mirror of
https://github.com/blendogames/quadrilateralcowboy.git
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149 lines
6.2 KiB
C++
149 lines
6.2 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __AASBUILD_LOCAL_H__
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#define __AASBUILD_LOCAL_H__
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#include "AASFile.h"
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#include "AASFile_local.h"
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#include "Brush.h"
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#include "BrushBSP.h"
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#include "AASReach.h"
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#include "AASCluster.h"
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//===============================================================
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//
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// idAASBuild
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//
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//===============================================================
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typedef struct aasProcNode_s {
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idPlane plane;
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int children[2]; // negative numbers are (-1 - areaNumber), 0 = solid
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} aasProcNode_t;
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class idLedge {
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public:
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idVec3 start;
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idVec3 end;
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idBrushBSPNode * node;
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int numExpandedPlanes;
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int numSplitPlanes;
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int numPlanes;
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idPlane planes[8];
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public:
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idLedge( void );
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idLedge( const idVec3 &v1, const idVec3 &v2, const idVec3 &gravityDir, idBrushBSPNode *n );
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void AddPoint( const idVec3 &v );
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void CreateBevels( const idVec3 &gravityDir );
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void Expand( const idBounds &bounds, float maxStepHeight );
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idWinding * ChopWinding( const idWinding *winding ) const;
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bool PointBetweenBounds( const idVec3 &v ) const;
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};
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class idAASBuild {
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public:
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idAASBuild( void );
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~idAASBuild( void );
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bool Build( const idStr &fileName, const idAASSettings *settings );
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bool BuildReachability( const idStr &fileName, const idAASSettings *settings );
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void Shutdown( void );
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private:
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const idAASSettings * aasSettings;
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idAASFileLocal * file;
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aasProcNode_t * procNodes;
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int numProcNodes;
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int numGravitationalSubdivisions;
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int numMergedLeafNodes;
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int numLedgeSubdivisions;
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idList<idLedge> ledgeList;
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idBrushMap * ledgeMap;
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private: // map loading
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void ParseProcNodes( idLexer *src );
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bool LoadProcBSP( const char *name, ID_TIME_T minFileTime );
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void DeleteProcBSP( void );
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bool ChoppedAwayByProcBSP( int nodeNum, idFixedWinding *w, const idVec3 &normal, const idVec3 &origin, const float radius );
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void ClipBrushSidesWithProcBSP( idBrushList &brushList );
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int ContentsForAAS( int contents );
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idBrushList AddBrushesForMapBrush( const idMapBrush *mapBrush, const idVec3 &origin, const idMat3 &axis, int entityNum, int primitiveNum, idBrushList brushList );
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idBrushList AddBrushesForMapPatch( const idMapPatch *mapPatch, const idVec3 &origin, const idMat3 &axis, int entityNum, int primitiveNum, idBrushList brushList );
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idBrushList AddBrushesForMapEntity( const idMapEntity *mapEnt, int entityNum, idBrushList brushList );
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idBrushList AddBrushesForMapFile( const idMapFile * mapFile, idBrushList brushList );
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bool CheckForEntities( const idMapFile *mapFile, idStrList &entityClassNames ) const;
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void ChangeMultipleBoundingBoxContents_r( idBrushBSPNode *node, int mask );
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private: // gravitational subdivision
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void SetPortalFlags_r( idBrushBSPNode *node );
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bool PortalIsGap( idBrushBSPPortal *portal, int side );
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void GravSubdivLeafNode( idBrushBSPNode *node );
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void GravSubdiv_r( idBrushBSPNode *node );
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void GravitationalSubdivision( idBrushBSP &bsp );
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private: // ledge subdivision
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void LedgeSubdivFlood_r( idBrushBSPNode *node, const idLedge *ledge );
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void LedgeSubdivLeafNodes_r( idBrushBSPNode *node, const idLedge *ledge );
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void LedgeSubdiv( idBrushBSPNode *root );
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bool IsLedgeSide_r( idBrushBSPNode *node, idFixedWinding *w, const idPlane &plane, const idVec3 &normal, const idVec3 &origin, const float radius );
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void AddLedge( const idVec3 &v1, const idVec3 &v2, idBrushBSPNode *node );
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void FindLeafNodeLedges( idBrushBSPNode *root, idBrushBSPNode *node );
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void FindLedges_r( idBrushBSPNode *root, idBrushBSPNode *node );
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void LedgeSubdivision( idBrushBSP &bsp );
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void WriteLedgeMap( const idStr &fileName, const idStr &ext );
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private: // merging
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bool AllGapsLeadToOtherNode( idBrushBSPNode *nodeWithGaps, idBrushBSPNode *otherNode );
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bool MergeWithAdjacentLeafNodes( idBrushBSP &bsp, idBrushBSPNode *node );
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void MergeLeafNodes_r( idBrushBSP &bsp, idBrushBSPNode *node );
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void MergeLeafNodes( idBrushBSP &bsp );
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private: // storing file
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void SetupHash( void );
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void ShutdownHash( void );
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void ClearHash( const idBounds &bounds );
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int HashVec( const idVec3 &vec );
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bool GetVertex( const idVec3 &v, int *vertexNum );
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bool GetEdge( const idVec3 &v1, const idVec3 &v2, int *edgeNum, int v1num );
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bool GetFaceForPortal( idBrushBSPPortal *portal, int side, int *faceNum );
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bool GetAreaForLeafNode( idBrushBSPNode *node, int *areaNum );
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int StoreTree_r( idBrushBSPNode *node );
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void GetSizeEstimate_r( idBrushBSPNode *parent, idBrushBSPNode *node, struct sizeEstimate_s &size );
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void SetSizeEstimate( const idBrushBSP &bsp, idAASFileLocal *file );
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bool StoreFile( const idBrushBSP &bsp );
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};
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#endif /* !__AASBUILD_LOCAL_H__ */
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