mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2025-01-30 20:20:45 +00:00
Added V_Shutdown() function.
Added better error message for clientnum underflow in HUD layout string. Changed cvar ion_ripper_extra_sounds to default to 0 in missionpack DLL.
This commit is contained in:
parent
180292a66b
commit
8083f057cf
11 changed files with 134 additions and 88 deletions
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@ -387,8 +387,10 @@ void CL_ExecuteLayoutString (char *s, qboolean isStatusBar)
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token = COM_Parse (&s);
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token = COM_Parse (&s);
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value = atoi(token);
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value = atoi(token);
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if (value >= MAX_CLIENTS || value < 0)
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if (value >= MAX_CLIENTS)
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Com_Error (ERR_DROP, "client >= MAX_CLIENTS");
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Com_Error (ERR_DROP, "client (%d) >= MAX_CLIENTS", value);
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else if (value < 0)
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Com_Error (ERR_DROP, "client (%d) < 0", value);
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ci = &cl.clientinfo[value];
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ci = &cl.clientinfo[value];
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token = COM_Parse (&s);
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token = COM_Parse (&s);
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@ -424,8 +426,10 @@ void CL_ExecuteLayoutString (char *s, qboolean isStatusBar)
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token = COM_Parse (&s);
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token = COM_Parse (&s);
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value = atoi(token);
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value = atoi(token);
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if (value >= MAX_CLIENTS || value < 0)
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if (value >= MAX_CLIENTS)
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Com_Error (ERR_DROP, "client >= MAX_CLIENTS");
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Com_Error (ERR_DROP, "client (%d) >= MAX_CLIENTS", value);
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else if (value < 0)
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Com_Error (ERR_DROP, "client (%d) < 0", value);
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ci = &cl.clientinfo[value];
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ci = &cl.clientinfo[value];
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token = COM_Parse (&s);
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token = COM_Parse (&s);
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@ -457,8 +461,10 @@ void CL_ExecuteLayoutString (char *s, qboolean isStatusBar)
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token = COM_Parse (&s);
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token = COM_Parse (&s);
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value = atoi(token);
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value = atoi(token);
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if (value >= MAX_CLIENTS || value < 0)
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if (value >= MAX_CLIENTS)
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Com_Error (ERR_DROP, "client >= MAX_CLIENTS");
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Com_Error (ERR_DROP, "client (%d) >= MAX_CLIENTS", value);
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else if (value < 0)
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Com_Error (ERR_DROP, "client (%d) < 0", value);
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ci = &cl.clientinfo[value];
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ci = &cl.clientinfo[value];
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token = COM_Parse (&s);
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token = COM_Parse (&s);
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@ -2972,7 +2972,7 @@ void CL_Shutdown (void)
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sec = Sys_Milliseconds();
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sec = Sys_Milliseconds();
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// end delay
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// end delay
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S_Shutdown();
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S_Shutdown ();
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// added delay
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// added delay
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sec = base = Sys_Milliseconds();
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sec = base = Sys_Milliseconds();
