = mwy; XWarpPointer (dpy, None, win, 0, 0, 0, 0, mwx, mwy); } } /*****************************************************************************/ qboolean GLimp_InitGL (void); static void signal_handler (int sig) { printf("Received signal %d, exiting...\n", sig); GLimp_Shutdown(); _exit(0); } static void InitSig (void) { signal(SIGHUP, signal_handler); signal(SIGQUIT, signal_handler); signal(SIGILL, signal_handler); signal(SIGTRAP, signal_handler); signal(SIGIOT, signal_handler); signal(SIGBUS, signal_handler); signal(SIGFPE, signal_handler); signal(SIGSEGV, signal_handler); signal(SIGTERM, signal_handler); } /* ** GLimp_SetMode */ //int GLimp_SetMode (int *pwidth, int *pheight, int mode, qboolean fullscreen) rserr_t GLimp_SetMode (int *pwidth, int *pheight, int mode, dispType_t fullscreen) { int width, height; int attrib[] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 1, GLX_STENCIL_SIZE, 1, None }; Window root; XVisualInfo *visinfo; XSetWindowAttributes attr; unsigned int mask; int MajorVersion, MinorVersion; int actualWidth, actualHeight; XSizeHints *sizehints; XWMHints *wmhints; int i; char titleBuf[32]; r_fakeFullscreen = Cvar_Get( "r_fakeFullscreen", "0", CVAR_ARCHIVE); Com_Printf( "Initializing OpenGL display\n"); if ( fullscreen == dt_fullscreen ) // borderless support Com_Printf ( "...setting fullscreen mode %d:", mode ); else if ( fullscreen == dt_borderless ) // borderless support Com_Printf ( "...setting borderless window mode %d:", mode ); else // if ( fullscreen == dt_windowed ) Com_Printf ( "...setting mode %d:", mode ); if ( !VID_GetModeInfo( &width, &height, mode ) ) { Com_Printf( " invalid mode\n" ); return rserr_invalid_mode; } Com_Printf( " %dx%d\n", width, height ); // destroy the existing window GLimp_Shutdown (); if (!(dpy = XOpenDisplay(NULL))) { fprintf(stderr, "Error couldn't open the X display\n"); return rserr_invalid_mode; } scrnum = DefaultScreen(dpy); root = RootWindow(dpy, scrnum); // Get video mode list MajorVersion = MinorVersion = 0; if (!XF86VidModeQueryVersion(dpy, &MajorVersion, &MinorVersion)) { vidmode_ext = false; } else { Com_Printf( "Using XFree86-VidModeExtension Version %d.%d\n", MajorVersion, MinorVersion); vidmode_ext = true; } visinfo = qglXChooseVisual(dpy, scrnum, attrib); if (!visinfo) { fprintf(stderr, "Error couldn't get an RGB, Double-buffered, Depth visual\n"); return rserr_invalid_mode; } gl_state.gammaramp = false; if (vidmode_ext) { int best_fit, best_dist, dist, x, y; XF86VidModeGetAllModeLines(dpy, scrnum, &num_vidmodes, &vidmodes); // Are we going fullscreen? If so, let's change video mode // if (fullscreen && !r_fakeFullscreen->value) if ( (fullscreen == dt_fullscreen) && !r_fakeFullscreen->value ) // borderless support { best_dist = 9999999; best_fit = -1; for (i = 0; i < num_vidmodes; i++) { if (width > vidmodes[i]->hdisplay || height > vidmodes[i]->vdisplay) continue; x = width - vidmodes[i]->hdisplay; y = height - vidmodes[i]->vdisplay; dist = (x * x) + (y * y); if (dist < best_dist) { best_dist = dist; best_fit = i; } } if (best_fit != -1) { actualWidth = vidmodes[best_fit]->hdisplay; actualHeight = vidmodes[best_fit]->vdisplay; // change to the mode XF86VidModeSwitchToMode(dpy, scrnum, vidmodes[best_fit]); vidmode_active = true; if (XF86VidModeGetGamma(dpy, scrnum, &oldgamma)) { gl_state.gammaramp = true; /* We can no reliably detect hardware gamma changes across software gamma calls, which can reset the flag, so change it anyway */ vid_gamma->modified = true; Com_Printf( "Using hardware gamma\n"); } // Move the viewport to top left XF86VidModeSetViewPort(dpy, scrnum, 0, 0); } else fullscreen = 0; } } /* window attributes */ attr.background_pixel = 0; attr.border_pixel = 0; attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone); attr.event_mask = X_MASK; if (vidmode_active) { mask = CWBackPixel | CWColormap | CWSaveUnder | CWBackingStore | CWEventMask | CWOverrideRedirect; attr.override_redirect = True; attr.backing_store = NotUseful; attr.save_under = False; } else mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; win = XCreateWindow(dpy, root, 0, 0, width, height, 0, visinfo->depth, InputOutput, visinfo->visual, mask, &attr); // XStoreName(dpy, win, "KMQuake2 0.20"); Com_sprintf (titleBuf, sizeof(titleBuf), "KMQuake2 v%4.2fu%d", VERSION, VERSION_UPDATE); XStoreName(dpy, win, titleBuf); sizehints = XAllocSizeHints(); if (sizehints) { sizehints->min_width = width; sizehints->min_height = height; sizehints->max_width = width; sizehints->max_height = height; sizehints->base_width = width; sizehints->base_height = vid.height; sizehints->flags = PMinSize | PMaxSize | PBaseSize; } wmhints = XAllocWMHints(); if (wmhints) { #include "q2icon.xbm" Pixmap icon_pixmap, icon_mask; unsigned int fg, bg; int i; fg = BlackPixel(dpy, visinfo->screen); bg = WhitePixel(dpy, visinfo->screen); icon_pixmap = XCreatePixmapFromBitmapData(dpy, win, (char *)q2icon_bits, q2icon_width, q2icon_height, fg, bg, visinfo->depth); for (i = 0; i < sizeof(q2icon_bits); i++) q2icon_bits[i] = ~q2icon_bits[i]; icon_mask = XCreatePixmapFromBitmapData(dpy, win, (char *)q2icon_bits, q2icon_width, q2icon_height, bg, fg, visinfo->depth); wmhints->flags = IconPixmapHint|IconMaskHint; wmhints->icon_pixmap = icon_pixmap; wmhints->icon_mask = icon_mask; } XSetWMProperties(dpy, win, NULL, NULL, NULL, 0, sizehints, wmhints, None); if (sizehints) XFree(sizehints); if (wmhints) XFree(wmhints); wmDeleteWindow = XInternAtom(dpy, "WM_DELETE_WINDOW", False); XSetWMProtocols(dpy, win, &wmDeleteWindow, 1); XMapWindow(dpy, win); if (vidmode_active) { XMoveWindow(dpy, win, 0, 0); XRaiseWindow(dpy, win); XWarpPointer(dpy, None, win, 0, 0, 0, 0, 0, 0); XFlush(dpy); // Move the viewport to top left XF86VidModeSetViewPort(dpy, scrnum, 0, 0); } XFlush(dpy); ctx = qglXCreateContext(dpy, visinfo, NULL, True); qglXMakeCurrent(dpy, win, ctx); *pwidth = width; *pheight = height; // let the sound and input subsystems know about the new window VID_NewWindow (width, height); qglXMakeCurrent(dpy, win, ctx); /* Moved to GL_SetDefaultState in r_glstate.c // Vertex arrays qglEnableClientState (GL_VERTEX_ARRAY); qglEnableClientState (GL_TEXTURE_COORD_ARRAY); qglTexCoordPointer (2, GL_FLOAT, sizeof(tex_array[0]), tex_array[0]); qglVertexPointer (3, GL_FLOAT, sizeof(vert_array[0]), vert_array[0]); qglColorPointer (4, GL_FLOAT, sizeof(col_array[0]), col_array[0]); */ return rserr_ok; } /* ** GLimp_Shutdown ** ** This routine does all OS specific shutdown procedures for the OpenGL ** subsystem. Under