mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-12 23:44:11 +00:00
239 lines
11 KiB
HTML
239 lines
11 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
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<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:w="urn:schemas-microsoft-com:office:word" xmlns="http://www.w3.org/TR/REC-html40">
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<head>
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<title>Controls</title>
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<meta http-equiv="Content-Type" content="text/html; charset=us-ascii">
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<meta name="ProgId" content="Word.Document">
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<meta name="Generator" content="Microsoft Word 10">
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<meta name="Originator" content="Microsoft Word 10">
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<link rel="File-List" href="MVH_Controls_filelist.xml">
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<link rel="Edit-Time-Data" href="MVH_Controls_editdata.mso">
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<style> <!-- /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-parent:""; margin:0cm; margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman"; mso-fareast-font-family:"Times New Roman";}
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@page Section1 {size:612.0pt 792.0pt; margin:72.0pt 90.0pt 72.0pt 90.0pt; mso-header-margin:36.0pt; mso-footer-margin:36.0pt; mso-paper-source:0;}
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div.Section1 {page:Section1;}
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--></style>
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</head>
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<body lang="EN-US" style='tab-interval:36.0pt'>
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<div class="Section1">
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<p><strong><i style='mso-bidi-font-style:normal'><span style='FONT-SIZE:14pt'>Toolbar
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Buttons</span></i></strong><i style='mso-bidi-font-style:normal'><span style='FONT-SIZE:14pt'>
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<o:p></o:p>
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</span></i></p>
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<table class="MsoTableGrid" border="1" cellspacing="0" cellpadding="0" width="100%" style='BORDER-RIGHT:medium none; BORDER-TOP:medium none; BORDER-LEFT:medium none; WIDTH:100%; BORDER-BOTTOM:medium none; BORDER-COLLAPSE:collapse; mso-border-alt:solid windowtext .5pt; mso-yfti-tbllook:480; mso-padding-alt:0cm 6.0pt 0cm 6.0pt; mso-border-insideh:.5pt solid windowtext; mso-border-insidev:.5pt solid windowtext'>
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<tr style='mso-yfti-irow:0'>
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<td width="83" valign="top">
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<p align="center" style='TEXT-ALIGN:center'><b style='mso-bidi-font-weight:
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normal'>Button</b></p>
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</td>
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<td width="1152" valign="top">
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<p align="center" style='TEXT-ALIGN:center'><b style='mso-bidi-font-weight:
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normal'>Description</b></p>
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</td>
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</tr>
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<tr style='mso-yfti-irow:1'>
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<td width="83" valign="top">
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<p align="center" style='TEXT-ALIGN:center'>
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<img width="43" height="43" src="images/openmesh.png"></p>
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</td>
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<td width="1152" valign="top" stle='width:864.0pt;border-top:none;border-left: none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt; mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt; mso-border-alt:solid windowtext .5pt;padding:0cm 6.0pt 0cm 6.0pt'>
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<p style='TEXT-ALIGN:justify'>Opens a mesh file. The supported formats are MD5MESH,
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LWO and ASE. This acts the same as the Open Mesh command in the File menu.</p>
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</td>
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</tr>
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<tr style='mso-yfti-irow:2'>
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<td width="83" valign="top">
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<p align="center" style='TEXT-ALIGN:center'>
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<img width="43" height="43" src="images/openanim.png"></p>
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</td>
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<td width="1152" valign="top">
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<p style='TEXT-ALIGN:justify'>Opens an animation file. The supported format is
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MD5ANIM. This acts the same as the Open
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<span class="SpellE">Anim</span>
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command in the File Menu.</p>
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</td>
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</tr>
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<tr style='mso-yfti-irow:3'>
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<td width="83" valign="top">
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<p align="center" style='TEXT-ALIGN:center'>
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<img width="43" height="43" src="images/firstanim.png"></p>
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</td>
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<td width="1152" valign="top">
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<p style='TEXT-ALIGN:justify'>Go to the first animation in the sequence.</p>
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</td>
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</tr>
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<tr style='mso-yfti-irow:4'>
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<td width="83" valign="top">
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<p align="center" style='TEXT-ALIGN:center'>
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<img width="43" height="43" src="images/prevanim.png"></p>
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</td>
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<td width="1152" valign="top">
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<p style='TEXT-ALIGN:justify'>Go to the previous animation in the sequence</p>
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</td>
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</tr>
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<tr style='mso-yfti-irow:5'>
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<td width="83" valign="top">
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<p align="center" style='TEXT-ALIGN:center'>
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<img width="43" height="43" src="images/play.png"></p>
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</td>
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<td width="1152" valign="top">
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<p style='TEXT-ALIGN:justify'>Play the current sequence from the start.</p>
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</td>
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</tr>
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<tr style='mso-yfti-irow:6'>
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<td width="83" valign="top">
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<p align="center" style='TEXT-ALIGN:center'>
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<img width="43" height="43" src="images/stop.png"></p>
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</td>
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<td width="1152" valign="top">
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<p style='TEXT-ALIGN:justify'>Stop the current sequence and retain the current
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frame.</p>
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</td>
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</tr>
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<tr style='mso-yfti-irow:7'>
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<td width="83" valign="top">
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<p align="center" style='TEXT-ALIGN:center'>
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<img width="43" height="43" src="images/nextanim.png"></p>
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</td>
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<td width="1152" valign="top">
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<p style='TEXT-ALIGN:justify'>Go to the next animation in the sequence.</p>
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</td>
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</tr>
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<tr style='mso-yfti-irow:8'>
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<td width="83" valign="top">
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<p align="center" style='TEXT-ALIGN:center'>
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<img width="43" height="43" src="images/lastanim.png"></p>
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</td>
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<td width="1152" valign="top">
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<p style='TEXT-ALIGN:justify'>Go to the last animation in the sequence.</p>
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</td>
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</tr>
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<tr style='mso-yfti-irow:9'>
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<td width="83" valign="top">
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<p align="center" style='TEXT-ALIGN:center'>
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<img width="43" height="43" src="images/animloop.png"></p>
