Tweaked client handling of "Server is version x.xx" server rejection messages.
Client now sends info requests to servers with both KMQ2 and stock Q2 protocol versions.
Client now ignores server "wrong version" status messages.
Added server sending protocol version in challenge message.
Changed stats.log to save to savegamedir instead of the Quake2 root folder.
Renamed cvars menu_sensitivity, menu_rotate, and menu_alpha to ui_sensitivity, ui_item_rotate, and ui_background_alpha.
Removed some unused cvars.
Added CVAR_SAVE_IGNORE flag to "game" and "gamedir" cvars.
Added descriptions for most cvars.
Added dumpcvars command to output a list of cvars with their descriptions to cvarlist.txt.
Added cl_http_fallback cvar to disable Q2Pro path and UDP fallback for HTTP downloads.
Added check to prevent game library from sending unicasts to non-present clients (i.e. bots).
Updated Lazarus version number.
Updated Qudos' Unix makefile for source file changes. Compiling for Linux still needs more fixes, such as static libs (libcurl/zlib/png/jpeg/ogg/vorbisfile).
Added UDP fallback from HTTP downloads and support for Q2Pro-style HTTP URLs.
Now allows downloading non-numerical pak files via flagging certain paks as protected.
Misc filesystem changes.
Fixed crash in Fog_Off() when called from ShutdownGame(), typically when trying to load an incompatible savegame from a different (or different version) game DLL.
Added filesytem function exports to game DLL from development branch to support game DLLs compiled for that version.