Commit graph

36 commits

Author SHA1 Message Date
Knightmare66
befa8db495 Added GL_PrintError() for more detailed OpenGL error output.
Added R_EndFrame() to remove direct calls to GLimp_EndFrame() from client and UI.
Removed GL_LockArrays()/GL_UnlockArrays() calls in shadow volume rendering.
Changed parameters to UI_DrawMenuString(), UI_DrawString(), and variants.
Added UI_DrawPopupMessage() to simplify popup text drawing.
2021-11-19 07:25:37 -05:00
Knightmare66
0dc88d405d Merged Ethan Lee's finishing Linux and MacOS X porting changes.
Added support for MacOS-specific keys to cl_keys.c.
2021-11-17 18:58:12 -05:00
Knightmare66
1816e40c8f Change vid_fullscreen default to 0. 2021-10-24 22:18:06 -04:00
Knightmare66
7c837e73a5 Increase default fullscreen resolution to 1024x768. 2021-10-24 19:22:35 -04:00
Knightmare66
4eea7036b8 Added Ethan Lee's Linux porting changes.
Moved loadingMessage, loadingMessages, and loadingPercent variables in client into client_static_t struct.
2021-10-11 15:38:20 -04:00
Knightmare66
3ce18b138c Refactored spincontrol menu control with value lists, simplifying menu implementations.
Simplified loading and saving of cvars in slider menu control.
Enlarged text in Game, Multiplayer, and Options menus.
Fixed repeat of failed file causing HTTP downloads to restart.
Added cl_zoommode cvar to simplify Lazarus zoom command.
Changed zoom command to use new cl_zoommode cvar in default Lazarus and missionpack DLLs.
Removed unused "crossh" cvar in default Lazarus and missionpack DLLs.
Fixed Makron not having a classname when spawned from Jorg in default Lazarus and missionpack DLLs.
Made Tactician Gunner ignore small amounts of damage in missionpack DLL.
2021-09-04 02:18:06 -04:00
Knightmare66
b80d34a3e3 Added r_mode_desktop cvar to force desktop resolution in borderless window mode. 2021-08-25 02:28:15 -04:00
Knightmare66
8401c475f6 Improved Tactician Gunner's prox mine aiming in missionpack DLL.
Added powerarmortype field to default Lazaus DLL.  This changes the savegame version.
Added support for blood_type value of 4 to default Lazaurus, missionpack, and Zaero DLLs.
Added support for Lazarus initially dead monsters (health < 0) to missionpack DLL.
Added support for Lazarus monsterjump cvar (berserk, gunner, infantry, mutant, parasite) to missionpack DLL.
Cleaned up surface rendering code from mpolyvertex_t refactoring.
2021-07-31 02:07:06 -04:00
Knightmare66
74c1930cf5 Made Tactician Gunner lead target based on random chance and skill level.
Changed Tactican Gunner's min prox range to 320.
Added bad_area fields to monster-fired prox mines with new g_newai.c->MarkProxArea() function.
Misc AI tweaks to handle prox bad_area fields.
Fixed flechettes clipping against player movement.
Cleaned up some old code from borderless window support.
2021-07-26 02:55:41 -04:00
Knightmare66
59157b413d Clamped vid_fullscreen to 0, 1, or 2 before copying to dispType_t var.
Fixed railgun infinite loop (hang) bug in Awakening2 game DLL.
Added unique armor shard icon in 3ZB2 and Awakening2 game DLLs.
Updated changelog with missing changes from development changelog.
2021-07-20 22:14:01 -04:00
Knightmare66
9912c694d0 Added borderless window support.
Added UI changes for renaming cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords().
Syntax cleanup in some client particle code.
Simplified Zaero visor HUD scaling hack with strncmp().
2021-07-20 00:21:05 -04:00
Knightmare66
263161d9fc Fixed Zaero visor HUD scaling hack triggering on Lazarus text popups containing "\"Tracking ".
Added yellow coloring to sscanf() failure warnings.
2021-07-14 22:21:01 -04:00
Knightmare66
4806e6cbc5 Added handling for sscanf() exceptions. 2021-07-14 05:27:46 -04:00
Knightmare66
85a20a70c2 Refactored surface rendering to use new mpolyvertex_t struct. This replaces the old vertex float array, and integrates vertex lighting.
Removed legacy GL_NV_texture_shader water warp effect.
Added r_subdivide_size cvar to control polygon subdivision of warp surfaces.
Added preliminary support for warp lightmaps.
2021-07-11 03:33:32 -04:00
Knightmare66
8d9024e33f Removed single-texuring surface rendering mode. Moved old functions to r_surface_singletex.c.
Refactored some suface rendering functions.
Moved some lightmap code from r_surface.c to r_warp.c.