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@ -2980,6 +2980,8 @@ void CL_Shutdown (void)
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sec = Sys_Milliseconds();
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sec = Sys_Milliseconds();
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// end delay
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// end delay
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V_Shutdown ();
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CL_ShutdownLocal (); // added Local shutdown
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CL_ShutdownLocal (); // added Local shutdown
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IN_Shutdown ();
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IN_Shutdown ();
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VID_Shutdown();
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VID_Shutdown();
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@ -44,7 +44,7 @@ float scr_letterbox_lines; // 0.0 to 1.0 lines of letterbox to display
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qboolean scr_letterbox_active;
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qboolean scr_letterbox_active;
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qboolean scr_hidehud;
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qboolean scr_hidehud;
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qboolean scr_initialized; // ready to draw
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qboolean scr_initialized = false; // ready to draw
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int scr_draw_loading;
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int scr_draw_loading;
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@ -62,6 +62,8 @@ foginfo_t r_foginfo; // Knightmare added
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char cl_weaponmodels[MAX_CLIENTWEAPONMODELS][MAX_QPATH];
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char cl_weaponmodels[MAX_CLIENTWEAPONMODELS][MAX_QPATH];
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int num_cl_weaponmodels;
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int num_cl_weaponmodels;
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qboolean v_initialized = false; // ready to draw
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/*
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/*
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====================
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====================
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V_ClearScene
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V_ClearScene
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@ -973,4 +975,33 @@ void V_Init (void)
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// Knightmare- init fog info
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// Knightmare- init fog info
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V_ClearFogInfo ();
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V_ClearFogInfo ();
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v_initialized = true;
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}
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/*
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=============
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V_Shutdown
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=============
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*/
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void V_Shutdown (void)
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{
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if (!v_initialized)
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return;
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Cmd_RemoveCommand ("gun_next");
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Cmd_RemoveCommand ("gun_prev");
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Cmd_RemoveCommand ("gun_model");
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Cmd_RemoveCommand ("viewpos");
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// Knightmare- diagnostic commands from Lazarus
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Cmd_RemoveCommand ("texture");
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Cmd_RemoveCommand ("surf");
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// Cmd_RemoveCommand ("bbox");
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V_ClearFogInfo ();
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v_initialized = false;
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}
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}
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@ -910,6 +910,7 @@ void V_ClipCam (vec3_t start, vec3_t end, vec3_t newpos);
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void V_CalcViewerCamTrans (float dist);
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void V_CalcViewerCamTrans (float dist);
