#include "g_local.h" #include "pak.h" // Knightmare added #include "bot.h" typedef struct { char *name; void (*spawn)(edict_t *ent); } spawn_t; void SP_item_health (edict_t *self); void SP_item_health_small (edict_t *self); void SP_item_health_large (edict_t *self); void SP_item_health_mega (edict_t *self); void SP_info_player_start (edict_t *ent); void SP_info_player_deathmatch (edict_t *ent); void SP_info_player_coop (edict_t *ent); void SP_info_player_intermission (edict_t *ent); void SP_func_plat (edict_t *ent); void SP_func_rotating (edict_t *ent); void SP_func_button (edict_t *ent); void SP_func_door (edict_t *ent); void SP_func_door_secret (edict_t *ent); void SP_func_door_rotating (edict_t *ent); void SP_func_water (edict_t *ent); void SP_func_train (edict_t *ent); void SP_func_conveyor (edict_t *self); void SP_func_wall (edict_t *self); void SP_func_object (edict_t *self); void SP_func_explosive (edict_t *self); void SP_func_timer (edict_t *self); void SP_func_areaportal (edict_t *ent); void SP_func_clock (edict_t *ent); void SP_func_killbox (edict_t *ent); void SP_trigger_always (edict_t *ent); void SP_trigger_once (edict_t *ent); void SP_trigger_multiple (edict_t *ent); void SP_trigger_relay (edict_t *ent); void SP_trigger_push (edict_t *ent); void SP_trigger_hurt (edict_t *ent); void SP_trigger_key (edict_t *ent); void SP_trigger_counter (edict_t *ent); void SP_trigger_elevator (edict_t *ent); void SP_trigger_gravity (edict_t *ent); void SP_trigger_monsterjump (edict_t *ent); void SP_target_temp_entity (edict_t *ent); void SP_target_speaker (edict_t *ent); void SP_target_explosion (edict_t *ent); void SP_target_changelevel (edict_t *ent); void SP_target_secret (edict_t *ent); void SP_target_goal (edict_t *ent); void SP_target_splash (edict_t *ent); void SP_target_spawner (edict_t *ent); void SP_target_blaster (edict_t *ent); void SP_target_crosslevel_trigger (edict_t *ent); void SP_target_crosslevel_target (edict_t *ent); void SP_target_laser (edict_t *self); void SP_target_help (edict_t *ent); void SP_target_actor (edict_t *ent); void SP_target_lightramp (edict_t *self); void SP_target_earthquake (edict_t *ent); void SP_target_character (edict_t *ent); void SP_target_string (edict_t *ent); void SP_worldspawn (edict_t *ent); void SP_viewthing (edict_t *ent); void SP_light (edict_t *self); void SP_light_mine1 (edict_t *ent); void SP_light_mine2 (edict_t *ent); void SP_info_null (edict_t *self); void SP_info_notnull (edict_t *self); void SP_path_corner (edict_t *self); void SP_point_combat (edict_t *self); void SP_misc_explobox (edict_t *self); void SP_misc_banner (edict_t *self); void SP_misc_satellite_dish (edict_t *self); void SP_misc_actor (edict_t *self); void SP_misc_gib_arm (edict_t *self); void SP_misc_gib_leg (edict_t *self); void SP_misc_gib_head (edict_t *self); void SP_misc_insane (edict_t *self); void SP_misc_deadsoldier (edict_t *self); void SP_misc_viper (edict_t *self); void SP_misc_viper_bomb (edict_t *self); void SP_misc_bigviper (edict_t *self); void SP_misc_strogg_ship (edict_t *self); void SP_misc_teleporter (edict_t *self); void SP_misc_teleporter_dest (edict_t *self); void SP_misc_blackhole (edict_t *self); void SP_misc_eastertank (edict_t *self); void SP_misc_easterchick (edict_t *self); void SP_misc_easterchick2 (edict_t *self); void SP_monster_berserk (edict_t *self); void SP_monster_gladiator (edict_t *self); void SP_monster_gunner (edict_t *self); void SP_monster_infantry (edict_t *self); void SP_monster_soldier_light (edict_t *self); void SP_monster_soldier (edict_t *self); void SP_monster_soldier_ss (edict_t *self); void SP_monster_tank (edict_t *self); void SP_monster_medic (edict_t *self); void SP_monster_flipper (edict_t *self); void SP_monster_chick (edict_t *self); void SP_monster_parasite (edict_t *self); void SP_monster_flyer (edict_t *self); void SP_monster_brain (edict_t *self); void SP_monster_floater (edict_t *self); void SP_monster_hover (edict_t *self); void SP_monster_mutant (edict_t *self); void SP_monster_supertank (edict_t *self); void SP_monster_boss2 (edict_t *self); void SP_monster_jorg (edict_t *self); void SP_monster_boss3_stand (edict_t *self); void SP_monster_commander_body (edict_t *self); void SP_turret_breach (edict_t *self); void SP_turret_base (edict_t *self); void SP_turret_driver (edict_t *self); // RAFAEL 14-APR-98 