mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
163 lines
4.4 KiB
C++
163 lines
4.4 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "qe3.h"
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#define MAX_POINTFILE 8192
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static idVec3 s_pointvecs[MAX_POINTFILE];
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static int s_num_points, s_check_point;
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void Pointfile_Delete (void)
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{
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char name[1024];
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strcpy (name, currentmap);
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StripExtension (name);
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strcat (name, ".lin");
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remove(name);
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}
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// advance camera to next point
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void Pointfile_Next (void)
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{
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idVec3 dir;
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if (s_check_point >= s_num_points-2)
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{
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Sys_Status ("End of pointfile", 0);
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return;
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}
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s_check_point++;
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VectorCopy (s_pointvecs[s_check_point], g_pParentWnd->GetCamera()->Camera().origin);
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VectorCopy (s_pointvecs[s_check_point], g_pParentWnd->GetXYWnd()->GetOrigin());
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VectorSubtract (s_pointvecs[s_check_point+1], g_pParentWnd->GetCamera()->Camera().origin, dir);
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dir.Normalize();
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g_pParentWnd->GetCamera()->Camera().angles[1] = atan2 (dir[1], dir[0])*180/3.14159;
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g_pParentWnd->GetCamera()->Camera().angles[0] = asin (dir[2])*180/3.14159;
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Sys_UpdateWindows (W_ALL);
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}
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// advance camera to previous point
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void Pointfile_Prev (void)
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{
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idVec3 dir;
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if ( s_check_point == 0)
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{
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Sys_Status ("Start of pointfile", 0);
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return;
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}
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s_check_point--;
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VectorCopy (s_pointvecs[s_check_point], g_pParentWnd->GetCamera()->Camera().origin);
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VectorCopy (s_pointvecs[s_check_point], g_pParentWnd->GetXYWnd()->GetOrigin());
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VectorSubtract (s_pointvecs[s_check_point+1], g_pParentWnd->GetCamera()->Camera().origin, dir);
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dir.Normalize();
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g_pParentWnd->GetCamera()->Camera().angles[1] = atan2 (dir[1], dir[0])*180/3.14159;
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g_pParentWnd->GetCamera()->Camera().angles[0] = asin (dir[2])*180/3.14159;
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Sys_UpdateWindows (W_ALL);
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}
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void WINAPI Pointfile_Check (void)
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{
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char name[1024];
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FILE *f;
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idVec3 v;
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strcpy (name, currentmap);
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StripExtension (name);
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strcat (name, ".lin");
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f = fopen (name, "r");
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if (!f)
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return;
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common->Printf ("Reading pointfile %s\n", name);
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if (!g_qeglobals.d_pointfile_display_list)
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g_qeglobals.d_pointfile_display_list = qglGenLists(1);
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s_num_points = 0;
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qglNewList (g_qeglobals.d_pointfile_display_list, GL_COMPILE);
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qglColor3f (1, 0, 0);
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qglDisable(GL_TEXTURE_2D);
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qglDisable(GL_TEXTURE_1D);
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qglLineWidth (2);
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qglBegin(GL_LINE_STRIP);
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do
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{
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if (fscanf (f, "%f %f %f\n", &v[0], &v[1], &v[2]) != 3)
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break;
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if (s_num_points < MAX_POINTFILE)
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{
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VectorCopy (v, s_pointvecs[s_num_points]);
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s_num_points++;
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}
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qglVertex3fv( v.ToFloatPtr() );
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} while (1);
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qglEnd();
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qglLineWidth (0.5);
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qglEndList ();
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s_check_point = 0;
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fclose (f);
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//Pointfile_Next ();
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}
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void Pointfile_Draw( void )
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{
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int i;
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qglColor3f( 1.0F, 0.0F, 0.0F );
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qglDisable(GL_TEXTURE_2D);
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qglDisable(GL_TEXTURE_1D);
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qglLineWidth (2);
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qglBegin(GL_LINE_STRIP);
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for ( i = 0; i < s_num_points; i++ )
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{
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qglVertex3fv( s_pointvecs[i].ToFloatPtr() );
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}
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qglEnd();
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qglLineWidth( 0.5 );
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}
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void Pointfile_Clear (void)
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{
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if (!g_qeglobals.d_pointfile_display_list)
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return;
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qglDeleteLists (g_qeglobals.d_pointfile_display_list, 1);
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g_qeglobals.d_pointfile_display_list = 0;
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Sys_UpdateWindows (W_ALL);
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}
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