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https://github.com/blendogames/thirtyflightsofloving.git
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62 lines
1.4 KiB
C
62 lines
1.4 KiB
C
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// psychospaz's particle system
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typedef enum
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{
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particle_solid = 1,
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particle_generic,
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particle_inferno,
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particle_smoke,
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particle_blood,
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particle_blooddrop,
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particle_blooddrip,
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particle_redblood,
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particle_bubble,
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particle_blaster,
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particle_blasterblob,
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particle_beam,
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particle_beam2,
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particle_lightning,
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// particle_lensflare,
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// particle_lightflare,
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// particle_shield,
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particle_rflash,
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particle_rexplosion1,
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particle_rexplosion2,
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particle_rexplosion3,
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particle_rexplosion4,
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particle_rexplosion5,
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particle_rexplosion6,
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particle_rexplosion7,
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// particle_dexplosion1,
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// particle_dexplosion2,
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// particle_dexplosion3,
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particle_bfgmark,
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particle_burnmark,
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particle_blooddecal1,
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particle_blooddecal2,
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particle_blooddecal3,
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particle_blooddecal4,
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particle_blooddecal5,
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particle_shadow,
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particle_bulletmark,
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particle_trackermark,
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// particle_footprint,
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} particle_type;
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#define GL_ZERO 0x0
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#define GL_ONE 0x1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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