/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __QUEUE_H__ #define __QUEUE_H__ /* =============================================================================== Queue template =============================================================================== */ #define idQueue( type, next ) idQueueTemplatenext)> template< class type, int nextOffset > class idQueueTemplate { public: idQueueTemplate( void ); void Add( type *element ); type * Get( void ); private: type * first; type * last; }; #define QUEUE_NEXT_PTR( element ) (*((type**)(((byte*)element)+nextOffset))) template< class type, int nextOffset > idQueueTemplate::idQueueTemplate( void ) { first = last = NULL; } template< class type, int nextOffset > void idQueueTemplate::Add( type *element ) { QUEUE_NEXT_PTR(element) = NULL; if ( last ) { QUEUE_NEXT_PTR(last) = element; } else { first = element; } last = element; } template< class type, int nextOffset > type *idQueueTemplate::Get( void ) { type *element; element = first; if ( element ) { first = QUEUE_NEXT_PTR(first); if ( last == element ) { last = NULL; } QUEUE_NEXT_PTR(element) = NULL; } return element; } #endif /* !__QUEUE_H__ */