mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-23 12:32:23 +00:00
104 lines
3.2 KiB
C++
104 lines
3.2 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
#ifndef __LISTWINDOW_H
|
|
#define __LISTWINDOW_H
|
|
|
|
class idSliderWindow;
|
|
|
|
enum {
|
|
TAB_TYPE_TEXT = 0,
|
|
TAB_TYPE_ICON = 1
|
|
};
|
|
|
|
struct idTabRect {
|
|
int x;
|
|
int w;
|
|
int align;
|
|
int valign;
|
|
int type;
|
|
idVec2 iconSize;
|
|
float iconVOffset;
|
|
};
|
|
|
|
class idListWindow : public idWindow {
|
|
public:
|
|
idListWindow(idUserInterfaceLocal *gui);
|
|
idListWindow(idDeviceContext *d, idUserInterfaceLocal *gui);
|
|
|
|
virtual const char* HandleEvent(const sysEvent_t *event, bool *updateVisuals);
|
|
virtual void PostParse();
|
|
virtual void Draw(int time, float x, float y);
|
|
virtual void Activate(bool activate, idStr &act);
|
|
virtual void HandleBuddyUpdate(idWindow *buddy);
|
|
virtual void StateChanged( bool redraw = false );
|
|
virtual size_t Allocated(){return idWindow::Allocated();};
|
|
virtual idWinVar* GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = NULL);
|
|
|
|
void UpdateList( bool doForceScroll );
|
|
|
|
private:
|
|
virtual bool ParseInternalVar(const char *name, idParser *src);
|
|
void CommonInit();
|
|
void InitScroller( bool horizontal );
|
|
void SetCurrentSel( int sel );
|
|
void AddCurrentSel( int sel );
|
|
int GetCurrentSel();
|
|
bool IsSelected( int index );
|
|
void ClearSelection( int sel );
|
|
|
|
//bc
|
|
bool readonly;
|
|
bool forcescroll;
|
|
bool noscrollbar;
|
|
int listgap;
|
|
|
|
idList<idTabRect> tabInfo;
|
|
int top;
|
|
float sizeBias;
|
|
bool horizontal;
|
|
idStr tabStopStr;
|
|
idStr tabAlignStr;
|
|
idStr tabVAlignStr;
|
|
idStr tabTypeStr;
|
|
idStr tabIconSizeStr;
|
|
idStr tabIconVOffsetStr;
|
|
idHashTable<const idMaterial*> iconMaterials;
|
|
bool multipleSel;
|
|
|
|
idStrList listItems;
|
|
idSliderWindow* scroller;
|
|
idList<int> currentSel;
|
|
idStr listName;
|
|
|
|
int clickTime;
|
|
|
|
int typedTime;
|
|
idStr typed;
|
|
};
|
|
|
|
#endif // __LISTWINDOW_H
|