2019-03-13 19:20:07 +00:00
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#
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# Quake2 Makefile for Linux 2.0
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#
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# Nov '97 by Zoid <zoid@idsoftware.com>
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#
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# ELF only
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#
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#
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# Modified by QuDos at http://qudos.quakedev.com
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#
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# Check OS type.
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OSTYPE := $(shell uname -s)
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# this nice line comes from the linux kernel makefile
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ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/sun4u/sparc/ -e s/sparc64/sparc/ -e s/arm.*/arm/ -e s/sa110/arm/ -e s/alpha/axp/)
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######################################
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#OPTIONS
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######################################
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BUILD_DATADIR=NO # Use DATADIR to read (data, renderers, etc.) and ~/.quake2 to write.
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BUILD_GAME=YES # game$(ARCH).so
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BUILD_KMQUAKE2=YES # kmquake executable (uses OSS for cdrom and sound)
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BUILD_KMQUAKE2_DEDICATED=YES # build a dedicated kmquake2 server
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BUILD_KMQUAKE2_SDL=YES # kmquake2-sdl executable (uses SDL for cdrom and sound)
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BUILD_LIBDIR=NO # Use LIBDIR to read data and renderers (independent from DATADIR).
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######################################
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######################################
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VERSION=0.20
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MOUNT_DIR=.
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BUILD_DEBUG_DIR=build_debug
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BUILD_RELEASE_DIR=build_release
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BINDIR=quake2
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CC?=gcc
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BASE_CFLAGS=
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DEBUG_CFLAGS=$(BASE_CFLAGS) -g -ggdb -Wall -pipe
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RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations
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ifeq ($(ARCH),i386)
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RELEASE_CFLAGS+=-falign-loops=2 -falign-jumps=2 -falign-functions=2 -fno-strict-aliasing
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endif
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CLIENT_DIR=$(MOUNT_DIR)/client
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UI_DIR=$(MOUNT_DIR)/ui
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SERVER_DIR=$(MOUNT_DIR)/server
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REF_GL_DIR=$(MOUNT_DIR)/renderer
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COMMON_DIR=$(MOUNT_DIR)/qcommon
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UNIX_DIR=$(MOUNT_DIR)/unix
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GAME_DIR=$(MOUNT_DIR)/game
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NULL_DIR=$(MOUNT_DIR)/null
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ifeq ($(OSTYPE),FreeBSD)
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LDFLAGS=-lm -lz
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endif
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ifeq ($(OSTYPE),Linux)
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LDFLAGS=-lm -ldl -lz
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endif
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#Ogg Vorbis support
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LDFLAGS += \
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-lvorbisfile \
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-lvorbis \
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-logg
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#LOCALBASE?=/usr
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LOCALBASE?=/usr/local
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X11BASE?=/usr/X11R6
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PREFIX?=$(LOCALBASE)
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DATADIR?=$(LOCALBASE)/share/quake2
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LIBDIR?=$(LOCALBASE)/lib/kmquake2
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XCFLAGS=-I$(X11BASE)/include
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GLCFLAGS=-I$(LOCALBASE)/include -I$(X11BASE)/include
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GLXCFLAGS=-I$(LOCALBASE)/include -I$(X11BASE)/include -DOPENGL
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GLXLDFLAGS=-L$(LOCALBASE)/lib -L$(X11BASE)/lib -lX11 -lXext -lXxf86dga -lXxf86vm -lGL -lGLU -lpng -ljpeg
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SDL_CONFIG?=sdl-config
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SDLCFLAGS=$(shell $(SDL_CONFIG) --cflags)
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SDLLDFLAGS=$(shell $(SDL_CONFIG) --libs)
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SDLGLCFLAGS=$(SDLCFLAGS) -DOPENGL
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SDLGLLDFLAGS=$(SDLLDFLAGS)
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ifneq ($(ARCH),i386)
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BASE_CFLAGS+=-DC_ONLY
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endif
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ifeq ($(strip $(BUILD_DATADIR)),YES)
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BASE_CFLAGS+=-DDATADIR='\"$(DATADIR)\"'
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endif
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ifeq ($(strip $(BUILD_KMQUAKE2_SDL)),YES)
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BASE_CFLAGS+=-D_SDL_BIN
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endif
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ifeq ($(strip $(BUILD_LIBDIR)),YES)
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BASE_CFLAGS+=-DLIBDIR='\"$(LIBDIR)\"'
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endif
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SHLIBEXT=so
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SHLIBCFLAGS=-fPIC
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SHLIBLDFLAGS=-shared
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DO_CC=$(CC) $(CFLAGS) -I$(LOCALBASE)/include -o $@ -c $<
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DO_DED_CC=$(CC) $(CFLAGS) -DDEDICATED_ONLY -o $@ -c $<
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DO_DED_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) -DDEDICATED_ONLY -o $@ -c $<
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DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
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DO_GL_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) $(GLCFLAGS) -o $@ -c $<
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DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
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DO_SHLIB_AS=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
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#############################################################################
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# SETUP AND BUILD
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#############################################################################
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.PHONY : targets debug release clean clean-debug clean-release clean2
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ifeq ($(strip $(BUILD_KMQUAKE2)),YES)
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TARGETS+=$(BINDIR)/kmquake2
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endif
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ifeq ($(strip $(BUILD_KMQUAKE2_DEDICATED)),YES)
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TARGETS += $(BINDIR)/kmquake2_netserver
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endif
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ifeq ($(strip $(BUILD_KMQUAKE2_SDL)),YES)
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TARGETS+=$(BINDIR)/kmquake2-sdl
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endif
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ifeq ($(strip $(BUILD_GAME)),YES)
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TARGETS+=$(BINDIR)/baseq2/kmq2game$(ARCH).$(SHLIBEXT)
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endif
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all:
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@echo
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@echo Set to YES or NO at the top of the file the possible binaries to build
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@echo by the makefile.
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@echo By default, a 'make release' will build QuDos with maX support, a glx
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@echo renderer the required game binary and some other features.
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@echo
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@echo Possible targets:
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@echo
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@echo ">> make release build the binary for a release."
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@echo ">> make debug build the binary for debuging mode."
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@echo ">> make install will install to your quake2 home dir."
