/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../idlib/precompiled.h" #pragma hdrstop #include "DeviceContext.h" #include "Window.h" #include "UserInterfaceLocal.h" #include "BindWindow.h" void idBindWindow::CommonInit() { bindName = ""; waitingOnKey = false; } idBindWindow::idBindWindow(idDeviceContext *d, idUserInterfaceLocal *g) : idWindow(d, g) { dc = d; gui = g; CommonInit(); } idBindWindow::idBindWindow(idUserInterfaceLocal *g) : idWindow(g) { gui = g; CommonInit(); } idBindWindow::~idBindWindow() { } const char *idBindWindow::HandleEvent(const sysEvent_t *event, bool *updateVisuals) { static char ret[ 256 ]; if (!(event->evType == SE_KEY && event->evValue2)) { return ""; } int key = event->evValue; if (waitingOnKey) { waitingOnKey = false; if (key == K_ESCAPE) { idStr::snPrintf( ret, sizeof( ret ), "clearbind \"%s\"", bindName.GetName()); } else { idStr::snPrintf( ret, sizeof( ret ), "bind %i \"%s\"", key, bindName.GetName()); } return ret; } else if ((key == K_BACKSPACE || key == K_DEL) && Contains(gui->CursorX(), gui->CursorY())) { //this only works if player first focuses on this window. //TODO: make backspace/del filter down to this window. //gui->SetBindHandler(this); idStr::snPrintf( ret, sizeof( ret ), "clearbind \"%s\"", bindName.GetName()); return ret; } else { if (key == K_MOUSE1) { waitingOnKey = true; gui->SetBindHandler(this); return ""; } } return ""; } idWinVar *idBindWindow::GetWinVarByName(const char *_name, bool fixup, drawWin_t** owner) { if (idStr::Icmp(_name, "bind") == 0) { return &bindName; } return idWindow::GetWinVarByName(_name, fixup,owner); } void idBindWindow::PostParse() { idWindow::PostParse(); bindName.SetGuiInfo( gui->GetStateDict(), bindName ); bindName.Update(); //bindName = state.GetString("bind"); flags |= (WIN_HOLDCAPTURE | WIN_CANFOCUS); } void idBindWindow::Draw(int time, float x, float y) { idVec4 color = foreColor; idStr str; if ( waitingOnKey ) { str = common->GetLanguageDict()->GetString( "#str_07000" ); } else if ( bindName.Length() ) { str = bindName.c_str(); } else { str = common->GetLanguageDict()->GetString( "#str_07001" ); } if ( waitingOnKey || ( hover && !noEvents && Contains(gui->CursorX(), gui->CursorY()) ) ) { color = hoverColor; } else { hover = false; } dc->DrawText(str, textScale, textAlign, color, textRect, false, -1); } void idBindWindow::Activate( bool activate, idStr &act ) { idWindow::Activate( activate, act ); bindName.Update(); }