/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __DIALOGSOUND_H__ #define __DIALOGSOUND_H__ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 ///////////////////////////////////////////////////////////////////////////// // CDialogSound dialog class CDialogSound : public CDialog { public: CDialogSound(CWnd* pParent = NULL); // standard constructor\ void Set( const idDict *source ); void Get( idDict *dest ); enum { NONE, SOUNDS, SOUNDPARENT, WAVES, WAVEDIR, INUSESOUNDS }; //{{AFX_VIRTUAL(CDialogSound) virtual BOOL OnInitDialog(); virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL protected: //{{AFX_MSG(CDialogSound) afx_msg void OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized); afx_msg void OnMove( int x, int y ); afx_msg void OnDestroy(); afx_msg void OnBtnSavemap(); afx_msg void OnBtnSwitchtogame(); afx_msg void OnBtnApply(); afx_msg void OnChangeEditVolume(); afx_msg void OnBtnRefresh(); afx_msg void OnBtnPlaysound(); afx_msg void OnDblclkTreeSounds(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnSelchangedTreeSounds(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnCheckPlay(); afx_msg void OnBtnEdit(); afx_msg void OnBtnDrop(); afx_msg void OnBtnGroup(); afx_msg void OnBtnSavemapas(); afx_msg void OnBtnYup(); afx_msg void OnBtnYdn(); afx_msg void OnBtnXdn(); afx_msg void OnBtnXup(); afx_msg void OnBtnZup(); afx_msg void OnBtnZdn(); afx_msg void OnBtnTrigger(); afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); afx_msg void OnCheckGrouponly(); afx_msg void OnSelchangeComboGroups(); afx_msg void OnSelchangeComboSpeakers(); afx_msg void OnBtnDown(); afx_msg void OnBtnUp(); afx_msg void OnBtnRefreshspeakers(); afx_msg void OnBtnRefreshwave(); //}}AFX_MSG DECLARE_MESSAGE_MAP() private: //{{AFX_DATA(CDialogSound) enum { IDD = IDD_DIALOG_SOUND }; CComboBox comboSpeakers; CComboBox comboGroups; CEdit editVolume; CTreeCtrl treeSounds; CString strName; float fVolume; float fMax; float fMin; CString strShader; BOOL bPlay; int bTriggered; int bOmni; CString strGroup; BOOL bGroupOnly; BOOL bOcclusion; float leadThrough; BOOL plain; float random; float wait; float shakes; BOOL looping; BOOL unclamped; //}}AFX_DATA CString playSound; idHashTable quickTree; HTREEITEM inUseTree; private: void AddSounds(bool rootItem); HTREEITEM AddStrList(const char *root, const idStrList &list, int id); HTREEITEM InsertTreeItem(const char *name, const char *fullName, HTREEITEM item); idStr RebuildItemName(const char *root, HTREEITEM item); void UpdateSelectedOrigin(float x, float y, float z); void AddGroups(); void AddSpeakers(); void AddInUseSounds(); void ApplyChanges( bool volumeOnly = false , bool updateInUseTree = true ); void SetWaveSize( const char *p = NULL ); void SetVolume( float f ); virtual BOOL PreTranslateMessage(MSG* pMsg); }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif /* !__DIALOGSOUND_H__ */