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@echo ">> make bz2 create a tar.bz2 compressed package."
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@echo ">> make clean clean every '.o' object files."
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@echo ">> make distclean clean objects, binaries and modified files."
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@echo
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debug:
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@-mkdir -p $(BUILD_DEBUG_DIR) \
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$(BINDIR)/baseq2 \
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$(BUILD_DEBUG_DIR)/client \
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$(BUILD_DEBUG_DIR)/ded \
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$(BUILD_DEBUG_DIR)/ref_gl \
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$(BUILD_DEBUG_DIR)/game
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$(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS+="$(DEBUG_CFLAGS) -DKMQUAKE2_VERSION='\"$(VERSION) Debug\"'"
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release:
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@-mkdir -p $(BUILD_RELEASE_DIR) \
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$(BINDIR)/baseq2 \
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$(BUILD_RELEASE_DIR)/client \
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$(BUILD_RELEASE_DIR)/ded \
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$(BUILD_RELEASE_DIR)/ref_gl \
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$(BUILD_RELEASE_DIR)/game
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$(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS+="$(RELEASE_CFLAGS) -DKMQUAKE2_VERSION='\"$(VERSION)\"'"
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targets: $(TARGETS)
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#############################################################################
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# CLIENT/SERVER
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#############################################################################
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QUAKE2_OBJS = \
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$(BUILDDIR)/client/cl_cin.o \
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$(BUILDDIR)/client/cl_cinematic.o \
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2020-05-05 01:24:51 +00:00
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$(BUILDDIR)/client/cl_console.o \
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2019-03-13 19:20:07 +00:00
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$(BUILDDIR)/client/cl_download.o \
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2020-05-05 01:24:51 +00:00
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$(BUILDDIR)/client/cl_effects.o \
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2019-03-13 19:20:07 +00:00
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$(BUILDDIR)/client/cl_ents.o \
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$(BUILDDIR)/client/cl_event.o \
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2020-05-05 01:24:51 +00:00
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$(BUILDDIR)/client/cl_http.o \
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2019-03-13 19:20:07 +00:00
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$(BUILDDIR)/client/cl_input.o \
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$(BUILDDIR)/client/cl_inv.o \
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2020-05-05 01:24:51 +00:00
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$(BUILDDIR)/client/cl_keys.o \
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2019-03-13 19:20:07 +00:00
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$(BUILDDIR)/client/cl_lights.o \
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$(BUILDDIR)/client/cl_loc.o \
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$(BUILDDIR)/client/cl_main.o \
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$(BUILDDIR)/client/cl_parse.o \
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$(BUILDDIR)/client/cl_particle.o \
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$(BUILDDIR)/client/cl_pred.o \
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$(BUILDDIR)/client/cl_screen.o \
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$(BUILDDIR)/client/cl_string.o \
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2020-05-05 01:24:51 +00:00
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$(BUILDDIR)/client/cl_tempent.o \
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$(BUILDDIR)/client/cl_utils.o \
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2019-03-13 19:20:07 +00:00
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$(BUILDDIR)/client/cl_view.o \
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$(BUILDDIR)/client/snd_dma.o \
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$(BUILDDIR)/client/snd_mem.o \
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$(BUILDDIR)/client/snd_mix.o \
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$(BUILDDIR)/client/snd_stream.o \
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$(BUILDDIR)/client/m_flash.o \
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\
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$(BUILDDIR)/client/ui_backend.o \
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$(BUILDDIR)/client/ui_game.o \
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$(BUILDDIR)/client/ui_game_credits.o \
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$(BUILDDIR)/client/ui_game_saveload.o \
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$(BUILDDIR)/client/ui_main.o \
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$(BUILDDIR)/client/ui_mp_addressbook.o \
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$(BUILDDIR)/client/ui_mp_dmoptions.o \
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$(BUILDDIR)/client/ui_mp_download.o \
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$(BUILDDIR)/client/ui_mp_joinserver.o \
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$(BUILDDIR)/client/ui_mp_playersetup.o \
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$(BUILDDIR)/client/ui_mp_startserver.o \
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$(BUILDDIR)/client/ui_multiplayer.o \
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$(BUILDDIR)/client/ui_options.o \
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$(BUILDDIR)/client/ui_options_controls.o \
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$(BUILDDIR)/client/ui_options_effects.o \
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$(BUILDDIR)/client/ui_options_interface.o \
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$(BUILDDIR)/client/ui_options_keys.o \
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$(BUILDDIR)/client/ui_options_screen.o \
