#include "g_local.h" /* =================================================== Check we have a valid target. Should be set as a think function with nextthink level.time+1 after spawning. Sets self->think to NULL, so if you want another think function after it you'll need this check in the code =================================================== */ void VerifyTarget (edict_t *self) { edict_t *ent; if(self->target) { ent = G_Find (NULL, FOFS(targetname), self->target); if (!ent) { gi.dprintf ("%s at %s: %s is a bad target\n", self->classname, vtos(self->s.origin), self->target); G_FreeEdict (self); return; } self->enemy = ent; } else { gi.dprintf("target_set_effect at %s has no target\n", vtos(self->s.origin)); G_FreeEdict (self); return; } self->think = NULL; self->nextthink = 0; }