/* =========================================================================== Copyright (C) 1997-2001 Id Software, Inc. This file is part of Quake 2 source code. Quake 2 source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake 2 source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake 2 source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // r_model.c -- model loading and caching #include "r_local.h" model_t *loadmodel; int modfilelen; void *ModChunk_Begin (size_t maxsize); void *ModChunk_Alloc (size_t size); size_t ModChunk_End (void); void ModChunk_Free (void *base); size_t Mod_GetAllocSizeSprite (model_t *mod, void *buffer); void Mod_LoadSpriteModel (model_t *mod, void *buffer); void Mod_LoadBrushModel (model_t *mod, void *buffer); #ifdef MD2_AS_MD3 size_t Mod_GetAllocSizeMD2New (model_t *mod, void *buffer); void Mod_LoadAliasMD2ModelNew (model_t *mod, void *buffer); #else size_t Mod_GetAllocSizeMD2Old (model_t *mod, void *buffer); void Mod_LoadAliasMD2ModelOld (model_t *mod, void *buffer); #endif //Harven++ MD3 size_t Mod_GetAllocSizeMD3 (model_t *mod, void *buffer); void Mod_LoadAliasMD3Model (model_t *mod, void *buffer); //Harven-- MD3 model_t *Mod_LoadModel (model_t *mod, qboolean crash); byte mod_novis[MAX_MAP_LEAFS/8]; #define MAX_MOD_KNOWN (MAX_MODELS*2) // Knightmare- was 512 model_t mod_known[MAX_MOD_KNOWN]; int mod_numknown; // the inline * models from the current map are kept seperate model_t mod_inline[MAX_MOD_KNOWN]; int registration_sequence; qboolean registration_active; // map registration flag /* =============== Mod_PointInLeaf =============== */ mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model) { mnode_t *node; float d; cplane_t *plane; if (!model || !model->nodes) VID_Error (ERR_DROP, "Mod_PointInLeaf: bad model"); node = model->nodes; while (1) { if (node->contents != -1) return (mleaf_t *)node; plane = node->plane; d = DotProduct (p,plane->normal) - plane->dist; if (d > 0) node = node->children[0]; else node = node->children[1]; } return NULL; // never reached } /* =================== Mod_DecompressVis =================== */ byte *Mod_DecompressVis (byte *in, model_t *model) { static byte decompressed[MAX_MAP_LEAFS/8]; int c; byte *out; int row; row = (model->vis->numclusters+7)>>3; out = decompressed; if (!in) { // no vis info, so make all visible while (row) { *out++ = 0xff; row--; } return decompressed; } do { if (*in) { *out++ = *in++; continue; } c = in[1]; in += 2; while (c) { *out++ = 0; c--; } } while (out - decompressed < row); return decompressed; } /* ============== Mod_ClusterPVS ============== */ byte *Mod_ClusterPVS (int cluster, model_t *model) { if (cluster == -1 || !model->vis) return mod_novis; return Mod_DecompressVis ( (byte *)model->vis + model->vis->bitofs[cluster][DVIS_PVS], model); } //=============================================================================== /* ================ Mod_Modellist_f ================ */ void Mod_Modellist_f (void) { int i; model_t *mod; size_t total; total = 0; VID_Printf (PRINT_ALL,"Loaded models:\n"); for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++) { if (!mod->name[0]) continue; VID_Printf (PRINT_ALL, "%8i : %s\n",mod->extradatasize, mod->name); total += mod->extradatasize; } VID_Printf (PRINT_ALL, "Total resident: %i\n", total); } /* =============== Mod_Init =============== */ void Mod_Init (void) { memset (mod_novis, 0xff, sizeof(mod_novis)); registration_active = false; // map registration flag } /* ================== Mod_ForName Loads in a model for the given name ================== */ model_t *Mod_ForName (char *name, qboolean crash) { model_t *mod; unsigned *buf; int i; if (!name[0]) VID_Error (ERR_DROP, "Mod_ForName: NULL name"); // // inline models are grabbed only from worldmodel // if (name[0] == '*') { i = atoi(name+1); if (i < 1 || !r_worldmodel || i >= r_worldmodel->numsubmodels) VID_Error (ERR_DROP, "bad inline model number"); return &mod_inline[i]; } // // search the currently loaded models // for (i=0, mod=mod_known; iname[0]) continue; if (!strcmp (mod->name, name) ) return mod; } // // find a free model slot spot // for (i=0, mod=mod_known; iname[0]) break; // free spot } if (i == mod_numknown) { if (mod_numknown == MAX_MOD_KNOWN) VID_Error (ERR_DROP, "mod_numknown == MAX_MOD_KNOWN"); mod_numknown++; } // strncpy (mod->name, name); Q_strncpyz (mod->name, name, sizeof(mod->name)); // // load the file // modfilelen = FS_LoadFile (mod->name, &buf); if (!buf) { if (crash) VID_Error (ERR_DROP, "Mod_NumForName: %s not found", mod->name); memset (mod->name, 0, sizeof(mod->name)); return NULL; } loadmodel = mod; // // fill it in // // call the apropriate loader switch (LittleLong(*(unsigned *)buf)) { case IDMD2HEADER: #ifdef MD2_AS_MD3 // loadmodel->extradata = Hunk_Begin (0x800000); // was 0x500000 loadmodel->extradata = ModChunk_Begin (Mod_GetAllocSizeMD2New (mod, buf)); Mod_LoadAliasMD2ModelNew (mod, buf); #else // loadmodel->extradata = Hunk_Begin (0x200000); loadmodel->extradata = ModChunk_Begin (Mod_GetAllocSizeMD2Old (mod, buf)); Mod_LoadAliasMD2ModelOld (mod, buf); #endif // MD2_AS_MD3 loadmodel->extradatasize = ModChunk_End (); break; //Harven++ MD3 case IDMD3HEADER: // loadmodel->extradata = Hunk_Begin (0x800000); loadmodel->extradata = ModChunk_Begin (Mod_GetAllocSizeMD3 (mod, buf)); Mod_LoadAliasMD3Model (mod, buf); loadmodel->extradatasize = ModChunk_End (); break; //Harven-- MD3 case IDSP2HEADER: // loadmodel->extradata = Hunk_Begin (0x10000); loadmodel->extradata = ModChunk_Begin (Mod_GetAllocSizeSprite (mod, buf)); Mod_LoadSpriteModel (mod, buf); loadmodel->extradatasize = ModChunk_End (); break; case IDBSPHEADER: loadmodel->extradata = Hunk_Begin (0x2000000); // was 0x1000000 Mod_LoadBrushModel (mod, buf); loadmodel->extradatasize = Hunk_End (); break; default: VID_Error (ERR_DROP,"Mod_NumForName: unknown fileid for %s", mod->name); break; } // loadmodel->extradatasize = Hunk_End (); FS_FreeFile (buf); return mod; } /* =============================================================================== BRUSHMODEL LOADING =============================================================================== */ byte *mod_base; /* ================= Mod_LoadLighting ================= */ void Mod_LoadLighting (lump_t *l) { if (!l->filelen) { loadmodel->lightdata = NULL; return; } loadmodel->lightdata = Hunk_Alloc ( l->filelen); memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen); } /* ================= Mod_LoadVisibility ================= */ void Mod_LoadVisibility (lump_t *l) { int i; if (!l->filelen) { loadmodel->vis = NULL; return; } loadmodel->vis = Hunk_Alloc ( l->filelen); memcpy (loadmodel->vis, mod_base + l->fileofs, l->filelen); loadmodel->vis->numclusters = LittleLong (loadmodel->vis->numclusters); for (i=0 ; ivis->numclusters ; i++) { loadmodel->vis->bitofs[i][0] = LittleLong (loadmodel->vis->bitofs[i][0]); loadmodel->vis->bitofs[i][1] = LittleLong (loadmodel->vis->bitofs[i][1]); } } /* ================= Mod_LoadVertexes ================= */ void Mod_LoadVertexes (lump_t *l) { dvertex_t *in; mvertex_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) VID_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_Alloc ( count*sizeof(*out)); loadmodel->vertexes = out; loadmodel->numvertexes = count; for ( i=0 ; iposition[0] = LittleFloat (in->point[0]); out->position[1] = LittleFloat (in->point[1]); out->position[2] = LittleFloat (in->point[2]); } } /* ================= RadiusFromBounds ================= */ float RadiusFromBounds (vec3_t mins, vec3_t maxs) { int i; vec3_t corner; for (i=0 ; i<3 ; i++) { corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]); } return VectorLength (corner); } /* ================= Mod_LoadSubmodels ================= */ void Mod_LoadSubmodels (lump_t *l) { dmodel_t *in; mmodel_t *out; int i, j, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) VID_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size in %s", loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_Alloc ( count*sizeof(*out)); // Knightmare- catch submodel overflow if (count >= MAX_MOD_KNOWN) VID_Error (ERR_DROP, "MOD_LoadBmodel: too many submodels (%i >= %i) in %s", count, MAX_MOD_KNOWN, loadmodel->name); loadmodel->submodels = out; loadmodel->numsubmodels = count; for ( i=0 ; imins[j] = LittleFloat (in->mins[j]) - 1; out->maxs[j] = LittleFloat (in->maxs[j]) + 1; out->origin[j] = LittleFloat (in->origin[j]); } out->radius = RadiusFromBounds (out->mins, out->maxs); out->headnode = LittleLong (in->headnode); out->firstface = LittleLong (in->firstface); out->numfaces = LittleLong (in->numfaces); } } /* ================= Mod_LoadEdges ================= */ void Mod_LoadEdges (lump_t *l) { dedge_t *in; medge_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) VID_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_Alloc ( (count + 1) * sizeof(*out)); loadmodel->edges = out; loadmodel->numedges = count; for ( i=0 ; iv[0] = (unsigned short)LittleShort(in->v[0]); out->v[1] = (unsigned short)LittleShort(in->v[1]); } } //======================================================= // store the names of last textures that failed to load #define NUM_FAIL_TEXTURES 256 char lastFailedTexture[NUM_FAIL_TEXTURES][MAX_OSPATH]; unsigned int lastFailedTextureHash[NUM_FAIL_TEXTURES]; static unsigned failedTexListIndex; /* =============== Mod_InitFailedTexList =============== */ void Mod_InitFailedTexList (void) { int i; for (i=0; i= NUM_FAIL_TEXTURES) failedTexListIndex = 0; } /* =============== Mod_FindTexture A wrapper function that uses a failed list to speed map load times =============== */ image_t *Mod_FindTexture (char *name, imagetype_t type) { image_t *image; // don't try again to load a texture that just failed if (Mod_CheckTexFailed (name)) return glMedia.notexture; image = R_FindImage (name, type); if (!image || (image == glMedia.notexture)) Mod_AddToFailedTexList (name); return image; } //======================================================= // store the names and sizes of size reference .wal files typedef struct walsize_s { char name[MAX_OSPATH]; unsigned int hash; int width; int height; } walsize_t; #define NUM_WALSIZES 1024 walsize_t walSizeList[NUM_WALSIZES]; static unsigned walSizeListIndex; /* =============== Mod_InitWalSizeList =============== */ void Mod_InitWalSizeList (void) { int i; for (i=0; i= NUM_WALSIZES) walSizeListIndex = 0; } /* ================= Mod_GetWalSize Adapted from Q2E ================= */ static void Mod_GetWalSize (const char *name, int *width, int *height) { char path[MAX_QPATH]; miptex_t *mt; Com_sprintf (path, sizeof(path), "textures/%s.wal", name); if (Mod_CheckWalSizeList(name, width, height)) // check if already in list return; FS_LoadFile (path, (void **)&mt); // load .wal file if (!mt) { // set null value to tell us to get actual size of texture *width = *height = -1; Mod_AddToWalSizeList(name, *width, *height); // add to list return; } *width = LittleLong (mt->width); // grab size from wal *height = LittleLong (mt->height); FS_FreeFile ((void *)mt); // free the wal Mod_AddToWalSizeList(name, *width, *height); // add to list } /* ================= Mod_LoadTexinfo ================= */ void Mod_LoadTexinfo (lump_t *l) { texinfo_t *in; mtexinfo_t *out, *step; int i, j, count; char name[MAX_QPATH]; int next; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) VID_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_Alloc ( count*sizeof(*out)); loadmodel->texinfo = out; loadmodel->numtexinfo = count; for ( i=0 ; ivecs[0][j] = LittleFloat (in->vecs[0][j]); out->flags = LittleLong (in->flags); next = LittleLong (in->nexttexinfo); if (next > 0) out->next = loadmodel->texinfo + next; else out->next = NULL; Com_sprintf (name, sizeof(name), "textures/%s.wal", in->texture); out->image = Mod_FindTexture (name, it_wall); // was R_FindImage if (!out->image) { VID_Printf (PRINT_ALL, "Couldn't load %s\n", name); out->image = glMedia.notexture; } // Added glow Com_sprintf (name, sizeof(name), "textures/%s_glow.wal", in->texture); out->glow = Mod_FindTexture (name, it_skin); // was R_FindImage if (!out->glow) out->glow = glMedia.notexture; // Q2E HACK: find .wal dimensions for texture coord generation // NOTE: Once Q3 map support is added, be be sure to disable this // for Q3 format maps, because they will be natively textured with // hi-res textures. Mod_GetWalSize (in->texture, &out->texWidth, &out->texHeight); // If no .wal texture was found, use width & height of actual texture if (out->texWidth == -1 || out->texHeight == -1) { out->texWidth = out->image->width; out->texHeight = out->image->height; } } // count animation frames for (i=0 ; itexinfo[i]; out->numframes = 1; for (step = out->next ; step && step != out ; step=step->next) out->numframes++; } } /* ================ CalcSurfaceExtents Fills in s->texturemins[] and s->extents[] ================ */ void CalcSurfaceExtents (msurface_t *s) { float mins[2], maxs[2], val; int i,j, e; mvertex_t *v; mtexinfo_t *tex; int bmins[2], bmaxs[2]; mins[0] = mins[1] = 999999; maxs[0] = maxs[1] = -99999; tex = s->texinfo; for (i=0 ; inumedges ; i++) { e = loadmodel->surfedges[s->firstedge+i]; if (e >= 0) v = &loadmodel->vertexes[loadmodel->edges[e].v[0]]; else v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]]; for (j=0 ; j<2 ; j++) { val = v->position[0] * tex->vecs[j][0] + v->position[1] * tex->vecs[j][1] + v->position[2] * tex->vecs[j][2] + tex->vecs[j][3]; if (val < mins[j]) mins[j] = val; if (val > maxs[j]) maxs[j] = val; } } for (i=0 ; i<2 ; i++) { bmins[i] = floor(mins[i]/16); bmaxs[i] = ceil(maxs[i]/16); s->texturemins[i] = bmins[i] * 16; s->extents[i] = (bmaxs[i] - bmins[i]) * 16; // if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 /* 256 */ ) // VID_Error (ERR_DROP, "Bad surface extents"); } } void R_BuildPolygonFromSurface (msurface_t *fa); void R_CreateSurfaceLightmap (msurface_t *surf); void R_EndBuildingLightmaps (void); void R_BeginBuildingLightmaps (model_t *m); /* ================= Mod_LoadFaces ================= */ void Mod_LoadFaces (lump_t *l) { dface_t *in; msurface_t *out; int i, count, surfnum; int planenum, side; int ti; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) VID_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_Alloc ( count*sizeof(*out)); loadmodel->surfaces = out; loadmodel->numsurfaces = count; currentmodel = loadmodel; R_BeginBuildingLightmaps (loadmodel); for ( surfnum=0 ; surfnumfirstedge = LittleLong(in->firstedge); out->numedges = LittleShort(in->numedges); out->flags = 0; out->polys = NULL; planenum = LittleShort(in->planenum); side = LittleShort(in->side); if (side) out->flags |= SURF_PLANEBACK; out->plane = loadmodel->planes + planenum; ti = LittleShort (in->texinfo); if (ti < 0 || ti >= loadmodel->numtexinfo) VID_Error (ERR_DROP, "MOD_LoadBmodel: bad texinfo number"); out->texinfo = loadmodel->texinfo + ti; CalcSurfaceExtents (out); // lighting info for (i=0 ; istyles[i] = in->styles[i]; i = LittleLong(in->lightofs); if (i == -1) out->samples = NULL; else out->samples = loadmodel->lightdata + i; // set the drawing flags if (out->texinfo->flags & SURF_WARP) { out->flags |= SURF_DRAWTURB; for (i=0; i<2; i++) { out->extents[i] = (WORLD_SIZE*2); // was 16384 out->texturemins[i] = -WORLD_SIZE; // was -8192 } R_SubdivideSurface (out); // cut up polygon for warps } // Knightmare- Psychospaz's envmapping // windows get glass (envmap) effect... -psychospaz // but warp surfaces and solid alphas don't else if (out->texinfo->flags & (SURF_TRANS33|SURF_TRANS66)) //&& !((out->texinfo->flags & SURF_TRANS33) && (out->texinfo->flags & SURF_TRANS66)) ) { if (!(out->texinfo->flags & SURF_NOLIGHTENV)) out->flags |= SURF_ENVMAP; } // create lightmaps and polygons //if ( !(out->texinfo->flags & (SURF_SKY|SURF_TRANS33|SURF_TRANS66|SURF_WARP) ) ) if ( !(out->texinfo->flags & (SURF_SKY|SURF_WARP) ) ) R_CreateSurfaceLightmap (out); if (! (out->texinfo->flags & SURF_WARP) ) R_BuildPolygonFromSurface (out); } R_EndBuildingLightmaps (); } /* ================= Mod_SetParent ================= */ void Mod_SetParent (mnode_t *node, mnode_t *parent) { node->parent = parent; if (node->contents != -1) return; Mod_SetParent (node->children[0], node); Mod_SetParent (node->children[1], node); } /* ================= Mod_LoadNodes ================= */ void Mod_LoadNodes (lump_t *l) { int i, j, count, p; dnode_t *in; mnode_t *out; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) VID_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_Alloc ( count*sizeof(*out)); loadmodel->nodes = out; loadmodel->numnodes = count; for ( i=0 ; iminmaxs[j] = LittleShort (in->mins[j]); out->minmaxs[3+j] = LittleShort (in->maxs[j]); } p = LittleLong(in->planenum); out->plane = loadmodel->planes + p; out->firstsurface = LittleShort (in->firstface); out->numsurfaces = LittleShort (in->numfaces); out->contents = -1; // differentiate from leafs for (j=0 ; j<2 ; j++) { p = LittleLong (in->children[j]); if (p >= 0) out->children[j] = loadmodel->nodes + p; else out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p)); } } Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs } /* ================= Mod_LoadLeafs ================= */ void Mod_LoadLeafs (lump_t *l) { dleaf_t *in; mleaf_t *out; int i, j, count, p; glpoly_t *poly; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) VID_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_Alloc ( count*sizeof(*out)); loadmodel->leafs = out; loadmodel->numleafs = count; for ( i=0 ; iminmaxs[j] = LittleShort (in->mins[j]); out->minmaxs[3+j] = LittleShort (in->maxs[j]); } p = LittleLong(in->contents); out->contents = p; out->cluster = LittleShort(in->cluster); out->area = LittleShort(in->area); out->firstmarksurface = loadmodel->marksurfaces + (unsigned