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$(BUILDDIR)/client/ui_options_sound.o \
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$(BUILDDIR)/client/ui_quit.o \
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$(BUILDDIR)/client/ui_subsystem.o \
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$(BUILDDIR)/client/ui_video.o \
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$(BUILDDIR)/client/ui_video_advanced.o \
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\
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$(BUILDDIR)/client/cmd.o \
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$(BUILDDIR)/client/cmodel.o \
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$(BUILDDIR)/client/common.o \
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$(BUILDDIR)/client/crc.o \
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$(BUILDDIR)/client/cvar.o \
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$(BUILDDIR)/client/files.o \
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$(BUILDDIR)/client/md4.o \
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$(BUILDDIR)/client/net_chan.o \
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$(BUILDDIR)/client/wildcard.o \
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$(BUILDDIR)/client/unzip.o \
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$(BUILDDIR)/client/ioapi.o\
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\
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$(BUILDDIR)/client/sv_ccmds.o \
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$(BUILDDIR)/client/sv_ents.o \
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$(BUILDDIR)/client/sv_game.o \
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$(BUILDDIR)/client/sv_init.o \
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$(BUILDDIR)/client/sv_main.o \
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$(BUILDDIR)/client/sv_send.o \
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$(BUILDDIR)/client/sv_user.o \
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$(BUILDDIR)/client/sv_world.o \
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\
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$(BUILDDIR)/client/qsh_unix.o \
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$(BUILDDIR)/client/vid_so.o \
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$(BUILDDIR)/client/sys_unix.o \
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$(BUILDDIR)/client/glob.o \
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$(BUILDDIR)/client/in_unix.o \
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$(BUILDDIR)/client/net_udp.o \
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\
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$(BUILDDIR)/client/q_shared.o \
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$(BUILDDIR)/client/pmove.o \
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\
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2020-05-05 01:24:51 +00:00
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$(BUILDDIR)/ref_gl/r_alias.o \
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$(BUILDDIR)/ref_gl/r_alias_md2.o \
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$(BUILDDIR)/ref_gl/r_alias_misc.o \
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$(BUILDDIR)/ref_gl/r_arb_program.o \
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2019-03-13 19:20:07 +00:00
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$(BUILDDIR)/ref_gl/r_backend.o \
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$(BUILDDIR)/ref_gl/r_beam.o \
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$(BUILDDIR)/ref_gl/r_bloom.o \
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$(BUILDDIR)/ref_gl/r_draw.o \
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$(BUILDDIR)/ref_gl/r_entity.o \
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$(BUILDDIR)/ref_gl/r_fog.o \
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$(BUILDDIR)/ref_gl/r_fragment.o \
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$(BUILDDIR)/ref_gl/r_glstate.o \
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$(BUILDDIR)/ref_gl/r_image.o \
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$(BUILDDIR)/ref_gl/r_light.o \
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$(BUILDDIR)/ref_gl/r_main.o \
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$(BUILDDIR)/ref_gl/r_misc.o \
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$(BUILDDIR)/ref_gl/r_model.o \
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$(BUILDDIR)/ref_gl/r_particle.o \
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$(BUILDDIR)/ref_gl/r_sky.o \
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$(BUILDDIR)/ref_gl/r_sprite.o \
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2020-05-05 01:24:51 +00:00
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$(BUILDDIR)/ref_gl/r_surface.o \
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$(BUILDDIR)/ref_gl/r_upscale.o \
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2019-03-13 19:20:07 +00:00
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$(BUILDDIR)/ref_gl/r_vlights.o \
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$(BUILDDIR)/ref_gl/r_warp.o \
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2020-05-05 01:24:51 +00:00
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$(BUILDDIR)/ref_gl/gl_glx.o \
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2019-03-13 19:20:07 +00:00
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\
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$(BUILDDIR)/ref_gl/qgl_unix.o
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QUAKE2_AS_OBJS = \
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$(BUILDDIR)/client/snd_mixa.o
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QUAKE2_LNX_OBJS = \
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$(BUILDDIR)/client/cd_unix.o \
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$(BUILDDIR)/client/snd_unix.o
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QUAKE2_SDL_OBJS = \
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$(BUILDDIR)/client/cd_sdl.o \
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$(BUILDDIR)/client/snd_sdl.o
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$(BINDIR)/kmquake2 : $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(QUAKE2_LNX_OBJS)
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@echo
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@echo "==================== Linking $@ ===================="
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@echo
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$(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(QUAKE2_LNX_OBJS) $(GLXLDFLAGS) $(LDFLAGS)
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$(BINDIR)/kmquake2-sdl : $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(QUAKE2_SDL_OBJS)
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@echo
