mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
99 lines
2.7 KiB
C++
99 lines
2.7 KiB
C++
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#include "../idlib/precompiled.h"
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#pragma hdrstop
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#include "Game_local.h"
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const idEventDef EV_tablefoldreset( "tablefoldreset" );
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CLASS_DECLARATION( idAnimatedEntity, idTableFold )
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EVENT( EV_tablefoldreset, idTableFold::Event_reset)
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END_CLASS
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void idTableFold::Spawn( void )
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{
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idDict args;
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args.Clear();
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args.SetVector( "origin", this->GetPhysics()->GetOrigin() );
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args.Set( "model", "models/tablefold/tris_cm.ase" );
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args.SetInt( "frobbable", 1 );
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args.SetInt( "corpse", 1 );
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args.SetInt( "noGrab", 1 );
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args.Set( "owner", this->GetName() );
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args.Set( "recordable", this->spawnArgs.GetString("recordable", "0") );
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this->frobcube = gameLocal.SpawnEntityType( idStaticEntity::Type, &args );
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this->frobcube->SetAngles( this->GetPhysics()->GetAxis().ToAngles() );
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args.Clear();
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args.SetVector( "origin", this->GetPhysics()->GetOrigin() );
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args.Set( "model", "models/tablefold/tris_handle_cm.ase" );
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args.SetInt( "frobbable", 1 );
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args.SetInt( "corpse", 1 );
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args.SetInt( "noGrab", 1 );
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args.Set( "owner", this->GetName() );
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args.Set( "recordable", this->spawnArgs.GetString("recordable", "0") );
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this->frobcube_handle = gameLocal.SpawnEntityType( idStaticEntity::Type, &args );
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this->frobcube_handle->SetAngles( this->GetPhysics()->GetAxis().ToAngles() );
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args.Clear();
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args.SetVector( "origin", this->GetPhysics()->GetOrigin() );
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args.Set( "model", "models/tablefold/tris_table_cm.ase" );
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mover = ( idMover * )gameLocal.SpawnEntityType( idMover::Type, &args );
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mover->SetAngles( this->GetPhysics()->GetAxis().ToAngles() );
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mover->Event_SetMoveTime( 0.5 );
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Event_open(0);
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state = CLOSED;
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}
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void idTableFold::Event_open( bool value )
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{
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if (value)
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{
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//open.
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Event_PlayAnim("open", 4);
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this->frobcube->GetPhysics()->SetContents(0);
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this->frobcube_handle->GetPhysics()->SetContents( CONTENTS_RENDERMODEL );
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this->frobcube_handle->GetPhysics()->SetClipMask( MASK_SOLID | CONTENTS_MOVEABLECLIP );
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state = OPENED;
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idVec3 origPos = this->GetPhysics()->GetOrigin();
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mover->Event_MoveToPos( origPos );
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}
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else
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{
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//close.
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Event_PlayAnim("close", 4);
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this->frobcube_handle->GetPhysics()->SetContents(0);
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this->frobcube->GetPhysics()->SetContents( CONTENTS_RENDERMODEL );
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this->frobcube->GetPhysics()->SetClipMask( MASK_SOLID | CONTENTS_MOVEABLECLIP );
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state = CLOSED;
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idVec3 forward;
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idVec3 movePos;
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GetPhysics()->GetAxis().ToAngles().ToVectors( &forward );
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movePos = this->GetPhysics()->GetOrigin() + (forward * -20);
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mover->Event_MoveToPos( movePos );
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}
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}
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void idTableFold::Event_reset( void )
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{
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Event_open(0);
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}
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void idTableFold::OnFrob( idEntity* activator )
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{
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if (state == CLOSED)
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{
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Event_open(true);
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}
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else
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{
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Event_open(false);
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}
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}
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