void SP_monster_soldier_hypergun (edict_t *self); void SP_monster_soldier_lasergun (edict_t *self); void SP_monster_soldier_ripper (edict_t *self); void SP_monster_fixbot (edict_t *self); void SP_monster_gekk (edict_t *self); void SP_monster_chick_heat (edict_t *self); void SP_monster_gladb (edict_t *self); void SP_monster_boss5 (edict_t *self); void SP_rotating_light (edict_t *self); void SP_object_repair (edict_t *self); void SP_misc_crashviper (edict_t *ent); void SP_misc_viper_missile (edict_t *self); void SP_misc_amb4 (edict_t *ent); void SP_target_mal_laser (edict_t *ent); void SP_misc_transport (edict_t *ent); // END 14-APR-98 void SP_misc_nuke (edict_t *ent); // Knightmare added void SP_model_spawn (edict_t *self); void SP_model_train (edict_t *self); void SP_target_effect (edict_t *self); // Knightmare- entities that use origin-based train pathing void SP_func_train_origin (edict_t *self); void SP_model_train_origin (edict_t *self); void SP_misc_viper_origin (edict_t *ent); void SP_misc_strogg_ship_origin (edict_t *ent); void SP_misc_transport_origin (edict_t *ent); // Knightmare- these are from Rogue void SP_func_plat2 (edict_t *ent); void SP_func_door_secret2 (edict_t *ent); void SP_func_force_wall (edict_t *ent); // end Knightmare spawn_t spawns[] = { {"item_health", SP_item_health}, {"item_health_small", SP_item_health_small}, {"item_health_large", SP_item_health_large}, {"item_health_mega", SP_item_health_mega}, {"info_player_start", SP_info_player_start}, {"info_player_deathmatch", SP_info_player_deathmatch}, {"info_player_coop", SP_info_player_coop}, {"info_player_intermission", SP_info_player_intermission}, //ZOID {"info_player_team1", SP_info_player_team1}, {"info_player_team2", SP_info_player_team2}, //ZOID {"func_plat", SP_func_plat}, {"func_button", SP_func_button}, {"func_door", SP_func_door}, {"func_door_secret", SP_func_door_secret}, {"func_door_rotating", SP_func_door_rotating}, {"func_rotating", SP_func_rotating}, {"func_train", SP_func_train}, {"func_water", SP_func_water}, {"func_conveyor", SP_func_conveyor}, {"func_areaportal", SP_func_areaportal}, {"func_clock", SP_func_clock}, {"func_wall", SP_func_wall}, {"func_object", SP_func_object}, {"func_timer", SP_func_timer}, {"func_explosive", SP_func_explosive}, {"func_killbox", SP_func_killbox}, // RAFAEL {"func_object_repair", SP_object_repair}, {"rotating_light", SP_rotating_light}, {"trigger_always", SP_trigger_always}, {"trigger_once", SP_trigger_once}, {"trigger_multiple", SP_trigger_multiple}, {"trigger_relay", SP_trigger_relay}, {"trigger_push", SP_trigger_push}, {"trigger_hurt", SP_trigger_hurt}, {"trigger_key", SP_trigger_key}, {"trigger_counter", SP_trigger_counter}, {"trigger_elevator", SP_trigger_elevator}, {"trigger_gravity", SP_trigger_gravity}, {"trigger_monsterjump", SP_trigger_monsterjump}, {"target_temp_entity", SP_target_temp_entity}, {"target_speaker", SP_target_speaker}, {"target_explosion", SP_target_explosion}, {"target_changelevel", SP_target_changelevel}, {"target_secret", SP_target_secret}, {"target_goal", SP_target_goal}, {"target_splash", SP_target_splash}, {"target_spawner", SP_target_spawner}, {"target_blaster", SP_target_blaster}, {"target_crosslevel_trigger", SP_target_crosslevel_trigger}, {"target_crosslevel_target", SP_target_crosslevel_target}, {"target_laser", SP_target_laser}, {"target_help", SP_target_help}, #if 0 // remove monster code {"target_actor", SP_target_actor}, #endif {"target_lightramp", SP_target_lightramp}, {"target_earthquake", SP_target_earthquake}, {"target_character", SP_target_character}, {"target_string", SP_target_string}, // RAFAEL 15-APR-98 {"target_mal_laser", SP_target_mal_laser}, {"worldspawn", SP_worldspawn}, {"viewthing", SP_viewthing}, {"light", SP_light}, {"light_mine1", SP_light_mine1}, {"light_mine2", SP_light_mine2}, {"info_null", SP_info_null}, {"func_group", SP_info_null}, {"info_notnull", SP_info_notnull}, {"path_corner", SP_path_corner}, {"point_combat", SP_point_combat}, {"misc_explobox", SP_misc_explobox}, {"misc_banner", SP_misc_banner}, //ZOID {"misc_ctf_banner", SP_misc_ctf_banner}, {"misc_ctf_small_banner", SP_misc_ctf_small_banner}, //ZOID {"misc_satellite_dish", SP_misc_satellite_dish}, #if 0 // remove monster code {"misc_actor", SP_misc_actor}, #endif {"misc_gib_arm", SP_misc_gib_arm}, {"misc_gib_leg", SP_misc_gib_leg}, {"misc_gib_head", SP_misc_gib_head}, #if 