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@echo "==================== Linking $@ ===================="
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@echo
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$(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(QUAKE2_SDL_OBJS) $(GLXLDFLAGS) $(LDFLAGS) $(SDLLDFLAGS)
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$(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_cinematic.o : $(CLIENT_DIR)/cl_cinematic.c
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$(DO_CC)
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2020-05-05 01:24:51 +00:00
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$(BUILDDIR)/client/cl_console.o : $(CLIENT_DIR)/cl_console.c
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$(DO_CC)
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2019-03-13 19:20:07 +00:00
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$(BUILDDIR)/client/cl_download.o : $(CLIENT_DIR)/cl_download.c
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$(DO_CC)
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2020-05-05 01:24:51 +00:00
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$(BUILDDIR)/client/cl_effects.o : $(CLIENT_DIR)/cl_effects.c
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$(DO_CC)
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2019-03-13 19:20:07 +00:00
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$(BUILDDIR)/client/cl_ents.o : $(CLIENT_DIR)/cl_ents.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_event.o : $(CLIENT_DIR)/cl_event.c
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$(DO_CC)
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2020-05-05 01:24:51 +00:00
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$(BUILDDIR)/client/cl_http.o : $(CLIENT_DIR)/cl_http.c
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2019-03-13 19:20:07 +00:00
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$(DO_CC)
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$(BUILDDIR)/client/cl_input.o : $(CLIENT_DIR)/cl_input.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_inv.o : $(CLIENT_DIR)/cl_inv.c
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$(DO_CC)
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2020-05-05 01:24:51 +00:00
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$(BUILDDIR)/client/cl_keys.o : $(CLIENT_DIR)/cl_keys.c
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$(DO_CC)
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2019-03-13 19:20:07 +00:00
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$(BUILDDIR)/client/cl_lights.o : $(CLIENT_DIR)/cl_lights.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_loc.o : $(CLIENT_DIR)/cl_loc.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_main.o : $(CLIENT_DIR)/cl_main.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_parse.o : $(CLIENT_DIR)/cl_parse.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_particle.o : $(CLIENT_DIR)/cl_particle.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_pred.o : $(CLIENT_DIR)/cl_pred.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_screen.o : $(CLIENT_DIR)/cl_screen.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_string.o : $(CLIENT_DIR)/cl_string.c
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$(DO_CC)
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2020-05-05 01:24:51 +00:00
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$(BUILDDIR)/client/cl_tempent.o : $(CLIENT_DIR)/cl_tempent.c
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2019-03-13 19:20:07 +00:00
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$(DO_CC)
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2020-05-05 01:24:51 +00:00
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$(BUILDDIR)/client/cl_utils.o : $(CLIENT_DIR)/cl_utils.c
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2019-03-13 19:20:07 +00:00
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$(DO_CC)
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2020-05-05 01:24:51 +00:00
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$(BUILDDIR)/client/cl_view.o : $(CLIENT_DIR)/cl_view.c
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2019-03-13 19:20:07 +00:00
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$(DO_CC)
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$(BUILDDIR)/client/snd_dma.o : $(CLIENT_DIR)/snd_dma.c
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$(DO_CC)
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$(BUILDDIR)/client/snd_mem.o : $(CLIENT_DIR)/snd_mem.c
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$(DO_CC)
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$(BUILDDIR)/client/snd_mix.o : $(CLIENT_DIR)/snd_mix.c
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$(DO_CC)
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$(BUILDDIR)/client/snd_stream.o : $(CLIENT_DIR)/snd_stream.c
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$(DO_CC)
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$(BUILDDIR)/client/m_flash.o : $(GAME_DIR)/m_flash.c
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$(DO_CC)
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$(BUILDDIR)/client/ui_backend.o : $(UI_DIR)/ui_backend.c
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$(DO_CC)
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$(BUILDDIR)/client/ui_game.o : $(UI_DIR)/ui_game.c
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$(DO_CC)
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$(BUILDDIR)/client/ui_game_credits.o : $(UI_DIR)/ui_game_credits.c
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$(DO_CC)
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$(BUILDDIR)/client/ui_game_saveload.o : $(UI_DIR)/ui_game_saveload.c
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$(DO_CC)
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$(BUILDDIR)/client/ui_main.o : $(UI_DIR)/ui_main.c
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$(DO_CC)
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$(BUILDDIR)/client/ui_mp_addressbook.o : $(UI_DIR)/ui_mp_addressbook.c
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$(DO_CC)
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$(BUILDDIR)/client/ui_mp_dmoptions.o : $(UI_DIR)/ui_mp_dmoptions.c
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$(DO_CC)
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$(BUILDDIR)/client/ui_mp_download.o : $(UI_DIR)/ui_mp_download.c
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$(DO_CC)
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$(BUILDDIR)/client/ui_mp_joinserver.o : $(UI_DIR)/ui_mp_joinserver.c
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$(DO_CC)
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$(BUILDDIR)/client/ui_mp_playersetup.o : $(UI_DIR)/ui_mp_playersetup.c
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$(DO_CC)
