thirtyflightsofloving/ui/ui_options_screen.c

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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// ui_options_screen.c -- the screen options menu
#include <ctype.h>
#ifdef _WIN32
#include <io.h>
#endif
#include "../client/client.h"
#include "ui_local.h"
/*
=======================================================================
SCREEN MENU
=======================================================================
*/
static menuframework_s s_options_screen_menu;
static menuseparator_s s_options_screen_header;
static menulist_s s_options_screen_crosshair_box;
static menuslider_s s_options_screen_crosshairscale_slider;
static menuslider_s s_options_screen_crosshairalpha_slider;
static menuslider_s s_options_screen_crosshairpulse_slider;
static menuslider_s s_options_screen_hudscale_slider;
static menuslider_s s_options_screen_hudalpha_slider;
static menulist_s s_options_screen_hudsqueezedigits_box;
static menulist_s s_options_screen_fps_box;
static menuaction_s s_options_screen_defaults_action;
static menuaction_s s_options_screen_back_action;
// Psychospaz's changeable size crosshair
static void CrosshairSizeFunc( void *unused )
{
Cvar_SetValue( "crosshair_scale", s_options_screen_crosshairscale_slider.curvalue*0.25);
}
static void CrosshairAlphaFunc( void *unused )
{
Cvar_SetValue( "crosshair_alpha", s_options_screen_crosshairalpha_slider.curvalue*0.05);
}
static void CrosshairPulseFunc( void *unused )
{
Cvar_SetValue( "crosshair_pulse", s_options_screen_crosshairpulse_slider.curvalue*0.05);
}
// hud scaling option
static void HudScaleFunc( void *unused )
{
Cvar_SetValue( "hud_scale", s_options_screen_hudscale_slider.curvalue);
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}
// hud trans option
static void HudAlphaFunc( void *unused )
{
Cvar_SetValue( "hud_alpha", (s_options_screen_hudalpha_slider.curvalue-1)/10);
}
// hud squeeze digits option
static void HudSqueezeDigitsFunc( void *unused )
{
Cvar_SetValue( "hud_squeezedigits", s_options_screen_hudsqueezedigits_box.curvalue);
}
// FPS counter option
static void FPSFunc( void *unused )
{
Cvar_SetValue( "cl_drawfps", s_options_screen_fps_box.curvalue);
}
/*
=======================================================================
Crosshair loading
=======================================================================
*/
#define MAX_CROSSHAIRS 100
char **crosshair_names = NULL;
int numcrosshairs = 0;
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/*static void OldCrosshairFunc( void *unused )
{
Cvar_SetValue( "crosshair", s_options_crosshair_box.curvalue );
}*/
static void CrosshairFunc( void *unused )
{
if (s_options_screen_crosshair_box.curvalue == 0) {
Cvar_SetValue( "crosshair", 0); return; }
else
Cvar_SetValue( "crosshair", atoi(strdup(crosshair_names[s_options_screen_crosshair_box.curvalue]+2)) );
}
void SetCrosshairCursor (void)
{
int i;
s_options_screen_crosshair_box.curvalue = 0;
if (numcrosshairs > 1)
for (i=0; crosshair_names[i]; i++)
{
if (!Q_strcasecmp(va("ch%i", (int)Cvar_VariableValue("crosshair")), crosshair_names[i]))
{
s_options_screen_crosshair_box.curvalue = i;
return;
}
}
}
void sortCrosshairs (char **list, int len)
{
int i, j;
char *temp;
qboolean moved;
if (!list || len < 2)
return;
for (i=(len-1); i>0; i--)
{
moved = false;
for (j=0; j<i; j++)
{
if (!list[j]) break;
if ( atoi(strdup(list[j]+2)) > atoi(strdup(list[j+1]+2)) )
{
temp = list[j];
list[j] = list[j+1];
list[j+1] = temp;
moved = true;
}
}
if (!moved) break; // done sorting
}
}
char **SetCrosshairNames (void)
{
char *curCrosshair;
char **list = 0, *p;
// char findname[1024];
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int ncrosshairs = 0, ncrosshairnames;
char **crosshairfiles;
char *path = NULL;
int i;
list = malloc( sizeof( char * ) * MAX_CROSSHAIRS+1 );
memset( list, 0, sizeof( char * ) * MAX_CROSSHAIRS+1 );
list[0] = strdup("none"); // was default
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ncrosshairnames = 1;
#if 1
crosshairfiles = FS_GetFileList("pics/ch*.*", NULL, &ncrosshairs);
for (i=0; i<ncrosshairs && ncrosshairnames < MAX_CROSSHAIRS; i++)
{
int num, namelen;
if ( !crosshairfiles || !crosshairfiles[i] )
continue;
if ( !IsValidImageFilename(crosshairfiles[i]) )
continue;
p = strrchr(crosshairfiles[i], '/'); p++;
// filename must be chxxx
if (strncmp(p, "ch", 2))
continue;
namelen = strlen(strdup(p));
if (namelen < 7 || namelen > 9)
continue;
if (!isNumeric(p[2]))
continue;
if (namelen >= 8 && !isNumeric(p[3]))
continue;
// ch100 is only valid 5-char name
if (namelen == 9 && (p[2] != '1' || p[3] != '0' || p[4] != '0'))
continue;
num = strlen(p)-4;
p[num] = 0; //NULL;
curCrosshair = p;
if (!FS_ItemInList(curCrosshair, ncrosshairnames, list))
{
FS_InsertInList(list, strdup(curCrosshair), ncrosshairnames, 1); // i=1 so none stays first!