short)LittleShort(in->firstleafface); // Knightmare- make sure this doesn't turn negative! out->nummarksurfaces = LittleShort(in->numleaffaces); // underwater flag for caustics //if (out->contents & (CONTENTS_WATER|CONTENTS_SLIME) ) if (out->contents & (MASK_WATER) ) { unsigned int flag; if (out->contents & CONTENTS_LAVA) flag = SURF_UNDERLAVA; else if (out->contents & CONTENTS_SLIME) flag = SURF_UNDERSLIME; else flag = SURF_UNDERWATER; for (j=0 ; jnummarksurfaces ; j++) { out->firstmarksurface[j]->flags |= flag; for (poly = out->firstmarksurface[j]->polys; poly; poly=poly->next) poly->flags |= flag; } } } } /* ================= Mod_LoadMarksurfaces ================= */ void Mod_LoadMarksurfaces (lump_t *l) { int i, j, count; unsigned short *in; // Knightmare- changed to unsigned short msurface_t **out; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) VID_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_Alloc ( count*sizeof(*out)); loadmodel->marksurfaces = out; loadmodel->nummarksurfaces = count; for ( i=0 ; i= loadmodel->numsurfaces) VID_Error (ERR_DROP, "Mod_ParseMarksurfaces: bad surface number"); out[i] = loadmodel->surfaces + j; } } /* ================= Mod_LoadSurfedges ================= */ void Mod_LoadSurfedges (lump_t *l) { int i, count; int *in, *out; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) VID_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); if (count < 1 || count >= MAX_MAP_SURFEDGES) VID_Error (ERR_DROP, "MOD_LoadBmodel: bad surfedges count in %s: %i", loadmodel->name, count); out = Hunk_Alloc ( count*sizeof(*out)); loadmodel->surfedges = out; loadmodel->numsurfedges = count; for ( i=0 ; ifileofs); if (l->filelen % sizeof(*in)) VID_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); //original bug- Quake2Max // out = Hunk_Alloc ( count*2*sizeof(*out)); out = Hunk_Alloc ( count*sizeof(*out)); loadmodel->planes = out; loadmodel->numplanes = count; for ( i=0 ; inormal[j] = LittleFloat (in->normal[j]); if (out->normal[j] < 0) bits |= 1<dist = LittleFloat (in->dist); out->type = LittleLong (in->type); out->signbits = bits; } } /* ================= Mod_LoadBrushModel ================= */ void Mod_LoadBrushModel (model_t *mod, void *buffer) { int i; dheader_t *header; mmodel_t *bm; loadmodel->type = mod_brush; if (loadmodel != mod_known) VID_Error (ERR_DROP, "Loaded a brush model after the world"); header = (dheader_t *)buffer; i = LittleLong (header->version); if (i != BSPVERSION) VID_Error (ERR_DROP, "Mod_LoadBrushModel: %s has wrong version number (%i should be %i)", mod->name, i, BSPVERSION); // swap all the lumps mod_base = (byte *)header; for (i=0 ; ilumps[LUMP_VERTEXES]); Mod_LoadEdges (&header->lumps[LUMP_EDGES]); Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]); Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]); Mod_LoadPlanes (&header->lumps[LUMP_PLANES]); Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]); Mod_LoadFaces (&header->lumps[LUMP_FACES]); Mod_LoadMarksurfaces (&header->lumps[LUMP_LEAFFACES]); Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]); Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]); Mod_LoadNodes (&header->lumps[LUMP_NODES]); Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]); mod->numframes = 2; // regular and alternate animation // // set up the submodels // for (i=0 ; inumsubmodels ; i++) { model_t *starmod; bm = &mod->submodels[i]; starmod = &mod_inline[i]; *starmod = *loadmodel; starmod->firstmodelsurface = bm->firstface; starmod->nummodelsurfaces = bm->numfaces; starmod->firstnode = bm->headnode; if (starmod->firstnode >= loadmodel->numnodes) VID_Error (ERR_DROP, "Inline model %i has bad firstnode", i); VectorCopy (bm->maxs, starmod->maxs); VectorCopy (bm->mins, starmod->mins); starmod->radius = bm->radius; if (i == 0) *loadmodel = *starmod; starmod->numleafs = bm->visleafs; } } /* =============================================================================== MODEL MEMORY ALLOCATION =============================================================================== */ // It turns out that the Hunk_Begin(), Hunk_Alloc(), and Hunk_Free() // functions used for BSP, alias model, and sprite loading are a wrapper around // VirtualAlloc()/VirtualFree() on Win32 and they should only be used // rarely and for large blocks of memory. After about 185-190 VirtualAlloc() // reserve calls are made on Win7 x64, the subsequent call fails. Bad Carmack, bad! // These ModChunk_ functions are a replacement that wrap around malloc()/free() // and return pointers into sections aligned on cache lines. // The only caveat is that the allocation size passed to ModChunk_Begin() is // immediately allocated, not reserved. Calling it with a maximum memory size // for each model type would be hugely wasteful. So a size equal or greater to // the total amount requested via ModChunk_Alloc() calls in the model loading // functions must be calculated first. int modChunkCount; byte *modChunkMemBase; size_t modChunkMaxSize; size_t modChunkCurSize; void *ModChunk_Begin (size_t maxsize) { // alocate a chunk of memory, should be exact size needed! modChunkCurSize = 0; modChunkMaxSize = maxsize; modChunkMemBase = malloc (maxsize); if (!modChunkMemBase) Sys_Error ("ModChunk_Begin: malloc of size %i failed, %i chunks already allocated", maxsize, modChunkCount); memset (modChunkMemBase, 0, maxsize); return (void *)modChunkMemBase; } void *ModChunk_Alloc (size_t size) { // round to cacheline size = (size+31)&~31; modChunkCurSize += size; if (modChunkCurSize > modChunkMaxSize) Sys_Error ("ModChunk_Alloc: overflow"); return (void *)(modChunkMemBase + modChunkCurSize - size); } size_t ModChunk_End (void) { // free the remaining unused virtual memory modChunkCount++; // VID_Printf (PRINT_ALL, "modChunkCount: %i\n", modChunkCount); return modChunkCurSize; } void ModChunk_Free (void *base) { if ( base ) free (base); modChunkCount--; } /* ============================================================================== ALIAS MODELS ============================================================================== */ /* ================= Mod_ParseBlendMode md3 skin protoshaders ================= */ GLenum Mod_ParseBlendMode (char *name) { if (!name) return -1; if (!Q_strcasecmp(name, "gl_zero")) return GL_ZERO; if (!Q_strcasecmp(name, "gl_one")) return GL_ONE; if (!Q_strcasecmp(name, "gl_src_color")) return GL_SRC_COLOR; if (!Q_strcasecmp(name, "gl_one_minus_src_color")) return GL_ONE_MINUS_SRC_COLOR; if (!Q_strcasecmp(name, "gl_src_alpha")) return GL_SRC_ALPHA; if (!Q_strcasecmp(name, "gl_one_minus_src_alpha")) return GL_ONE_MINUS_SRC_ALPHA; if (!Q_strcasecmp(name, "gl_dst_alpha")) return GL_DST_ALPHA; if (!Q_strcasecmp(name, "gl_one_minus_dst_alpha")) return GL_ONE_MINUS_DST_ALPHA; if (!Q_strcasecmp(name, "gl_dst_color")) return GL_DST_COLOR; if (!Q_strcasecmp(name, "gl_one_minus_dst_color")) return GL_ONE_MINUS_DST_COLOR; if (!Q_strcasecmp(name, "gl_src_alpha_saturate")) return GL_SRC_ALPHA_SATURATE; if (!Q_strcasecmp(name, "gl_constant_color")) return GL_CONSTANT_COLOR; if (!Q_strcasecmp(name, "gl_one_minus_constant_color")) return GL_ONE_MINUS_CONSTANT_COLOR; if (!Q_strcasecmp(name, "gl_constant_alpha")) return GL_CONSTANT_ALPHA; if (!Q_strcasecmp(name, "gl_one_minus_constant_alpha")) return GL_ONE_MINUS_CONSTANT_ALPHA; else return -1; } /* ================= Mod_GetNextParm md3 skin protoshaders ================= */ qboolean Mod_GetNextParm (char **data, char **output) { if (!*data) return false; *output = COM_ParseExt (data, false); if (!*data) { VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: EOF without closing brace\n"); return false; } if (!*output[0]) return false; if (*output[0] == '}') { // VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: closing brace without data\n"); return false; } return true; } /* ================= Mod_ParseWaveFunc md3 skin protoshaders ================= */ qboolean Mod_ParseWaveFunc (char **data, waveForm_t *out) { char *tok=NULL; if (!*data || !out) return false; if (!Mod_GetNextParm(data, &tok)) return false; if (!Q_strcasecmp(tok, "sin")) *out = WAVEFORM_SIN; else if (!Q_strcasecmp(tok, "triangle")) *out = WAVEFORM_TRIANGLE; else if (!Q_strcasecmp(tok, "square")) *out = WAVEFORM_SQUARE; else if (!Q_strcasecmp(tok, "sawtooth")) *out = WAVEFORM_SAWTOOTH; else if (!Q_strcasecmp(tok, "inversesawtooth")) *out = WAVEFORM_INVERSESAWTOOTH; else if (!Q_strcasecmp(tok, "noise")) *out = WAVEFORM_NOISE; else { *out = -1; return false; } return true; } /* ================= Mod_ParseFloat md3 skin protoshaders ================= */ qboolean Mod_ParseFloat (char **data, float *outnum, qboolean normalized) { char *token=NULL; if (!