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$(BUILDDIR)/client/ui_mp_startserver.o : $(UI_DIR)/ui_mp_startserver.c
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$(DO_CC)
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$(BUILDDIR)/client/ui_multiplayer.o : $(UI_DIR)/ui_multiplayer.c
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$(DO_CC)
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$(BUILDDIR)/client/ui_options.o : $(UI_DIR)/ui_options.c
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$(DO_CC)
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$(BUILDDIR)/client/ui_options_controls.o : $(UI_DIR)/ui_options_controls.c
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$(DO_CC)
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$(BUILDDIR)/client/ui_options_effects.o : $(UI_DIR)/ui_options_effects.c
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$(DO_CC)
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$(BUILDDIR)/client/ui_options_interface.o : $(UI_DIR)/ui_options_interface.c
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$(DO_CC)
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$(BUILDDIR)/client/ui_options_keys.o : $(UI_DIR)/ui_options_keys.c
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$(DO_CC)
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$(BUILDDIR)/client/ui_options_screen.o : $(UI_DIR)/ui_options_screen.c
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$(DO_CC)
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$(BUILDDIR)/client/ui_options_sound.o : $(UI_DIR)/ui_options_sound.c
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$(DO_CC)
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$(BUILDDIR)/client/ui_quit.o : $(UI_DIR)/ui_quit.c
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$(DO_CC)
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$(BUILDDIR)/client/ui_subsystem.o : $(UI_DIR)/ui_subsystem.c
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$(DO_CC)
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$(BUILDDIR)/client/ui_video.o : $(UI_DIR)/ui_video.c
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$(DO_CC)
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$(BUILDDIR)/client/ui_video_advanced.o : $(UI_DIR)/ui_video_advanced.c
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$(DO_CC)
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$(BUILDDIR)/client/cmd.o : $(COMMON_DIR)/cmd.c
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$(DO_CC)
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$(BUILDDIR)/client/cmodel.o : $(COMMON_DIR)/cmodel.c
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$(DO_CC)
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$(BUILDDIR)/client/common.o : $(COMMON_DIR)/common.c
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$(DO_CC)
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$(BUILDDIR)/client/crc.o : $(COMMON_DIR)/crc.c
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$(DO_CC)
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$(BUILDDIR)/client/cvar.o : $(COMMON_DIR)/cvar.c
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$(DO_CC)
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$(BUILDDIR)/client/files.o : $(COMMON_DIR)/files.c
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$(DO_CC)
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$(BUILDDIR)/client/md4.o : $(COMMON_DIR)/md4.c
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$(DO_CC)
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$(BUILDDIR)/client/net_chan.o : $(COMMON_DIR)/net_chan.c
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$(DO_CC)
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$(BUILDDIR)/client/wildcard.o : $(COMMON_DIR)/wildcard.c
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$(DO_CC)
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$(BUILDDIR)/client/q_shared.o : $(GAME_DIR)/q_shared.c
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$(DO_CC)
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$(BUILDDIR)/client/pmove.o : $(COMMON_DIR)/pmove.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_ents.o : $(SERVER_DIR)/sv_ents.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_game.o : $(SERVER_DIR)/sv_game.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_init.o : $(SERVER_DIR)/sv_init.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_main.o : $(SERVER_DIR)/sv_main.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_send.o : $(SERVER_DIR)/sv_send.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_user.o : $(SERVER_DIR)/sv_user.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_world.o : $(SERVER_DIR)/sv_world.c
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$(DO_CC)
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$(BUILDDIR)/client/cd_unix.o : $(UNIX_DIR)/cd_unix.c
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$(DO_CC)
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$(BUILDDIR)/client/qsh_unix.o : $(UNIX_DIR)/qsh_unix.c
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$(DO_CC)
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$(BUILDDIR)/client/vid_so.o : $(UNIX_DIR)/vid_so.c
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$(DO_CC)
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$(BUILDDIR)/client/snd_unix.o : $(UNIX_DIR)/snd_unix.c
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$(DO_CC)
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$(BUILDDIR)/client/snd_mixa.o : $(UNIX_DIR)/snd_mixa.s
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$(DO_AS)
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$(BUILDDIR)/client/sys_unix.o : $(UNIX_DIR)/sys_unix.c
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$(DO_CC)
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$(BUILDDIR)/client/glob.o : $(UNIX_DIR)/glob.c
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$(DO_CC)
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$(BUILDDIR)/client/in_unix.o : $(UNIX_DIR)/in_unix.c
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$(DO_CC)
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$(BUILDDIR)/client/net_udp.o : $(UNIX_DIR)/net_udp.c
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$(DO_CC)
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$(BUILDDIR)/client/cd_sdl.o : $(UNIX_DIR)/cd_sdl.c
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$(DO_CC) $(SDLCFLAGS)
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$(BUILDDIR)/client/snd_sdl.o : $(UNIX_DIR)/snd_sdl.c
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$(DO_CC) $(SDLCFLAGS)
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$(BUILDDIR)/client/unzip.o : $(UNIX_DIR)/zip/unzip.c
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$(DO_CC)
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$(BUILDDIR)/client/ioapi.o : $(UNIX_DIR)/zip/ioapi.c
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$(DO_CC)
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|
2020-05-05 01:24:51 +00:00