ncrosshairnames++;
}
//set back so whole string get deleted.
p[num] = '.';
}
#else
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path = FS_NextPath( path );
while (path)
{
Com_sprintf( findname, sizeof(findname), "%s/pics/ch*.*", path );
crosshairfiles = FS_ListFiles( findname, &ncrosshairs, 0, SFF_SUBDIR | SFF_HIDDEN | SFF_SYSTEM );
for (i=0; i < ncrosshairs && ncrosshairnames < MAX_CROSSHAIRS; i++)
{
int num, namelen;
if (!crosshairfiles || !crosshairfiles[i])
continue;
if ( !IsValidImageFilename(crosshairfiles[i]) )
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continue;
p = strrchr(crosshairfiles[i], '/'); p++;
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// filename must be chxxx
if (strncmp(p, "ch", 2))
continue;
namelen = strlen(strdup(p));
if (namelen < 7 || namelen > 9)
continue;
if (!isNumeric(p[2]))
continue;
if (namelen >= 8 && !isNumeric(p[3]))
continue;
// ch100 is only valid 5-char name
if (namelen == 9 && (p[2] != '1' || p[3] != '0' || p[4] != '0'))
continue;
num = strlen(p)-4;
p[num] = 0; //NULL;
curCrosshair = p;
if (!FS_ItemInList(curCrosshair, ncrosshairnames, list))
{
FS_InsertInList(list, strdup(curCrosshair), ncrosshairnames, 1); //i=1 so none stays first!
ncrosshairnames++;
}
//set back so whole string get deleted.
p[num] = '.';
}
if (ncrosshairs)
FS_FreeFileList( crosshairfiles, ncrosshairs );
path = FS_NextPath( path );
}
// check pak after
if (crosshairfiles = FS_ListPak("pics/", &ncrosshairs))
{
for (i=0; i<ncrosshairs && ncrosshairnames < MAX_CROSSHAIRS; i++)
{
int num, namelen;
if (!crosshairfiles || !crosshairfiles[i])
continue;
if ( !IsValidImageFilename(crosshairfiles[i]) )
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continue;
p = strrchr(crosshairfiles[i], '/'); p++;
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// filename must be chxxx
if (strncmp(p, "ch", 2))
continue;
namelen = strlen(strdup(p));
if (namelen < 7 || namelen > 9)
continue;
if (!isNumeric(p[2]))
continue;
if (namelen >= 8 && !isNumeric(p[3]))
continue;
// ch100 is only valid 5-char name
if (namelen == 9 && (p[2] != '1' || p[3] != '0' || p[4] != '0'))
continue;
num = strlen(p)-4;
p[num] = 0; //NULL;
curCrosshair = p;
if (!FS_ItemInList(curCrosshair, ncrosshairnames, list))
{
FS_InsertInList(list, strdup(curCrosshair), ncrosshairnames, 1); //i=1 so none stays first!
ncrosshairnames++;
}
//set back so whole string get deleted.
