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Fix bug with .sv2 file getting overwritten inside .savz file when writing savegames to fs_savegamedir.
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parent
30012ce19c
commit
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2 changed files with 4 additions and 4 deletions
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@ -808,7 +808,7 @@ int FS_FOpenCompressedFileWrite (fsHandle_t *handle, const char *zipName, const
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Com_sprintf(path, sizeof(path), "%s/%s", fs_savegamedir, zipName); // was fs_gamedir
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append = add ? (FS_LocalFileExists ((char *)zipName) ? 2 : 0) : 0;
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append = add ? (FS_SaveFileExists ((char *)zipName) ? 2 : 0) : 0; // was FS_LocalFileExists()
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handle->writeZip = zipOpen(path, append);
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if (handle->writeZip)
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{
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@ -1135,7 +1135,7 @@ int FS_CompressFile (const char *fileName, const char *zipName, const char *inte
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if (!fp)
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return -1;
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mode = FS_LocalFileExists((char *)zipName) ? FS_APPEND : FS_WRITE;
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mode = FS_SaveFileExists((char *)zipName) ? FS_APPEND : FS_WRITE; // was FS_LocalFileExists()
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size = FS_FOpenCompressedFile (zipName, internalName, &f, mode);
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if (size == -1) {
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fclose (fp);
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@ -239,9 +239,9 @@ void SV_CopySaveGame (char *src, char *dst)
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FS_CopyFile (name, name2);
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}
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Com_sprintf (name, sizeof(name), "%s/save/%s/", FS_Gamedir(), src);
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Com_sprintf (name, sizeof(name), "%s/save/%s/", FS_Savegamedir(), src); // was FS_Gamedir()
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len = strlen(name);
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// Com_sprintf (name, sizeof(name), "%s/save/%s/*.sav", FS_Gamedir(), src);
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// Com_sprintf (name, sizeof(name), "%s/save/%s/*.sav", FS_Savegamedir(), src); // was FS_Gamedir()
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for (i = 0; i < 2; i++)
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{
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Com_sprintf (name, sizeof(name), "%s/save/%s/*.%s", FS_Savegamedir(), src, saveExtensions[i]); // was FS_Gamedir()
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