0 // remove monster code {"misc_insane", SP_misc_insane}, #endif {"misc_deadsoldier", SP_misc_deadsoldier}, {"misc_viper", SP_misc_viper}, {"misc_viper_bomb", SP_misc_viper_bomb}, {"misc_bigviper", SP_misc_bigviper}, {"misc_strogg_ship", SP_misc_strogg_ship}, {"misc_teleporter", SP_misc_teleporter}, {"misc_teleporter_dest", SP_misc_teleporter_dest}, //ZOID {"trigger_teleport", SP_trigger_teleport}, {"info_teleport_destination", SP_info_teleport_destination}, //ZOID {"misc_blackhole", SP_misc_blackhole}, {"misc_eastertank", SP_misc_eastertank}, {"misc_easterchick", SP_misc_easterchick}, {"misc_easterchick2", SP_misc_easterchick2}, // RAFAEL // {"misc_crashviper", SP_misc_crashviper}, // {"misc_viper_missile", SP_misc_viper_missile}, {"misc_amb4", SP_misc_amb4}, // RAFAEL 17-APR-98 {"misc_transport", SP_misc_transport}, // END 17-APR-98 // RAFAEL 12-MAY-98 {"misc_nuke", SP_misc_nuke}, // Knightmare added {"model_spawn", SP_model_spawn}, {"model_train", SP_model_train}, {"target_effect", SP_target_effect}, // Knightmare- entities that use origin-based train pathing {"func_train_origin", SP_func_train_origin}, {"model_train_origin", SP_model_train_origin}, {"misc_viper_origin", SP_misc_viper_origin}, {"misc_strogg_ship_origin", SP_misc_strogg_ship_origin}, {"misc_transport_origin", SP_misc_transport_origin}, // Knightmare- these are from Rogue {"func_plat2", SP_func_plat2}, {"func_door_secret2", SP_func_door_secret2}, {"func_force_wall", SP_func_force_wall}, // end Knightmare #if 0 // remove monster code {"monster_berserk", SP_monster_berserk}, {"monster_gladiator", SP_monster_gladiator}, {"monster_gunner", SP_monster_gunner}, {"monster_infantry", SP_monster_infantry}, {"monster_soldier_light", SP_monster_soldier_light}, {"monster_soldier", SP_monster_soldier}, {"monster_soldier_ss", SP_monster_soldier_ss}, {"monster_tank", SP_monster_tank}, {"monster_tank_commander", SP_monster_tank}, {"monster_medic", SP_monster_medic}, {"monster_flipper", SP_monster_flipper}, {"monster_chick", SP_monster_chick}, {"monster_parasite", SP_monster_parasite}, {"monster_flyer", SP_monster_flyer}, {"monster_brain", SP_monster_brain}, {"monster_floater", SP_monster_floater}, {"monster_hover", SP_monster_hover}, {"monster_mutant", SP_monster_mutant}, {"monster_supertank", SP_monster_supertank}, {"monster_boss2", SP_monster_boss2}, {"monster_boss3_stand", SP_monster_boss3_stand}, {"monster_jorg", SP_monster_jorg}, {"monster_commander_body", SP_monster_commander_body}, {"turret_breach", SP_turret_breach}, {"turret_base", SP_turret_base}, {"turret_driver", SP_turret_driver}, #endif {NULL, NULL} }; // Knightmare- global pointer for the entity alias script // The file should be loaded into memory, because we can't // re-open and read it for every entity we parse char *alias_data; int alias_data_size; #ifndef KMQUAKE2_ENGINE_MOD qboolean alias_from_pak; #endif /* =============== ED_CallSpawn Finds the spawn function for the entity and calls it =============== */ void ED_CallSpawn (edict_t *ent) { spawn_t *s; gitem_t *item; int i; if (!ent->classname) { gi.dprintf ("ED_CallSpawn: NULL classname\n"); return; } // check item spawn functions for (i=0,item=itemlist ; iclassname) continue; if (!strcmp(item->classname, ent->classname)) { // found it SpawnItem (ent, item); //ponko if (!strcmp(ent->classname,"weapon_shotgun")) mpindex[WEAP_SHOTGUN] = i; else if (!strcmp(ent->classname,"weapon_supershotgun")) mpindex[WEAP_SUPERSHOTGUN] = i; else if (!strcmp(ent->classname,"weapon_machinegun")) mpindex[WEAP_MACHINEGUN] = i; else if (!strcmp(ent->classname,"weapon_chaingun")) mpindex[WEAP_CHAINGUN] = i; else if (!strcmp(ent->classname,"ammo_grenades")) mpindex[WEAP_GRENADES] = i; else if (!strcmp(ent->classname,"weapon_grenadelauncher")) mpindex[WEAP_GRENADELAUNCHER] = i; else if (!strcmp(ent->classname,"weapon_rocketlauncher")) mpindex[WEAP_ROCKETLAUNCHER] = i; else if (!strcmp(ent->classname,"weapon_hyperblaster")) mpindex[WEAP_HYPERBLASTER] = i; else if (!strcmp(ent->classname,"weapon_boomer")) mpindex[WEAP_BOOMER] = i; else if (!strcmp(ent->classname,"weapon_railgun")) mpindex[WEAP_RAILGUN] = i; else if (!strcmp(ent->classname,"weapon_phalanx")) mpindex[WEAP_PHALANX] = i; else if (!strcmp(ent->classname,"weapon_bfg")) mpindex[WEAP_BFG] = i; else if (!strcmp(ent->classname,"item_quad")) mpindex[MPI_QUAD] = i; else