p[num] = '.';
}
}
#endif
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// sort the list
sortCrosshairs (list, ncrosshairnames);
if (ncrosshairs)
FS_FreeFileList( crosshairfiles, ncrosshairs );
numcrosshairs = ncrosshairnames;
return list;
}
//=======================================================================
static void ScreenSetMenuItemValues( void )
{
Cvar_SetValue( "crosshair", ClampCvar( 0, 100, Cvar_VariableValue("crosshair") ) );
//s_options_crosshair_box.curvalue = Cvar_VariableValue("crosshair");
SetCrosshairCursor();
Cvar_SetValue( "crosshair_scale", ClampCvar( 0.25, 5, Cvar_VariableValue("crosshair_scale") ) );
s_options_screen_crosshairscale_slider.curvalue = Cvar_VariableValue("crosshair_scale")*4;
Cvar_SetValue( "crosshair_alpha", ClampCvar( 0.05, 1, Cvar_VariableValue("crosshair_alpha") ) );
s_options_screen_crosshairalpha_slider.curvalue = Cvar_VariableValue("crosshair_alpha")*20;
Cvar_SetValue( "crosshair_pulse", ClampCvar( 0, 0.5, Cvar_VariableValue("crosshair_pulse") ) );
s_options_screen_crosshairpulse_slider.curvalue = Cvar_VariableValue("crosshair_pulse")*20;
Cvar_SetValue( "hud_scale", ClampCvar( 0, 8, Cvar_VariableValue("hud_scale") ) );
s_options_screen_hudscale_slider.curvalue = Cvar_VariableValue("hud_scale");
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Cvar_SetValue( "hud_alpha", ClampCvar( 0, 1, Cvar_VariableValue("hud_alpha") ) );
s_options_screen_hudalpha_slider.curvalue = Cvar_VariableValue("hud_alpha")*10 + 1;
Cvar_SetValue( "hud_squeezedigits", ClampCvar( 0, 1, Cvar_VariableValue("hud_squeezedigits") ) );
s_options_screen_hudsqueezedigits_box.curvalue = Cvar_VariableValue("hud_squeezedigits");
Cvar_SetValue( "cl_drawfps", ClampCvar( 0, 1, Cvar_VariableValue("cl_drawfps") ) );
s_options_screen_fps_box.curvalue = Cvar_VariableValue("cl_drawfps");
}
static void ScreenResetDefaultsFunc ( void *unused )
{
Cvar_SetToDefault ("crosshair");
Cvar_SetToDefault ("crosshair_scale");
Cvar_SetToDefault ("crosshair_alpha");
Cvar_SetToDefault ("crosshair_pulse");
Cvar_SetToDefault ("hud_scale");
Cvar_SetToDefault ("hud_alpha");
Cvar_SetToDefault ("hud_squeezedigits");
Cvar_SetToDefault ("cl_drawfps");
ScreenSetMenuItemValues();
}
void Options_Screen_MenuInit ( void )
{
static const char *yesno_names[] =
{
"no",
"yes",
0
};
int y = 3*MENU_LINE_SIZE;
s_options_screen_menu.x = SCREEN_WIDTH*0.5;
s_options_screen_menu.y = SCREEN_HEIGHT*0.5 - 58;
s_options_screen_menu.nitems = 0;
s_options_screen_header.generic.type = MTYPE_SEPARATOR;
s_options_screen_header.generic.textSize = MENU_HEADER_FONT_SIZE;
s_options_screen_header.generic.name = "Screen";
s_options_screen_header.generic.x = MENU_HEADER_FONT_SIZE/2 * strlen(s_options_screen_header.generic.name);
s_options_screen_header.generic.y = -2*MENU_LINE_SIZE; // 0
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// free any loaded crosshairs to prevent memory leak
if (numcrosshairs > 0) {
FS_FreeFileList (crosshair_names, numcrosshairs);
}
numcrosshairs = 0;
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crosshair_names = SetCrosshairNames ();
s_options_screen_crosshair_box.generic.type = MTYPE_SPINCONTROL;
s_options_screen_crosshair_box.generic.textSize = MENU_FONT_SIZE;
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s_options_screen_crosshair_box.generic.x = 0;
s_options_screen_crosshair_box.generic.y = y;
s_options_screen_crosshair_box.generic.name = "crosshair";
s_options_screen_crosshair_box.generic.callback = CrosshairFunc;
s_options_screen_crosshair_box.itemnames = crosshair_names;
s_options_screen_crosshair_box.generic.statusbar = "changes crosshair";
// Psychospaz's changeable size crosshair
s_options_screen_crosshairscale_slider.generic.type = MTYPE_SLIDER;
s_options_screen_crosshairscale_slider.generic.textSize = MENU_FONT_SIZE;
s_options_screen_crosshairscale_slider.generic.x = 0;
s_options_screen_crosshairscale_slider.generic.y = y += 5*MENU_LINE_SIZE;
s_options_screen_crosshairscale_slider.generic.name = "crosshair scale";
