Commit graph

8 commits

Author SHA1 Message Date
Knightmare66
94e238a893 Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords().
Added support for laser model with multiple skins to client entity code.
Enabled old blaster/flechette puff model when particles are disabled.
Added player muzzleflashes for LMCTF plasma rifle in cl_ents.c->CL_ParseMuzzleFlash().
Added support for extended w/ short index monster muzzleflashes using short enumerator to cl_lights.c->CL_ParseMuzzleFlash2().
Added contact parameter to g_monster.c->monster_fire_grenade() in missionpack DLL.
Added changeable blaster flash colors to cl_lights.c->CL_ParseMuzzleFlash2().
Added muzzleflashes for ionripper and plasma rifle soldier in cl_lights.c->CL_ParseMuzzleFlash2().
Removed unused removed weapons/hyprbu1a.wav from plasma rifle precache in default Lazarus, missionpack, and Zaero DLLs.
Added support for extended monster muzzleflashes to monster weapon code in default Lazarus and missionpack DLLs.
Changed fire_blaster() to use different skins in the same model instead of separate models for blaster bolts.
Tweaked default gib_health values in default Lazarus DLL.
Removed Lazarus grenade avoidance code from missionpack DLL.
Renamed monster_gunner_commander to monster_gunner_tactician in Lazarus DLL.
Adjusted damage for Tactician Gunner prox mines.
Changed order of glow pass in shared model rendering to be after envmap and celshading.
2021-07-09 19:54:05 -04:00
Knightmare66
15d8479c9b Refactored menu utility funcs for fonts, crosshairs, savegames, serverlist, start server maplist, and player models and moved them to ui_utils.c.
Renamed "cursor" cursor_t struct to "ui_menucursor".
Renamed "currentweaponmodel" char pointer to "ui_currentweaponmodel".
Added shutdown functions for console, screen, and UI.
2021-02-17 04:11:49 -05:00
Knightmare66
a07cf5c962 Added ui_font and scr_font cvars to separately change menu and HUD font.
Added R_DrawString() to allow drawing of text strings directly in the renderer.
Refactored r_speeds drawing to use new R_DrawString() function.
2021-01-11 01:17:13 -05:00
Knightmare66
f4a9eff8d3 Renamed cl_inv.c to cl_hud.c and moved HUD parsing/drawing code there from cl_screen.c.
Added dumping of  configstrings to DumpStatusLayout command.
Added temp debuging output of CS_GENERAL configstrings to CL_ParseConfigString().
2020-08-19 02:42:15 -04:00
Knightmare66
e317029eac Updated GPL headers based on Q2 Tools GPL source release. 2020-06-04 17:01:28 -04:00
Knightmare66
e6ec99c444 Added support to menu framework for changing font sizes of all menu controls.
Added r_clearcolor_r, r_clearcolor_g, r_clearcolor_b cvars to change gl_clear fill color.
2020-04-18 00:24:32 -04:00
Knightmare66
ceb8970ecc Added font upscaling from Q2Pro.
Added dynamic updating of Anisotropic filtering.
Added Cvar_IsModified() function.
Refactored screen and HUD scaling functions.
Added text size to string drawing functions.
Added textSize field to menu items for submenu headers.
Fixed compiling on MSVC6.
2020-04-16 03:18:49 -04:00
Knightmare66
f986267ae2 inital commit of full repository 2019-03-13 15:20:07 -04:00