Commit graph

18 commits

Author SHA1 Message Date
Ethan Lee
f4cad5010e Apply changes from Thirty Flights of Loving (2021 Edition) 2021-12-02 18:09:12 -05:00
Knightmare66
0dc88d405d Merged Ethan Lee's finishing Linux and MacOS X porting changes.
Added support for MacOS-specific keys to cl_keys.c.
2021-11-17 18:58:12 -05:00
Knightmare66
e8680f266e Added automatic re-initialization of UI data and execution of config files (via CL_ChangeGameRefresh() and FS_ExecConfigs()) when changing "game" cvar and gamedir.
Added CL_ChangeGameRefresh() in cl_main.c.
Added UI_RefreshData() in ui_main.c.
Added FS_ExecConfigs() in filesystem.c to handle execution of default.cfg and kmq2config.cfg.
Fixed crash due to uncleared pointers when reinitializing mapshotvalid state arrays.
2021-09-27 21:47:12 -04:00
Knightmare66
85a20a70c2 Refactored surface rendering to use new mpolyvertex_t struct. This replaces the old vertex float array, and integrates vertex lighting.
Removed legacy GL_NV_texture_shader water warp effect.
Added r_subdivide_size cvar to control polygon subdivision of warp surfaces.
Added preliminary support for warp lightmaps.
2021-07-11 03:33:32 -04:00
Knightmare66
1b4eb2b6d7 Refactored server, qcommon, and Win32 code to use cvar integer field where applicable.
Commented out removal of "sethud" command in cl_screen.c.
2021-03-05 16:46:22 -05:00
Knightmare66
8d0e9fe406 Added dedicated server option to start server menu.
Added switching between dedicated and normal mode in Qcommon_Frame() if the cvar dedicated is modified.
2021-02-21 22:05:20 -05:00
Knightmare66
1abde37ba0 Changed parameter order for Q_strncpyz() and Q_strncatz() to match Com_strcpy() and Com_strcat() from missionpack DLL. 2021-01-25 02:47:07 -05:00
Knightmare66
988347e7d2 Yet more 64-bit porting fixes. 2020-08-02 02:00:01 -04:00
Knightmare66
7cf0c475f5 Miscellaneous 64-bit porting fixes. 2020-07-29 06:05:09 -04:00
Knightmare66
26d58b1694 Added screenshot gamma correction.
Changed stats.log to save to savegamedir instead of the Quake2 root folder.
Renamed cvars menu_sensitivity, menu_rotate, and menu_alpha to ui_sensitivity, ui_item_rotate, and ui_background_alpha.
Removed some unused cvars.
Added CVAR_SAVE_IGNORE flag to "game" and "gamedir" cvars.
Added descriptions for most cvars.
Added dumpcvars command to output a list of cvars with their descriptions to cvarlist.txt.
2020-07-04 01:31:44 -04:00
Knightmare66
e317029eac Updated GPL headers based on Q2 Tools GPL source release. 2020-06-04 17:01:28 -04:00
Knightmare66
62ea3ccaf4 Added skipping of echo blocks and improved parsing of CL_FilterStuffText(). 2020-05-16 03:06:59 -04:00
Knightmare66
62c5281baa Refactored BUILDSTRING into OS_STRING and COMPILETYPE_STRING 2020-05-06 14:49:40 -04:00
Knightmare66
30012ce19c Finished implementation of fs_savegamedir and fs_downloaddir. 2020-05-02 16:08:01 -04:00
Knightmare66
9272d5ea85 Change Hunk_* and zone alloc functions to use size_t instead of int.
Replace READ_COMPRESSED_SAVEGAMES and WRITE_COMPRESSED_SAVEGAMES macros with COMPRESSED_SAVEGAMES.
Misc changes and some cleanup to game code.
2020-04-20 03:17:27 -04:00
Knightmare66
f38b767fc1 Added support for cvar descriptions. 2020-04-08 23:26:17 -04:00
Knightmare66
132b05f03a Added check for autosave slot in LoadGameCallback() to not specify a non-existent saveshot.
Check for minumum length of saveshot name in SCR_DrawLoading().
Skip STX char before map title in dedicated console output.
Increased number of failed images/textures and walsizes to 1024 from 256.
Added one last modType() -> FS_ModType() change I forgot to commit.
2019-04-16 19:15:25 -04:00
Knightmare66
f986267ae2 inital commit of full repository 2019-03-13 15:20:07 -04:00