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void V_AddEntity (entity_t *ent);
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void V_AddEntity (entity_t *ent);
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void V_Init (void);
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void V_Init (void);
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void V_Shutdown (void);
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// Psychospaz's enhanced particle code
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// Psychospaz's enhanced particle code
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void V_AddParticle (vec3_t org, vec3_t angle, vec3_t color, float alpha,
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void V_AddParticle (vec3_t org, vec3_t angle, vec3_t color, float alpha,
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@ -3784,7 +3784,7 @@ void train_remove_children (edict_t *self)
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}
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}
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}
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}
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//Knightmare- these functions fade away the movewith children of func_breakaway
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// Knightmare- these functions fade away the movewith children of func_breakaway
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#ifdef KMQUAKE2_ENGINE_MOD
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#ifdef KMQUAKE2_ENGINE_MOD
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void fade_child (edict_t *ent);
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void fade_child (edict_t *ent);
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@ -3891,6 +3891,11 @@ void fade_children2 (edict_t *self)
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}
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}
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}
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}
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}
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}
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// Gotta have this for extractfuncs...
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void fade_child (edict_t *ent)
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{
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}
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#endif
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#endif
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void train_blocked (edict_t *self, edict_t *other)
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void train_blocked (edict_t *self, edict_t *other)
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@ -1859,6 +1859,65 @@ extern void thing_think_pause ( edict_t * self ) ;
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extern void thing_think ( edict_t * self ) ;
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extern void thing_think ( edict_t * self ) ;
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extern void thing_restore_leader ( edict_t * self ) ;
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extern void thing_restore_leader ( edict_t * self ) ;
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extern edict_t * SpawnThing ( void ) ;
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extern edict_t * SpawnThing ( void ) ;
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extern void SP_target_locator ( edict_t * self ) ;
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extern void target_locator_init ( edict_t * self ) ;
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extern void SP_target_failure ( edict_t * self ) ;
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extern void use_target_failure ( edict_t * self , edict_t * other , edict_t * activator ) ;
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extern void target_failure_fade_lights ( edict_t * self ) ;
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extern void target_failure_think ( edict_t * self ) ;
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extern void target_failure_player_die ( edict_t * player ) ;
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extern void target_failure_wipe ( edict_t * self ) ;
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extern void SP_target_animation ( edict_t * self ) ;
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extern void target_animation_use ( edict_t * self , edict_t * other , edict_t * activator ) ;
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extern void target_animate ( edict_t * ent ) ;
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extern void SP_target_monitor ( edict_t * self ) ;
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extern void use_target_monitor ( edict_t * self , edict_t * other , edict_t * activator ) ;