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</td>
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<td width="1152" valign="top">
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<p style='TEXT-ALIGN:justify'>Loop the sequence of animations. This defaults to on.</p>
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</td>
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</tr>
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<tr style='mso-yfti-irow:10'>
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<td width="83" valign="top">
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<p align="center" style='TEXT-ALIGN:center'>
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<img width="43" height="43" src="images/orgoff.png"></p>
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</td>
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<td width="1152" valign="top">
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<p style='TEXT-ALIGN:justify'>Remove the movement embedded into the animation. This
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stops the models “walking” off the map, but can also make
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animations where there is subtle movement look wrong.</p>
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</td>
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</tr>
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<tr style='mso-yfti-irow:11'>
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<td width="83" valign="top">
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<p align="center" style='TEXT-ALIGN:center'>
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<img width="43" height="43" src="images/diffuse.png"></p>
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</td>
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<td width="1152" valign="top">
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<p style='TEXT-ALIGN:justify'>Toggle diffuse lighting on and off. This defaults to
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on.</p>
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</td>
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</tr>
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<tr style='mso-yfti-irow:12'>
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<td width="83" valign="top">
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<p align="center" style='TEXT-ALIGN:center'>
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<img width="43" height="43" src="images/specular.png"></p>
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</td>
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<td width="1152" valign="top">
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<p style='TEXT-ALIGN:justify'>Toggle
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<span class="SpellE">specular</span>
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lighting on and off. This defaults to on.</p>
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</td>
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</tr>
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<tr style='mso-yfti-irow:13'>
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<td width="83" valign="top">
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<p align="center" style='TEXT-ALIGN:center'>
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<img width="43" height="43" src="images/showsurf.png"></p>
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</td>
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<td width="1152" valign="top">
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<p style='TEXT-ALIGN:justify'>Display the window containing the list of surfaces
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that make up the model. This window can be used to turn selected surfaces on
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and off, and to show the triangles that make up each surface.</p>
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</td>
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</tr>
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<tr style='mso-yfti-irow:14'>
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<td width="83" valign="top">
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<p align="center" style='TEXT-ALIGN:center'>
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<img width="43" height="43" src="images/showbones.png"></p>
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</td>
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<td width="1152" valign="top">
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<p style='TEXT-ALIGN:justify'>Display the window containing the tree view of the
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bones that make up the skeleton. In conjunction with the show skeleton option,
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this allows the user to see which bones are where and at which orientation.</p>
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</td>
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</tr>
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<tr style='mso-yfti-irow:15'>
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<td width="83" valign="top">
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<p align="center" style='TEXT-ALIGN:center'>
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<img width="43" height="43" src="images/showskel.png"></p>
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</td>
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<td width="1152" valign="top">
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<p style='TEXT-ALIGN:justify'>Cycles through the various show skeleton options.
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Pressed once, it will show the skeleton and the mesh. Pressed again, it will
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show the skeleton without the mesh. The bone window can be used to reduce the
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data to a more manageable level.</p>
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</td>
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</tr>
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<tr style='mso-yfti-irow:16'>
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<td width="83" valign="top" height="44">
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<p align="center" style='TEXT-ALIGN:center'>
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<img width="43" height="43" src="images/showtris.png"></p>
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</td>
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<td width="1152" valign="top" height="44">
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<p style='TEXT-ALIGN:justify'>Toggles primitive view on and off. Only surfaces
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selected in the surface window will show their primitives. When this button is
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first pressed, all surfaces are selected.</p>
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</td>
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</tr>
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<TR style="mso-yfti-irow: 16">
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<TD vAlign="top" width="83" height="44">
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<p align="center" style='TEXT-ALIGN:center'>
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<img width="43" height="43" src="images/showoverdraw.png"></p>
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</TD>
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<TD vAlign="top" width="1152" height="44">Toggles the show overdraw mode. This can
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be used to check for models being textured multiple times.</TD>
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</TR>
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<tr style='mso-yfti-irow:17'>
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<td width="83" valign="top">
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<p align="center" style='TEXT-ALIGN:center'>
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<img width="43" height="43" src="images/shownorms.png"></p>
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</td>
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<td width="1152" valign="top">
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<p style='TEXT-ALIGN:justify'>Cycles through the various show normal and show
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tangent options.</p>
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</td>
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</tr>
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<tr style='mso-yfti-irow:18'>
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<td width="83" valign="top">
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<p align="center" style='TEXT-ALIGN:center'>
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<img width="43" height="43" src="images/resetcam.png"></p>
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</td>
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<td width="1152" valign="top">
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<p style='TEXT-ALIGN:justify'>Resets the camera to its initial viewing position.</p>
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</td>
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</tr>
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<tr style='mso-yfti-irow:19;mso-yfti-lastrow:yes'>
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<td width="83" valign="top">
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<p align="center" style='TEXT-ALIGN:center'>
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<img width="43" height="43" src="images/reloadtex.png"></p>
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</td>
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<td width="1152" valign="top">
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<p style='TEXT-ALIGN:justify'>Reloads any changed textures. Does not reload any
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material files.</p>
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</td>
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</tr>
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</table>
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<p><o:p> </o:p></p>
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</div>
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</body>
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</html>
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