*data || !outnum) return false; if (!Mod_GetNextParm(data, &token)) return false; if (normalized) *outnum = max(min(atof(token), 1.0f), 0.0f); else *outnum = atof(token); return true; } /* ================= Mod_ParseModelScript skin protoshaders ================= */ void Mod_ParseModelScript (maliasskin_t *skin, char **data, char *dataStart, int dataSize, char *meshname, int skinnum, char *scriptname) { char *token=NULL, *token2=NULL; char glowname[MD3_MAX_PATH]; int i; renderparms_t *skinParms = &skin->renderparms; // get the opening curly brace token = COM_ParseExt (data, true); if (!*data) { VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: unexpected EOF in %s.%i in %s\n", meshname, skinnum, scriptname); return; } if (token[0] != '{') { VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: found %s when expecting { in %s.%i in %s\n", token, meshname, skinnum, scriptname); return; } // go through all the parms while (*data < (dataStart + dataSize)) { token = COM_ParseExt (data, true); if (!*data) { VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: EOF in %s.%i in %s without closing brace\n", meshname, skinnum, scriptname); break; } if (token[0] == '}') break; // end of skin if (!Q_strcasecmp(token, "twosided")) skinParms->twosided = true; else if (!Q_strcasecmp(token, "alphatest")) { skinParms->alphatest = true; skinParms->noshadow = true; // also noshadow } else if (!Q_strcasecmp(token, "fullbright")) skinParms->fullbright = true; else if (!Q_strcasecmp(token, "nodraw")) { skinParms->nodraw = true; skinParms->noshadow = true; // also noshadow } else if (!Q_strcasecmp(token, "noshadow")) skinParms->noshadow = true; else if (!Q_strcasecmp(token, "nodiffuse")) skinParms->nodiffuse = true; else if (!Q_strcasecmp(token, "envmap")) { if (!Mod_ParseFloat(data, &skinParms->envmap, true)) { VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: missing parameter for 'envmap' in %s.%i in %s\n", meshname, skinnum, scriptname); break; } } else if (!Q_strcasecmp(token, "alpha") || !Q_strcasecmp(token, "trans")) { if (!Mod_ParseFloat(data, &skinParms->basealpha, true)) { VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: missing parameter for 'alpha' or 'trans' in %s.%i in %s\n", meshname, skinnum, scriptname); break; } } else if (!Q_strcasecmp(token, "tcmod")) { if (!Mod_GetNextParm(data, &token)) { VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: missing parameter for 'tcmod' in %s.%i in %s\n", meshname, skinnum, scriptname); break; } if (!Q_strcasecmp(token, "translate")) { if (!Mod_ParseFloat(data, &skinParms->translate_x, false)) { VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: missing parameters for 'tcmod translate' in %s.%i in %s\n", meshname, skinnum, scriptname); break; } if (!Mod_ParseFloat(data, &skinParms->translate_y, false)) { VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: missing parameter for 'tcmod translate' in %s.%i in %s\n", meshname, skinnum, scriptname); skinParms->translate_x = 0.0f; break; } } else if (!Q_strcasecmp(token, "rotate")) { if (!Mod_ParseFloat(data, &skinParms->rotate, false)) { VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: missing parameter for 'tcmod rotate' in %s.%i in %s\n", meshname, skinnum, scriptname); break; } } else if (!Q_strcasecmp(token, "scale")) { if (!Mod_ParseFloat(data, &skinParms->scale_x, false)) { VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: missing parameters for 'tcmod scale' in %s.%i in %s\n", meshname, skinnum, scriptname); break; } if (!Mod_ParseFloat(data, &skinParms->scale_y, false)) { VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: missing parameter for 'tcmod scale' in %s.%i in %s\n", meshname, skinnum, scriptname); skinParms->scale_x = 1.0f; break; } } else if (!Q_strcasecmp(token, "stretch")) { if (!Mod_ParseWaveFunc(data, &skinParms->stretch.type)) { VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: missing or invalid waveform for 'tcmod stretch' in %s.%i in %s\n", meshname, skinnum, scriptname); break; } for (i=0; i<4; i++) if (!Mod_ParseFloat(data, &skinParms->stretch.params[i], false)) { VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: missing parameters for 'tcmod stretch' in %s.%i in %s\n", meshname, skinnum, scriptname); break; } } else if (!Q_strcasecmp(token, "turb")) { // first parm (base) is unused, so just read twice for (i=0; i<4; i++) if (!Mod_ParseFloat(data, &skinParms->turb.params[i], false)) { VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: missing parameters for 'tcmod turb' in %s.%i in %s\n", meshname, skinnum, scriptname); break; } skinParms->turb.type = WAVEFORM_SIN; } else if (!Q_strcasecmp(token, "scroll")) { if (!Mod_ParseFloat(data, &skinParms->scroll_x, false)) { VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: missing parameters for 'tcmod scroll' in %s.%i in %s\n", meshname, skinnum, scriptname); break; } if (!Mod_ParseFloat(data, &skinParms->scroll_y, false)) { VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: missing parameter for 'tcmod scroll' in %s.%i in %s\n", meshname, skinnum, scriptname); skinParms->scroll_x = 0.0f; break; } } else { VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: unknown type '%s' for 'tcmod' in %s.%i in %s\n", token, meshname, skinnum, scriptname); break; } } else if (!Q_strcasecmp(token, "blendfunc")) { // parse blend parm if (!Mod_GetNextParm(data, &token)) { VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: missing parameter(s) for 'blendfunc' in %s.%i in %s\n", meshname, skinnum, scriptname); break; } if (!Q_strcasecmp(token, "add")) { skinParms->blendfunc_src = GL_ONE; skinParms->blendfunc_dst = GL_ONE; } else if (!Q_strcasecmp(token, "filter")) { skinParms->blendfunc_src = GL_DST_COLOR; skinParms->blendfunc_dst = GL_ZERO; } else if (!Q_strcasecmp(token, "blend")) { skinParms->blendfunc_src = GL_SRC_ALPHA; skinParms->blendfunc_dst = GL_ONE_MINUS_SRC_ALPHA; } else { // parse 2nd blend parm if (!Mod_GetNextParm(data, &token2)) { VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: missing 2nd parameter for 'blendfunc' in %s.%i in %s\n", meshname, skinnum, scriptname); break; } skinParms->blendfunc_src = Mod_ParseBlendMode (token); if (skinParms->blendfunc_src == -1) { VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: invalid src blend func in %s.%i in %s\n", meshname, skinnum, scriptname); break; } skinParms->blendfunc_dst = Mod_ParseBlendMode (token2); if (skinParms->blendfunc_dst == -1) { VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: invalid dst blend func in %s.%i in %s\n", meshname, skinnum, scriptname); break; } } skinParms->blend = true; } else if (!Q_strcasecmp(token, "glow")) { if (!Mod_GetNextParm(data, &token)) { // glowname VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: missing image name for 'glow' in %s.%i in %s\n", meshname, skinnum, scriptname); break; } memcpy (glowname, token, MD3_MAX_PATH); if (!Mod_GetNextParm(data, &token)) { // type VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: missing 'identity' or 'wave' for 'glow' in %s.%i in %s\n", meshname, skinnum, scriptname); break; } if (!Q_strcasecmp(token, "wave")) { if (!Mod_ParseWaveFunc(data, &skinParms->glow.type)) { VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: missing or invalid waveform for 'glow wave' in %s.%i in %s\n", meshname, skinnum, scriptname); break; } for (i=0; i<4; i++) if (!Mod_ParseFloat(data, &skinParms->glow.params[i], false)) { VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: missing parameters for 'glow wave' in %s.%i in %s\n", meshname, skinnum, scriptname); break; } } else if (!Q_strcasecmp(token, "identity")) skinParms->glow.type = -1; else { // only wave or identity VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: unknown type '%s' for 'glow' in %s.%i in %s\n", token, meshname, skinnum, scriptname); break; } skin->glowimage = R_FindImage (glowname, it_skin); if (skin->glowimage) memcpy (skin->glowname, glowname, MD3_MAX_PATH); } else { // invalid parameter VID_Printf (PRINT_ALL, S_COLOR_YELLOW"Mod_ParseModelScript: unknown parameter '%s' in %s.%i in %s\n", token, meshname, skinnum, scriptname); break; } } } /* ================= Mod_SetRenderParmsDefaults md3 skin protoshaders ================= */ void Mod_SetRenderParmsDefaults (renderparms_t *parms) { parms->twosided = false; parms->alphatest = false; parms->fullbright = false; parms->nodraw = false; parms->noshadow = false; parms->nodiffuse = false; parms->envmap = 0.0f; parms->basealpha = 1.0f; parms->blend = false; parms->blendfunc_src = -1; parms->blendfunc_dst = -1; parms->glow.type = -1; parms->translate_x = 0.0f; parms->translate_y = 0.0f; parms->rotate = 0.0f; parms->scale_x = 1.0f; parms->scale_y = 1.0f; parms->stretch.type = -1; parms->turb.type = -1; parms->scroll_x = 0.0f; parms->scroll_y = 0.0f; } /* ================= Mod_LoadModelScript md3 skin protoshaders ================= */ void Mod_LoadModelScript (model_t *mod, maliasmodel_t *aliasmod) { char scriptname[MAX_QPATH]; char *buf, *parse_data, *token=NULL, *token2=NULL; int buf_size, i, j; //, k; qboolean skinname_found; renderparms_t *skinParms; // set defaults for (i=0; i < aliasmod->num_meshes; i++) for (j=0; j < aliasmod->meshes[i].num_skins; j++) { Mod_SetRenderParmsDefaults (&aliasmod->meshes[i].skins[j].renderparms); aliasmod->meshes[i].skins[j].glowimage = NULL; } COM_StripExtension (mod->name, scriptname, sizeof(scriptname)); // strncat (scriptname, ".script"); Q_strncatz (scriptname, ".script", sizeof(scriptname)); buf_size = FS_LoadFile (scriptname, &buf); if (buf_size < 1) return; //else // VID_Printf (PRINT_ALL, "Mod_LoadModelScript: loaded model script for %s with %i meshes.