mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2025-01-18 22:41:49 +00:00
Renamed project files for official mission pack support DLL.
This commit is contained in:
parent
0a88219a83
commit
e3b3c0d5cc
6 changed files with 117 additions and 117 deletions
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@ -2368,7 +2368,7 @@ struct edict_s
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// item identification
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// item identification
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char *datafile;
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char *datafile;
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//Mappack- for the camera to backup the players position, ammo, powerups, etc
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// Mappack- for the camera to backup the players position, ammo, powerups, etc
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backup_t backup; //this holds the client data
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backup_t backup; //this holds the client data
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vec3_t fog_color;
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vec3_t fog_color;
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@ -2389,7 +2389,7 @@ struct edict_s
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char *idle_noise;
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char *idle_noise;
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float radius;
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float radius;
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//Mappack - for the sprite/model spawner
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// Mappack - for the sprite/model spawner
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char *usermodel;
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char *usermodel;
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int startframe;
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int startframe;
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int framenumbers;
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int framenumbers;
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@ -2400,10 +2400,10 @@ struct edict_s
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vec3_t bleft;
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vec3_t bleft;
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vec3_t tright;
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vec3_t tright;
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//Knightmare- to support Lazarus func_train movewith
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// Knightmare- to support Lazarus func_train movewith
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char *movewith;
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char *movewith;
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char *dmgteam; //for target_monsterbattle
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char *dmgteam; // for target_monsterbattle
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int do_not_rotate; //whether to movewith rotate a func_door
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int do_not_rotate; // whether to movewith rotate a func_door
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//=========
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//=========
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//ROGUE
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//ROGUE
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int plat2flags;
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int plat2flags;
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@ -668,7 +668,7 @@ void FootStep (edict_t *ent)
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}
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}
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}
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}
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#endif //FMOD footsteps
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#endif // FMOD footsteps
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/* All other footstep-related code is in p_view.c. Short version: replace all
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/* All other footstep-related code is in p_view.c. Short version: replace all
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"ent->s.event = EV_FOOTSTEP" with a call to Footstep and check out G_SetClientEvent,
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"ent->s.event = EV_FOOTSTEP" with a call to Footstep and check out G_SetClientEvent,
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where water and ladder sounds are played. */
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where water and ladder sounds are played. */
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@ -1,24 +1,24 @@
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# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
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# Microsoft Developer Studio Project File - Name="missionpack" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=game - Win32 Release
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CFG=missionpack - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE
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!MESSAGE NMAKE /f "game.mak".
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!MESSAGE NMAKE /f "missionpack.mak".
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!MESSAGE
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE
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!MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Release"
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!MESSAGE NMAKE /f "missionpack.mak" CFG="missionpack - Win32 Release"
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!MESSAGE
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE
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!MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "missionpack - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "missionpack - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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!MESSAGE
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# Begin Project
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# Begin Project
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@ -29,7 +29,7 @@ CPP=cl.exe
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MTL=midl.exe
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MTL=midl.exe
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RSC=rc.exe
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RSC=rc.exe
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!IF "$(CFG)" == "game - Win32 Release"
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!IF "$(CFG)" == "missionpack - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Use_Debug_Libraries 0
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@ -59,7 +59,7 @@ SOURCE="$(InputPath)"
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PreLink_Cmds=.\extractfuncs\extractfuncs.bat
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PreLink_Cmds=.\extractfuncs\extractfuncs.bat
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# End Special Build Tool
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "game - Win32 Debug"
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!ELSEIF "$(CFG)" == "missionpack - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Use_Debug_Libraries 1
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@ -94,8 +94,8 @@ PreLink_Cmds=.\extractfuncs\extractfuncs.bat
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# Begin Target
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# Begin Target
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# Name "game - Win32 Release"
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# Name "missionpack - Win32 Release"
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# Name "game - Win32 Debug"
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# Name "missionpack - Win32 Debug"
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# Begin Group "Source Files"
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# Begin Group "Source Files"
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# PROP Default_Filter "*.c"
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# PROP Default_Filter "*.c"
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@ -3,7 +3,7 @@ Microsoft Developer Studio Workspace File, Format Version 6.00
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###############################################################################
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###############################################################################
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Project: "game"=.\game.dsp - Package Owner=<4>
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Project: "missionpack"=.\missionpack.dsp - Package Owner=<4>
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Package=<5>
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Package=<5>
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{{{
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{{{
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@ -1,7 +1,7 @@