OpenGL this means NULLing out the current DC and ** HGLRC, deleting the rendering context, and releasing the DC acquired ** for the window. The state structure is also nulled out. ** */ void GLimp_Shutdown (void) { uninstall_grabs(); mouse_active = false; dgamouse = false; if (dpy) { if (ctx) qglXDestroyContext(dpy, ctx); if (win) XDestroyWindow(dpy, win); if (gl_state.gammaramp) { XF86VidModeSetGamma(dpy, scrnum, &oldgamma); /* The gamma has changed, but SetMode will change it anyway, so why bother? vid_gamma->modified = true; */ } if (vidmode_active) XF86VidModeSwitchToMode(dpy, scrnum, vidmodes[0]); XCloseDisplay(dpy); } ctx = NULL; dpy = NULL; win = 0; ctx = NULL; } /* ** GLimp_Init ** ** This routine is responsible for initializing the OS specific portions ** of OpenGL. */ int GLimp_Init (void *hinstance, void *wndproc) { InitSig(); Com_Printf( "... Using stencil buffer\n" ); have_stencil = true; // Stencil shadows - MrG return true; } /* ** GLimp_BeginFrame */ void CIN_ProcessCins (void); void GLimp_BeginFrame (float camera_seperation) { //Heffo - CIN Texture Update CIN_ProcessCins(); } /* ** GLimp_EndFrame ** ** Responsible for doing a swapbuffers and possibly for other stuff ** as yet to be determined. Probably better not to make this a GLimp ** function and instead do a call to GLimp_SwapBuffers. */ void GLimp_EndFrame (void) { qglFlush(); qglXSwapBuffers(dpy, win); } /* ** GLimp_AppActivate */ void GLimp_AppActivate (qboolean active) { } void Fake_glColorTableEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) { byte temptable[256][4]; byte *intbl; int i; for (intbl = (byte *)table, i = 0; i < 256; i++) { temptable[i][2] = *intbl++; temptable[i][1] = *intbl++; temptable[i][0] = *intbl++; temptable[i][3] = 255; } qgl3DfxSetPaletteEXT((GLuint *)temptable); } /* ** UpdateHardwareGamma ** ** We are using gamma relative to the desktop, so that we can share it ** with software renderer and don't require to change desktop gamma ** to match hardware gamma image brightness. It seems that Quake 3 is ** using the opposite approach, but it has no software renderer after ** all. */ void UpdateGammaRamp (void) { XF86VidModeGamma gamma; float g; g = (1.3 - vid_gamma->value + 1); g = (g>1 ? g : 1); gamma.red = oldgamma.red * g; gamma.green = oldgamma.green * g; gamma.blue = oldgamma.blue * g; XF86VidModeSetGamma(dpy, scrnum, &gamma); } char *Sys_GetClipboardData (void) { Window sowner; Atom type, property; unsigned int len, bytes_left, tmp; unsigned char *data; int format, result; char *ret = NULL; sowner = XGetSelectionOwner(dpy, XA_PRIMARY); if (sowner != None) { property = XInternAtom(dpy, "GETCLIPBOARDDATA_PROP", False); XConvertSelection(dpy, XA_PRIMARY, XA_STRING, property, win, myxtime); /* myxtime == time of last X event */ XFlush(dpy); XGetWindowProperty(dpy, win, property, 0, 0, False, AnyPropertyType, &type, &format, &len, &bytes_left, &data); if (bytes_left > 0) { result = XGetWindowProperty(dpy, win, property, 0, bytes_left, True, AnyPropertyType, &type, &format, &len, &tmp, &data); if (result == Success) { ret = strdup((char *)data); } XFree(data); } } return ret; } /*------------------------------------------------*/ /* X11 Input Stuff */ /*------------------------------------------------*/