if (!strcmp(ent->classname,"item_invulnerability")) mpindex[MPI_PENTA] = i; else if (!strcmp(ent->classname,"item_quadfire")) mpindex[MPI_QUADF] = i; //ponko return; } } // check normal spawn functions for (s=spawns ; s->name ; s++) { if (!strcmp(s->name, ent->classname)) { // found it s->spawn (ent); return; } } // gi.dprintf ("%s doesn't have a spawn function\n", ent->classname); } /* ============= ED_NewString ============= */ char *ED_NewString (char *string) { char *newb, *new_p; int i,l; l = (int)strlen(string) + 1; newb = gi.TagMalloc (l, TAG_LEVEL); new_p = newb; for (i=0 ; i< l ; i++) { if (string[i] == '\\' && i < l-1) { i++; if (string[i] == 'n') *new_p++ = '\n'; else *new_p++ = '\\'; } else *new_p++ = string[i]; } return newb; } /* =============== ED_ParseField Takes a key/value pair and sets the binary values in an edict =============== */ void ED_ParseField (char *key, char *value, edict_t *ent) { field_t *f; byte *b; float v; vec3_t vec; for (f=fields ; f->name ; f++) { if (!Q_stricmp(f->name, key)) { // found it if (f->flags & FFL_SPAWNTEMP) b = (byte *)&st; else b = (byte *)ent; switch (f->type) { case F_LSTRING: *(char **)(b+f->ofs) = ED_NewString (value); break; case F_VECTOR: // sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]); if (sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]) == EOF) { gi.error ("ED_ParseField: invalid vector '%s' for key '%s'.\n", value, key); } ((float *)(b+f->ofs))[0] = vec[0]; ((float *)(b+f->ofs))[1] = vec[1]; ((float *)(b+f->ofs))[2] = vec[2]; break; case F_INT: *(int *)(b+f->ofs) = atoi(value); break; case F_FLOAT: *(float *)(b+f->ofs) = atof(value); break; case F_ANGLEHACK: v = atof(value); ((float *)(b+f->ofs))[0] = 0; ((float *)(b+f->ofs))[1] = v; ((float *)(b+f->ofs))[2] = 0; break; case F_IGNORE: break; } return; } } // gi.dprintf ("%s is not a field %s\n", key,ent->classname); } /* ============================================================================== ALIAS SCRIPT LOADING ============================================================================== */ #ifndef KMQUAKE2_ENGINE_MOD /* ==================== ReadTextFile Called from LoadAliasData to try loading script file from disk. ==================== */ char *ReadTextFile (char *filename, int *size) { FILE *fp; char *filestring = NULL; int len; fp = fopen(filename, "r"); if (!fp) return NULL; fseek(fp, 0, SEEK_END); len = ftell(fp); fseek(fp, 0, SEEK_SET); filestring = gi.TagMalloc(len + 1, TAG_LEVEL); if (!filestring) { fclose(fp); return NULL; } len = fread(filestring, 1, len, fp); *size = len; filestring[len] = 0; fclose(fp); return filestring; } /* ==================== LoadAliasFile Tries to load script file from disk, and then from a pak file. ==================== */ qboolean LoadAliasFile (char *name) { char aliasfilename[MAX_QPATH] = ""; alias_from_pak = false; GameDirRelativePath (name, aliasfilename, sizeof(aliasfilename)); alias_data = ReadTextFile(aliasfilename, &alias_data_size); // If file doesn't exist on hard disk, it must be in a pak file if (!alias_data) { cvar_t *basedir, *gamedir; char gamepath[256]; char pakfile[256]; char textname[128]; int i, k, num, numitems; qboolean in_pak = false; FILE *fpak; pak_header_t pakheader; pak_item_t pakitem; basedir = gi.cvar("basedir", "", 0); gamedir = gi.cvar("gamedir", "", 0); Com_sprintf(textname, sizeof(textname), name); if (strlen(gamedir->string)) // Q_strncpyz(gamepath, gamedir->string, sizeof(gamepath)); Com_sprintf(gamepath, sizeof(gamepath), "%s/%s", basedir->string, gamedir->string); else // Q_strncpyz(gamepath, basedir->string, sizeof(gamepath)); Com_sprintf(gamepath, sizeof(gamepath), "%s/baseq2", basedir->string); // check all pakfiles in current gamedir for (i=0; i<10; i++) { Com_sprintf(pakfile, sizeof(pakfile), "%s/pak%d.pak", gamepath, i); if (NULL != (fpak = fopen(pakfile, "rb"))) { num = fread(&pakheader, 1, sizeof(pak_header_t), fpak); if (num >= sizeof(pak_header_t)) { if (pakheader.id[0] == 'P' && pakheader.id[1] == 'A' && pakheader.id[2] == 'C' && pakheader.id[3] == 'K' ) { numitems = pakheader.dsize / sizeof(pak_item_t); fseek(fpak, pakheader.dstart, SEEK_SET); for (k=0; kinuse) continue; if (!e->team) continue; if (e->flags & FL_TEAMSLAVE) continue; chain = e; e->teammaster = e; c++; c2++; for (j=i+1, e2=e+1 ; j < globals.num_edicts ; j++,e2++) { if (!e2->inuse) continue; if (!e2->team) continue; if (e2->flags & FL_TEAMSLAVE) continue; if (!strcmp(e->team, e2->team)) { c2++; chain->teamchain = e2; e2->teammaster = e; chain = e2; e2->flags |= FL_TEAMSLAVE; } } } gi.dprintf ("%i teams with %i entities\n", c, c2); } /* ================ G_FindTrainTeam Chain together all entities with a matching team field. All but the last will have the teamchain field set to the next one ================ */ void G_FindTrainTeam() { static edict_t *teamlist[MAX_EDICTS + 1]; // Knightmare- made static due to stack size edict_t *e, *t, *p; qboolean findteam; char *currtarget,*currtargetname; static char *targethist[MAX_EDICTS]; // Knightmare- made static due to stack size int lc,i,j,k; int loopindex; e = &g_edicts[(int)maxclients->value+1]; for ( i=maxclients->value+1 ; iinuse && e->classname) { if (!Q_stricmp(e->classname,"path_corner") && e->targetname && e->target) { // orgtarget = e->target; //terminal // orgtargetname = e->targetname; currtarget = e->target; //target currtargetname = e->targetname; //targetname lc = 0; memset(&teamlist,0,sizeof(teamlist)); memset(&targethist,0,sizeof(targethist)); findteam = false; loopindex = 0; targethist[0] = e->targetname; while (lc < MAX_EDICTS) { t = &g_edicts[(int)maxclients->value+1]; for ( j=maxclients->value+1 ; jinuse && t->classname) { if (!Q_stricmp(t->classname,"func_train") && !Q_stricmp(t->target,currtargetname) && t->trainteam == NULL) { for(k = 0;k < lc; k++) { if (teamlist[k] == t) break; } if (k == lc ) { teamlist[lc] = t; lc++; } } } } p = G_PickTarget(currtarget); if (!p) break; currtarget = p->target; currtargetname = p->targetname; if (!p->target) break; for(k = 0;k < loopindex;k++) { if (!Q_stricmp(targethist[k],currtargetname)) break; } if (k < loopindex) { findteam = true; break; } targethist[loopindex] = currtargetname; loopindex++; /*if (!Q_stricmp(currtarget,orgtargetname)) { findteam = true; break; }*/ } if (findteam && lc > 0) { gi.dprintf("%i train chaining founded.\n",lc); for(k = 0;k < lc; k++) { if (teamlist[k + 1] == NULL) { teamlist[k]->trainteam = teamlist[0]; break; } teamlist[k]->trainteam = teamlist[k + 1]; } } } } } } /* ================ G_FindItemLink ================ */ void G_FindItemLink() { int i,j,k; if (CurrentIndex <= 0) return; //search for(i = 0;i < CurrentIndex;i++) { if (Route[i].state == GRS_ITEMS) { for(j = 0;j < CurrentIndex;j++) { //found!! if (j != i && Route[i].ent == Route[j].ent) { for(k = 0;k < (MAXLINKPOD - (ctf->value != 0));k++) { //search blanked index if (!Route[i].linkpod[k]) { Route[i].linkpod[k] = j; break; } } } } } } } /* ================ RTJump_Chk ================ */ qboolean RTJump_Chk(vec3_t apos,vec3_t tpos) { float x,l,grav,vel,ypos,yori; vec3_t v,vv; int mf = false; grav = 1.0 * sv_gravity->value * FRAMETIME; vel = VEL_BOT_JUMP; yori = apos[2]; ypos = tpos[2]; VectorSubtract(tpos,apos,v); for(x = 1;x <= FALLCHK_LOOPMAX * 2 ;++x ) { vel -= grav; yori += vel * FRAMETIME; if (vel > 0) { if (mf == false) { if (ypos < yori) mf = 2; } } else if (x > 1) { if (mf == false) { if (ypos < yori) mf = 2; } else if (mf == 2) { if (ypos >= yori) { mf = true; break; } } } } VectorCopy(v,vv); vv[2] = 0; l = VectorLength(vv); if (x > 1) l = l / (x - 1); if (l < MOVE_SPD_RUN && mf == true) { return true; } return false; } /* ================ G_FindRouteLink ================ */ void G_FindRouteLink(edict_t *ent) { trace_t rs_trace; gitem_t *item; qboolean tpbool; int i,j,k,l,total = 0; vec3_t v,vv; float x; //旗を発生させる if (!ctf->value && zigmode->value == 1) { item = FindItem("Zig Flag"); SelectSpawnPoint (ent, v, vv); // VectorCopy (v, ent->s.origin); if (ZIGDrop_Flag(ent,zflag_item)) { VectorCopy (v, zflag_ent->s.origin); } //ZIGDrop_Flag(ent,item); zigflag_spawn = 2; } gi.dprintf("Linking routes...