Commit graph

17 commits

Author SHA1 Message Date
Knightmare66
f829090864 Added custom animations array and enabled target_animation entity in missionpack DLL.
Added support for custom client railgun colors in missionpack DLL.
Removed sk_rail_color_* cvars from missionpack DLL.
Added CS_HUDVARIANT configstring.
Added code to set CS_HUDVARIANT configstring in game DLLs.
2021-11-11 21:32:00 -05:00
Knightmare66
3ce18b138c Refactored spincontrol menu control with value lists, simplifying menu implementations.
Simplified loading and saving of cvars in slider menu control.
Enlarged text in Game, Multiplayer, and Options menus.
Fixed repeat of failed file causing HTTP downloads to restart.
Added cl_zoommode cvar to simplify Lazarus zoom command.
Changed zoom command to use new cl_zoommode cvar in default Lazarus and missionpack DLLs.
Removed unused "crossh" cvar in default Lazarus and missionpack DLLs.
Fixed Makron not having a classname when spawned from Jorg in default Lazarus and missionpack DLLs.
Made Tactician Gunner ignore small amounts of damage in missionpack DLL.
2021-09-04 02:18:06 -04:00
Knightmare66
608814c830 Fixed firing player weapon while using spycam/remote turret in default Lazarus and missionpack DLLs.
Fixed Tactician Gunner's flechettes going thru player bbox at point blank.
Made edict_t pointer arrays static in server, default Lazarus, and missionpack DLLs due to stack size concerns.
Added contact grenade mode for special monster flag for gunners in default Lazarus and missionpack DLLs.
2021-08-10 16:37:04 -04:00
Knightmare66
94e238a893 Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords().
Added support for laser model with multiple skins to client entity code.
Enabled old blaster/flechette puff model when particles are disabled.
Added player muzzleflashes for LMCTF plasma rifle in cl_ents.c->CL_ParseMuzzleFlash().
Added support for extended w/ short index monster muzzleflashes using short enumerator to cl_lights.c->CL_ParseMuzzleFlash2().
Added contact parameter to g_monster.c->monster_fire_grenade() in missionpack DLL.
Added changeable blaster flash colors to cl_lights.c->CL_ParseMuzzleFlash2().
Added muzzleflashes for ionripper and plasma rifle soldier in cl_lights.c->CL_ParseMuzzleFlash2().
Removed unused removed weapons/hyprbu1a.wav from plasma rifle precache in default Lazarus, missionpack, and Zaero DLLs.
Added support for extended monster muzzleflashes to monster weapon code in default Lazarus and missionpack DLLs.
Changed fire_blaster() to use different skins in the same model instead of separate models for blaster bolts.
Tweaked default gib_health values in default Lazarus DLL.
Removed Lazarus grenade avoidance code from missionpack DLL.
Renamed monster_gunner_commander to monster_gunner_tactician in Lazarus DLL.
Adjusted damage for Tactician Gunner prox mines.
Changed order of glow pass in shared model rendering to be after envmap and celshading.
2021-07-09 19:54:05 -04:00
Knightmare66
4b6e68fcd2 Added monster_gunner_commander to missionpack DLL.
Added monster_fire_flechette() and monster_fire_prox() functions to g_monster.c in missionpack DLL.
Refactored prox weapon code in missionpack DLL.
Added grenade evasion for monster-fired prox mines.
Added FL2_COMMANDER moreflag for medic commander and deadalus in missionpack DLL.
Added precache of hand grenade model to grenade ammo in g_items.c in default Lazarus DLL and missionpack DLL.
2021-04-23 05:08:26 -04:00
Knightmare66
c18c245fe2 Renamed qcommon/files.c to qcommon/filesystem.c.
Added qcommon/filesystem.h for filesystem structs/prototypes.
Added update version to console (e.g. KMQuake2 v0.20u8).
