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https://github.com/blendogames/quadrilateralcowboy.git
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82 lines
3 KiB
C++
82 lines
3 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __CHOICEWINDOW_H
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#define __CHOICEWINDOW_H
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#include "Window.h"
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class idUserInterfaceLocal;
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class idChoiceWindow : public idWindow {
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public:
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idChoiceWindow(idUserInterfaceLocal *gui);
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idChoiceWindow(idDeviceContext *d, idUserInterfaceLocal *gui);
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virtual ~idChoiceWindow();
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virtual const char *HandleEvent(const sysEvent_t *event, bool *updateVisuals);
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virtual void PostParse();
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virtual void Draw(int time, float x, float y);
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virtual void Activate( bool activate, idStr &act );
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virtual size_t Allocated(){return idWindow::Allocated();};
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virtual idWinVar *GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = NULL);
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void RunNamedEvent( const char* eventName );
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private:
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virtual bool ParseInternalVar(const char *name, idParser *src);
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void CommonInit();
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void UpdateChoice();
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void ValidateChoice();
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void InitVars();
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// true: read the updated cvar from cvar system, gui from dict
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// false: write to the cvar system, to the gui dict
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// force == true overrides liveUpdate 0
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void UpdateVars( bool read, bool force = false );
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void UpdateChoicesAndVals( void );
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int currentChoice;
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int choiceType;
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idStr latchedChoices;
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idWinStr choicesStr;
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idStr latchedVals;
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idWinStr choiceVals;
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idStrList choices;
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idStrList values;
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idWinStr guiStr;
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idWinStr cvarStr;
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idCVar * cvar;
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idMultiWinVar updateStr;
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idWinBool liveUpdate;
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idWinStr updateGroup;
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};
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#endif // __CHOICEWINDOW_H
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