\n"); //get JumpMax if (JumpMax == 0) { x = VEL_BOT_JUMP - ent->gravity * sv_gravity->value * FRAMETIME; JumpMax = 0; while(1) { JumpMax += x * FRAMETIME; x -= ent->gravity * sv_gravity->value * FRAMETIME; if ( x < 0 ) break; } } //search for(i = 0;i < CurrentIndex;i++) { if (Route[i].state == GRS_NORMAL) { for(j = 0;j < CurrentIndex;j++) { if (abs(i - j) <= 50 || j == i || Route[j].state != GRS_NORMAL) continue; VectorSubtract(Route[j].Pt,Route[i].Pt,v); if (v[2] > JumpMax || v[2] < -500) continue; v[2] = 0; if (VectorLength(v) > 200) continue; if (fabs(v[2]) > 20 || VectorLength(v) > 64) { if (!RTJump_Chk(Route[i].Pt,Route[j].Pt)) continue; } tpbool = false; for(l = -5;l < 6;l++) { if ( (i + l) < 0 || (i + l) >= CurrentIndex) continue; for(k = 0;k < (MAXLINKPOD - (ctf->value != 0));k++) { //search blanked index if (!Route[i + l].linkpod[k]) break; if (abs(Route[i + l].linkpod[k] - j) < 50) { tpbool = true; break; } } if (tpbool) break; } if (tpbool) continue; // VectorSubtract(Route[j].Pt,Route[i].Pt,v); rs_trace = gi.trace(Route[j].Pt,NULL,NULL,Route[i].Pt,ent,MASK_SOLID); //found!! if (!rs_trace.startsolid && !rs_trace.allsolid && rs_trace.fraction == 1.0) { for(k = 0;k < (MAXLINKPOD - (ctf->value != 0));k++) { //search blanked index if (!Route[i].linkpod[k]) { Route[i].linkpod[k] = j; total++; break; } } } } } } //gi.dprintf("yare!!!!!!!\n"); if (ctf->value && bot_team_flag1 && bot_team_flag2) { j = 0; k = 0; //search for(i = (CurrentIndex - 1);i >= 0 ;i--) { if (Route[i].state < GRS_ITEMS) { if (Route[i].state == GRS_REDFLAG || Route[i].state == GRS_BLUEFLAG) { if (Route[i].ent == bot_team_flag1){ j = FOR_FLAG1; k = i;} else if (Route[i].ent == bot_team_flag2) {j = FOR_FLAG2;k = i;} } if (j == FOR_FLAG1) Route[i].linkpod[MAXLINKPOD - 1] = (CTF_FLAG1_FLAG | k); else if (j == FOR_FLAG2) Route[i].linkpod[MAXLINKPOD - 1] = (CTF_FLAG2_FLAG | k); else Route[i].linkpod[MAXLINKPOD - 1] = 0; } } } gi.dprintf("Total %i linking done.\n",total); G_FreeEdict (ent); } /* ================ G_SpawnRouteLink ================ */ void G_SpawnRouteLink() { edict_t *e; if (CurrentIndex <= 0) return; e = G_Spawn(); e->nextthink = level.time + FRAMETIME * 2; e->think = G_FindRouteLink; } /* ============== SpawnEntities Creates a server's entity / program execution context by parsing textual entity definitions out of an ent file. ============== */ //void SetBotFlag1(edict_t *ent); //チーム1の旗 //void SetBotFlag2(edict_t *ent); //チーム2の旗 //void CTFSetupNavSpawn(); //ナビの設置 void SpawnEntities (char *mapname, char *entities, char *spawnpoint) { edict_t *ent; int inhibit; char *com_token; int i; float skill_level; int laser = 0; //ponko memset(mpindex,0,sizeof(mpindex)); //target item index memset(LaserIndex,0,sizeof(LaserIndex)); //ponko skill_level = floor (skill->value); if (skill_level < 0) skill_level = 0; if (skill_level > 4) skill_level = 4; if (skill->value != skill_level) gi.cvar_forceset("skill", va("%f", skill_level)); SaveClientData (); gi.FreeTags (TAG_LEVEL); memset (&level, 0, sizeof(level)); memset (g_edicts, 0, game.maxentities * sizeof (g_edicts[0])); strncpy (level.mapname, mapname, sizeof(level.mapname)-1); strncpy (game.spawnpoint, spawnpoint, sizeof(game.spawnpoint)-1); // set client fields on player ents for (i=0 ; ivalue) { if ( ent->spawnflags & SPAWNFLAG_NOT_DEATHMATCH ) { G_FreeEdict (ent); inhibit++; continue; } } else { if ( /* ((coop->value) && (ent->spawnflags & SPAWNFLAG_NOT_COOP)) || */ ((skill->value == 0) && (ent->spawnflags & SPAWNFLAG_NOT_EASY)) || ((skill->value == 1) && (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) || (((skill->value == 2) || (skill->value == 3)) && (ent->spawnflags & SPAWNFLAG_NOT_HARD)) ) { G_FreeEdict (ent); inhibit++; continue; } } ent->spawnflags &= ~(SPAWNFLAG_NOT_EASY|SPAWNFLAG_NOT_MEDIUM|SPAWNFLAG_NOT_HARD|SPAWNFLAG_NOT_COOP|SPAWNFLAG_NOT_DEATHMATCH); } ED_CallSpawn (ent); //laser index if (Q_stricmp(ent->classname, "target_laser") == 0) { if (laser < MAX_LASERINDEX) LaserIndex[laser++] = ent; } //PON-CTF if (ent->solid == SOLID_TRIGGER && ctf->value && chedit->value) ent->moveinfo.speed = 0; if (Q_stricmp(ent->classname, "item_flag_team1") == 0) bot_team_flag1 = ent; else if (Q_stricmp(ent->classname, "item_flag_team2") == 0) bot_team_flag2 = ent; //PON-CTF } // Knightmare- unload the alias script file if (alias_data) { // If no alias file was loaded, don't bother #ifdef KMQUAKE2_ENGINE_MOD // use new engine function instead gi.FreeFile(alias_data); #else gi.TagFree(alias_data); #endif } gi.dprintf ("%i entities inhibited\n", inhibit); G_FindTeams (); PlayerTrail_Init (); // func_trainのリンク G_FindTrainTeam (); //ZOID CTFSetupTechSpawn (); //ZOID //ponko CTFSetupNavSpawn(); //ナビの設置 if (!chedit->value) G_FindItemLink(); //アイテムのリンク(通常時のみ) G_SpawnRouteLink(); if (zigmode->value == 1) zigflag_spawn = 1; else zigflag_spawn = 0; // 旗のアイテムアドレス取得 zflag_item = FindItem("Zig Flag"); zflag_ent = NULL; //初期化 // if (CurrentIndex > 