s_options_screen_crosshairscale_slider.generic.callback = CrosshairSizeFunc;
s_options_screen_crosshairscale_slider.minvalue = 1;
s_options_screen_crosshairscale_slider.maxvalue = 20;
s_options_screen_crosshairscale_slider.generic.statusbar = "changes size of crosshair";
s_options_screen_crosshairalpha_slider.generic.type = MTYPE_SLIDER;
s_options_screen_crosshairalpha_slider.generic.textSize = MENU_FONT_SIZE;
s_options_screen_crosshairalpha_slider.generic.x = 0;
s_options_screen_crosshairalpha_slider.generic.y = y += MENU_LINE_SIZE;
s_options_screen_crosshairalpha_slider.generic.name = "crosshair alpha";
s_options_screen_crosshairalpha_slider.generic.callback = CrosshairAlphaFunc;
s_options_screen_crosshairalpha_slider.minvalue = 1;
s_options_screen_crosshairalpha_slider.maxvalue = 20;
s_options_screen_crosshairalpha_slider.generic.statusbar = "changes opacity of crosshair";
s_options_screen_crosshairpulse_slider.generic.type = MTYPE_SLIDER;
s_options_screen_crosshairpulse_slider.generic.textSize = MENU_FONT_SIZE;
s_options_screen_crosshairpulse_slider.generic.x = 0;
s_options_screen_crosshairpulse_slider.generic.y = y += MENU_LINE_SIZE;
s_options_screen_crosshairpulse_slider.generic.name = "crosshair pulse";
s_options_screen_crosshairpulse_slider.generic.callback = CrosshairPulseFunc;
s_options_screen_crosshairpulse_slider.minvalue = 0;
s_options_screen_crosshairpulse_slider.maxvalue = 10;
s_options_screen_crosshairpulse_slider.generic.statusbar = "changes pulse amplitude of crosshair";
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// hud scaling option
s_options_screen_hudscale_slider.generic.type = MTYPE_SLIDER;
s_options_screen_hudscale_slider.generic.textSize = MENU_FONT_SIZE;
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s_options_screen_hudscale_slider.generic.x = 0;
s_options_screen_hudscale_slider.generic.y = y += 2*MENU_LINE_SIZE;
s_options_screen_hudscale_slider.generic.name = "status bar scale";
s_options_screen_hudscale_slider.generic.callback = HudScaleFunc;
s_options_screen_hudscale_slider.minvalue = 0;
s_options_screen_hudscale_slider.maxvalue = 8;
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s_options_screen_hudscale_slider.generic.statusbar = "changes size of HUD elements";
// hud trans option
s_options_screen_hudalpha_slider.generic.type = MTYPE_SLIDER;
s_options_screen_hudalpha_slider.generic.textSize = MENU_FONT_SIZE;
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s_options_screen_hudalpha_slider.generic.x = 0;
s_options_screen_hudalpha_slider.generic.y = y += MENU_LINE_SIZE;
s_options_screen_hudalpha_slider.generic.name = "status bar transparency";
s_options_screen_hudalpha_slider.generic.callback = HudAlphaFunc;
s_options_screen_hudalpha_slider.minvalue = 1;
s_options_screen_hudalpha_slider.maxvalue = 11;
s_options_screen_hudalpha_slider.generic.statusbar = "changes opacity of HUD elements";
// hud squeeze digits option
s_options_screen_hudsqueezedigits_box.generic.type = MTYPE_SPINCONTROL;
s_options_screen_hudsqueezedigits_box.generic.textSize = MENU_FONT_SIZE;
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s_options_screen_hudsqueezedigits_box.generic.x = 0;
s_options_screen_hudsqueezedigits_box.generic.y = y += MENU_LINE_SIZE;
s_options_screen_hudsqueezedigits_box.generic.name = "status bar digit squeezing";
s_options_screen_hudsqueezedigits_box.generic.callback = HudSqueezeDigitsFunc;
s_options_screen_hudsqueezedigits_box.itemnames = yesno_names;
s_options_screen_hudsqueezedigits_box.generic.statusbar = "enables showing of longer numbers on HUD";
s_options_screen_fps_box.generic.type = MTYPE_SPINCONTROL;
s_options_screen_fps_box.generic.textSize = MENU_FONT_SIZE;
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s_options_screen_fps_box.generic.x = 0;
s_options_screen_fps_box.generic.y = y += 2*MENU_LINE_SIZE;
s_options_screen_fps_box.generic.name = "FPS counter";
s_options_screen_fps_box.generic.callback = FPSFunc;
s_options_screen_fps_box.itemnames = yesno_names;
