mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-21 19:51:04 +00:00
583 lines
15 KiB
C++
583 lines
15 KiB
C++
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#include "../idlib/precompiled.h"
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#pragma hdrstop
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#include "Game_local.h"
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#define CONNECT_TIME 2000
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#define SCREW_DELAY 0.5f
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#define CONNECT_DISTANCE 48
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#define ATTRACTOR_LIFETIME 1000 //milliseconds for attractor to stay alive.
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#define CONNECT_DELAY 400
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const idEventDef EV_Panel_OnConnect( "<Onconnect>" );
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const idEventDef EV_Panel_FirstOpen( "<Panel_FirstOpen>" );
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const idEventDef EV_Panel_Disconnect( "PanelDisconnect" );
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const idEventDef EV_Panel_Reset( "PanelReset" );
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CLASS_DECLARATION( idAnimatedEntity, idPanel )
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EVENT( EV_Panel_OnConnect, idPanel::Event_Panel_OnConnect)
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EVENT( EV_Panel_FirstOpen, idPanel::Event_Panel_Open)
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EVENT( EV_Panel_Disconnect, idPanel::Event_Panel_Disconnect)
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EVENT( EV_Panel_Reset, idPanel::Event_Panel_Reset)
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END_CLASS
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void idPanel::Save( idSaveGame *savefile ) const
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{
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savefile->WriteInt(state);
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savefile->WriteInt(unscrewedCount);
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savefile->WriteObject(relay);
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savefile->WriteObject(frobcube0);
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savefile->WriteObject(frobcube1);
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savefile->WriteObject(frobcube_opened);
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savefile->WriteObject(frobcube_closed);
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savefile->WriteObject(bundle);
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savefile->WriteObject(gatorCable);
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savefile->WriteObject(beamStart);
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savefile->WriteObject(beamEnd);
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savefile->WriteObject(screw0);
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savefile->WriteObject(screw1);
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}
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void idPanel::Restore( idRestoreGame *savefile )
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{
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savefile->ReadInt(state);
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savefile->ReadInt(unscrewedCount);
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savefile->ReadObject(reinterpret_cast<idClass *&>(relay));
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savefile->ReadObject(reinterpret_cast<idClass *&>(frobcube0));
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savefile->ReadObject(reinterpret_cast<idClass *&>(frobcube1));
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savefile->ReadObject(reinterpret_cast<idClass *&>(frobcube_opened));
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savefile->ReadObject(reinterpret_cast<idClass *&>(frobcube_closed));
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savefile->ReadObject(reinterpret_cast<idClass *&>(bundle));
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savefile->ReadObject(reinterpret_cast<idClass *&>(gatorCable));
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savefile->ReadObject(reinterpret_cast<idClass *&>(beamStart));
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savefile->ReadObject(reinterpret_cast<idClass *&>(beamEnd));
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savefile->ReadObject(reinterpret_cast<idClass *&>(screw0));
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savefile->ReadObject(reinterpret_cast<idClass *&>(screw1));
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}
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void idPanel::Spawn( void )
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{
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//SPAWN SCREWS & SCREW FROB CUBES.
