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54 lines
2 KiB
C++
54 lines
2 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __FIELDWINDOW_H
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#define __FIELDWINDOW_H
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#include "Window.h"
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class idFieldWindow : public idWindow {
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public:
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idFieldWindow(idUserInterfaceLocal *gui);
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idFieldWindow(idDeviceContext *d, idUserInterfaceLocal *gui);
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virtual ~idFieldWindow();
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virtual void Draw(int time, float x, float y);
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private:
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virtual bool ParseInternalVar(const char *name, idParser *src);
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void CommonInit();
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void CalcPaintOffset(int len);
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int cursorPos;
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int lastTextLength;
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int lastCursorPos;
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int paintOffset;
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bool showCursor;
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idStr cursorVar;
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};
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#endif // __FIELDWINDOW_H
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