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extern void target_monitor_move ( edict_t * self ) ;
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extern void target_monitor_off ( edict_t * self ) ;
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extern void SP_target_attractor ( edict_t * self ) ;
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extern void use_target_attractor ( edict_t * self , edict_t * other , edict_t * activator ) ;
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extern void target_attractor_think ( edict_t * self ) ;
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extern void target_attractor_think_single ( edict_t * self ) ;
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extern void SP_target_clone ( edict_t * self ) ;
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extern void target_clone_use ( edict_t * self , edict_t * activator , edict_t * other ) ;
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extern void clone ( edict_t * self ) ;
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extern void SP_target_rocks ( edict_t * self ) ;
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extern void target_rocks_use ( edict_t * self , edict_t * activator , edict_t * other ) ;
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extern void ThrowRock ( edict_t * self , char * modelname , float speed , vec3_t origin , vec3_t size , int mass ) ;
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extern void SP_target_fade ( edict_t * self ) ;
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extern void use_target_fade ( edict_t * self , edict_t * other , edict_t * activator ) ;
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extern void SP_target_sky ( edict_t * self ) ;
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extern void target_sky_use ( edict_t * self , edict_t * activator , edict_t * other ) ;
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extern void SP_target_skill ( edict_t * self ) ;
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extern void use_target_skill ( edict_t * self , edict_t * other , edict_t * activator ) ;
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extern void SP_target_cd ( edict_t * self ) ;
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extern void target_cd_use ( edict_t * self , edict_t * activator , edict_t * other ) ;
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extern void SP_target_rotation ( edict_t * self ) ;
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extern void target_rotation_use ( edict_t * self , edict_t * activator , edict_t * other ) ;
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extern void SP_target_change ( edict_t * self ) ;
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extern void target_change_use ( edict_t * self , edict_t * activator , edict_t * other ) ;
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extern void SP_target_movewith ( edict_t * self ) ;
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extern void target_movewith_use ( edict_t * self , edict_t * activator , edict_t * other ) ;
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extern void SP_target_effect ( edict_t * self ) ;
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extern void target_effect_think ( edict_t * self ) ;
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extern void target_effect_use ( edict_t * self , edict_t * other , edict_t * activator ) ;
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extern void target_effect_widowbeam ( edict_t * self , edict_t * activator ) ;
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extern void target_effect_tunnel_sparks ( edict_t * self , edict_t * activator ) ;
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extern void target_effect_explosion ( edict_t * self , edict_t * activator ) ;
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extern void target_effect_sparks ( edict_t * self , edict_t * activator ) ;
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extern void target_effect_lightning ( edict_t * self , edict_t * activator ) ;
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extern void target_effect_trail ( edict_t * self , edict_t * activator ) ;
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extern void target_effect_splash ( edict_t * self , edict_t * activator ) ;
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extern void target_effect_steam ( edict_t * self , edict_t * activator ) ;
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extern void target_effect_at ( edict_t * self , edict_t * activator ) ;
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extern void SP_target_global_text ( edict_t * self ) ;
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extern void target_global_text_use ( edict_t * self , edict_t * activator , edict_t * other ) ;
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extern void SP_target_set_effect ( edict_t * self ) ;