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idVec3 screwPos0, screwPos1;
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idVec3 forward, right, up;
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this->GetPhysics()->GetAxis().ToAngles().ToVectors(&forward, &right, &up);
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screwPos0 = GetPhysics()->GetOrigin() + (right * -6.8f) + (up * 6.8f);
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idDict args;
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args.Clear();
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args.SetVector( "origin", screwPos0 );
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args.Set( "model", "models/frob/cube_8x8.ase" );
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args.SetInt( "frobbable", 1 );
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args.SetInt( "corpse", 1 );
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args.SetInt( "noGrab", 1 );
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args.Set( "owner", this->GetName() );
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args.SetInt( "index", IDX_SCREW0 );
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args.SetInt( "role", this->spawnArgs.GetInt("role"));
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args.SetInt( "recordable", this->spawnArgs.GetInt("recordable") );
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this->frobcube0 = gameLocal.SpawnEntityType( idStaticEntity::Type, &args );
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screwPos1 = GetPhysics()->GetOrigin() + (right * 6.8f) + (up * 6.8f);
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args.Clear();
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args.SetVector( "origin", screwPos1 );
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args.Set( "model", "models/frob/cube_8x8.ase" );
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args.SetInt( "frobbable", 1 );
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args.SetInt( "corpse", 1 );
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args.SetInt( "noGrab", 1 );
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args.Set( "owner", this->GetName() );
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args.SetInt( "index", IDX_SCREW1 );
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args.SetInt( "role", this->spawnArgs.GetInt("role"));
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args.SetInt( "recordable", this->spawnArgs.GetInt("recordable") );
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this->frobcube1 = gameLocal.SpawnEntityType( idStaticEntity::Type, &args );
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args.Clear();
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args.SetVector( "origin", screwPos0 );
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args.Set( "classname", "env_screwanim" );
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gameLocal.SpawnEntityDef( args, &this->screw0 );
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this->screw0->SetAngles( GetPhysics()->GetAxis().ToAngles() );
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args.Clear();
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args.SetVector( "origin", screwPos1 );
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args.Set( "classname", "env_screwanim" );
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gameLocal.SpawnEntityDef( args, &this->screw1 );
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this->screw1->SetAngles( GetPhysics()->GetAxis().ToAngles() );
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args.Clear();
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args.SetVector( "origin", GetPhysics()->GetOrigin() + (forward * -3) + (up * 2) );
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args.Set( "model", "models/wirebundle/wirebundle_16x3.ase" );
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args.Set( "clipmodel", "models/wirebundle/wirebundle_16x3_cm.ase" );
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args.SetInt( "frobbable", 1 );
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args.SetInt( "corpse", 1 );
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args.SetInt( "noGrab", 1 );
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args.SetInt( "solid", 0 );
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args.Set( "owner", this->GetName() );
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args.SetInt( "index", IDX_BUNDLE );
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args.SetInt( "role", this->spawnArgs.GetInt("role1"));
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//args.SetInt( "recordable", this->spawnArgs.GetInt("recordable") );
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this->bundle = gameLocal.SpawnEntityType( idStaticEntity::Type, &args );
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this->bundle->SetAngles( GetPhysics()->GetAxis().ToAngles() );
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this->bundle->GetPhysics()->SetContents( 0 );
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args.Clear();
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args.SetVector( "origin", GetPhysics()->GetOrigin() );
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args.Set( "model", "models/panel_16x16/tris_closed_cm.ase" );
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args.SetInt( "frobbable", 1 );
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args.SetInt( "corpse", 1 );
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args.SetInt( "solid", 0 );
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args.SetInt( "noGrab", 1 );
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args.Set( "owner", this->GetName() );
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args.SetInt( "index", IDX_DOOR_CLOSED );
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this->frobcube_closed = gameLocal.SpawnEntityType( idStaticEntity::Type, &args );
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this->frobcube_closed->SetAngles( GetPhysics()->GetAxis().ToAngles() );
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this->frobcube_closed->GetPhysics()->SetContents( 0 );
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args.Clear();
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args.SetVector( "origin", GetPhysics()->GetOrigin() );
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args.Set( "model", "models/panel_16x16/tris_open_cm.ase" );
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args.SetInt( "frobbable", 1 );
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args.SetInt( "corpse", 1 );
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args.SetInt( "solid", 0 );
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args.SetInt( "noGrab", 1 );
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args.Set( "owner", this->GetName() );
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args.SetInt( "index", IDX_DOOR_OPENED );
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this->frobcube_opened = gameLocal.SpawnEntityType( idStaticEntity::Type, &args );
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this->frobcube_opened->SetAngles( GetPhysics()->GetAxis().ToAngles() );
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this->frobcube_opened->GetPhysics()->SetContents( 0 );
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args.Clear();
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args.Set("classname", "trigger_relay" );
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args.Set("target", this->spawnArgs.GetString("target"));
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args.Set("target0", this->spawnArgs.GetString("target0"));
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gameLocal.SpawnEntityDef(args, &relay);
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//INITIAL SETTINGS.
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unscrewedCount = 0;
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BecomeActive( TH_THINK );
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this->state = IDLE;
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this->gatorCable = NULL;
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}
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void idPanel::Event_Panel_Reset( void )
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{
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//Reset.