\n", mod->name, aliasmod->num_meshes); for (i=0; inum_meshes; i++) { for (j=0; jmeshes[i].num_skins; j++) { skinParms = &aliasmod->meshes[i].skins[j].renderparms; // search the script file for that meshname skinname_found = false; parse_data = buf; // copy data postion while (parse_data < (buf + buf_size)) { token = COM_Parse (&parse_data); if (!parse_data) break; if (!token) break; if ( !Q_strncasecmp(token, aliasmod->meshes[i].name, strlen(aliasmod->meshes[i].name)) && (atoi(COM_FileExtension(token)) == j)) { skinname_found = true; break; } } // then if that skinname is found, load the parms for that skin if (skinname_found) Mod_ParseModelScript (&aliasmod->meshes[i].skins[j], &parse_data, buf, buf_size, aliasmod->meshes[i].name, j, scriptname); } } FS_FreeFile(buf); // check if model has any alpha surfaces for sorting for (i=0; i < aliasmod->num_meshes; i++) for (j=0; j < aliasmod->meshes[i].num_skins; j++) if (aliasmod->meshes[i].skins[j].renderparms.blend || aliasmod->meshes[i].skins[j].renderparms.basealpha < 1.0f) mod->hasAlpha = true; //VID_Printf (PRINT_ALL, "Mod_LoadModelScript: loaded model script for %s with %i bytes per skin.\n", mod->name, sizeof(renderparms_t)); } #ifndef MD2_AS_MD3 #ifdef PROJECTION_SHADOWS // projection shadows from BeefQuake R6 /* ================= Mod_FindMD2TriangleWithEdge ================= */ signed int Mod_FindMD2TriangleWithEdge (short p1, short p2, dmd2triangle_t *ignore, dmd2_t *hdr) { dmd2triangle_t *tris = (dmd2triangle_t *)((unsigned char*)hdr + hdr->ofs_tris); int i, match, count; count = 0; match = -1; for (i=0; inum_tris; i++, tris++) { if ( (tris->index_xyz[0] == p2 && tris->index_xyz[1] == p1) || (tris->index_xyz[1] == p2 && tris->index_xyz[2] == p1) || (tris->index_xyz[2] == p2 && tris->index_xyz[0] == p1) ) { if (tris != ignore) match = i; count++; } else if ( (tris->index_xyz[0] == p1 && tris->index_xyz[1] == p2) || (tris->index_xyz[1] == p1 && tris->index_xyz[2] == p2) || (tris->index_xyz[2] == p1 && tris->index_xyz[0] == p2) ) count++; } if (count > 2) match = -1; return match; } /* ================= Mod_BuildMD2TriangleNeighbors ================= */ void Mod_BuildMD2TriangleNeighbors (model_t *mod) { dmd2_t *hdr = (dmd2_t *)mod->extradata; dmd2triangle_t *tris = (dmd2triangle_t *)((unsigned char*)hdr + hdr->ofs_tris); int i, *n; for (i=0, n=mod->edge_tri; inum_tris; i++, n+=3, tris++) { n[0] = Mod_FindMD2TriangleWithEdge(tris->index_xyz[0], tris->index_xyz[1], tris, hdr); n[1] = Mod_FindMD2TriangleWithEdge(tris->index_xyz[1], tris->index_xyz[2], tris, hdr); n[2] = Mod_FindMD2TriangleWithEdge(tris->index_xyz[2], tris->index_xyz[0], tris, hdr); } } #endif // end projection shadows from BeefQuake R6 /* ================= Mod_GetAllocSizeMD2Old Calc exact alloc size for MD2 in memory ================= */ size_t Mod_GetAllocSizeMD2Old (model_t *mod, void *buffer) { dmd2_t *pinmodel; size_t allocSize; pinmodel = (dmd2_t *)buffer; allocSize = (LittleLong(pinmodel->ofs_end) + 31) & ~31; return allocSize; } /* ================= Mod_LoadAliasMD2ModelOld ================= */ void Mod_LoadAliasMD2ModelOld (model_t *mod, void *buffer) { int i, j; dmd2_t *pinmodel, *pheader; dmd2coord_t *pinst, *poutst; dmd2triangle_t *pintri, *pouttri; dmd2frame_t *pinframe, *poutframe; int *pincmd, *poutcmd; int version; pinmodel = (dmd2_t *)buffer; version = LittleLong (pinmodel->version); if (version != ALIAS_VERSION) VID_Error (ERR_DROP, "%s has wrong version number (%i should be %i)", mod->name, version, ALIAS_VERSION); // pheader = Hunk_Alloc (LittleLong(pinmodel->ofs_end)); pheader = ModChunk_Alloc (LittleLong(pinmodel->ofs_end)); // byte swap the header fields and sanity check for (i=0; iskinheight > MAX_LBM_HEIGHT) VID_Error (ERR_DROP, "model %s has a skin taller than %d", mod->name, MAX_LBM_HEIGHT); if (pheader->num_xyz <= 0) VID_Error (ERR_DROP, "model %s has no vertices", mod->name); if (pheader->num_xyz > MAX_VERTS) VID_Error (ERR_DROP, "model %s has too many vertices", mod->name); if (pheader->num_st <= 0) VID_Error (ERR_DROP, "model %s has no st vertices", mod->name); if (pheader->num_tris <= 0) VID_Error (ERR_DROP, "model %s has no triangles", mod->name); if (pheader->num_frames <= 0) VID_Error (ERR_DROP, "model %s has no frames", mod->name); // // load base s and t vertices (not used in gl version) // pinst = (dmd2coord_t *) ((byte *)pinmodel + pheader->ofs_st); poutst = (dmd2coord_t *) ((byte *)pheader + pheader->ofs_st); for (i=0; inum_st; i++) { poutst[i].s = LittleShort (pinst[i].s); poutst[i].t = LittleShort (pinst[i].t); } // // load triangle lists // pintri = (dmd2triangle_t *) ((byte *)pinmodel + pheader->ofs_tris); pouttri = (dmd2triangle_t *) ((byte *)pheader + pheader->ofs_tris); for (i=0; inum_tris; i++) { for (j=0; j<3; j++) { pouttri[i].index_xyz[j] = LittleShort (pintri[i].index_xyz[j]); pouttri[i].index_st[j] = LittleShort (pintri[i].index_st[j]); } } // // load the frames // for (i=0; inum_frames; i++) { pinframe = (dmd2frame_t *) ((byte *)pinmodel + pheader->ofs_frames + i * pheader->framesize); poutframe = (dmd2frame_t *) ((byte *)pheader + pheader->ofs_frames + i * pheader->framesize); memcpy (poutframe->name, pinframe->name, sizeof(poutframe->name)); for (j=0 ; j<3 ; j++) { poutframe->scale[j] = LittleFloat (pinframe->scale[j]); poutframe->translate[j] = LittleFloat (pinframe->translate[j]); } // verts are all 8 bit, so no swapping needed memcpy (poutframe->verts, pinframe->verts, pheader->num_xyz*sizeof(dmd2vertex_t)); } // // load the glcmds // pincmd = (int *) ((byte *)pinmodel + pheader->ofs_glcmds); poutcmd = (int *) ((byte *)pheader + pheader->ofs_glcmds); for (i=0; inum_glcmds; i++) poutcmd[i] = LittleLong (pincmd[i]); // register all skins memcpy ((char *)pheader + pheader->ofs_skins, (char *)pinmodel + pheader->ofs_skins, pheader->num_skins*MAX_SKINNAME); for (i=0; inum_skins; i++) { mod->skins[0][i] = R_FindImage ((char *)pheader + pheader->ofs_skins + i*MAX_SKINNAME, it_skin); } mod->mins[0] = -32; mod->mins[1] = -32; mod->mins[2] = -32; mod->maxs[0] = 32; mod->maxs[1] = 32; mod->maxs[2] = 32; #ifdef PROJECTION_SHADOWS // projection shadows from BeefQuake R6 mod->edge_tri = malloc(sizeof(int) * pheader->num_tris * 3); Mod_BuildMD2TriangleNeighbors (mod); #endif // end projection shadows from BeefQuake R6 mod->hasAlpha = false; // Mod_LoadMD2ModelScript (mod, pheader); // md2 skin scripting mod->type = mod_md2; } #endif // MD2_AS_MD3 //Harven++ MD3 // // Some Vic code here not fully used // /* =============== Mod_FindTriangleWithEdge =============== */ int Mod_FindTriangleWithEdge (maliasmesh_t *mesh, index_t p1, index_t p2, int ignore) { int i, match, count; index_t *indexes; count = 0; match = -1; for (i=0, indexes=mesh->indexes; inum_tris; i++, indexes+=3) { if ( (indexes[0] == p2 && indexes[1] == p1) || (indexes[1] == p2 && indexes[2] == p1) || (indexes[2] == p2 && indexes[0] == p1) ) { if (i != ignore) match = i; count++; } else if ( (indexes[0] == p1 && indexes[1] == p2) || (indexes[1] == p1 && indexes[2] == p2) || (indexes[2] == p1 && indexes[0] == p2) ) count++; } // detect edges shared by three triangles and make them seams if (count > 2) match = -1; return match; } /* =============== Mod_BuildTriangleNeighbors =============== */ void Mod_BuildTriangleNeighbors (maliasmesh_t *mesh) { int i, *n; index_t *index; for (i=0, n=mesh->trneighbors, index=mesh->indexes; inum_tris; i++, n+=3, index+=3) { n[0] = Mod_FindTriangleWithEdge (mesh, index[0], index[1], i); n[1] = Mod_FindTriangleWithEdge (mesh, index[1], index[2], i); n[2] = Mod_FindTriangleWithEdge (mesh, index[2], index[0], i); } } #ifdef MD2_AS_MD3 /* ================= NormalToLatLong ================= */ void NormalToLatLong (const vec3_t normal, byte bytes[2]) { int lat, lng; if (normal[0] == 0 && normal[1] == 0){ if (normal[2] > 0){ // Lattitude = 0, Longitude = 0 bytes[0] = 0; bytes[1] = 0; } else { // Lattitude = 0, Longitude = 128 bytes[0] = 128; bytes[1] = 0; } } else { lat = RAD2DEG(atan2(normal[1], normal[0])) * (255.0 / 360.0); lng = RAD2DEG(acos(normal[2])) * (255.0 / 360.0); bytes[0] = lng & 0xff; bytes[1] = lat & 0xff; } } int md2IndRemap[MD2_MAX_TRIANGLES*3]; unsigned int md2TempIndex[MD2_MAX_TRIANGLES*3]; unsigned int md2TempStIndex[MD2_MAX_TRIANGLES*3]; /* ================= Mod_GetAllocSizeMD2New