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extern void target_set_effect_use ( edict_t * self , edict_t * activator , edict_t * other ) ;
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extern void SP_target_command ( edict_t * self ) ;
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extern void target_command_use ( edict_t * self , edict_t * activator , edict_t * other ) ;
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extern void SP_target_monsterbattle ( edict_t * self ) ;
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extern void use_target_monsterbattle ( edict_t * self , edict_t * other , edict_t * activator ) ;
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extern void SP_target_earthquake ( edict_t * self ) ;
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extern void SP_target_earthquake ( edict_t * self ) ;
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extern void target_earthquake_use ( edict_t * self , edict_t * other , edict_t * activator ) ;
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extern void target_earthquake_use ( edict_t * self , edict_t * other , edict_t * activator ) ;
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extern void target_earthquake_think ( edict_t * self ) ;
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extern void target_earthquake_think ( edict_t * self ) ;
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@ -2111,71 +2170,12 @@ extern void SP_trigger_teleport ( edict_t * self ) ;
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extern void trigger_teleport_use ( edict_t * self , edict_t * other , edict_t * activator ) ;
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extern void trigger_teleport_use ( edict_t * self , edict_t * other , edict_t * activator ) ;
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extern void trigger_teleport_touch ( edict_t * self , edict_t * other , cplane_t * plane , csurface_t * surf ) ;
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extern void trigger_teleport_touch ( edict_t * self , edict_t * other , cplane_t * plane , csurface_t * surf ) ;
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extern void SP_info_teleport_destination ( edict_t * self ) ;
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extern void SP_info_teleport_destination ( edict_t * self ) ;
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extern void SP_target_locator ( edict_t * self ) ;
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extern void target_locator_init ( edict_t * self ) ;
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extern void SP_target_failure ( edict_t * self ) ;
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extern void use_target_failure ( edict_t * self , edict_t * other , edict_t * activator ) ;
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extern void target_failure_fade_lights ( edict_t * self ) ;
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extern void target_failure_think ( edict_t * self ) ;
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extern void target_failure_player_die ( edict_t * player ) ;
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extern void target_failure_wipe ( edict_t * self ) ;
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extern void SP_target_animation ( edict_t * self ) ;
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extern void target_animation_use ( edict_t * self , edict_t * other , edict_t * activator ) ;
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extern void target_animate ( edict_t * ent ) ;
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extern void SP_target_monitor ( edict_t * self ) ;
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extern void use_target_monitor ( edict_t * self , edict_t * other , edict_t * activator ) ;
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extern void target_monitor_move ( edict_t * self ) ;
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extern void target_monitor_off ( edict_t * self ) ;
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extern void SP_target_attractor ( edict_t * self ) ;
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extern void use_target_attractor ( edict_t * self , edict_t * other , edict_t * activator ) ;
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extern void target_attractor_think ( edict_t * self ) ;
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extern void target_attractor_think_single ( edict_t * self ) ;
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extern void SP_target_clone ( edict_t * self ) ;
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extern void target_clone_use ( edict_t * self , edict_t * activator , edict_t * other ) ;
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extern void clone ( edict_t * self ) ;
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extern void SP_target_rocks ( edict_t * self ) ;
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extern void target_rocks_use ( edict_t * self , edict_t * activator , edict_t * other ) ;