s_options_screen_fps_box.generic.statusbar = "enables FPS counter";
s_options_screen_defaults_action.generic.type = MTYPE_ACTION;
s_options_screen_defaults_action.generic.textSize = MENU_FONT_SIZE;
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s_options_screen_defaults_action.generic.x = MENU_FONT_SIZE;
s_options_screen_defaults_action.generic.y = y+=2*MENU_LINE_SIZE;
s_options_screen_defaults_action.generic.name = "reset defaults";
s_options_screen_defaults_action.generic.callback = ScreenResetDefaultsFunc;
s_options_screen_defaults_action.generic.statusbar = "resets all screen settings to internal defaults";
s_options_screen_back_action.generic.type = MTYPE_ACTION;
s_options_screen_back_action.generic.textSize = MENU_FONT_SIZE;
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s_options_screen_back_action.generic.x = MENU_FONT_SIZE;
s_options_screen_back_action.generic.y = y+=2*MENU_LINE_SIZE;
s_options_screen_back_action.generic.name = "back to options";
s_options_screen_back_action.generic.callback = UI_BackMenu;
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_header );
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_crosshair_box );
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_crosshairscale_slider );
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_crosshairalpha_slider );
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_crosshairpulse_slider );
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_hudscale_slider );
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_hudalpha_slider );
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_hudsqueezedigits_box );
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_fps_box );
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_defaults_action );
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_back_action );
ScreenSetMenuItemValues();
}
void MenuCrosshair_MouseClick ( void )
{
char *sound = NULL;
buttonmenuobject_t crosshairbutton;
int button_x, button_y;
int button_size;
button_size = 36;
button_x = SCREEN_WIDTH*0.5 - 14;
button_y = s_options_screen_menu.y + 42;
UI_AddButton (&crosshairbutton, 0, button_x, button_y, button_size, button_size);
if (cursor.x>=crosshairbutton.min[0] && cursor.x<=crosshairbutton.max[0] &&
cursor.y>=crosshairbutton.min[1] && cursor.y<=crosshairbutton.max[1])
{
if (!cursor.buttonused[MOUSEBUTTON1] && (cursor.buttonclicks[MOUSEBUTTON1] == 1) )
{
s_options_screen_crosshair_box.curvalue++;
if (s_options_screen_crosshair_box.curvalue > numcrosshairs-1)
s_options_screen_crosshair_box.curvalue = 0; // wrap around
CrosshairFunc (NULL);
cursor.buttonused[MOUSEBUTTON1] = true;
cursor.buttonclicks[MOUSEBUTTON1] = 0;
sound = menu_move_sound;
if ( sound )
S_StartLocalSound( sound );
}
if (!cursor.buttonused[MOUSEBUTTON2] && (cursor.buttonclicks[MOUSEBUTTON2] == 1) )
{
s_options_screen_crosshair_box.curvalue--;
if (s_options_screen_crosshair_box.curvalue < 0)
s_options_screen_crosshair_box.curvalue = numcrosshairs-1; // wrap around
CrosshairFunc (NULL);
cursor.buttonused[MOUSEBUTTON2] = true;
cursor.buttonclicks[MOUSEBUTTON2] = 0;
sound = menu_move_sound;
if ( sound )
S_StartLocalSound( sound );
}
}
}
void DrawMenuCrosshair (void)
{
SCR_DrawFill (SCREEN_WIDTH*0.5 - 18, s_options_screen_menu.y + 42,
36, 36, ALIGN_CENTER, 60,60,60,255);
SCR_DrawFill (SCREEN_WIDTH*0.5 - 17, s_options_screen_menu.y + 43,
34, 34, ALIGN_CENTER, 0,0,0,255);
if (s_options_screen_crosshair_box.curvalue < 1)
return;
SCR_DrawPic (SCREEN_WIDTH*0.5-16, s_options_screen_menu.y + 44,
32, 32, ALIGN_CENTER, crosshair_names[s_options_screen_crosshair_box.curvalue], 1.0);
}
void Options_Screen_MenuDraw (void)
{
Menu_DrawBanner( "m_banner_options" );
Menu_AdjustCursor( &s_options_screen_menu, 1 );
Menu_Draw( &s_options_screen_menu );
DrawMenuCrosshair();
}
const char *Options_Screen_MenuKey( int key )
{
return Default_MenuKey( &s_options_screen_menu, key );
}
void M_Menu_Options_Screen_f (void)
{
Options_Screen_MenuInit();
UI_PushMenu ( Options_Screen_MenuDraw, Options_Screen_MenuKey );
}