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$(BUILDDIR)/ref_gl/r_alias.o : $(REF_GL_DIR)/r_alias.c
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$(DO_GL_SHLIB_CC)
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$(BUILDDIR)/ref_gl/r_alias_md2.o : $(REF_GL_DIR)/r_alias_md2.c
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$(DO_GL_SHLIB_CC)
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$(BUILDDIR)/ref_gl/r_alias_misc.o : $(REF_GL_DIR)/r_alias_misc.c
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$(DO_GL_SHLIB_CC)
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$(BUILDDIR)/ref_gl/r_arb_program.o : $(REF_GL_DIR)/r_arb_program.c
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$(DO_GL_SHLIB_CC)
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2019-03-13 19:20:07 +00:00
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$(BUILDDIR)/ref_gl/r_backend.o : $(REF_GL_DIR)/r_backend.c
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$(DO_GL_SHLIB_CC)
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$(BUILDDIR)/ref_gl/r_beam.o : $(REF_GL_DIR)/r_beam.c
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$(DO_GL_SHLIB_CC)
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$(BUILDDIR)/ref_gl/r_bloom.o : $(REF_GL_DIR)/r_bloom.c
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$(DO_GL_SHLIB_CC)
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$(BUILDDIR)/ref_gl/r_draw.o : $(REF_GL_DIR)/r_draw.c
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$(DO_GL_SHLIB_CC)
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$(BUILDDIR)/ref_gl/r_entity.o : $(REF_GL_DIR)/r_entity.c
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$(DO_GL_SHLIB_CC)
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$(BUILDDIR)/ref_gl/r_fog.o : $(REF_GL_DIR)/r_fog.c
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$(DO_GL_SHLIB_CC)
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$(BUILDDIR)/ref_gl/r_fragment.o : $(REF_GL_DIR)/r_fragment.c
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$(DO_GL_SHLIB_CC)
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$(BUILDDIR)/ref_gl/r_glstate.o : $(REF_GL_DIR)/r_glstate.c
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$(DO_GL_SHLIB_CC)
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$(BUILDDIR)/ref_gl/r_image.o : $(REF_GL_DIR)/r_image.c
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$(DO_GL_SHLIB_CC)
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$(BUILDDIR)/ref_gl/r_light.o : $(REF_GL_DIR)/r_light.c
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$(DO_GL_SHLIB_CC)
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$(BUILDDIR)/ref_gl/r_main.o : $(REF_GL_DIR)/r_main.c
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$(DO_GL_SHLIB_CC)
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$(BUILDDIR)/ref_gl/r_misc.o : $(REF_GL_DIR)/r_misc.c
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$(DO_GL_SHLIB_CC)
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$(BUILDDIR)/ref_gl/r_model.o : $(REF_GL_DIR)/r_model.c
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$(DO_GL_SHLIB_CC)
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$(BUILDDIR)/ref_gl/r_particle.o : $(REF_GL_DIR)/r_particle.c
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$(DO_GL_SHLIB_CC)
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$(BUILDDIR)/ref_gl/r_sky.o : $(REF_GL_DIR)/r_sky.c
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$(DO_GL_SHLIB_CC)
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$(BUILDDIR)/ref_gl/r_sprite.o : $(REF_GL_DIR)/r_sprite.c
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$(DO_GL_SHLIB_CC)
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2020-05-05 01:24:51 +00:00
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$(BUILDDIR)/ref_gl/r_surface.o : $(REF_GL_DIR)/r_surface.c
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$(DO_GL_SHLIB_CC)
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$(BUILDDIR)/ref_gl/r_upscale.o : $(REF_GL_DIR)/r_upscale.c
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2019-03-13 19:20:07 +00:00
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$(DO_GL_SHLIB_CC)
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$(BUILDDIR)/ref_gl/r_vlights.o : $(REF_GL_DIR)/r_vlights.c
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$(DO_GL_SHLIB_CC)
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$(BUILDDIR)/ref_gl/r_warp.o : $(REF_GL_DIR)/r_warp.c
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$(DO_GL_SHLIB_CC)
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$(BUILDDIR)/ref_gl/gl_glx.o : $(UNIX_DIR)/gl_glx.c
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$(DO_GL_SHLIB_CC) $(GLXCFLAGS)
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$(BUILDDIR)/ref_gl/qgl_unix.o : $(UNIX_DIR)/qgl_unix.c
|
|
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
|
|
|
|
#############################################################################
|
|
|
|
# DEDICATED SERVER
|
|
|
|
#############################################################################
|
|
|
|
|
|
|
|
Q2DED_OBJS = \
|
|
|
|
\
|
|
|
|
$(BUILDDIR)/ded/cmd.o \
|
|
|
|
$(BUILDDIR)/ded/cmodel.o \
|
|
|
|
$(BUILDDIR)/ded/common.o \
|
|
|
|
$(BUILDDIR)/ded/crc.o \
|
|
|
|
$(BUILDDIR)/ded/cvar.o \
|
|
|
|
$(BUILDDIR)/ded/files.o \
|
|
|
|
$(BUILDDIR)/ded/md4.o \
|
|
|
|
$(BUILDDIR)/ded/net_chan.o \
|
|
|
|
$(BUILDDIR)/ded/wildcard.o \
|
|
|
|
$(BUILDDIR)/ded/unzip.o \
|
|
|
|
$(BUILDDIR)/ded/ioapi.o\
|
|
|
|
\
|
|
|
|
$(BUILDDIR)/ded/sv_ccmds.o \
|
|
|
|
$(BUILDDIR)/ded/sv_ents.o \
|
|
|
|
$(BUILDDIR)/ded/sv_game.o \
|
|
|
|
$(BUILDDIR)/ded/sv_init.o \
|
|
|
|
$(BUILDDIR)/ded/sv_main.o \
|
|
|
|
$(BUILDDIR)/ded/sv_send.o \
|
|
|
|
$(BUILDDIR)/ded/sv_user.o \
|
|
|
|
$(BUILDDIR)/ded/sv_world.o \
|
|
|
|
\
|
|
|
|
$(BUILDDIR)/ded/qsh_unix.o \
|
|
|
|
$(BUILDDIR)/ded/sys_unix.o \
|
|
|
|
$(BUILDDIR)/ded/glob.o \
|
|
|
|
$(BUILDDIR)/ded/net_udp.o \
|
|
|
|
\
|
|
|
|
$(BUILDDIR)/ded/q_shared.o \
|
|
|
|
$(BUILDDIR)/ded/pmove.o \
|
|
|
|
\
|
|
|
|
$(BUILDDIR)/ded/cl_null.o \
|
|
|
|
$(BUILDDIR)/ded/cd_null.o
|
|
|
|
|
|
|
|
$(BINDIR)/kmquake2_netserver : $(Q2DED_OBJS)
|
|
|
|
$(CC) $(CFLAGS) -o $@ $(Q2DED_OBJS) $(LDFLAGS)
|
|
|
|
|
|
|
|
$(BUILDDIR)/ded/cmd.o : $(COMMON_DIR)/cmd.c
|
|
|
|
$(DO_DED_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/ded/cmodel.o : $(COMMON_DIR)/cmodel.c
|
|
|
|
$(DO_DED_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/ded/common.o : $(COMMON_DIR)/common.c
|
|
|
|
$(DO_DED_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/ded/crc.o : $(COMMON_DIR)/crc.c
|
|
|
|
$(DO_DED_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/ded/cvar.o : $(COMMON_DIR)/cvar.c
|
|
|
|
$(DO_DED_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/ded/files.o : $(COMMON_DIR)/files.c
|
|
|
|
$(DO_DED_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/ded/md4.o : $(COMMON_DIR)/md4.c
|
|
|
|
$(DO_DED_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/ded/net_chan.o : $(COMMON_DIR)/net_chan.c
|
|
|
|
