mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-28 23:02:06 +00:00
80 lines
1.4 KiB
C++
80 lines
1.4 KiB
C++
|
|
|
|
#define LINECOUNT 16
|
|
|
|
|
|
class idLauncher : public idMoveableItem
|
|
{
|
|
public:
|
|
CLASS_PROTOTYPE( idLauncher );
|
|
|
|
void Save( idSaveGame *savefile ) const;
|
|
void Restore( idRestoreGame *savefile );
|
|
|
|
void Spawn( void );
|
|
virtual void Think( void );
|
|
void OnFrob( idEntity* activator );
|
|
|
|
|
|
void OnWheelMove(int value);
|
|
void OnYaw(int value);
|
|
void OnPitch(int value);
|
|
|
|
void SetLaunchDir(idVec3 newdir, float newForce);
|
|
|
|
void OnGet( void );
|
|
|
|
private:
|
|
|
|
void UpdateMultiplier();
|
|
void launcherkill( void );
|
|
|
|
idEntity * peakEnt;
|
|
idJumpPad * jumpPad;
|
|
|
|
int state;
|
|
|
|
idBeam * beamStarts[LINECOUNT];
|
|
idBeam * beamEnds[LINECOUNT];
|
|
|
|
idVec3 lastLaunchdir;
|
|
float lastForce;
|
|
|
|
idVec3 launchDir;
|
|
float force;
|
|
|
|
idEntity * gatorEnt;
|
|
idEntity * remoteEnt;
|
|
idEntity * hitpointEnt;
|
|
idEntity * displaymodel;
|
|
idEntity * particles;
|
|
|
|
|
|
int nextAimrecord;
|
|
|
|
int remoteLerpStart;
|
|
int remoteLerpEnd;
|
|
|
|
void UpdateBeams();
|
|
void UpdateRemote();
|
|
idVec3 GetGatorPos();
|
|
idVec3 baseGatorPos;
|
|
|
|
|
|
int resettime_up;
|
|
int resettime_down;
|
|
int resettime_left;
|
|
int resettime_right;
|
|
|
|
void MoveBone(const char *bonename, idVec3 direction);
|
|
int wheelValue;
|
|
int wheelMovetime;
|
|
int wheelMovedir;
|
|
|
|
int beamUpdateTime;
|
|
|
|
float remoteRaiseLerp;
|
|
int lastGametime;
|
|
|
|
idVec3 hitpointPos;
|
|
};
|