2021-04-11 21:07:08 -04:00
Knightmare66
45a81cf57b Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs.
Cleaned up strig handling functions in game DLLs.
Refactored ThrowGib(), ThrowHead() and ThrowDebris() functions in missionpack DLL.
2021-01-26 00:08:08 -05:00
Knightmare66
e8769195cd Added freddie and vulture monsters to missionpack DLL.
Added functions ThrowGibFrame() and ThrowDebrisFrame() to g_misc.c in missionpack DLL.
Added GIB_FEATHER gib type and MOVETYPE_FEATHER phys type to missionpack DLL.
Added precache functions for monster weapons in g_weapon_q1.c in missionpack DLL.
Moved function AimGrenade() from grenade.c to g_weapon.c in missionpack DLL.
2020-12-03 17:00:15 -05:00
Knightmare66
7b6f4281ad Added POSTTHINK_CHILD_MOVEMENT macro to new movewith host entities in g_spawn.c->SpawnEntities() in default Lazarus DLL.
Added Zaero flare gun to no-autoswitch in p_weapon.c->Pickup_Weapon() in missionpack DLL.
Added LM plasma rifle to p_weapon.c->NoAmmoWeaponChange() in missionpack DLL.
Added output of modelindex5&6, alpha, and attenuation to properties command  in missionpack DLL.
Added nogib and environment spawnflags to trigger_hurt and trigger_hurt_boox in missionpack DLL.
Added MONSTER_KNOWS_MIRRORS flag to berserker, barracuda shark, and mutant in missionpack DLL.
Added entity class IDs to misc_actor and target_actor in missionpack DLL.
Added syntax whitespacing to some files in missionpack DLL.
Added backpack drop to certain monsters in missionpack DLL.
Changed some sound paths for new monsters and weapons in missionpack DLL.
2020-10-29 13:03:20 -04:00
Knightmare66
bc74e8dbc2 Implemented entity class IDs in missionpack DLL. 2020-09-04 03:39:59 -04:00
Knightmare66
ed34b3b8ed Fixed missing sounds for buttons, doors, plats, etc. in id/rogue/xatrix maps caused by custom sound code in Lazarus and missionpack DLLs.
Added custom sound support to func_door_secret2 in missionpack DLL.
Changed missionpack DLL to use maptype_t enum in level_locals_t instead of constantly calling utility functions which contain multiple string compares.
2020-08-25 03:55:40 -04:00
Knightmare66
0d4e872ce9 Added LMCTF / LM Escape plasma rifle to missionpack DLL.
Added plasma guards (monster_soldier_plasma_re and monster_soldier_plasma_sp) from LM Escape to missionpack DLL.
Added Zaero items/weapons to missionpack DLL.
Added support for Zaero doors  to missionpack DLL.
Fixed crash caused by killtargeting sentien (laser edict not freed) in missionpack DLL.
Fixed bug with broken Rogue turrets in missionpack DLL.
Fixed crash in g_combat.c->M_ReactToDamage() caused by attacker with NULL classname in missionpack DLL.
2020-08-09 02:45:19 -04:00
Knightmare66
02755e0181 Added Zaero autocannon to missionpack DLL. 2020-04-23 03:18:05 -04:00
Knightmare66
bf0e8af8a7 Added support for quake2:// URLs.
Pointer fixes to dedicated console.
Renamed new teleport event.
Partial cleanup to game DLL fog code.
Added Zaero monsters and misc entities to missionpack DLL.
2020-04-07 02:02:54 -04:00
Knightmare66
ef76c81f23 Added more monsters and misc entities to missionpack DLL by request from MikeM. 2020-03-08 04:07:40 -04:00
Knightmare66
0a88219a83 Added missing settable spawn health for info_player_start
Added support for attenuation = -2 player only for target_speaker
Added header file for Coconut Monkey vulture monster
2020-02-13 18:49:26 -05:00
Knightmare66
722289fe27 Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00