$(DO_DED_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/ded/wildcard.o : $(COMMON_DIR)/wildcard.c
|
|
|
|
$(DO_DED_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/ded/unzip.o : $(UNIX_DIR)/zip/unzip.c
|
|
|
|
$(DO_DED_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/ded/ioapi.o : $(UNIX_DIR)/zip/ioapi.c
|
|
|
|
$(DO_DED_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/ded/q_shared.o : $(GAME_DIR)/q_shared.c
|
|
|
|
$(DO_DED_DEBUG_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/ded/pmove.o : $(COMMON_DIR)/pmove.c
|
|
|
|
$(DO_DED_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/ded/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c
|
|
|
|
$(DO_DED_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/ded/sv_ents.o : $(SERVER_DIR)/sv_ents.c
|
|
|
|
$(DO_DED_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/ded/sv_game.o : $(SERVER_DIR)/sv_game.c
|
|
|
|
$(DO_DED_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/ded/sv_init.o : $(SERVER_DIR)/sv_init.c
|
|
|
|
$(DO_DED_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/ded/sv_main.o : $(SERVER_DIR)/sv_main.c
|
|
|
|
$(DO_DED_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/ded/sv_send.o : $(SERVER_DIR)/sv_send.c
|
|
|
|
$(DO_DED_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/ded/sv_user.o : $(SERVER_DIR)/sv_user.c
|
|
|
|
$(DO_DED_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/ded/sv_world.o : $(SERVER_DIR)/sv_world.c
|
|
|
|
$(DO_DED_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/ded/qsh_unix.o : $(UNIX_DIR)/qsh_unix.c
|
|
|
|
$(DO_DED_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/ded/sys_unix.o : $(UNIX_DIR)/sys_unix.c
|
|
|
|
$(DO_DED_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/ded/glob.o : $(UNIX_DIR)/glob.c
|
|
|
|
$(DO_DED_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/ded/net_udp.o : $(UNIX_DIR)/net_udp.c
|
|
|
|
$(DO_DED_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/ded/cd_null.o : $(NULL_DIR)/cd_null.c
|
|
|
|
$(DO_DED_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/ded/cl_null.o : $(NULL_DIR)/cl_null.c
|
|
|
|
$(DO_DED_CC)
|
|
|
|
|
|
|
|
|
|
|
|
#############################################################################
|
|
|
|
# GAME
|
|
|
|
#############################################################################
|
|
|
|
|
|
|
|
GAME_OBJS = \
|
|
|
|
$(BUILDDIR)/game/acebot_ai.o \
|
|
|
|
$(BUILDDIR)/game/acebot_cmds.o \
|
|
|
|
$(BUILDDIR)/game/acebot_compress.o \
|
|
|
|
$(BUILDDIR)/game/acebot_items.o \
|
|
|
|
$(BUILDDIR)/game/acebot_movement.o \
|
|
|
|
$(BUILDDIR)/game/acebot_nodes.o \
|
|
|
|
$(BUILDDIR)/game/acebot_spawn.o \
|
|
|
|
$(BUILDDIR)/game/g_ai.o \
|
|
|
|
$(BUILDDIR)/game/g_camera.o \
|
|
|
|
$(BUILDDIR)/game/g_chase.o \
|
|
|
|
$(BUILDDIR)/game/g_cmds.o \
|
|
|
|
$(BUILDDIR)/game/g_combat.o \
|
|
|
|
$(BUILDDIR)/game/g_crane.o \
|
|
|
|
$(BUILDDIR)/game/g_ctf.o \
|
|
|
|
$(BUILDDIR)/game/g_fog.o \
|
|
|
|
$(BUILDDIR)/game/g_func.o \
|
|
|
|
$(BUILDDIR)/game/g_items.o \
|
|
|
|
$(BUILDDIR)/game/g_jetpack.o \
|
|
|
|
$(BUILDDIR)/game/g_lights.o \
|
|
|
|
$(BUILDDIR)/game/g_lock.o \
|
|
|
|
$(BUILDDIR)/game/g_main.o \
|
|
|
|
$(BUILDDIR)/game/g_misc.o \
|
|
|
|
$(BUILDDIR)/game/g_model.o \
|
|
|
|
$(BUILDDIR)/game/g_monster.o \
|
|
|
|
$(BUILDDIR)/game/g_moreai.o \
|
|
|
|
$(BUILDDIR)/game/g_mtrain.o \
|
|
|
|
$(BUILDDIR)/game/g_patchplayermodels.o \
|
|
|
|
$(BUILDDIR)/game/g_pendulum.o \
|
|
|
|
$(BUILDDIR)/game/g_phys.o \
|
|
|
|
$(BUILDDIR)/game/g_reflect.o \
|
|
|
|
$(BUILDDIR)/game/g_save.o \
|
|
|
|
$(BUILDDIR)/game/g_spawn.o \
|
|
|
|
$(BUILDDIR)/game/g_svcmds.o \
|
|
|
|
$(BUILDDIR)/game/g_target.o \
|
|
|
|
$(BUILDDIR)/game/g_thing.o \
|
|
|
|
$(BUILDDIR)/game/g_tracktrain.o \
|
|
|
|
$(BUILDDIR)/game/g_trigger.o \
|
|
|
|
$(BUILDDIR)/game/g_turret.o \
|
|
|
|
$(BUILDDIR)/game/g_utils.o \
|
|
|
|
$(BUILDDIR)/game/g_vehicle.o \
|
|
|
|
$(BUILDDIR)/game/g_weapon.o \
|
|
|
|
$(BUILDDIR)/game/km_cvar.o \
|
|
|
|
$(BUILDDIR)/game/m_actor.o \
|
|
|
|
$(BUILDDIR)/game/m_actor_weap.o \
|
|
|
|
$(BUILDDIR)/game/m_berserk.o \
|
|
|
|
$(BUILDDIR)/game/m_boss2.o \
|
|
|
|
$(BUILDDIR)/game/m_boss3.o \
|
|
|
|
$(BUILDDIR)/game/m_boss31.o \
|
|
|
|
$(BUILDDIR)/game/m_boss32.o \
|
|
|
|
$(BUILDDIR)/game/m_brain.o \
|
|
|
|
$(BUILDDIR)/game/m_chick.o \
|
|
|
|
$(BUILDDIR)/game/m_flash.o \
|
|
|
|
$(BUILDDIR)/game/m_flipper.o \
|
|
|
|
$(BUILDDIR)/game/m_float.o \
|
|
|
|
$(BUILDDIR)/game/m_flyer.o \
|
|
|
|
$(BUILDDIR)/game/m_gladiator.o \
|
|
|
|
$(BUILDDIR)/game/m_gunner.o \
|
|
|
|
$(BUILDDIR)/game/m_hover.o \
|
|
|
|
$(BUILDDIR)/game/m_infantry.o \
|
|
|
|
$(BUILDDIR)/game/m_insane.o \
|
|
|
|
$(BUILDDIR)/game/m_medic.o \
|
|
|
|
$(BUILDDIR)/game/m_move.o \
|
|
|
|
$(BUILDDIR)/game/m_mutant.o \
|
|
|
|
$(BUILDDIR)/game/m_parasite.o \
|
|
|
|
$(BUILDDIR)/game/m_soldier.o \
|
|
|
|
$(BUILDDIR)/game/m_supertank.o \
|
|
|
|
$(BUILDDIR)/game/m_tank.o \
|
|
|
|
$(BUILDDIR)/game/p_chase.o \
|
|
|
|
$(BUILDDIR)/game/p_client.o \
|
|
|
|
$(BUILDDIR)/game/p_hud.o \
|
|
|
|
$(BUILDDIR)/game/p_menu.o \
|
|
|
|
$(BUILDDIR)/game/p_text.o \
|
|
|
|
$(BUILDDIR)/game/p_trail.o \
|
|
|
|
$(BUILDDIR)/game/p_view.o \
|
|
|
|
$(BUILDDIR)/game/p_weapon.o \
|
|
|
|
$(BUILDDIR)/game/q_shared.o
|
|
|
|
|
|
|
|
$(BINDIR)/baseq2/kmq2game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS)
|
|
|
|
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS) -lGL
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/acebot_ai.o : $(GAME_DIR)/acesrc/acebot_ai.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/acebot_cmds.o : $(GAME_DIR)/acesrc/acebot_cmds.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/acebot_compress.o : $(GAME_DIR)/acesrc/acebot_compress.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/acebot_items.o : $(GAME_DIR)/acesrc/acebot_items.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/acebot_movement.o : $(GAME_DIR)/acesrc/acebot_movement.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/acebot_nodes.o : $(GAME_DIR)/acesrc/acebot_nodes.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/acebot_spawn.o : $(GAME_DIR)/acesrc/acebot_spawn.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_camera.o : $(GAME_DIR)/g_camera.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_chase.o : $(GAME_DIR)/g_chase.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_cmds.o : $(GAME_DIR)/g_cmds.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_combat.o : $(GAME_DIR)/g_combat.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_crane.o : $(GAME_DIR)/g_crane.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_ctf.o : $(GAME_DIR)/g_ctf.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_fog.o : $(GAME_DIR)/g_fog.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_func.o : $(GAME_DIR)/g_func.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_items.o : $(GAME_DIR)/g_items.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_jetpack.o : $(GAME_DIR)/g_jetpack.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_lights.o : $(GAME_DIR)/g_lights.