2021-07-09 21:44:55 -04:00
Knightmare66
1abde37ba0 Changed parameter order for Q_strncpyz() and Q_strncatz() to match Com_strcpy() and Com_strcat() from missionpack DLL. 2021-01-25 02:47:07 -05:00
Knightmare66
a07cf5c962 Added ui_font and scr_font cvars to separately change menu and HUD font.
Added R_DrawString() to allow drawing of text strings directly in the renderer.
Refactored r_speeds drawing to use new R_DrawString() function.
2021-01-11 01:17:13 -05:00
Knightmare66
c137bb8926 Added r_entity_doublelight cvar to renderer. 2020-09-30 03:17:50 -04:00
Knightmare66
7cf0c475f5 Miscellaneous 64-bit porting fixes. 2020-07-29 06:05:09 -04:00
Knightmare66
d30c74ebe3 Fix crash with null pointer in SV_AreaEdicts_r().
Fix crash with null activator in G_UseTargets().
Tweak descripton of cvar r_modulate.
Update change log for new layout script commands.
2020-07-27 18:03:25 -04:00
Knightmare66
2219435b5c Added upscaling of scrap image. 2020-07-19 02:51:05 -04:00
Knightmare66
26d58b1694 Added screenshot gamma correction.
Changed stats.log to save to savegamedir instead of the Quake2 root folder.
Renamed cvars menu_sensitivity, menu_rotate, and menu_alpha to ui_sensitivity, ui_item_rotate, and ui_background_alpha.
Removed some unused cvars.
Added CVAR_SAVE_IGNORE flag to "game" and "gamedir" cvars.
Added descriptions for most cvars.
Added dumpcvars command to output a list of cvars with their descriptions to cvarlist.txt.
2020-07-04 01:31:44 -04:00
Knightmare66
e317029eac Updated GPL headers based on Q2 Tools GPL source release. 2020-06-04 17:01:28 -04:00
Knightmare66
9b4e85322c Added Q_StrScanToken() to replace StringContainsToken() for non-ambiguous token searching.
Changed CL_FilterStuffText() to use Q_StrScanToken() instead  of strstr().
2020-05-16 01:02:34 -04:00
Knightmare66
e6ec99c444 Added support to menu framework for changing font sizes of all menu controls.
Added r_clearcolor_r, r_clearcolor_g, r_clearcolor_b cvars to change gl_clear fill color.
2020-04-18 00:24:32 -04:00
Knightmare66
ceb8970ecc Added font upscaling from Q2Pro.
Added dynamic updating of Anisotropic filtering.
Added Cvar_IsModified() function.
Refactored screen and HUD scaling functions.
Added text size to string drawing functions.
Added textSize field to menu items for submenu headers.
Fixed compiling on MSVC6.
2020-04-16 03:18:49 -04:00
Knightmare66
f38b767fc1 Added support for cvar descriptions. 2020-04-08 23:26:17 -04:00
Knightmare66
ce11b17e52 Fix text color codes not working in console notify messages due to false reset of formatting parms.
Renamed TextColor() and CL_StringSetParams in cl_string.c to CL_TextColor() and CL_StringSetParams().
Changed SetWindowLong() and GetWindowLong() calls in vid_dll.c to SetWindowLongPtr() and GetWindowLongPtr().
2020-04-07 21:14:22 -04:00
Knightmare66
bf146f4637 Use cvar integer field instead of float value field where applicable in renderer. 2020-03-19 23:37:01 -04:00
Knightmare66
c8ce7c05f9 Added shadow volume bboxes to determine if a volume shadow should be drawn, even if the model isn't in view.
Added z-pass shadows (Doom3 GPL method) when r_shadow_zfail is set to 0.
Removed direct writes to value field of r_lightlevel cvar.
Replaced Com_sprintf() calls in console drawing that fed a buffer into itself with Q_strncatz().
2020-03-19 22:28:18 -04:00
Knightmare66
bdf3406328 Added cel shading.
Moved ARB warp distortion texture to glMedia struct.
2020-02-23 14:07:48 -05:00
Knightmare66
c6c7e79b5a Added application compatbility manifest for Windows 8.1 and 10.
Increased sky draw distance.
2020-02-06 18:58:22 -05:00
Knightmare66
31b164ca9d Added support for 160 and 240 Hz refresh rates. 2019-12-09 18:32:27 -05:00
Knightmare66
11680e319c Fixed light blooms killing performance if texture compression is enabled. 2019-07-09 00:15:17 -04:00
Knightmare66
de8072c9e0 Use MAX_QPATH instead of MAX_PATH in CL_ParseConfigString().
Clean up fog hacks in R_RenderView().
Remove file exists outputs in CL_CheckAndQueueDownload().
2019-06-10 12:16:13 -04:00
Knightmare66
f986267ae2 inital commit of full repository 2019-03-13 15:20:07 -04:00