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extern void ThrowRock ( edict_t * self , char * modelname , float speed , vec3_t origin , vec3_t size , int mass ) ;
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extern void SP_target_fade ( edict_t * self ) ;
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extern void use_target_fade ( edict_t * self , edict_t * other , edict_t * activator ) ;
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extern void SP_target_sky ( edict_t * self ) ;
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extern void target_sky_use ( edict_t * self , edict_t * activator , edict_t * other ) ;
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extern void SP_target_skill ( edict_t * self ) ;
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extern void use_target_skill ( edict_t * self , edict_t * other , edict_t * activator ) ;
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extern void SP_target_cd ( edict_t * self ) ;
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extern void target_cd_use ( edict_t * self , edict_t * activator , edict_t * other ) ;
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extern void SP_target_rotation ( edict_t * self ) ;
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extern void target_rotation_use ( edict_t * self , edict_t * activator , edict_t * other ) ;
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extern void SP_target_change ( edict_t * self ) ;
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extern void target_change_use ( edict_t * self , edict_t * activator , edict_t * other ) ;
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extern void SP_target_movewith ( edict_t * self ) ;
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extern void target_movewith_use ( edict_t * self , edict_t * activator , edict_t * other ) ;
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extern void SP_target_effect ( edict_t * self ) ;
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extern void target_effect_think ( edict_t * self ) ;
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extern void target_effect_use ( edict_t * self , edict_t * other , edict_t * activator ) ;
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extern void target_effect_widowbeam ( edict_t * self , edict_t * activator ) ;
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extern void target_effect_tunnel_sparks ( edict_t * self , edict_t * activator ) ;
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extern void target_effect_explosion ( edict_t * self , edict_t * activator ) ;
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extern void target_effect_sparks ( edict_t * self , edict_t * activator ) ;
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extern void target_effect_lightning ( edict_t * self , edict_t * activator ) ;
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extern void target_effect_trail ( edict_t * self , edict_t * activator ) ;
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extern void target_effect_splash ( edict_t * self , edict_t * activator ) ;
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extern void target_effect_steam ( edict_t * self , edict_t * activator ) ;
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extern void target_effect_at ( edict_t * self , edict_t * activator ) ;
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extern void SP_target_global_text ( edict_t * self ) ;
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extern void target_global_text_use ( edict_t * self , edict_t * activator , edict_t * other ) ;
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extern void SP_target_set_effect ( edict_t * self ) ;
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extern void target_set_effect_use ( edict_t * self , edict_t * activator , edict_t * other ) ;
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extern void SP_target_command ( edict_t * self ) ;
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extern void target_command_use ( edict_t * self , edict_t * activator , edict_t * other ) ;
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extern void SP_target_orb ( edict_t * ent ) ;
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extern void SP_target_orb ( edict_t * ent ) ;
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extern void orb_think ( edict_t * self ) ;
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extern void orb_think ( edict_t * self ) ;
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extern void SP_target_blacklight ( edict_t * ent ) ;
|
extern void SP_target_blacklight ( edict_t * ent ) ;
|
||||||
extern void blacklight_think ( edict_t * self ) ;
|
extern void blacklight_think ( edict_t * self ) ;
|
||||||
extern void SP_target_killplayers ( edict_t * self ) ;
|
extern void SP_target_killplayers ( edict_t * self ) ;
|
||||||
extern void target_killplayers_use ( edict_t * self , edict_t * other , edict_t * activator ) ;
|