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CancelEvents( &EV_Panel_OnConnect );
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CancelEvents( &EV_Panel_FirstOpen );
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this->frobcube_closed->GetPhysics()->SetContents( 0 );
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this->frobcube_opened->GetPhysics()->SetContents( 0 );
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Event_Panel_Disconnect();
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//delete cable.
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if (this->gatorCable != NULL)
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{
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this->gatorCable->PostEventMS( &EV_Remove, 0 );
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this->gatorCable = NULL;
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}
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//reset screws.
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gameLocal.GetLocalPlayer()->UseFrob( screw0, "reset" );
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gameLocal.GetLocalPlayer()->UseFrob( screw1, "reset" );
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this->frobcube0->GetPhysics()->SetContents( CONTENTS_CORPSE );
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this->frobcube1->GetPhysics()->SetContents( CONTENTS_CORPSE );
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//reset anim.
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Event_PlayAnim("closed", 4);
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//settings.
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unscrewedCount = 0;
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this->bundle->GetPhysics()->SetContents( 0 );
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}
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void idPanel::Event_Panel_OnConnect( void )
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{
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if (spawnArgs.GetBool("recordable") > 0)
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{
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static_cast<idTrigger_Multi *>( relay )->Event_Trigger(this);
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}
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else
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{
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ActivateTargets( this );
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}
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}
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void idPanel::Event_Panel_Disconnect( void )
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{
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CancelEvents( &EV_Panel_OnConnect );
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if (this->gatorCable != NULL)
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{
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//frobbed the cable. If connected to deck, then disconnect.
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this->gatorCable->SetSkin(declManager->FindSkin("skins/cable/phone"));
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}
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if (this->state == CONNECTED)
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{
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//disconnect the deck.
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this->state = IDLE;
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idEntity* deck = gameLocal.FindEntityUsingDef(NULL, "moveable_item_deck");
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if (deck)
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{
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deck->spawnArgs.SetInt("phone", 0);
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gameLocal.GetLocalPlayer()->UseFrob( deck, "PhoneOff" );
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deck->StopSound( SND_CHANNEL_VOICE, false );
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deck->StopSound( SND_CHANNEL_VOICE2, false );
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}
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if (this->gatorCable != NULL)
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{
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//make the cable jump a little.
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this->gatorCable->ApplyImpulse( this->gatorCable, 13 , gatorCable->GetPhysics()->GetOrigin(), idVec3(0, 0, 4096));
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}
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}
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}
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void idPanel::Event_Panel_Open( void )
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{
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this->frobcube_opened->GetPhysics()->SetContents( CONTENTS_CORPSE );
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this->frobcube_closed->GetPhysics()->SetContents( 0 );
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this->bundle->GetPhysics()->SetContents( CONTENTS_CORPSE );
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Event_PlayAnim("opening", 4);
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this->StartSound( "snd_open" , SND_CHANNEL_BODY, 0, false, NULL );
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}
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void idPanel::Event_Panel_Close( void )
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{
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Event_Panel_Disconnect();
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if (this->gatorCable != NULL)
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{
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this->gatorCable->PostEventMS( &EV_Remove, 0 );
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this->gatorCable = NULL;
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this->state = IDLE;
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}
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this->frobcube_opened->GetPhysics()->SetContents( 0 );
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this->frobcube_closed->GetPhysics()->SetContents( CONTENTS_CORPSE );
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this->bundle->GetPhysics()->SetContents( 0 );
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Event_PlayAnim("closing", 4);
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this->StartSound( "snd_close" , SND_CHANNEL_BODY, 0, false, NULL );
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}
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void idPanel::OnFrob( idEntity* activator )
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{
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int index;
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if (!activator->spawnArgs.GetInt( "index", "", index))
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{
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return;
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}
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if (index == IDX_DOOR_OPENED)
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{
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//is opened. Close it.
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Event_Panel_Close();
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return;
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}
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if (index == IDX_DOOR_CLOSED)
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{
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//is opened. Close it.
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Event_Panel_Open();
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return;
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}
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//frob screws.
