Added R_EndFrame() to remove direct calls to GLimp_EndFrame() from client and UI.
Removed GL_LockArrays()/GL_UnlockArrays() calls in shadow volume rendering.
Changed parameters to UI_DrawMenuString(), UI_DrawString(), and variants.
Added UI_DrawPopupMessage() to simplify popup text drawing.
Added red/green/blue component sliders to player setup menu to change player railgun effect color.
Added parsing test code for color1 cvar in client code of default Lazarus DLL.
Will integrate custom color into railgun weapon code for next savegame version increment.
Simplified loading and saving of cvars in slider menu control.
Enlarged text in Game, Multiplayer, and Options menus.
Fixed repeat of failed file causing HTTP downloads to restart.
Added cl_zoommode cvar to simplify Lazarus zoom command.
Changed zoom command to use new cl_zoommode cvar in default Lazarus and missionpack DLLs.
Removed unused "crossh" cvar in default Lazarus and missionpack DLLs.
Fixed Makron not having a classname when spawned from Jorg in default Lazarus and missionpack DLLs.
Made Tactician Gunner ignore small amounts of damage in missionpack DLL.
Added new SCR_DrawPic() variants in cl_screen.c.
Added new graphics for text fields and sliders in menus.
Improved mouse interaction for menu sliders.
Added resettargets developer command to default Lazarus and missionpack DLLs.
Added hint_test developer command to missionpack DLL.
Fixed freeze developer command in default Lazarus and missionpack DLLs so it can be used more than once.
More tweaks to Tactician Gunner prox mine safety checks in misssionpack DLL.
Renamed "cursor" cursor_t struct to "ui_menucursor".
Renamed "currentweaponmodel" char pointer to "ui_currentweaponmodel".
Added shutdown functions for console, screen, and UI.
Refactored railgun trail effect and decal code to handle color as red, green, blue parameters.
Moved CL_TextColor() from cl_string.c to cl_utils.c.
AddedCL_EffectColor() to cl_utils.c.
Changed stats.log to save to savegamedir instead of the Quake2 root folder.
Renamed cvars menu_sensitivity, menu_rotate, and menu_alpha to ui_sensitivity, ui_item_rotate, and ui_background_alpha.
Removed some unused cvars.
Added CVAR_SAVE_IGNORE flag to "game" and "gamedir" cvars.
Added descriptions for most cvars.
Added dumpcvars command to output a list of cvars with their descriptions to cvarlist.txt.
Added cl_http_fallback cvar to disable Q2Pro path and UDP fallback for HTTP downloads.
Added check to prevent game library from sending unicasts to non-present clients (i.e. bots).
Updated Lazarus version number.
Updated Qudos' Unix makefile for source file changes. Compiling for Linux still needs more fixes, such as static libs (libcurl/zlib/png/jpeg/ogg/vorbisfile).
Added UDP fallback from HTTP downloads and support for Q2Pro-style HTTP URLs.
Now allows downloading non-numerical pak files via flagging certain paks as protected.
Misc filesystem changes.
Added dynamic updating of Anisotropic filtering.
Added Cvar_IsModified() function.
Refactored screen and HUD scaling functions.
Added text size to string drawing functions.
Added textSize field to menu items for submenu headers.
Fixed compiling on MSVC6.
Renamed TextColor() and CL_StringSetParams in cl_string.c to CL_TextColor() and CL_StringSetParams().
Changed SetWindowLong() and GetWindowLong() calls in vid_dll.c to SetWindowLongPtr() and GetWindowLongPtr().
Pointer fixes to dedicated console.
Renamed new teleport event.
Partial cleanup to game DLL fog code.
Added Zaero monsters and misc entities to missionpack DLL.