extern void target_killplayers_use ( edict_t * self , edict_t * other , edict_t * activator ) ;
|
||||||
extern void SP_target_monsterbattle ( edict_t * self ) ;
|
|
||||||
extern void use_target_monsterbattle ( edict_t * self , edict_t * other , edict_t * activator ) ;
|
|
||||||
extern void SP_target_anger ( edict_t * self ) ;
|
extern void SP_target_anger ( edict_t * self ) ;
|
||||||
extern void target_anger_use ( edict_t * self , edict_t * other , edict_t * activator ) ;
|
extern void target_anger_use ( edict_t * self , edict_t * other , edict_t * activator ) ;
|
||||||
extern void SP_target_steam ( edict_t * self ) ;
|
extern void SP_target_steam ( edict_t * self ) ;
|
||||||
|
@ -2292,6 +2292,13 @@ extern void monster_fire_bullet ( edict_t * self , vec3_t start , vec3_t dir , i
|
||||||
extern qboolean M_SetDeath ( edict_t * self , mmove_t * * deathmoves ) ;
|
extern qboolean M_SetDeath ( edict_t * self , mmove_t * * deathmoves ) ;
|
||||||
extern void FadeDieSink ( edict_t * ent ) ;
|
extern void FadeDieSink ( edict_t * ent ) ;
|
||||||
extern void FadeSink ( edict_t * ent ) ;
|
extern void FadeSink ( edict_t * ent ) ;
|
||||||
|
extern void SP_model_train_origin ( edict_t * self ) ;
|
||||||
|
extern void SP_model_train ( edict_t * self ) ;
|
||||||
|
extern void model_train_animator ( edict_t * animator ) ;
|
||||||
|
extern void SP_model_spawn ( edict_t * ent ) ;
|
||||||
|
extern void model_die ( edict_t * self , edict_t * inflictor , edict_t * attacker , int damage , vec3_t point ) ;
|
||||||
|
extern void model_spawn_use ( edict_t * self , edict_t * other , edict_t * activator ) ;
|
||||||
|
extern void modelspawn_think ( edict_t * self ) ;
|
||||||
extern void SP_misc_q1_fireball ( edict_t * self ) ;
|
extern void SP_misc_q1_fireball ( edict_t * self ) ;
|
||||||
extern void q1_fireball_fly ( edict_t * self ) ;
|
extern void q1_fireball_fly ( edict_t * self ) ;
|
||||||
extern void q1_fireball_touch ( edict_t * self , edict_t * other , cplane_t * plane , csurface_t * surf ) ;
|
extern void q1_fireball_touch ( edict_t * self , edict_t * other , cplane_t * plane , csurface_t * surf ) ;
|
||||||
|
@ -2314,6 +2321,14 @@ extern void bubble_split ( edict_t * bubble ) ;
|
||||||
extern void bubble_touch ( edict_t * ent , edict_t * other , cplane_t * plane , csurface_t * surf ) ;
|
extern void bubble_touch ( edict_t * ent , edict_t * other , cplane_t * plane , csurface_t * surf ) ;
|
||||||
extern void SP_misc_q1_zombie_crucified ( edict_t * self ) ;
|
extern void SP_misc_q1_zombie_crucified ( edict_t * self ) ;
|
||||||
extern void misc_zombie_crucified_think ( edict_t * self ) ;
|
extern void misc_zombie_crucified_think ( edict_t * self ) ;
|
||||||
|
extern void SP_monster_coco_monkey ( edict_t * self ) ;
|
||||||
|
extern void monster_coco_monkey_think ( edict_t * self ) ;
|
||||||
|
extern void SP_light_flame2s ( edict_t * self ) ;
|
||||||
|
extern void SP_light_flame2 ( edict_t * self ) ;
|
||||||
|
extern void SP_light_flame1s ( edict_t * self ) ;
|
||||||
|
extern void SP_light_flame1 ( edict_t * self ) ;
|
||||||
|
extern void light_flame_spawn ( edict_t * self ) ;
|
||||||
|
extern void light_flame_use ( edict_t * self , edict_t * other , edict_t * activator ) ;
|
||||||
extern int PatchDeadSoldier ( void ) ;
|
extern int PatchDeadSoldier ( void ) ;
|
||||||
extern void SP_target_fountain ( edict_t * ent ) ;
|
extern void SP_target_fountain ( edict_t * ent ) ;
|
||||||
extern void target_fountain_delayed_use ( edict_t * self ) ;
|
extern void target_fountain_delayed_use ( edict_t * self ) ;
|
||||||
|
@ -2332,14 +2347,6 @@ extern void drop_add_to_chain ( edict_t * drop ) ;
|
||||||
extern void SP_misc_light ( edict_t * self ) ;
|
extern void SP_misc_light ( edict_t * self ) ;
|
||||||
extern void misc_light_use ( edict_t * self , edict_t * other , edict_t * activator ) ;
|
extern void misc_light_use ( edict_t * self , edict_t * other , edict_t * activator ) ;
|
||||||
extern void misc_light_think ( edict_t * self ) ;
|
extern void misc_light_think ( edict_t * self ) ;
|
||||||
extern void SP_monster_coco_monkey ( edict_t * self ) ;
|
|
||||||
extern void monster_coco_monkey_think ( edict_t * self ) ;
|
|
||||||
extern void SP_light_flame2s ( edict_t * self ) ;
|
|
||||||
extern void SP_light_flame2 ( edict_t * self ) ;
|
|
||||||
extern void SP_light_flame1s ( edict_t * self ) ;
|
|
||||||
extern void SP_light_flame1 ( edict_t * self ) ;
|
|
||||||
extern void light_flame_spawn ( edict_t * self ) ;
|
|
||||||
extern void light_flame_use ( edict_t * self , edict_t * other , edict_t * activator ) ;
|
|
||||||
extern void SP_misc_gekk_writhe ( edict_t * self ) ;
|
extern void SP_misc_gekk_writhe ( edict_t * self ) ;
|
||||||
extern void misc_gekk_writhe_use ( edict_t * self , edict_t * other , edict_t * activator ) ;
|
extern void misc_gekk_writhe_use ( edict_t * self , edict_t * other , edict_t * activator ) ;
|
||||||
extern void misc_gekk_writhe_think ( edict_t * self ) ;
|
extern void misc_gekk_writhe_think ( edict_t * self ) ;
|
||||||
|
@ -2488,13 +2495,6 @@ extern void ClipGibVelocity ( edict_t * ent ) ;