Calc exact alloc size for MD2 in memory ================= */ size_t Mod_GetAllocSizeMD2New (model_t *mod, void *buffer) { int i, j, numFrames, numMeshes, numTris, numIndex, numVerts, numSkins; dmd2_t *pinmodel; dmd2triangle_t *pintri; // int md2IndRemap[MAX_TRIANGLES*3]; // unsigned int md2TempIndex[MAX_TRIANGLES*3], md2TempStIndex[MAX_TRIANGLES*3]; size_t headerSize, meshSize, indexSize, coordSize, frameSize, vertSize, trNeighborsSize, skinSize; size_t allocSize; pinmodel = (dmd2_t *)buffer; numFrames = LittleLong(pinmodel->num_frames); numMeshes = 1; numTris = LittleLong(pinmodel->num_tris); // count unique verts // numVerts = LittleLong(pinmodel->num_xyz); numVerts = 0; numIndex = numTris * 3; pintri = (dmd2triangle_t *)((byte *)pinmodel + LittleLong(pinmodel->ofs_tris)); for (i=0; i < numTris; i++) { md2TempIndex[i*3+0] = (unsigned)LittleShort(pintri[i].index_xyz[0]); md2TempIndex[i*3+1] = (unsigned)LittleShort(pintri[i].index_xyz[1]); md2TempIndex[i*3+2] = (unsigned)LittleShort(pintri[i].index_xyz[2]); md2TempStIndex[i*3+0] = (unsigned)LittleShort(pintri[i].index_st[0]); md2TempStIndex[i*3+1] = (unsigned)LittleShort(pintri[i].index_st[1]); md2TempStIndex[i*3+2] = (unsigned)LittleShort(pintri[i].index_st[2]); } memset(md2IndRemap, -1, MD2_MAX_TRIANGLES * 3 * sizeof(int)); for (i=0; i < numIndex; i++) { if (md2IndRemap[i] != -1) continue; for (j=0; j < numIndex; j++) { if (j == i) continue; if ((md2TempIndex[j] == md2TempIndex[i]) && (md2TempStIndex[j] == md2TempStIndex[i])) md2IndRemap[j] = i; } } for (i=0; i < numIndex; i++) { if (md2IndRemap[i] == -1) numVerts++; } numSkins = max(LittleLong(pinmodel->num_skins), 1); // hack because player models have no skin refs // calc sizes rounded to cacheline headerSize = (sizeof(maliasmodel_t) + 31) & ~31; meshSize = ((sizeof(maliasmesh_t) * numMeshes) + 31) & ~31; indexSize = ((sizeof(index_t) * numTris * 3) + 31) & ~31; coordSize = ((sizeof(maliascoord_t) * numVerts) + 31) & ~31; frameSize = ((sizeof(maliasframe_t) * numFrames) + 31) & ~31; vertSize = ((numFrames * numVerts * sizeof(maliasvertex_t)) + 31) & ~31; trNeighborsSize = ((sizeof(int) * numTris * 3) + 31) & ~31; skinSize = ((sizeof(maliasskin_t) * numSkins) + 31) & ~31; allocSize = headerSize + meshSize + indexSize + coordSize + frameSize + vertSize + trNeighborsSize + skinSize; return allocSize; } /* ================= Mod_LoadAliasMD2ModelNew Based on md2 loading code in Q2E 0.40 Mod_GetAllocSizeMD2() must be called first to init index and remap arrays. ================= */ void Mod_LoadAliasMD2ModelNew (model_t *mod, void *buffer) { int i, j; int version; dmd2_t *pinmodel; dmd2frame_t *pinframe; dmd2triangle_t *pintri; dmd2coord_t *pincoord; maliasmodel_t *poutmodel; maliasframe_t *poutframe; maliasmesh_t *poutmesh; maliasskin_t *poutskin; maliasvertex_t *poutvert; maliascoord_t *poutcoord; index_t *poutindex; char name[MD3_MAX_PATH]; // int md2IndRemap[MD2_MAX_TRIANGLES*3]; // unsigned md2TempIndex[MD2_MAX_TRIANGLES*3], md2TempStIndex[MD2_MAX_TRIANGLES*3]; int numIndices, numVertices; double skinWidth, skinHeight; vec3_t normal; pinmodel = (dmd2_t *)buffer; // poutmodel = Hunk_Alloc (sizeof(maliasmodel_t)); poutmodel = ModChunk_Alloc (sizeof(maliasmodel_t)); // byte swap the header fields and sanity check version = LittleLong (pinmodel->version); if (version != MD2_ALIAS_VERSION) { VID_Error (ERR_DROP, "%s has wrong version number (%i should be %i)", mod->name, version, MD2_ALIAS_VERSION); } poutmodel->num_frames = LittleLong ( pinmodel->num_frames ); if (poutmodel->num_frames > MD2_MAX_FRAMES || poutmodel->num_frames <= 0) VID_Error (ERR_DROP, "model %s has invalid number of frames (%i)", mod->name, poutmodel->num_frames); poutmodel->num_tags = 0; poutmodel->num_meshes = 1; skinWidth = 1.0 / (double)LittleLong(pinmodel->skinwidth); skinHeight = 1.0 / (double)LittleLong(pinmodel->skinheight); // // load mesh info // // poutmesh = poutmodel->meshes = Hunk_Alloc(sizeof(maliasmesh_t)); poutmesh = poutmodel->meshes = ModChunk_Alloc(sizeof(maliasmesh_t)); Com_sprintf(poutmesh->name, sizeof(poutmesh->name), "md2mesh"); // mesh name in script must match this poutmesh->num_tris = LittleLong(pinmodel->num_tris); if (poutmesh->num_tris > MD2_MAX_TRIANGLES || poutmesh->num_tris <= 0) VID_Error (ERR_DROP, "model %s has invalid number of triangles (%i)", mod->name, poutmesh->num_tris); poutmesh->num_verts = LittleLong(pinmodel->num_xyz); if (poutmesh->num_verts > MD2_MAX_VERTS || poutmesh->num_verts <= 0) VID_Error (ERR_DROP, "model %s has invalid number of vertices (%i)", mod->name, poutmesh->num_verts); poutmesh->num_skins = LittleLong(pinmodel->num_skins); if (poutmesh->num_skins > MD2_MAX_SKINS || poutmesh->num_skins < 0) Com_Error(ERR_DROP, "model %s has invalid number of skins (%i)", mod->name, poutmesh->num_skins); pintri = (dmd2triangle_t *)((byte *)pinmodel + LittleLong(pinmodel->ofs_tris)); // DO NOT DELETE!!! Needed if Mod_GetAllocSizeMD2() is removed! /* for (i=0; i < poutmesh->num_tris; i++) { md2TempIndex[i*3+0] = (unsigned)LittleShort(pintri[i].index_xyz[0]); md2TempIndex[i*3+1] = (unsigned)LittleShort(pintri[i].index_xyz[1]); md2TempIndex[i*3+2] = (unsigned)LittleShort(pintri[i].index_xyz[2]); md2TempStIndex[i*3+0] = (unsigned)LittleShort(pintri[i].index_st[0]); md2TempStIndex[i*3+1] = (unsigned)LittleShort(pintri[i].index_st[1]); md2TempStIndex[i*3+2] = (unsigned)LittleShort(pintri[i].index_st[2]); }*/ // // build list of unique vertices // numIndices = poutmesh->num_tris * 3; numVertices = 0; // poutindex = poutmesh->indexes = Hunk_Alloc( sizeof(index_t) * poutmesh->num_tris * 3 ); poutindex = poutmesh->indexes = ModChunk_Alloc(sizeof(index_t) * poutmesh->num_tris * 3 ); // DO NOT DELETE!!! Needed if Mod_GetAllocSizeMD2() is removed! /* memset(md2IndRemap, -1, MD2_MAX_TRIANGLES * 3 * sizeof(int)); for (i=0; i < numIndices; i++) { if (md2IndRemap[i] != -1) continue; for (j=0; j < numIndices; j++) { if (j == i) continue; if ((md2TempIndex[j] == md2TempIndex[i]) && (md2TempStIndex[j] == md2TempStIndex[i])) md2IndRemap[j] = i; } }*/ // // count unique vertices // for (i=0; i < numIndices; i++) { if (md2IndRemap[i] != -1) continue; poutindex[i] = numVertices++; md2IndRemap[i] = i; } poutmesh->num_verts = numVertices; // // remap remaining indices // for (i=0; i < numIndices; i++) { if (md2IndRemap[i] != i) poutindex[i] = poutindex[md2IndRemap[i]]; } // // load base S and T vertices // pincoord = (dmd2coord_t *)((byte *)pinmodel + LittleLong(pinmodel->ofs_st)); // poutcoord = poutmesh->stcoords = Hunk_Alloc ( sizeof(maliascoord_t) * poutmesh->num_verts ); poutcoord = poutmesh->stcoords = ModChunk_Alloc (sizeof(maliascoord_t) * poutmesh->num_verts); for (i=0; i < numIndices; i++) { poutcoord[poutindex[i]].st[0] = (float)(((double)LittleShort(pincoord[md2TempStIndex[md2IndRemap[i]]].s) + 0.5) * skinWidth); poutcoord[poutindex[i]].st[1] = (float)(((double)LittleShort(pincoord[md2TempStIndex[md2IndRemap[i]]].t) + 0.5) * skinHeight); } // // load the frames // // poutframe = poutmodel->frames = Hunk_Alloc ( sizeof(maliasframe_t) * poutmodel->num_frames ); // poutvert = poutmesh->vertexes = Hunk_Alloc ( poutmodel->num_frames * poutmesh->num_verts * sizeof(maliasvertex_t) ); poutframe = poutmodel->frames = ModChunk_Alloc (sizeof(maliasframe_t) * poutmodel->num_frames); poutvert = poutmesh->vertexes = ModChunk_Alloc (poutmodel->num_frames * poutmesh->num_verts * sizeof(maliasvertex_t)); mod->radius = 0; ClearBounds(mod->mins, mod->maxs); for (i=0; i < poutmodel->num_frames; i++, pinframe++, poutframe++, poutvert += numVertices) { pinframe = (dmd2frame_t *)((byte *)pinmodel + LittleLong(pinmodel->ofs_frames) + i*LittleLong(pinmodel->framesize)); poutframe->scale[0] = LittleFloat(pinframe->scale[0]); poutframe->scale[1] = LittleFloat(pinframe->scale[1]); poutframe->scale[2] = LittleFloat(pinframe->scale[2]); poutframe->translate[0] = LittleFloat(pinframe->translate[0]); poutframe->translate[1] = LittleFloat(pinframe->translate[1]); poutframe->translate[2] = LittleFloat(pinframe->translate[2]); VectorCopy (poutframe->translate, poutframe->mins); VectorMA (poutframe->translate, 255, poutframe->scale, poutframe->maxs); poutframe->radius = RadiusFromBounds(poutframe->mins, poutframe->maxs); mod->radius = max ( mod->radius, poutframe->radius ); AddPointToBounds(poutframe->mins, mod->mins, mod->maxs); AddPointToBounds(poutframe->maxs, mod->mins, mod->maxs); // // load the vertexes and normals // for (j=0; j < numIndices; j++) { poutvert[poutindex[j]].xyz[0] = (short)pinframe->verts[md2TempIndex[md2IndRemap[j]]].v[0]; poutvert[poutindex[j]].xyz[1] = (short)pinframe->verts[md2TempIndex[md2IndRemap[j]]].v[1]; poutvert[poutindex[j]].xyz[2] = (short)pinframe->verts[md2TempIndex[md2IndRemap[j]]].v[2]; poutvert[poutindex[j]].lightnormalindex = pinframe->verts[md2TempIndex[md2IndRemap[j]]].lightnormalindex; normal[0] = r_avertexnormals[poutvert[poutindex[j]].lightnormalindex][0]; normal[1] = r_avertexnormals[poutvert[poutindex[j]].lightnormalindex][1]; normal[2] = r_avertexnormals[poutvert[poutindex[j]].lightnormalindex][2]; NormalToLatLong(normal, poutvert[poutindex[j]].normal); } } // // build triangle neighbors // // poutmesh->trneighbors = Hunk_Alloc ( sizeof(int) * poutmesh->num_tris * 3 ); poutmesh->trneighbors = ModChunk_Alloc (sizeof(int) * poutmesh->num_tris * 3); Mod_BuildTriangleNeighbors (poutmesh); // // register all skins // if (poutmesh->num_skins <= 0) // hack for player models with no skin refs { // poutskin = poutmesh->skins = Hunk_Alloc ( sizeof(maliasskin_t) * 1 ); poutskin = poutmesh->skins = ModChunk_Alloc (sizeof(maliasskin_t) * 1); poutmesh->num_skins = 1; Com_sprintf(name, sizeof(name), "players/male/grunt.pcx"); memcpy(poutskin->name, name, MD3_MAX_PATH); Com_sprintf(poutskin->glowname, sizeof(poutskin->glowname), "\0"); // set null glowskin mod->skins[0][0] = R_FindImage (name, it_skin); } else { // poutskin = poutmesh->skins = Hunk_Alloc ( sizeof(maliasskin_t) * poutmesh->num_skins ); poutskin = poutmesh->skins = ModChunk_Alloc (sizeof(maliasskin_t) * poutmesh->num_skins); for (i=0; i < poutmesh->num_skins; i++, poutskin++) { memcpy(name, ((char *)pinmodel + LittleLong(pinmodel->ofs_skins) + i*MD2_MAX_SKINNAME), MD3_MAX_PATH); memcpy(poutskin->name, name, MD3_MAX_PATH); Com_sprintf(poutskin->glowname, sizeof(poutskin->glowname), "\0"); // set null glowskin mod->skins[0][i] = R_FindImage (name, it_skin); } } mod->hasAlpha = false; Mod_LoadModelScript (mod, poutmodel); // md3 skin scripting //if (mod->hasAlpha) // VID_Printf (PRINT_ALL, "Mod_LoadAliasMD2Model: model %s has trans mesh\n", mod->name); mod->type = mod_alias; } #endif // MD2_AS_MD3 // // And here some Vic and some my (Harven) // /* ================= Mod_GetAllocSizeMD3 Calc exact alloc size for MD3 in memory ================= */ size_t Mod_GetAllocSizeMD3 (model_t *mod, void *buffer) { int i, numFrames, numTags, numMeshes, numSkins, numTris, numVerts; dmd3_t *pinmodel; dmd3mesh_t *pinmesh; size_t headerSize, frameSize, tagSize, meshSize; size_t skinSize=0, indexSize=0, coordSize=0, vertSize=0, trNeighborsSize=0; size_t allocSize; pinmodel = (dmd3_t *)buffer; numFrames = LittleLong(pinmodel->num_frames); numTags = LittleLong(pinmodel->num_tags); numMeshes = LittleLong(pinmodel->num_meshes); // calc sizes rounded to cacheline headerSize = (sizeof(maliasmodel_t) + 31) & ~31; frameSize = ((sizeof(maliasframe_t) * numFrames) + 31) & ~31; tagSize = ((sizeof(maliastag_t) * numFrames * numTags) + 31) & ~31; meshSize = ((sizeof(maliasmesh_t) * numMeshes) + 31) & ~31; pinmesh = (dmd3mesh_t *)((byte *)pinmodel + LittleLong (pinmodel->ofs_meshes)); for (i=0; i < numMeshes; i++) { numSkins = LittleLong(pinmesh->num_skins); numTris = LittleLong(pinmesh->num_tris); numVerts = LittleLong(pinmesh->num_verts); skinSize += ((sizeof(maliasskin_t) * numSkins) + 31) & ~31; indexSize += ((sizeof(index_t) * numTris * 3) + 31) & ~31; coordSize += ((sizeof(maliascoord_t) * numVerts) + 31) & ~31; vertSize += ((numFrames * numVerts * sizeof(maliasvertex_t)) + 31) & ~31; trNeighborsSize += ((sizeof(int) * numTris * 3) + 31) & ~31; pinmesh = (dmd3mesh_t *)((byte *)pinmesh + LittleLong (pinmesh->meshsize)); } allocSize = headerSize + frameSize + tagSize + meshSize + skinSize + indexSize + coordSize + vertSize + trNeighborsSize; return allocSize; } /* ================= Mod_LoadAliasMD3Model ================= */ void Mod_LoadAliasMD3Model (model_t *mod, void *buffer) { int version, maxdotindex, i, j, l, k; dmd3_t *pinmodel; dmd3frame_t *pinframe; dmd3tag_t *pintag; dmd3mesh_t *pinmesh; dmd3skin_t *pinskin; dmd3coord_t *pincoord; dmd3vertex_t *pinvert; index_t *pinindex, *poutindex; maliasvertex_t *poutvert; maliascoord_t *poutcoord; maliasskin_t *poutskin; maliasmesh_t *poutmesh; maliastag_t *pouttag; maliasframe_t *poutframe; maliasmodel_t *poutmodel; char name[MD3_MAX_PATH]; float lat, lng, maxdot; vec3_t normal; pinmodel = ( dmd3_t * )buffer; version = LittleLong( pinmodel->version ); if ( version != MD3_ALIAS_VERSION ) { VID_Error (ERR_DROP, "%s has wrong version number (%i should be %i)", mod->name, version, MD3_ALIAS_VERSION); } // poutmodel = Hunk_Alloc (sizeof(maliasmodel_t)); poutmodel = ModChunk_Alloc (sizeof(maliasmodel_t)); // byte swap the header fields and sanity check poutmodel->num_frames = LittleLong ( pinmodel->num_frames ); poutmodel->num_tags = LittleLong ( pinmodel->num_tags ); poutmodel->num_meshes = LittleLong ( pinmodel->num_meshes ); if ( poutmodel->num_frames <= 0 ) VID_Error ( ERR_DROP, "model %s has no frames", mod->name ); else if ( poutmodel->num_frames > MD3_MAX_FRAMES ) VID_Error ( ERR_DROP, "model %s has too many frames", mod->name ); if ( poutmodel->num_tags > MD3_MAX_TAGS ) VID_Error ( ERR_DROP, "model %s has too many tags", mod->name ); else if ( poutmodel->num_tags < 0 ) VID_Error ( ERR_DROP, "model %s has invalid number of tags", mod->name ); if ( poutmodel->num_meshes <= 0 ) VID_Error ( ERR_DROP, "model %s has no meshes", mod->name ); else if ( poutmodel->num_meshes > MD3_MAX_MESHES ) VID_Error ( ERR_DROP, "model %s has too many meshes", mod->name ); // // load the frames // pinframe = (dmd3frame_t *)((byte *)pinmodel + LittleLong (pinmodel->ofs_frames)); // poutframe = poutmodel->frames = Hunk_Alloc ( sizeof(maliasframe_t) * poutmodel->num_frames); poutframe = poutmodel->frames = ModChunk_Alloc ( sizeof(maliasframe_t) * poutmodel->num_frames); mod->radius = 0; ClearBounds ( mod->mins, mod->maxs ); for ( i = 0; i < poutmodel->num_frames; i++, pinframe++, poutframe++ ) { for ( j = 0; j < 3; j++ ) { poutframe->mins[j] = LittleFloat ( pinframe->mins[j] ); poutframe->maxs[j] = LittleFloat ( pinframe->maxs[j] ); poutframe->scale[j] = MD3_XYZ_SCALE; poutframe->translate[j] = LittleFloat ( pinframe->translate[j] ); } poutframe->radius = LittleFloat ( pinframe->radius ); mod->radius = max ( mod->radius, poutframe->radius ); AddPointToBounds ( poutframe->mins, mod->mins, mod->maxs ); AddPointToBounds ( poutframe->maxs, mod->mins, mod->maxs ); } // // load the tags // pintag = (dmd3tag_t *)((byte *)pinmodel + LittleLong (pinmodel->ofs_tags)); // pouttag = poutmodel->tags = Hunk_Alloc( sizeof(maliastag_t) * poutmodel->num_frames * poutmodel->num_tags); pouttag = poutmodel->tags = ModChunk_Alloc(sizeof(maliastag_t) * poutmodel->num_frames * poutmodel->num_tags); for ( i = 0; i < poutmodel->num_frames; i++ ) { for ( l = 0; l < poutmodel->num_tags; l++, pintag++, pouttag++ ) { memcpy ( pouttag->name, pintag->name, MD3_MAX_PATH ); for ( j = 0; j < 3; j++ ) { pouttag->orient.origin[j] = LittleFloat ( pintag->orient.origin[j] ); pouttag->orient.axis[0][j] = LittleFloat ( pintag->orient.axis[0][j] ); pouttag->orient.axis[1][j] = LittleFloat ( pintag->orient.axis[1][j] ); pouttag->orient.axis[2][j] = LittleFloat ( pintag->orient.axis[2][j] ); } /* VID_Printf (PRINT_ALL, "Tag origin: (%f %f %f) axis X: (%f %f %f) Y: (%f %f %f) Z: (%f %f %f)\n", pouttag->orient.origin[0], pouttag->orient.origin[1], pouttag->orient.origin[2], pouttag->orient.axis[0][0], pouttag->orient.axis[0][1], pouttag->orient.axis[0][2], pouttag->orient.axis[1][0], pouttag->orient.axis[1][1], pouttag->orient.axis[1][2], pouttag->orient.axis[2][0], pouttag->orient.axis[2][1], pouttag->orient.axis[2][2]); */ } } // // load the meshes // pinmesh = (dmd3mesh_t *)((byte *)pinmodel + LittleLong (pinmodel->ofs_meshes)); // poutmesh = poutmodel->meshes = Hunk_Alloc ( sizeof(maliasmesh_t)*poutmodel->num_meshes); poutmesh = poutmodel->meshes = ModChunk_Alloc (sizeof(maliasmesh_t)*poutmodel->num_meshes); for ( i = 0; i < poutmodel->num_meshes; i++, poutmesh++) { memcpy (poutmesh->name, pinmesh->name, MD3_MAX_PATH); if ( strncmp ((const char *)pinmesh->id, "IDP3", 4)) { VID_Error ( ERR_DROP, "mesh %s in model %s has wrong id (%i should be %i)", poutmesh->name, mod->name, LittleLong((int)pinmesh->id), IDMD3HEADER ); } poutmesh->num_tris = LittleLong ( pinmesh->num_tris ); poutmesh->num_skins = LittleLong ( pinmesh->num_skins ); poutmesh->num_verts = LittleLong ( pinmesh->num_verts ); if ( poutmesh->num_skins <= 0 ) VID_Error ( ERR_DROP, "mesh %i in model %s has no skins", i, mod->name ); else if ( poutmesh->num_skins > MD3_MAX_SHADERS ) VID_Error ( ERR_DROP, "mesh %i in model %s has too many skins", i, mod->name ); if ( poutmesh->num_tris <= 0 ) VID_Error ( ERR_DROP, "mesh %i in model %s has no triangles", i, mod->name ); else if ( poutmesh->num_tris > MD3_MAX_TRIANGLES ) VID_Error ( ERR_DROP, "mesh %i in model %s has too many triangles", i, mod->name ); if ( poutmesh->num_verts <= 0 ) VID_Error ( ERR_DROP, "mesh %i in model %s has no vertices", i, mod->name ); else if ( poutmesh->num_verts > MD3_MAX_VERTS ) VID_Error ( ERR_DROP, "mesh %i in model %s has too many vertices", i, mod->name ); // // register