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if (index == IDX_SCREW0 || index == IDX_SCREW1)
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{
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activator->Hide();
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unscrewedCount++;
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if (index == IDX_SCREW0)
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{
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gameLocal.GetLocalPlayer()->UseFrob( this->screw0, "playanim" );
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}
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else
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{
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gameLocal.GetLocalPlayer()->UseFrob( this->screw1, "playanim" );
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}
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if (unscrewedCount >= 2)
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{
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PostEventSec( &EV_Panel_FirstOpen, SCREW_DELAY );
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}
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return;
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}
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if (index == IDX_CABLE)
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{
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Event_Panel_Disconnect();
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return;
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}
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if (index == IDX_BUNDLE)
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{
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//frobbed the wire bundle.
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if (this->gatorCable == NULL)
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{
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idAngles cableAngle;
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idVec3 forward, right, up;
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idDict args;
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idVec3 cablePos;
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//this->connectTime = gameLocal.time;
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this->StartSound( "snd_plug" , SND_CHANNEL_VOICE, 0, false, NULL );
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//turn off bundle frobbability.
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this->bundle->GetPhysics()->SetContents( 0 );
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this->GetPhysics()->GetAxis().ToAngles().ToVectors(&forward, &right, &up);
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//Spawn the cable.
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cablePos = this->bundle->GetPhysics()->GetOrigin() + (forward * 6) + (up * 2);
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args.Clear();
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args.SetVector( "origin", cablePos );
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args.Set( "classname", "env_cable_gator" );
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args.Set( "owner", this->GetName() );
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args.SetInt( "index", IDX_CABLE );
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gameLocal.SpawnEntityDef( args, &this->gatorCable );
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cableAngle = this->GetPhysics()->GetAxis().ToAngles();
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cableAngle.pitch += 100;
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this->gatorCable->SetAngles(cableAngle);
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args.Clear();
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args.SetVector( "origin", this->bundle->GetPhysics()->GetOrigin() );
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args.Set( "model", "sparkburst2.prt" );
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args.SetBool( "start_off", false );
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gameLocal.SpawnEntityType( idExplodable::Type, &args );
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/*
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const idDeclParticle *smokeFly = NULL;
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smokeFly = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PARTICLE, "sparkburst2.prt" ) );
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if (smokeFly)
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{
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gameLocal.smokeParticles->EmitSmoke( smokeFly, gameLocal.time, 0, cablePos, mat3_zero, timeGroup );
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}
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*/
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idVec3 offset;
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idMat3 axis;
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jointHandle_t jointHandle;
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jointHandle = this->gatorCable->GetAnimator()->GetJointHandle( "bone16" );
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if ( static_cast< idAnimatedEntity * >(gatorCable)->GetJointWorldTransform(jointHandle, gameLocal.time, offset, axis ) )
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{
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args.Clear();
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args.SetVector( "origin", offset );
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args.Set( "target", "deck1_beamend" );
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args.SetBool( "start_off", false );
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args.Set( "skin", "skins/beam_cable" );
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this->beamStart = ( idBeam * )gameLocal.SpawnEntityType( idBeam::Type, &args );
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this->beamStart->BindToJoint(this->gatorCable, "bone16", false);
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}
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gameLocal.GetLocalPlayer()->Event_usePicker(this->gatorCable);
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}
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return;
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}
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}
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void idPanel::Think( void )
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{
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idEntity* deck = gameLocal.FindEntityUsingDef(NULL, "moveable_item_deck");
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if (this->gatorCable != NULL && deck != NULL && state == IDLE)
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{
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idVec3 deckForward, deckRight, deckUp;
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idVec3 connectPos, phonePos;
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float distance;
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idMat3 axis;
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jointHandle_t jointHandle;
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trace_t tr;
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if (deck->spawnArgs.GetInt("phone", "0") > 0)
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{
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return;
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}
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//ignore if player is holding the deck.
