Sound buffer messages are now only displayed in developer mode.

This commit is contained in:
blendogames 2024-02-08 16:05:47 -08:00
parent 8675f35794
commit e8ab644e5a

View file

@ -193,11 +193,11 @@ static qboolean DS_CreateBuffers( void )
return false;
}
Com_Printf ("...using secondary sound buffer\n");
Com_DPrintf("...using secondary sound buffer\n");
}
else
{
Com_Printf( "...using primary buffer\n" );
Com_DPrintf( "...using primary buffer\n" );
Com_DPrintf( "...setting WRITEPRIMARY coop level: " );
if (DS_OK != pDS->lpVtbl->SetCooperativeLevel (pDS, cl_hwnd, DSSCL_WRITEPRIMARY))