Renamed project files for official mission pack support DLL.

This commit is contained in:
Knightmare66 2020-02-15 14:53:26 -05:00
parent 0a88219a83
commit e3b3c0d5cc
6 changed files with 117 additions and 117 deletions

View file

@ -2368,7 +2368,7 @@ struct edict_s
// item identification // item identification
char *datafile; char *datafile;
//Mappack- for the camera to backup the players position, ammo, powerups, etc // Mappack- for the camera to backup the players position, ammo, powerups, etc
backup_t backup; //this holds the client data backup_t backup; //this holds the client data
vec3_t fog_color; vec3_t fog_color;
@ -2389,7 +2389,7 @@ struct edict_s
char *idle_noise; char *idle_noise;
float radius; float radius;
//Mappack - for the sprite/model spawner // Mappack - for the sprite/model spawner
char *usermodel; char *usermodel;
int startframe; int startframe;
int framenumbers; int framenumbers;
@ -2400,10 +2400,10 @@ struct edict_s
vec3_t bleft; vec3_t bleft;
vec3_t tright; vec3_t tright;
//Knightmare- to support Lazarus func_train movewith // Knightmare- to support Lazarus func_train movewith
char *movewith; char *movewith;
char *dmgteam; //for target_monsterbattle char *dmgteam; // for target_monsterbattle
int do_not_rotate; //whether to movewith rotate a func_door int do_not_rotate; // whether to movewith rotate a func_door
//========= //=========
//ROGUE //ROGUE
int plat2flags; int plat2flags;

View file

@ -668,7 +668,7 @@ void FootStep (edict_t *ent)
} }
} }
#endif //FMOD footsteps #endif // FMOD footsteps
/* All other footstep-related code is in p_view.c. Short version: replace all /* All other footstep-related code is in p_view.c. Short version: replace all
"ent->s.event = EV_FOOTSTEP" with a call to Footstep and check out G_SetClientEvent, "ent->s.event = EV_FOOTSTEP" with a call to Footstep and check out G_SetClientEvent,
where water and ladder sounds are played. */ where water and ladder sounds are played. */

View file

@ -1,24 +1,24 @@
# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="missionpack" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=game - Win32 Release CFG=missionpack - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "game.mak". !MESSAGE NMAKE /f "missionpack.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Release" !MESSAGE NMAKE /f "missionpack.mak" CFG="missionpack - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "missionpack - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "missionpack - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@ -29,7 +29,7 @@ CPP=cl.exe
MTL=midl.exe MTL=midl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "game - Win32 Release" !IF "$(CFG)" == "missionpack - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
@ -59,7 +59,7 @@ SOURCE="$(InputPath)"
PreLink_Cmds=.\extractfuncs\extractfuncs.bat PreLink_Cmds=.\extractfuncs\extractfuncs.bat
# End Special Build Tool # End Special Build Tool
!ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "missionpack - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
@ -94,8 +94,8 @@ PreLink_Cmds=.\extractfuncs\extractfuncs.bat
# Begin Target # Begin Target
# Name "game - Win32 Release" # Name "missionpack - Win32 Release"
# Name "game - Win32 Debug" # Name "missionpack - Win32 Debug"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "*.c" # PROP Default_Filter "*.c"

View file

@ -3,7 +3,7 @@ Microsoft Developer Studio Workspace File, Format Version 6.00
############################################################################### ###############################################################################
Project: "game"=.\game.dsp - Package Owner=<4> Project: "missionpack"=.\missionpack.dsp - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{

View file

@ -1,7 +1,7 @@
 
Microsoft Visual Studio Solution File, Format Version 10.00 Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008 # Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game_2008.vcproj", "{B2C5294F-5F08-4598-B02C-272370AE8F38}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "missionpack", "missionpack_2008.vcproj", "{B2C5294F-5F08-4598-B02C-272370AE8F38}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution

View file

@ -2,7 +2,7 @@
<VisualStudioProject <VisualStudioProject
ProjectType="Visual C++" ProjectType="Visual C++"
Version="9.00" Version="9.00"
Name="game" Name="missionpack"
ProjectGUID="{B2C5294F-5F08-4598-B02C-272370AE8F38}" ProjectGUID="{B2C5294F-5F08-4598-B02C-272370AE8F38}"
TargetFrameworkVersion="0" TargetFrameworkVersion="0"
> >
@ -117,104 +117,6 @@
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
</Configuration> </Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\release"
IntermediateDirectory=".\release"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\release/game.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
PrecompiledHeaderFile=".\release/game.pch"
AssemblerListingLocation=".\release/"
ObjectFile=".\release/"
ProgramDataBaseFileName=".\release/"
WarningLevel="3"
SuppressStartupBanner="true"
CompileAs="1"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
Description="Building game function table..."
CommandLine=".\extractfuncs\extractfuncs.bat"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib"
OutputFile=".\gamex86.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
ModuleDefinitionFile=".\game.def"
ProgramDatabaseFile=".\release/gamex86.pdb"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary=".\release/gamex86.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\release/game.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration <Configuration
Name="Debug|x64" Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)" OutputDirectory="$(PlatformName)\$(ConfigurationName)"
@ -316,6 +218,104 @@
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
</Configuration> </Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\release"
IntermediateDirectory=".\release"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\release/game.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
PrecompiledHeaderFile=".\release/game.pch"
AssemblerListingLocation=".\release/"
ObjectFile=".\release/"
ProgramDataBaseFileName=".\release/"
WarningLevel="3"
SuppressStartupBanner="true"
CompileAs="1"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
Description="Building game function table..."
CommandLine=".\extractfuncs\extractfuncs.bat"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib"
OutputFile=".\gamex86.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
ModuleDefinitionFile=".\game.def"
ProgramDatabaseFile=".\release/gamex86.pdb"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary=".\release/gamex86.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\release/game.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration <Configuration
Name="Release|x64" Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)" OutputDirectory="$(PlatformName)\$(ConfigurationName)"