0) //ponko ctfjob_update = level.time; } //=================================================================== #if 0 // cursor positioning xl xr yb yt xv yv // drawing statpic pic num string // control if ifeq ifbit endif #endif char *single_statusbar = "yb -24 " // health "xv 0 " "hnum " "xv 50 " "pic 0 " // ammo "if 2 " " xv 100 " " anum " " xv 150 " " pic 2 " "endif " // armor "if 4 " " xv 200 " " rnum " " xv 250 " " pic 4 " "endif " // selected item "if 6 " " xv 296 " " pic 6 " "endif " "yb -50 " // picked up item "if 7 " " xv 0 " " pic 7 " " xv 26 " " yb -42 " " stat_string 8 " " yb -50 " "endif " // timer "if 9 " " xv 262 " " num 2 10 " " xv 296 " " pic 9 " "endif " // help / weapon icon "if 11 " " xv 148 " " pic 11 " "endif " ; char *dm_statusbar = "yb -24 " // health "xv 0 " "hnum " "xv 50 " "pic 0 " // ammo "if 2 " " xv 100 " " anum " " xv 150 " " pic 2 " "endif " // armor "if 4 " " xv 200 " " rnum " " xv 250 " " pic 4 " "endif " // selected item "if 6 " " xv 296 " " pic 6 " "endif " "yb -50 " // picked up item "if 7 " " xv 0 " " pic 7 " " xv 26 " " yb -42 " " stat_string 8 " " yb -50 " "endif " // timer "if 9 " " xv 246 " " num 2 10 " " xv 296 " " pic 9 " "endif " // help / weapon icon "if 11 " " xv 148 " " pic 11 " "endif " // frags "xr -50 " "yt 2 " "num 3 14 " // sight "if 31 " " xv 96 " " yv 56 " " pic 31 " "endif" ; /*QUAKED worldspawn (0 0 0) ? Only used for the world. "sky" environment map name "skyaxis" vector axis for rotating sky "skyrotate" speed of rotation in degrees/second "sounds" music cd track number "gravity" 800 is default gravity "message" text to print at user logon */ void SP_worldspawn (edict_t *ent) { ent->movetype = MOVETYPE_PUSH; ent->solid = SOLID_BSP; ent->inuse = true; // since the world doesn't use G_Spawn() ent->s.modelindex = 1; // world model is always index 1 //--------------- // reserve some spots for dead player bodies InitBodyQue (); // set configstrings for items SetItemNames (); if (st.nextmap) Com_strcpy (level.nextmap, sizeof(level.nextmap), st.nextmap); // make some data visible to the server if (ent->message && ent->message[0]) { gi.configstring (CS_NAME, ent->message); strncpy (level.level_name, ent->message, sizeof(level.level_name)); } else strncpy (level.level_name, level.mapname, sizeof(level.level_name)); if (st.sky && st.sky[0]) gi.configstring (CS_SKY, st.sky); else gi.configstring (CS_SKY, "unit1_"); gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) ); gi.configstring (CS_SKYAXIS, va("%f %f %f", st.skyaxis[0], st.skyaxis[1], st.skyaxis[2]) ); // Knightmare- if a named soundtrack is specified, play it instead of from CD if (ent->musictrack && strlen(ent->musictrack)) gi.configstring (CS_CDTRACK, ent->musictrack); else gi.configstring (CS_CDTRACK, va("%i", ent->sounds) ); gi.configstring (CS_MAXCLIENTS, va("%i", (int)(maxclients->value) ) ); // status bar program if (deathmatch->value) //ZOID if (ctf->value) { gi.configstring (CS_STATUSBAR, ctf_statusbar); //precaches gi.imageindex("sbfctf1"); gi.imageindex("sbfctf2"); // gi.imageindex("ctfsb1"); // gi.imageindex("ctfsb2"); gi.imageindex("i_ctf1"); gi.imageindex("i_ctf2"); gi.imageindex("i_ctf1d"); gi.imageindex("i_ctf2d"); gi.imageindex("i_ctf1t"); gi.imageindex("i_ctf2t"); gi.imageindex("i_ctfj"); /* if (ctf->value == 2) { gi.modelindex("models/weapons/v_hook/tris.md2"); gi.soundindex("weapons/grapple/grhit.wav"); gi.soundindex("weapons/grapple/grpull.wav"); gi.soundindex("weapons/grapple/grfire.wav"); }*/ } else //ZOID gi.configstring (CS_STATUSBAR, dm_statusbar); else gi.configstring (CS_STATUSBAR, single_statusbar); //--------------- // help icon for statusbar gi.imageindex ("i_help"); level.pic_health = gi.imageindex ("i_health"); gi.imageindex ("help"); gi.imageindex ("field_3"); if (!st.gravity) gi.cvar_set("sv_gravity", "800"); else gi.cvar_set("sv_gravity", st.gravity); snd_fry = gi.soundindex ("player/fry.wav"); // standing in lava / slime PrecacheItem (FindItem ("Blaster")); gi.soundindex ("player/lava1.wav"); gi.soundindex ("player/lava2.wav"); gi.soundindex ("misc/pc_up.wav"); gi.soundindex ("misc/talk1.wav"); gi.soundindex ("misc/udeath.wav"); // gibs gi.soundindex ("items/respawn1.wav"); // sexed sounds gi.soundindex ("*death1.wav"); gi.soundindex ("*death2.wav"); gi.soundindex ("*death3.wav"); gi.soundindex ("*death4.wav"); gi.soundindex ("*fall1.wav"); gi.soundindex ("*fall2.wav"); gi.soundindex ("*gurp1.wav"); // drowning damage gi.soundindex ("*gurp2.wav"); gi.soundindex ("*jump1.wav"); // player jump gi.soundindex ("*pain25_1.wav"); gi.soundindex ("*pain25_2.wav"); gi.soundindex ("*pain50_1.wav"); gi.soundindex ("*pain50_2.wav"); gi.soundindex ("*pain75_1.wav"); gi.soundindex ("*pain75_2.wav"); gi.soundindex ("*pain100_1.wav"); gi.soundindex ("*pain100_2.wav"); /* if (coop->value || deathmatch->value) {*/ gi.modelindex ("#w_blaster.md2"); gi.modelindex ("#w_shotgun.md2"); gi.modelindex ("#w_sshotgun.md2"); gi.modelindex ("#w_machinegun.md2"); gi.modelindex ("#w_chaingun.md2"); gi.modelindex ("#a_grenades.md2"); gi.modelindex ("#w_glauncher.md2"); gi.modelindex ("#w_rlauncher.md2"); gi.modelindex ("#w_hyperblaster.md2"); gi.modelindex ("#w_railgun.md2"); gi.modelindex ("#w_bfg.md2"); gi.modelindex ("#w_phalanx.md2"); gi.modelindex ("#w_ripper.md2"); // } //------------------- gi.soundindex ("player/gasp1.wav"); // gasping for air gi.soundindex ("player/gasp2.wav"); // head breaking surface, not gasping gi.soundindex ("player/watr_in.wav"); // feet hitting water gi.soundindex ("player/watr_out.wav"); // feet leaving water gi.soundindex ("player/watr_un.wav"); // head going underwater gi.soundindex ("player/u_breath1.wav"); gi.soundindex ("player/u_breath2.wav"); gi.soundindex ("items/pkup.wav"); // bonus item pickup gi.soundindex ("world/land.wav"); // landing thud gi.soundindex ("misc/h2ohit1.wav"); // landing splash gi.soundindex ("items/damage.wav"); gi.soundindex ("misc/ddamage1.wav"); // Knightmare- addded double damage gi.soundindex ("items/protect.wav"); gi.soundindex ("items/protect4.wav"); gi.soundindex ("weapons/noammo.wav"); gi.soundindex ("infantry/inflies1.wav"); sm_meat_index = gi.modelindex ("models/objects/gibs/sm_meat/tris.md2"); gi.modelindex ("models/objects/gibs/arm/tris.md2"); gi.modelindex ("models/objects/gibs/bone/tris.md2"); gi.modelindex ("models/objects/gibs/bone2/tris.md2"); gi.modelindex ("models/objects/gibs/chest/tris.md2"); skullindex = gi.modelindex ("models/objects/gibs/skull/tris.md2"); headindex = gi.modelindex ("models/objects/gibs/head2/tris.md2"); // // Setup light animation tables. 'a' is total darkness, 'z' is doublebright. // // 0 normal gi.configstring(CS_LIGHTS+0, "m"); // 1 FLICKER (first variety) gi.configstring(CS_LIGHTS+1, "mmnmmommommnonmmonqnmmo"); // 2 SLOW STRONG PULSE gi.configstring(CS_LIGHTS+2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba"); // 3 CANDLE (first variety) gi.configstring(CS_LIGHTS+3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg"); // 4 FAST STROBE gi.configstring(CS_LIGHTS+4, "mamamamamama"); // 5 GENTLE PULSE 1 gi.configstring(CS_LIGHTS+5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj"); // 6 FLICKER (second variety) gi.configstring(CS_LIGHTS+6, "nmonqnmomnmomomno"); // 7 CANDLE (second variety) gi.configstring(CS_LIGHTS+7, "mmmaaaabcdefgmmmmaaaammmaamm"); // 8 CANDLE (third variety) gi.configstring(CS_LIGHTS+8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa"); // 9 SLOW STROBE (fourth variety) gi.configstring(CS_LIGHTS+9, "aaaaaaaazzzzzzzz"); // 10 FLUORESCENT FLICKER gi.configstring(CS_LIGHTS+10, "mmamammmmammamamaaamammma"); // 11 SLOW PULSE NOT FADE TO BLACK gi.configstring(CS_LIGHTS+11, "abcdefghijklmnopqrrqponmlkjihgfedcba"); // styles 32-62 are assigned by the light program for switchable lights // 63 testing gi.configstring(CS_LIGHTS+63, "a"); //---------------------------------------------- //pre searched items Fdi_GRAPPLE = FindItem ("Grapple"); Fdi_BLASTER = FindItem ("Blaster"); Fdi_SHOTGUN = FindItem ("Shotgun"); Fdi_SUPERSHOTGUN = FindItem ("Super Shotgun"); Fdi_MACHINEGUN = FindItem ("Machinegun"); Fdi_CHAINGUN = FindItem ("Chaingun"); Fdi_GRENADES = FindItem ("Grenades"); Fdi_GRENADELAUNCHER = FindItem ("Grenade Launcher"); Fdi_ROCKETLAUNCHER = FindItem ("Rocket Launcher"); Fdi_HYPERBLASTER = FindItem ("HyperBlaster"); Fdi_RAILGUN = FindItem ("Railgun"); Fdi_BFG = FindItem ("BFG10K"); Fdi_PHALANX = FindItem ("Phalanx"); Fdi_BOOMER = FindItem ("Ionripper"); Fdi_TRAP = FindItem ("Trap"); Fdi_SHELLS = FindItem ("Shells"); Fdi_BULLETS = FindItem ("Bullets"); Fdi_CELLS = FindItem ("Cells"); Fdi_ROCKETS = FindItem ("Rockets"); Fdi_SLUGS = FindItem ("Slugs"); Fdi_MAGSLUGS = FindItem ("Mag Slug"); memset(ExplIndex,0,sizeof(ExplIndex)); }