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Microsoft Visual Studio Solution File, Format Version 10.00
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Microsoft Visual Studio Solution File, Format Version 10.00
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# Visual Studio 2008
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# Visual Studio 2008
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game_2008.vcproj", "{B2C5294F-5F08-4598-B02C-272370AE8F38}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "missionpack", "missionpack_2008.vcproj", "{B2C5294F-5F08-4598-B02C-272370AE8F38}"
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EndProject
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -2,7 +2,7 @@
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<VisualStudioProject
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<VisualStudioProject
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ProjectType="Visual C++"
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ProjectType="Visual C++"
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Version="9.00"
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Version="9.00"
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Name="game"
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Name="missionpack"
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ProjectGUID="{B2C5294F-5F08-4598-B02C-272370AE8F38}"
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ProjectGUID="{B2C5294F-5F08-4598-B02C-272370AE8F38}"
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TargetFrameworkVersion="0"
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TargetFrameworkVersion="0"
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>
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>
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@ -117,104 +117,6 @@
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Name="VCPostBuildEventTool"
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Name="VCPostBuildEventTool"
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/>
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/>
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</Configuration>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory=".\release"
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IntermediateDirectory=".\release"
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ConfigurationType="2"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="false"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="NDEBUG"
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MkTypLibCompatible="true"
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SuppressStartupBanner="true"
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TargetEnvironment="1"
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TypeLibraryName=".\release/game.tlb"
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HeaderFileName=""
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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InlineFunctionExpansion="1"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE"
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StringPooling="true"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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PrecompiledHeaderFile=".\release/game.pch"
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AssemblerListingLocation=".\release/"
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ObjectFile=".\release/"
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ProgramDataBaseFileName=".\release/"
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WarningLevel="3"
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SuppressStartupBanner="true"
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CompileAs="1"
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DisableSpecificWarnings="4996"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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Description="Building game function table..."
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CommandLine=".\extractfuncs\extractfuncs.bat"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="winmm.lib"
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OutputFile=".\gamex86.dll"
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LinkIncremental="1"
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SuppressStartupBanner="true"
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ModuleDefinitionFile=".\game.def"
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ProgramDatabaseFile=".\release/gamex86.pdb"
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SubSystem="2"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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ImportLibrary=".\release/gamex86.lib"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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SuppressStartupBanner="true"
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OutputFile=".\release/game.bsc"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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<Configuration
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Name="Debug|x64"
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Name="Debug|x64"
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OutputDirectory="$(PlatformName)\$(ConfigurationName)"
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OutputDirectory="$(PlatformName)\$(ConfigurationName)"
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@ -316,6 +218,104 @@
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Name="VCPostBuildEventTool"
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Name="VCPostBuildEventTool"
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/>
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/>
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</Configuration>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory=".\release"
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IntermediateDirectory=".\release"
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ConfigurationType="2"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="false"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="NDEBUG"
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MkTypLibCompatible="true"
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SuppressStartupBanner="true"
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TargetEnvironment="1"
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TypeLibraryName=".\release/game.tlb"
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HeaderFileName=""
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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InlineFunctionExpansion="1"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE"
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StringPooling="true"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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PrecompiledHeaderFile=".\release/game.pch"
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AssemblerListingLocation=".\release/"
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ObjectFile=".\release/"
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ProgramDataBaseFileName=".\release/"
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WarningLevel="3"
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SuppressStartupBanner="true"
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CompileAs="1"
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DisableSpecificWarnings="4996"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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Description="Building game function table..."
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CommandLine=".\extractfuncs\extractfuncs.bat"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="winmm.lib"
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OutputFile=".\gamex86.dll"
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LinkIncremental="1"
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SuppressStartupBanner="true"
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ModuleDefinitionFile=".\game.def"
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ProgramDatabaseFile=".\release/gamex86.pdb"
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SubSystem="2"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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ImportLibrary=".\release/gamex86.lib"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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SuppressStartupBanner="true"
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OutputFile=".\release/game.bsc"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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||||||
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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<Configuration
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Name="Release|x64"
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Name="Release|x64"
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OutputDirectory="$(PlatformName)\$(ConfigurationName)"
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OutputDirectory="$(PlatformName)\$(ConfigurationName)"
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