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Added descriptions to joystick cvars ("joy_*), (win32/in_win.c).
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@ -453,23 +453,43 @@ void IN_Init (void)
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in_joystick = Cvar_Get ("in_joystick", "0", CVAR_ARCHIVE);
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Cvar_SetDescription ("in_joystick", "Enables joystick input.");
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joy_name = Cvar_Get ("joy_name", "joystick", 0);
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Cvar_SetDescription ("joy_name", "Sets name of the joystick.");
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joy_advanced = Cvar_Get ("joy_advanced", "0", 0);
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Cvar_SetDescription ("joy_advanced", "Enables the advanced axis (\"joy_advaxis*\") cvars. Use the \"joy_advancedupdate\" command after setting this and the \"joy_advaxis*\" cvars.");
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joy_advaxisx = Cvar_Get ("joy_advaxisx", "0", 0);
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Cvar_SetDescription ("joy_advaxisx", "Controls mapping of DirectInput axis X (typically joystick left and right).");
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joy_advaxisy = Cvar_Get ("joy_advaxisy", "0", 0);
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Cvar_SetDescription ("joy_advaxisy", "Controls mapping of DirectInput axis Y (typically joystick forward and backward).");
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joy_advaxisz = Cvar_Get ("joy_advaxisz", "0", 0);
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Cvar_SetDescription ("joy_advaxisz", "Controls mapping of DirectInput axis Z (typically joystick throttle).");
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joy_advaxisr = Cvar_Get ("joy_advaxisr", "0", 0);
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Cvar_SetDescription ("joy_advaxisr", "Controls mapping of DirectInput axis R (typically joystick rudder).");
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joy_advaxisu = Cvar_Get ("joy_advaxisu", "0", 0);
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Cvar_SetDescription ("joy_advaxisu", "Controls mapping of DirectInput axis U (custom axis - Assassin 3D trackball left and right and SpaceOrb roll).");
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joy_advaxisv = Cvar_Get ("joy_advaxisv", "0", 0);
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Cvar_SetDescription ("joy_advaxisv", "Controls mapping of DirectInput axis V (custom axis - Assassin 3D trackball forward and backward and SpaceOrb yaw).");
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joy_forwardthreshold = Cvar_Get ("joy_forwardthreshold", "0.15", 0);
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Cvar_SetDescription ("joy_forwardthreshold", "Controls the dead-zone for moving forward and backward.");
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joy_sidethreshold = Cvar_Get ("joy_sidethreshold", "0.15", 0);
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Cvar_SetDescription ("joy_sidethreshold", "Controls the dead-zone for moving side to side.");
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joy_upthreshold = Cvar_Get ("joy_upthreshold", "0.15", 0);
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Cvar_SetDescription ("joy_upthreshold", "Controls the dead-zone for moving up and down.");
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joy_pitchthreshold = Cvar_Get ("joy_pitchthreshold", "0.15", 0);
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Cvar_SetDescription ("joy_pitchthreshold", "Controls the dead-zone for looking up and down.");
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joy_yawthreshold = Cvar_Get ("joy_yawthreshold", "0.15", 0);
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Cvar_SetDescription ("joy_yawthreshold", "Controls the dead-zone for looking left and right.");
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joy_forwardsensitivity = Cvar_Get ("joy_forwardsensitivity", "-1", 0);
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Cvar_SetDescription ("joy_forwardsensitivity", "Controls the ramp-up speed for moving forward and backward.");
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joy_sidesensitivity = Cvar_Get ("joy_sidesensitivity", "-1", 0);
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Cvar_SetDescription ("joy_sidesensitivity", "Controls the ramp-up speed for moving side to side.");
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joy_upsensitivity = Cvar_Get ("joy_upsensitivity", "-1", 0);
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Cvar_SetDescription ("joy_upsensitivity", "Controls the ramp-up speed for moving up and down.");
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joy_pitchsensitivity = Cvar_Get ("joy_pitchsensitivity", "1", 0);
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Cvar_SetDescription ("joy_pitchsensitivity", "Controls the speed that you look up and down.");
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joy_yawsensitivity = Cvar_Get ("joy_yawsensitivity", "-1", 0);
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Cvar_SetDescription ("joy_yawsensitivity", "Controls the speed that you look left to right.");
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// centering
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v_centermove = Cvar_Get ("v_centermove", "0.15", 0);
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