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_lock.o : $(GAME_DIR)/g_lock.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_main.o : $(GAME_DIR)/g_main.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_misc.o : $(GAME_DIR)/g_misc.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_model.o : $(GAME_DIR)/g_model.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_monster.o : $(GAME_DIR)/g_monster.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_moreai.o : $(GAME_DIR)/g_moreai.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_mtrain.o : $(GAME_DIR)/g_mtrain.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_patchplayermodels.o : $(GAME_DIR)/g_patchplayermodels.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_pendulum.o : $(GAME_DIR)/g_pendulum.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_phys.o : $(GAME_DIR)/g_phys.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_reflect.o : $(GAME_DIR)/g_reflect.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_save.o : $(GAME_DIR)/g_save.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_spawn.o : $(GAME_DIR)/g_spawn.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_svcmds.o : $(GAME_DIR)/g_svcmds.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_target.o : $(GAME_DIR)/g_target.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_thing.o : $(GAME_DIR)/g_thing.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_tracktrain.o : $(GAME_DIR)/g_tracktrain.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/g_trigger.o : $(GAME_DIR)/g_trigger.c
|
|
|
|
$(DO_SHLIB_CC)
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|
|
|
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|
|
|
$(BUILDDIR)/game/g_turret.o : $(GAME_DIR)/g_turret.c
|
|
|
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$(DO_SHLIB_CC)
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|
|
|
|
|
|
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$(BUILDDIR)/game/g_utils.o : $(GAME_DIR)/g_utils.c
|
|
|
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$(DO_SHLIB_CC)
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|
|
|
|
|
|
|
$(BUILDDIR)/game/g_vehicle.o : $(GAME_DIR)/g_vehicle.c
|
|
|
|
$(DO_SHLIB_CC)
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|
|
|
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|
|
|
$(BUILDDIR)/game/g_weapon.o : $(GAME_DIR)/g_weapon.c
|
|
|
|
$(DO_SHLIB_CC)
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|
|
|
|
|
|
|
$(BUILDDIR)/game/km_cvar.o : $(GAME_DIR)/km_cvar.c
|
|
|
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$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/m_actor.o : $(GAME_DIR)/m_actor.c
|
|
|
|
$(DO_SHLIB_CC)
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|
|
|
|
|
|
|
$(BUILDDIR)/game/m_actor_weap.o : $(GAME_DIR)/m_actor_weap.c
|
|
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|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/m_berserk.o : $(GAME_DIR)/m_berserk.c
|
|
|
|
$(DO_SHLIB_CC)
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|
|
|
|
|
|
|
$(BUILDDIR)/game/m_boss2.o : $(GAME_DIR)/m_boss2.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/m_boss3.o : $(GAME_DIR)/m_boss3.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/m_boss31.o : $(GAME_DIR)/m_boss31.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/m_boss32.o : $(GAME_DIR)/m_boss32.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/m_brain.o : $(GAME_DIR)/m_brain.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/m_chick.o : $(GAME_DIR)/m_chick.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/m_flash.o : $(GAME_DIR)/m_flash.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/m_flipper.o : $(GAME_DIR)/m_flipper.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/m_float.o : $(GAME_DIR)/m_float.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/m_flyer.o : $(GAME_DIR)/m_flyer.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/m_gladiator.o : $(GAME_DIR)/m_gladiator.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/m_gunner.o : $(GAME_DIR)/m_gunner.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/m_hover.o : $(GAME_DIR)/m_hover.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/m_infantry.o : $(GAME_DIR)/m_infantry.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/m_insane.o : $(GAME_DIR)/m_insane.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/m_medic.o : $(GAME_DIR)/m_medic.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/m_move.o : $(GAME_DIR)/m_move.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/m_mutant.o : $(GAME_DIR)/m_mutant.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/m_parasite.o : $(GAME_DIR)/m_parasite.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/m_soldier.o : $(GAME_DIR)/m_soldier.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/m_supertank.o : $(GAME_DIR)/m_supertank.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/m_tank.o : $(GAME_DIR)/m_tank.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/p_chase.o : $(GAME_DIR)/p_chase.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/p_client.o : $(GAME_DIR)/p_client.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/p_hud.o : $(GAME_DIR)/p_hud.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/p_menu.o : $(GAME_DIR)/p_menu.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/p_text.o : $(GAME_DIR)/p_text.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/p_trail.o : $(GAME_DIR)/p_trail.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/p_view.o : $(GAME_DIR)/p_view.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/p_weapon.o : $(GAME_DIR)/p_weapon.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
$(BUILDDIR)/game/q_shared.o : $(GAME_DIR)/q_shared.c
|
|
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
|
|
#############################################################################
|
|
|
|
# MISC
|
|
|
|
#############################################################################
|
|
|
|
|
|
|
|
clean:
|
|
|
|
@echo cleaning objects
|
|
|
|
@rm -rf \
|
|
|
|
$(BUILD_DEBUG_DIR) \
|
|
|
|
$(BUILD_RELEASE_DIR)
|
|
|
|
@echo .
|
|
|
|
@echo .... Done
|
|
|
|
|
|
|
|
clean-bin:
|
|
|
|
@echo cleaning binaries
|
|
|
|
@-rm -rf $(BINDIR)
|
|
|
|
@echo .
|
|
|
|
@echo .... Done
|
|
|
|
|
|
|
|
distclean:
|
|
|
|
@echo cleaning objects and binaries
|
|
|
|
@-rm -rf $(BUILD_DEBUG_DIR) $(BUILD_RELEASE_DIR) $(BINDIR)
|
|
|
|
@-rm -f `find . \( -not -type d \) -and \
|
|
|
|
\( -name '*~' \) -type f -print`
|
|
|
|
@echo .
|
|
|
|
@echo .... Done
|
|
|
|
|
|
|
|
tar:
|
|
|
|
@echo Creating tar file ...
|
|
|
|
@tar cvf KMQuake2-$(VERSION).tar quake2
|
|
|
|
@echo ... Done
|
|
|
|
|
|
|
|
gz:
|
|
|
|
@echo Creating gzip compressed file ...
|
|
|
|
@tar czvf KMQuake2-$(VERSION).tar.gz quake2
|
|
|
|
@echo ... Done
|
|
|
|
bz2:
|
|
|
|
@echo Creating bzip2 compressed file ...
|
|
|
|
@tar cjvf KMQuake2-$(VERSION).tar.bz2 quake2
|
|
|
|
@echo .... Done
|
|
|
|
|
|
|
|
install:
|
|
|
|
@echo Copying files to your home dir ...
|
|
|
|
@cp -r $(BINDIR) ~/
|
|
|
|
@echo ... Done
|