thirtyflightsofloving/game/g_lights.c

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2019-03-13 19:20:07 +00:00
/*
===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
Copyright (C) 2000-2002 Mr. Hyde and Mad Dog
This file is part of Lazarus Quake 2 Mod source code.
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Lazarus Quake 2 Mod source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
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Lazarus Quake 2 Mod source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with Lazarus Quake 2 Mod source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
2019-03-13 19:20:07 +00:00
*/
#include "g_local.h"
//==========================================================
void Lights()
{
if (lights->value)
{
// 0 normal
gi.configstring(CS_LIGHTS+0, "m");
// 1 FLICKER (first variety)
gi.configstring(CS_LIGHTS+1, "mmnmmommommnonmmonqnmmo");
// 2 SLOW STRONG PULSE
gi.configstring(CS_LIGHTS+2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
// 3 CANDLE (first variety)
gi.configstring(CS_LIGHTS+3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
// 4 FAST STROBE
gi.configstring(CS_LIGHTS+4, "mamamamamama");
// 5 GENTLE PULSE 1
gi.configstring(CS_LIGHTS+5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
// 6 FLICKER (second variety)
gi.configstring(CS_LIGHTS+6, "nmonqnmomnmomomno");
// 7 CANDLE (second variety)
gi.configstring(CS_LIGHTS+7, "mmmaaaabcdefgmmmmaaaammmaamm");
// 8 CANDLE (third variety)
gi.configstring(CS_LIGHTS+8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
// 9 SLOW STROBE (fourth variety)
gi.configstring(CS_LIGHTS+9, "aaaaaaaazzzzzzzz");
// 10 FLUORESCENT FLICKER
gi.configstring(CS_LIGHTS+10, "mmamammmmammamamaaamammma");
// 11 SLOW PULSE NOT FADE TO BLACK
gi.configstring(CS_LIGHTS+11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
}
else
{
// 0 normal
gi.configstring(CS_LIGHTS+0, lightsmin->string);
// 1 FLICKER (first variety)
gi.configstring(CS_LIGHTS+1, lightsmin->string);
// 2 SLOW STRONG PULSE
gi.configstring(CS_LIGHTS+2, lightsmin->string);
// 3 CANDLE (first variety)
gi.configstring(CS_LIGHTS+3, lightsmin->string);
// 4 FAST STROBE
gi.configstring(CS_LIGHTS+4, lightsmin->string);
// 5 GENTLE PULSE 1
gi.configstring(CS_LIGHTS+5, lightsmin->string);
// 6 FLICKER (second variety)
gi.configstring(CS_LIGHTS+6, lightsmin->string);
// 7 CANDLE (second variety)
gi.configstring(CS_LIGHTS+7, lightsmin->string);
// 8 CANDLE (third variety)
gi.configstring(CS_LIGHTS+8, lightsmin->string);
// 9 SLOW STROBE (fourth variety)
gi.configstring(CS_LIGHTS+9, lightsmin->string);
// 10 FLUORESCENT FLICKER
gi.configstring(CS_LIGHTS+10,lightsmin->string);
// 11 SLOW PULSE NOT FADE TO BLACK
gi.configstring(CS_LIGHTS+11,lightsmin->string);
}
}
void ToggleLights()
{
gi.cvar_set ("lights", va("%i", !lights->value));
// lights->value = !lights->value;
Lights();
}
void target_lightswitch_toggle (edict_t *self)
{
ToggleLights();
self->count--;
if(!self->count) {
self->think = G_FreeEdict;
self->nextthink = level.time + 1;
}
}
void use_target_lightswitch (edict_t *self, edict_t *other, edict_t *activator)
{
self->activator = activator;
if (!self->delay)
{
target_lightswitch_toggle (self);
return;
}
self->think = target_lightswitch_toggle;
self->nextthink = level.time + self->delay;
}
void SP_target_lightswitch (edict_t *self)
{
int i;
edict_t *e;
char lightvalue[2];
// ensure this is the only target_lightswitch in the map
for(i=1, e=g_edicts+i; i<globals.num_edicts; i++, e++)
{
if(!e->inuse) continue;
if(!e->classname) continue;
if(e==self) continue;
if(!Q_stricmp(e->classname,"target_lightswitch"))
{
gi.dprintf("Only one target_lightswitch per map is allowed.\n");
G_FreeEdict(self);
return;
}
}
if(!self->message)
lightvalue[0] = 'a';
else
lightvalue[0] = self->message[0];
lightvalue[1] = 0;
gi.cvar_forceset("lightsmin", lightvalue);
self->use = use_target_lightswitch;
self->svflags = SVF_NOCLIENT;
if(self->spawnflags & 1)
{
self->think = target_lightswitch_toggle;
self->nextthink = level.time + 2*FRAMETIME;
gi.linkentity(self);
}
}