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if (gameLocal.GetLocalPlayer()->Event_isHolding(deck))
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{
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return;
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}
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jointHandle = this->gatorCable->GetAnimator()->GetJointHandle( "bone16" );
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if ( !static_cast< idAnimatedEntity * >(gatorCable)->GetJointWorldTransform(jointHandle, gameLocal.time, phonePos, axis ) )
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{
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gameLocal.Warning( "Joint # %d out of range on entity '%s'", jointHandle, name.c_str() );
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return;
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}
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//gameRenderWorld->DebugCircle( colorWhite, offset, idVec3(0,0,1), 2, 5, 200);
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deck->GetPhysics()->GetAxis().ToAngles().ToVectors(&deckForward, &deckRight, &deckUp);
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connectPos = deck->GetPhysics()->GetOrigin() + (deckRight * 8) + (deckUp * 3);
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//Check LOS between deck and coupler.
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gameLocal.clip.TracePoint( tr, phonePos, connectPos, MASK_SOLID, this );
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if (gameLocal.GetLocalPlayer()->Event_isHolding(this->gatorCable))
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{
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if (tr.fraction < 1)
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{
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this->beamStart->Hide();
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}
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else if (this->beamStart->IsHidden())
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{
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this->beamStart->Show();
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}
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return;
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}
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if (!this->beamStart->IsHidden())
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{
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this->beamStart->Hide();
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}
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//if (gameLocal.time > this->connectTime + CONNECT_DELAY)
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{
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//Check distance between coupler and deck.
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distance = (phonePos - connectPos).LengthFast();
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//gameRenderWorld->DebugCircle( colorGreen, connectPos, idVec3(0,0,1), 2, 5, 200);
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if (CONNECT_DISTANCE >= distance)
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{
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deck->StartSound( "snd_plug" , SND_CHANNEL_VOICE, 0, false, NULL );
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deck->StartSound( "snd_phonedial" , SND_CHANNEL_VOICE2, 0, false, NULL );
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|
|
gameLocal.GetLocalPlayer()->UseFrob( deck, "PhoneOn" );
|
|
this->gatorCable->SetSkin(declManager->FindSkin("skins/cable/nophone"));
|
|
|
|
this->state = CONNECTED;
|
|
|
|
//Spawn attractor for cable.
|
|
idDict args;
|
|
args.Clear();
|
|
args.SetVector( "origin", deck->GetPhysics()->GetOrigin() + (deckRight * 10) + (deckUp * 1) + (deckForward * -4));
|
|
args.Set( "joint", "bone14" );
|
|
args.Set( "entity", this->gatorCable->GetName() );
|
|
idEntity *attractor = gameLocal.SpawnEntityType( idAttractor::Type, &args );
|
|
attractor->Bind(deck, false);
|
|
attractor->PostEventMS( &EV_Remove, ATTRACTOR_LIFETIME );
|
|
|
|
this->PostEventMS( &EV_Panel_OnConnect, CONNECT_TIME );
|
|
|
|
|
|
|
|
const char *smokeName = "tinyburst.prt";
|
|
if ( *smokeName != '\0' )
|
|
{
|
|
const idDeclParticle *smokeFly = NULL;
|
|
smokeFly = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PARTICLE, smokeName ) );
|
|
|
|
if (smokeFly)
|
|
{
|
|
gameLocal.smokeParticles->EmitSmoke( smokeFly, gameLocal.time, 0,
|
|
connectPos, mat3_zero, timeGroup );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
//delete this;
|
|
|
|
Present();
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
================
|
|
Present
|
|
|
|
Present is called to allow entities to generate refEntities, lights, etc for the renderer.
|
|
================
|
|
*/
|
|
|
|
void idPanel::Present( void )
|
|
{
|
|
// don't present to the renderer if the entity hasn't changed
|
|
if ( !( thinkFlags & TH_UPDATEVISUALS ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
BecomeInactive( TH_UPDATEVISUALS );
|
|
|
|
// if set to invisible, skip
|
|
if ( !renderEntity.hModel || IsHidden() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// add to refresh list
|
|
if ( modelDefHandle == -1 )
|
|
{
|
|
modelDefHandle = gameRenderWorld->AddEntityDef( &renderEntity );
|
|
}
|
|
else
|
|
{
|
|
gameRenderWorld->UpdateEntityDef( modelDefHandle, &renderEntity );
|
|
}
|
|
}
|