all skins // pinskin = (dmd3skin_t *)((byte *)pinmesh + LittleLong (pinmesh->ofs_skins)); // poutskin = poutmesh->skins = Hunk_Alloc( sizeof(maliasskin_t) * poutmesh->num_skins ); poutskin = poutmesh->skins = ModChunk_Alloc(sizeof(maliasskin_t) * poutmesh->num_skins); for ( j = 0; j < poutmesh->num_skins; j++, pinskin++, poutskin++ ) { memcpy (name, pinskin->name, MD3_MAX_PATH); if (name[1] == 'o') name[0] = 'm'; if (name[1] == 'l') name[0] = 'p'; memcpy (poutskin->name, name, MD3_MAX_PATH); Com_sprintf(poutskin->glowname, sizeof(poutskin->glowname), "\0"); // set null glowskin mod->skins[i][j] = R_FindImage (name, it_skin); } // // load the indexes // pinindex = (index_t *)((byte *)pinmesh + LittleLong (pinmesh->ofs_tris)); // poutindex = poutmesh->indexes = Hunk_Alloc( sizeof(index_t) * poutmesh->num_tris * 3 ); poutindex = poutmesh->indexes = ModChunk_Alloc(sizeof(index_t) * poutmesh->num_tris * 3); for ( j = 0; j < poutmesh->num_tris; j++, pinindex += 3, poutindex += 3 ) { poutindex[0] = (index_t)LittleLong ( pinindex[0] ); poutindex[1] = (index_t)LittleLong ( pinindex[1] ); poutindex[2] = (index_t)LittleLong ( pinindex[2] ); } // // load the texture coordinates // pincoord = (dmd3coord_t *)((byte *)pinmesh + LittleLong (pinmesh->ofs_tcs)); // poutcoord = poutmesh->stcoords = Hunk_Alloc( sizeof(maliascoord_t) * poutmesh->num_verts); poutcoord = poutmesh->stcoords = ModChunk_Alloc(sizeof(maliascoord_t) * poutmesh->num_verts); for ( j = 0; j < poutmesh->num_verts; j++, pincoord++, poutcoord++ ) { poutcoord->st[0] = LittleFloat ( pincoord->st[0] ); poutcoord->st[1] = LittleFloat ( pincoord->st[1] ); } // // load the vertexes and normals // pinvert = (dmd3vertex_t *)((byte *)pinmesh + LittleLong (pinmesh->ofs_verts)); // poutvert = poutmesh->vertexes = Hunk_Alloc(poutmodel->num_frames * poutmesh->num_verts * sizeof(maliasvertex_t)); poutvert = poutmesh->vertexes = ModChunk_Alloc(poutmodel->num_frames * poutmesh->num_verts * sizeof(maliasvertex_t)); for ( l = 0; l < poutmodel->num_frames; l++ ) { for ( j = 0; j < poutmesh->num_verts; j++, pinvert++, poutvert++ ) { poutvert->xyz[0] = LittleShort(pinvert->point[0]); poutvert->xyz[1] = LittleShort(pinvert->point[1]); poutvert->xyz[2] = LittleShort(pinvert->point[2]); poutvert->normal[0] = (LittleShort(pinvert->norm) >> 0) & 0xff; poutvert->normal[1] = (LittleShort(pinvert->norm) >> 8) & 0xff; lat = (pinvert->norm >> 8) & 0xff; lng = (pinvert->norm & 0xff); lat *= M_PI/128; lng *= M_PI/128; normal[0] = cos(lat) * sin(lng); normal[1] = sin(lat) * sin(lng); normal[2] = cos(lng); // use ye olde quantized normals for shading maxdot = -999999.0; maxdotindex = -1; for (k=0; k maxdot) { maxdot = dot; maxdotindex = k; } } poutvert->lightnormalindex = maxdotindex; } } pinmesh = (dmd3mesh_t *)((byte *)pinmesh + LittleLong (pinmesh->meshsize)); // // build triangle neighbors // // poutmesh->trneighbors = Hunk_Alloc (sizeof(int) * poutmesh->num_tris * 3); poutmesh->trneighbors = ModChunk_Alloc (sizeof(int) * poutmesh->num_tris * 3); Mod_BuildTriangleNeighbors (poutmesh); } mod->hasAlpha = false; Mod_LoadModelScript (mod, poutmodel); // md3 skin scripting //if (mod->hasAlpha) // VID_Printf (PRINT_ALL, "Mod_LoadAliasMD3Model: model %s has trans mesh\n", mod->name); mod->type = mod_alias; } //Harven-- MD3 /* ============================================================================== SPRITE MODELS ============================================================================== */ /* ================= Mod_GetAllocSizeSprite Calc exact alloc size for sprite in memory ================= */ size_t Mod_GetAllocSizeSprite (model_t *mod, void *buffer) { size_t allocSize; // calc memory allocation size allocSize = ((modfilelen) + 31) & ~31; return allocSize; } /* ================= Mod_LoadSpriteModel ================= */ void Mod_LoadSpriteModel (model_t *mod, void *buffer) { dspr2_t *sprin, *sprout; int i; sprin = (dspr2_t *)buffer; // sprout = Hunk_Alloc (modfilelen); sprout = ModChunk_Alloc (modfilelen); sprout->ident = LittleLong (sprin->ident); sprout->version = LittleLong (sprin->version); sprout->numframes = LittleLong (sprin->numframes); if (sprout->version != SP2_VERSION) VID_Error (ERR_DROP, "%s has wrong version number (%i should be %i)", mod->name, sprout->version, SP2_VERSION); if (sprout->numframes > MD2_MAX_SKINS) VID_Error (ERR_DROP, "%s has too many frames (%i > %i)", mod->name, sprout->numframes, MD2_MAX_SKINS); // byte swap everything for (i=0; inumframes; i++) { sprout->frames[i].width = LittleLong (sprin->frames[i].width); sprout->frames[i].height = LittleLong (sprin->frames[i].height); sprout->frames[i].origin_x = LittleLong (sprin->frames[i].origin_x); sprout->frames[i].origin_y = LittleLong (sprin->frames[i].origin_y); memcpy (sprout->frames[i].name, sprin->frames[i].name, MD2_MAX_SKINNAME); mod->skins[0][i] = R_FindImage (sprout->frames[i].name, it_sprite); } mod->type = mod_sprite; } //============================================================================= /* @@@@@@@@@@@@@@@@@@@@@ R_BeginRegistration Specifies the model that will be used as the world @@@@@@@@@@@@@@@@@@@@@ */ void R_BeginRegistration (char *model) { char fullname[MAX_QPATH]; cvar_t *flushmap; registration_sequence++; r_oldviewcluster = -1; // force markleafs Mod_InitFailedTexList (); // clear failed texture list Mod_InitWalSizeList (); // clear wal size list Com_sprintf (fullname, sizeof(fullname), "maps/%s.bsp", model); // explicitly free the old map if different // this guarantees that mod_known[0] is the world map flushmap = Cvar_Get ("flushmap", "0", 0); Cvar_SetDescription ("flushmap", "Forces reload of same map when set to 1."); if (strcmp(mod_known[0].name, fullname) || flushmap->integer) { Mod_Free (&mod_known[0]); // clear this on map change (case of different server and autodownloading) R_InitFailedImgList (); } r_worldmodel = Mod_ForName(fullname, true); r_viewcluster = -1; registration_active = true; // map registration flag } /* @@@@@@@@@@@@@@@@@@@@@ R_RegisterModel @@@@@@@@@@@@@@@@@@@@@ */ struct model_s *R_RegisterModel (char *name) { model_t *mod; int i; dspr2_t *sprout; #ifndef MD2_AS_MD3 // Knightmare- no longer used! dmd2_t *pheader; #endif // MD2_AS_MD3 // Harven++ MD3 maliasmodel_t *pheader3; // Harven-- MD3 // Knightmare- MD3 autoreplace code int len = (int)strlen(name); if (!strcmp(name+len-4, ".md2")) // look if we have a .md2 file { char s[128]; // strncpy(s,name); Q_strncpyz(s, name, sizeof(s)); s[len-1]='3'; mod = R_RegisterModel (s); if (mod) return mod; } // end Knightmare mod = Mod_ForName (name, false); if (mod) { mod->registration_sequence = registration_sequence; // register any images used by the models if (mod->type == mod_sprite) { sprout = (dspr2_t *)mod->extradata; for (i=0 ; inumframes ; i++) mod->skins[0][i] = R_FindImage (sprout->frames[i].name, it_sprite); } #ifndef MD2_AS_MD3 // Knightmare- no longer used! else if (mod->type == mod_md2) { pheader = (dmd2_t *)mod->extradata; for (i=0 ; inum_skins ; i++) mod->skins[0][i] = R_FindImage ((char *)pheader + pheader->ofs_skins + i*MAX_SKINNAME, it_skin); mod->numframes = pheader->num_frames; } #endif // MD2_AS_MD3 // Harven++ MD3 else if (mod->type == mod_alias) { int k; pheader3 = (maliasmodel_t *)mod->extradata; for (i=0; inum_meshes; i++) { for (k=0; kmeshes[i].num_skins; k++) { mod->skins[i][k] = R_FindImage(pheader3->meshes[i].skins[k].name, it_skin); if (strlen(pheader3->meshes[i].skins[k].glowname)) pheader3->meshes[i].skins[k].glowimage = R_FindImage(pheader3->meshes[i].skins[k].glowname, it_skin); } } mod->numframes = pheader3->num_frames; } // Harven-- MD3 else if (mod->type == mod_brush) { for (i=0 ; inumtexinfo ; i++) { mod->texinfo[i].image->registration_sequence = registration_sequence; mod->texinfo[i].glow->registration_sequence = registration_sequence; } } } return mod; } /* @@@@@@@@@@@@@@@@@@@@@ R_EndRegistration @@@@@@@@@@@@@@@@@@@@@ */ void R_EndRegistration (void) { int i; model_t *mod; for (i=0, mod=mod_known ; iname[0]) continue; if (mod->registration_sequence != registration_sequence) { // don't need this model Mod_Free (mod); } } R_FreeUnusedImages (); registration_active = false; // map registration flag } //============================================================================= /* ================ Mod_Free ================ */ void Mod_Free (model_t *mod) { // Knightmare- only brush models use the hunk system now // Hunk_Free (mod->extradata); switch (mod->type) { case mod_brush: Hunk_Free (mod->extradata); break; case mod_alias: case mod_sprite: default: ModChunk_Free (mod->extradata); break; } #ifdef PROJECTION_SHADOWS // projection shadows from BeefQuake R6 if (mod->edge_tri) free (mod->edge_tri); #endif // end projection shadows from BeefQuake R6 memset (mod, 0, sizeof(*mod)); } /* ================ Mod_FreeAll ================ */ void Mod_FreeAll (void) { int i; for (i=0 ; i