|
||||||
extern void VelocityForDamage ( int damage , vec3_t v ) ;
|
extern void VelocityForDamage ( int damage , vec3_t v ) ;
|
||||||
extern void SP_func_areaportal ( edict_t * ent ) ;
|
extern void SP_func_areaportal ( edict_t * ent ) ;
|
||||||
extern void Use_Areaportal ( edict_t * ent , edict_t * other , edict_t * activator ) ;
|
extern void Use_Areaportal ( edict_t * ent , edict_t * other , edict_t * activator ) ;
|
||||||
extern void SP_model_train_origin ( edict_t * self ) ;
|
|
||||||
extern void SP_model_train ( edict_t * self ) ;
|
|
||||||
extern void model_train_animator ( edict_t * animator ) ;
|
|
||||||
extern void SP_model_spawn ( edict_t * ent ) ;
|
|
||||||
extern void model_die ( edict_t * self , edict_t * inflictor , edict_t * attacker , int damage , vec3_t point ) ;
|
|
||||||
extern void model_spawn_use ( edict_t * self , edict_t * other , edict_t * activator ) ;
|
|
||||||
extern void modelspawn_think ( edict_t * self ) ;
|
|
||||||
extern void Cmd_Trigger_f ( edict_t * ent ) ;
|
extern void Cmd_Trigger_f ( edict_t * ent ) ;
|
||||||
extern void SP_light_flame ( edict_t * self ) ;
|
extern void SP_light_flame ( edict_t * self ) ;
|
||||||
extern void bigflame_think ( edict_t * self ) ;
|
extern void bigflame_think ( edict_t * self ) ;
|
||||||
|
|
|
@ -166,11 +166,12 @@ void fd_secret_move6 (edict_t *self)
|
||||||
// added sound
|
// added sound
|
||||||
if (self->moveinfo.sound_start)
|
if (self->moveinfo.sound_start)
|
||||||
gi.sound (self, CHAN_NO_PHS_ADD+CHAN_VOICE, self->moveinfo.sound_start, 1, self->attenuation, 0); // was ATTN_STATIC
|
gi.sound (self, CHAN_NO_PHS_ADD+CHAN_VOICE, self->moveinfo.sound_start, 1, self->attenuation, 0); // was ATTN_STATIC
|
||||||
if (self->moveinfo.sound_middle)
|
if (self->moveinfo.sound_middle) {
|
||||||
self->s.sound = self->moveinfo.sound_middle;
|
self->s.sound = self->moveinfo.sound_middle;
|
||||||
#ifdef LOOP_SOUND_ATTENUATION
|
#ifdef LOOP_SOUND_ATTENUATION
|
||||||
self->s.attenuation = self->attenuation;
|
self->s.attenuation = self->attenuation;
|
||||||
#endif
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
self->moveinfo.state = STATE_DOWN;
|
self->moveinfo.state = STATE_DOWN;
|
||||||
Move_Calc (self, self->pos0, fd_secret_done);
|
Move_Calc (self, self->pos0, fd_secret_done);
|
||||||
|
|
|
@ -350,7 +350,7 @@ void InitLithiumVars (void)
|
||||||
turn_rider = gi.cvar("turn_rider", "1", CVAR_ARCHIVE);
|
turn_rider = gi.cvar("turn_rider", "1", CVAR_ARCHIVE);
|
||||||
adjust_train_corners = gi.cvar("adjust_train_corners", "0", CVAR_ARCHIVE);
|
adjust_train_corners = gi.cvar("adjust_train_corners", "0", CVAR_ARCHIVE);
|
||||||
|
|
||||||
ion_ripper_extra_sounds = gi.cvar("ion_ripper_extra_sounds", "1", CVAR_ARCHIVE);
|
ion_ripper_extra_sounds = gi.cvar("ion_ripper_extra_sounds", "0", CVAR_ARCHIVE);
|
||||||
add_velocity_throw = gi.cvar("add_velocity_throw", "0", CVAR_ARCHIVE);
|
add_velocity_throw = gi.cvar("add_velocity_throw", "0", CVAR_ARCHIVE);
|
||||||
falling_armor_damage = gi.cvar("falling_armor_damage", "0", CVAR_ARCHIVE);
|
falling_armor_damage = gi.cvar("falling_armor_damage", "0", CVAR_ARCHIVE);
|
||||||
player_jump_sounds = gi.cvar("player_jump_sounds", "1", CVAR_ARCHIVE);
|
player_jump_sounds = gi.cvar("player_jump_sounds", "1", CVAR_ARCHIVE);
|
||||||
|
|
|
@ -1387,8 +1387,8 @@ void G_SetClientSound (edict_t *ent)
|
||||||
// RAFAEL
|
// RAFAEL
|
||||||
else if (strcmp (weap, "weapon_phalanx") == 0)
|
else if (strcmp (weap, "weapon_phalanx") == 0)
|
||||||
ent->s.sound = gi.soundindex ("weapons/phaloop.wav");
|
ent->s.sound = gi.soundindex ("weapons/phaloop.wav");
|
||||||
//Knightmare - ambient sounds for ION Ripper and Shockwave
|
// Knightmare - ambient sounds for ION Ripper and Shockwave
|
||||||
else if (strcmp (weap, "weapon_boomer") == 0)
|
else if ( (strcmp (weap, "weapon_boomer") == 0) && ion_ripper_extra_sounds->value)
|
||||||
ent->s.sound = gi.soundindex ("weapons/ion_hum.wav");
|
ent->s.sound = gi.soundindex ("weapons/ion_hum.wav");
|
||||||
else if (strcmp (weap, "weapon_shockwave") == 0)
|
else if (strcmp (weap, "weapon_shockwave") == 0)
|
||||||
ent->s.sound = gi.soundindex ("weapons/shock_hum.wav");
|
ent->s.sound = gi.soundindex ("weapons/shock_hum.wav");
|
||||||
|
|
|
@ -703,7 +703,7 @@ void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST,
|
||||||
}
|
}
|
||||||
|
|
||||||
// Knightmare- activate and putaway sounds for ION Ripper and Shockwave
|
// Knightmare- activate and putaway sounds for ION Ripper and Shockwave
|
||||||
if (ion_ripper_extra_sounds->value && !strcmp (ent->client->pers.weapon->pickup_name, "ION Ripper"))
|
if (!strcmp (ent->client->pers.weapon->pickup_name, "ION Ripper") && ion_ripper_extra_sounds->value)
|
||||||
{
|
{
|
||||||
if (ent->client->ps.gunframe == 0)
|
if (ent->client->ps.gunframe == 0)
|
||||||
gi.sound (ent, CHAN_AUTO, gi.soundindex("weapons/ionactive.wav"), 1.0, ATTN_NORM, 0);
|
gi.sound (ent, CHAN_AUTO, gi.soundindex("weapons/ionactive.wav"), 1.0, ATTN_NORM, 0);
|
||||||
|
|
Loading…
Reference in a new issue