mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-21 19:51:04 +00:00
247 lines
6.3 KiB
C++
247 lines
6.3 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#if !defined(AFX_IDGLWIDGET_H__6399A341_2976_4A6E_87DD_9AF4DBD4C5DB__INCLUDED_)
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#define AFX_IDGLWIDGET_H__6399A341_2976_4A6E_87DD_9AF4DBD4C5DB__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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/////////////////////////////////////////////////////////////////////////////
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// idGLWidget window
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class idGLDrawable {
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public:
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idGLDrawable();
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~idGLDrawable() {};
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virtual void draw(int x, int y, int w, int h);
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virtual void setMedia(const char *name){}
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virtual void buttonDown(int button, float x, float y);
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virtual void buttonUp(int button, float x, float y);
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virtual void mouseMove(float x, float y);
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virtual int getRealTime() {return realTime;};
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virtual bool ScreenCoords() {
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return true;
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}
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void SetRealTime(int i) {
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realTime = i;
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}
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virtual void Update() {};
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float getScale() {
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return scale;
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}
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void setScale(float f) {
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scale = f;
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}
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protected:
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float scale;
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float xOffset;
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float yOffset;
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float zOffset;
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float pressX;
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float pressY;
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bool handleMove;
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int button;
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int realTime;
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};
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class idGLDrawableWorld : public idGLDrawable {
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public:
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idGLDrawableWorld();
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~idGLDrawableWorld();
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void AddTris(srfTriangles_t *tris, const idMaterial *mat);
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virtual void draw(int x, int y, int w, int h);
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void InitWorld();
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protected:
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idRenderWorld *world;
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idRenderModel *worldModel;
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qhandle_t worldModelDef;
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qhandle_t lightDef;
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qhandle_t modelDef;
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};
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class idGLDrawableMaterial : public idGLDrawableWorld {
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public:
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idGLDrawableMaterial(const idMaterial *mat) {
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material = mat;
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scale = 1.0;
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light = 1.0;
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worldDirty = true;
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}
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idGLDrawableMaterial() {
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material = NULL;
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light = 1.0;
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worldDirty = true;
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realTime = 50;
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}
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~idGLDrawableMaterial() {
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}
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virtual void setMedia(const char *name);
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virtual void draw(int x, int y, int w, int h);
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virtual void buttonUp(int button){}
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virtual void buttonDown(int button, float x, float y);
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virtual void mouseMove(float x, float y);
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virtual void Update() { worldDirty = true ;};
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protected:
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const idMaterial *material;
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bool worldDirty;
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float light;
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};
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class idGLDrawableModel : public idGLDrawableWorld {
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public:
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idGLDrawableModel(const char *name);
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idGLDrawableModel();
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~idGLDrawableModel() {}
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virtual void setMedia(const char *name);
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virtual void buttonDown(int button, float x, float y);
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virtual void mouseMove(float x, float y);
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virtual void draw(int x, int y, int w, int h);
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virtual void Update() { worldDirty = true ;};
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virtual bool ScreenCoords() {
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return false;
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}
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void SetSkin( const char *skin );
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protected:
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bool worldDirty;
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float light;
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idStr skinStr;
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idQuat rotation;
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idVec3 lastPress;
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float radius;
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idVec4 rect;
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};
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class idGLDrawableConsole : public idGLDrawable {
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public:
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idGLDrawableConsole () {
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}
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~idGLDrawableConsole() {
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}
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virtual void setMedia(const char *name) {
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}
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virtual void draw(int x, int y, int w, int h);
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virtual int getRealTime() {return 0;};
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protected:
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};
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class idGLWidget : public CWnd
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{
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// Construction
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public:
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idGLWidget();
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void setDrawable(idGLDrawable *d);
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(idGLWidget)
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public:
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virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
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protected:
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virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~idGLWidget();
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// Generated message map functions
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protected:
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idGLDrawable *drawable;
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bool initialized;
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//{{AFX_MSG(idGLWidget)
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afx_msg void OnPaint();
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnMButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnMButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
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afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnTimer(UINT nIDEvent);
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afx_msg BOOL OnEraseBkgnd(CDC* pDC);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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class idGLConsoleWidget : public idGLWidget {
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idGLDrawableConsole console;
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public:
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idGLConsoleWidget() {
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};
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~idGLConsoleWidget() {
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}
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void init();
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protected:
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//{{AFX_MSG(idGLConsoleWidget)
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afx_msg void OnPaint();
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afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_IDGLWIDGET_H__6399A341_2976_4A6E_87DD_9AF4DBD4C5DB__INCLUDED_)
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