/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../../idlib/precompiled.h" #pragma hdrstop #include "../../game/game.h" #include "../../sys/win32/win_local.h" #include "../../sys/win32/rc/common_resource.h" #include "../../sys/win32/rc/SoundEditor_resource.h" #include "../comafx/DialogName.h" #include "../../sys/win32/rc/DeclEditor_resource.h" #include "../decl/DialogDeclEditor.h" #include "DialogSound.h" #include "DialogSoundGroup.h" #ifdef ID_DEBUG_MEMORY #undef new #undef DEBUG_NEW #define DEBUG_NEW new #endif extern HTREEITEM FindTreeItem(CTreeCtrl *tree, HTREEITEM root, const char *text, HTREEITEM forceParent); ///////////////////////////////////////////////////////////////////////////// // CDialogSound dialog CDialogSound *g_SoundDialog = NULL; CDialogSound::CDialogSound(CWnd* pParent /*=NULL*/) : CDialog(CDialogSound::IDD, pParent) { //{{AFX_DATA_INIT(CDialogSound) strName = _T(""); fVolume = 0.0f; fMax = 0.0f; fMin = 0.0f; strShader = _T(""); bPlay = TRUE; bTriggered = FALSE; bOmni = FALSE; strGroup = _T(""); bGroupOnly = FALSE; bOcclusion = FALSE; leadThrough = 0.0f; plain = FALSE; inUseTree = NULL; random = 0.0f; wait = 0.0f; shakes = 0.0f; looping = TRUE; unclamped = FALSE; //}}AFX_DATA_INIT } void CDialogSound::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDialogSound) DDX_Control(pDX, IDC_COMBO_SPEAKERS, comboSpeakers); DDX_Control(pDX, IDC_COMBO_GROUPS, comboGroups); DDX_Control(pDX, IDC_EDIT_VOLUME, editVolume); DDX_Control(pDX, IDC_TREE_SOUNDS, treeSounds); DDX_Text(pDX, IDC_EDIT_SOUND_NAME, strName); DDX_Text(pDX, IDC_EDIT_VOLUME, fVolume); DDX_Text(pDX, IDC_EDIT_RANDOM, random); DDX_Text(pDX, IDC_EDIT_WAIT, wait); DDX_Text(pDX, IDC_EDIT_MAXDIST, fMax); DDX_Text(pDX, IDC_EDIT_MINDIST, fMin); DDX_Text(pDX, IDC_EDIT_SHADER, strShader); DDX_Check(pDX, IDC_CHECK_PLAY, bPlay); DDX_Check(pDX, IDC_CHECKP_TRIGGERED, bTriggered); DDX_Check(pDX, IDC_CHECK_OMNI, bOmni); DDX_Text(pDX, IDC_EDIT_GROUP, strGroup); DDX_Check(pDX, IDC_CHECK_GROUPONLY, bGroupOnly); DDX_Check(pDX, IDC_CHECK_OCCLUSION, bOcclusion); DDX_Text(pDX, IDC_EDIT_LEADTHROUGH, leadThrough); DDX_Check(pDX, IDC_CHECK_PLAIN, plain); DDX_Check(pDX, IDC_CHECK_LOOPING, looping); DDX_Check(pDX, IDC_CHECK_UNCLAMPED, unclamped); DDX_Text(pDX, IDC_EDIT_SHAKES, shakes); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CDialogSound, CDialog) //{{AFX_MSG_MAP(CDialogSound) ON_BN_CLICKED(IDC_BTN_SAVEMAP, OnBtnSavemap) ON_BN_CLICKED(IDC_BTN_SWITCHTOGAME, OnBtnSwitchtogame) ON_BN_CLICKED(IDC_BTN_APPLY_SOUND, OnBtnApply) ON_EN_CHANGE(IDC_EDIT_VOLUME, OnChangeEditVolume) ON_BN_CLICKED(IDC_BTN_REFRESH, OnBtnRefresh) ON_BN_CLICKED(IDC_BTN_PLAYSOUND, OnBtnPlaysound) ON_NOTIFY(NM_DBLCLK, IDC_TREE_SOUNDS, OnDblclkTreeSounds) ON_NOTIFY(TVN_SELCHANGED, IDC_TREE_SOUNDS, OnSelchangedTreeSounds) ON_BN_CLICKED(IDC_CHECK_PLAY, OnCheckPlay) ON_BN_CLICKED(IDC_BTN_EDIT_SOUND, OnBtnEdit) ON_BN_CLICKED(IDC_BTN_DROP, OnBtnDrop) ON_BN_CLICKED(IDC_BTN_GROUP, OnBtnGroup) ON_BN_CLICKED(IDC_BTN_SAVEMAPAS, OnBtnSavemapas) ON_BN_CLICKED(IDC_BTN_YUP, OnBtnYup) ON_BN_CLICKED(IDC_BTN_YDN, OnBtnYdn) ON_BN_CLICKED(IDC_BTN_XDN, OnBtnXdn) ON_BN_CLICKED(IDC_BTN_XUP, OnBtnXup) ON_BN_CLICKED(IDC_BTN_ZUP, OnBtnZup) ON_BN_CLICKED(IDC_BTN_ZDN, OnBtnZdn) ON_BN_CLICKED(IDC_BTN_TRIGGER, OnBtnTrigger) ON_WM_HSCROLL() ON_BN_CLICKED(IDC_CHECK_GROUPONLY, OnCheckGrouponly) ON_CBN_SELCHANGE(IDC_COMBO_GROUPS, OnSelchangeComboGroups) ON_CBN_SELCHANGE(IDC_COMBO_SPEAKERS, OnSelchangeComboSpeakers) ON_BN_CLICKED(IDC_BTN_DOWN, OnBtnDown) ON_BN_CLICKED(IDC_BTN_UP, OnBtnUp) ON_BN_CLICKED(IDC_BTN_REFRESHSPEAKERS, OnBtnRefreshspeakers) ON_BN_CLICKED(IDC_BTN_REFRESHWAVE, OnBtnRefreshwave) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDialogSound message handlers void SoundEditorInit( const idDict *spawnArgs ) { if ( renderSystem->IsFullScreen() ) { common->Printf( "Cannot run the sound editor in fullscreen mode.\n" "Set r_fullscreen to 0 and vid_restart.\n" ); return; } if ( g_SoundDialog == NULL ) { InitAfx(); g_SoundDialog = new CDialogSound(); } if ( g_SoundDialog->GetSafeHwnd() == NULL ) { g_SoundDialog->Create(IDD_DIALOG_SOUND); /* // FIXME: restore position CRect rct; g_SoundDialog->SetWindowPos( NULL, rct.left, rct.top, 0,0, SWP_NOSIZE ); */ } idKeyInput::ClearStates(); g_SoundDialog->ShowWindow( SW_SHOW ); g_SoundDialog->SetFocus(); if ( spawnArgs ) { const char *name = spawnArgs->GetString( "name" ); const idDict *dict = gameEdit->MapGetEntityDict( name ); g_SoundDialog->Set( dict ); } } void SoundEditorRun( void ) { #if _MSC_VER >= 1300 MSG *msg = AfxGetCurrentMessage(); // TODO Robert fix me!! #else MSG *msg = &m_msgCur; #endif while( ::PeekMessage(msg, NULL, NULL, NULL, PM_NOREMOVE) ) { // pump message if ( !AfxGetApp()->PumpMessage() ) { } } } void SoundEditorShutdown( void ) { delete g_SoundDialog; g_SoundDialog = NULL; } void CDialogSound::OnActivate( UINT nState, CWnd *pWndOther, BOOL bMinimized ) { CDialog::OnActivate( nState, pWndOther, bMinimized ); if ( nState != WA_INACTIVE ) { } } void CDialogSound::OnMove( int x, int y ) { if ( GetSafeHwnd() ) { CRect rct; GetWindowRect( rct ); // FIXME: save position } CDialog::OnMove( x, y ); } void CDialogSound::OnDestroy() { com_editors &= ~EDITOR_SOUND; return CDialog::OnDestroy(); } void CDialogSound::Set( const idDict *source ) { if ( source == NULL ) { return; } fVolume = source->GetFloat( "s_volume", "0" ); fMin = source->GetFloat( "s_mindistance", "1" ); fMax = source->GetFloat( "s_maxdistance", "10" ); leadThrough = source->GetFloat( "s_leadthrough", "0.1" ); plain = source->GetBool( "s_plain" ); strShader = source->GetString( "s_shader" ); strGroup = source->GetString( "soundgroup" ); bOmni = source->GetInt( "s_omni", "-1" ); bOcclusion = source->GetBool( "s_occlusion", "0" ); bTriggered = source->GetInt( "s_waitfortrigger", "-1" ); random = source->GetFloat( "random" ); wait = source->GetFloat( "wait" ); strName = source->GetString("name"); looping = source->GetBool( "s_looping" ); unclamped = source->GetBool( "s_unclamped" ); shakes = source->GetFloat( "s_shakes" ); if (comboSpeakers.SelectString(-1, strName) == CB_ERR) { comboSpeakers.SetCurSel(-1); } if (comboGroups.SelectString(-1, strGroup) == CB_ERR) { comboGroups.SetCurSel(-1); } UpdateData(FALSE); } void CDialogSound::Get( idDict *source ) { if ( source == NULL ) { return; } UpdateData( TRUE ); float f = source->GetFloat( "s_volume" ); source->SetFloat( "s_volume", f ); source->SetFloat( "s_mindistance", fMin ); source->SetFloat( "s_maxdistance", fMax ); source->Set( "s_shader", strShader ); source->SetInt( "s_omni", bOmni ); source->SetBool( "s_occlusion", ( bOcclusion != FALSE ) ); source->SetInt("s_waitfortrigger", bTriggered ); source->Set( "soundgroup", strGroup ); source->Set( "name", strName ); source->SetFloat( "s_leadthrough", leadThrough ); source->SetBool( "s_plain", ( plain != FALSE ) ); source->SetFloat( "wait", wait ); source->SetFloat( "random", random ); source->SetBool( "s_looping", looping == TRUE ); source->SetBool( "s_unclamped", unclamped == TRUE ); source->SetFloat( "s_shakes", shakes ); } void CDialogSound::OnBtnSavemap() { OnBtnApply(); gameEdit->MapSave(); } void CDialogSound::OnBtnSwitchtogame() { ::SetFocus(win32.hWnd); } void CDialogSound::SetVolume( float vol ) { idList list; list.SetNum( 128 ); int count = gameEdit->GetSelectedEntities( list.Ptr(), list.Num() ); list.SetNum( count ); if ( count ) { // we might be in either the game or the editor idSoundWorld *sw = soundSystem->GetPlayingSoundWorld(); if ( sw ) { sw->PlayShaderDirectly( "" ); } for (int i = 0; i < count; i++) { const idDict *dict = gameEdit->EntityGetSpawnArgs( list[i] ); if ( dict == NULL ) { continue; } const char *name = dict->GetString( "name" ); const idDict *dict2 = gameEdit->MapGetEntityDict( name ); if ( dict2 ) { gameEdit->MapSetEntityKeyVal( name, "s_volume", va( "%f", vol ) ); gameEdit->MapSetEntityKeyVal( name, "s_justVolume", "1" ); gameEdit->EntityUpdateChangeableSpawnArgs( list[i], dict2 ); fVolume = vol; UpdateData( FALSE ); } } } } void CDialogSound::ApplyChanges( bool volumeOnly, bool updateInUseTree ) { idList list; float vol; vol = fVolume; list.SetNum( 128 ); int count = gameEdit->GetSelectedEntities( list.Ptr(), list.Num() ); list.SetNum( count ); if ( count ) { // we might be in either the game or the editor idSoundWorld *sw = soundSystem->GetPlayingSoundWorld(); if ( sw ) { sw->PlayShaderDirectly( "" ); } for (int i = 0; i < count; i++) { const idDict *dict = gameEdit->EntityGetSpawnArgs( list[i] ); if ( dict == NULL ) { continue; } const char *name = dict->GetString( "name" ); const idDict *dict2 = gameEdit->MapGetEntityDict( name ); if ( dict2 ) { if ( volumeOnly ) { float f = dict2->GetFloat( "s_volume" ); f += vol; gameEdit->MapSetEntityKeyVal( name, "s_volume", va( "%f", f ) ); gameEdit->MapSetEntityKeyVal( name, "s_justVolume", "1" ); gameEdit->EntityUpdateChangeableSpawnArgs( list[i], dict2 ); fVolume = f; UpdateData( FALSE ); } else { idDict src; src.SetFloat( "s_volume", dict2->GetFloat( "s_volume" )); Get( &src ); src.SetBool( "s_justVolume", true ); gameEdit->MapCopyDictToEntity( name, &src ); gameEdit->EntityUpdateChangeableSpawnArgs( list[i], dict2 ); Set( dict2 ); } } } } AddGroups(); AddSpeakers(); if ( updateInUseTree ) { AddInUseSounds(); } } void CDialogSound::OnBtnApply() { ApplyChanges(); } void CDialogSound::OnChangeEditVolume() { // TODO: If this is a RICHEDIT control, the control will not // send this notification unless you override the CDialog::OnInitDialog() // function and call CRichEditCtrl().SetEventMask() // with the ENM_CHANGE flag ORed into the mask. // TODO: Add your control notification handler code here } HTREEITEM CDialogSound::AddStrList(const char *root, const idStrList &list, int id) { idStr out; HTREEITEM base = treeSounds.InsertItem(root); HTREEITEM item = base; HTREEITEM add; int count = list.Num(); idStr last, path, path2; for (int i = 0; i < count; i++) { idStr name = list[i]; // now break the name down convert to slashes name.BackSlashesToSlashes(); name.Strip(' '); int index; int len = last.Length(); if (len == 0) { index = name.Last('/'); if (index >= 0) { name.Left(index, last); } } else if (idStr::Icmpn(last, name, len) == 0 && name.Last('/') <= len) { name.Right(name.Length() - len - 1, out); add = treeSounds.InsertItem(out, item); quickTree.Set(name, add); treeSounds.SetItemData(add, id); treeSounds.SetItemImage(add, 2, 2); continue; } else { last.Empty(); } index = 0; item = base; path = ""; path2 = ""; while (index >= 0) { index = name.Find('/'); if (index >= 0) { HTREEITEM newItem = NULL; HTREEITEM *check = NULL; name.Left( index, out ); path += out; if (quickTree.Get(path, &check)) { newItem = *check; } //HTREEITEM newItem = FindTreeItem(&treeSounds, item, name.Left(index, out), item); if (newItem == NULL) { newItem = treeSounds.InsertItem(out, item); quickTree.Set(path, newItem); treeSounds.SetItemData(newItem, WAVEDIR); treeSounds.SetItemImage(newItem, 0, 1); } assert(newItem); item = newItem; name.Right( name.Length() - index - 1, out ); name = out; path += "/"; } else { add = treeSounds.InsertItem(name, item); treeSounds.SetItemData(add, id); treeSounds.SetItemImage(add, 2, 2); path = ""; } } } return base; } void CDialogSound::AddSounds(bool rootItems) { int i, j; idStrList list(1024); idStrList list2(1024); HTREEITEM base = treeSounds.InsertItem("Sound Shaders"); for( i = 0; i < declManager->GetNumDecls( DECL_SOUND ) ; i++ ) { const idSoundShader *poo = declManager->SoundByIndex(i, false); list.AddUnique( poo->GetFileName() ); } list.Sort(); for ( i = 0; i < list.Num(); i++ ) { HTREEITEM child = treeSounds.InsertItem(list[i], base); treeSounds.SetItemData(child, SOUNDPARENT); treeSounds.SetItemImage(child, 0, 1); list2.Clear(); for (j = 0; j < declManager->GetNumDecls( DECL_SOUND ); j++) { const idSoundShader *poo = declManager->SoundByIndex(j, false); if ( idStr::Icmp( list[i], poo->GetFileName() ) == 0 ) { list2.Append( poo->GetName() ); } } list2.Sort(); for (j = 0; j < list2.Num(); j++) { HTREEITEM child2 = treeSounds.InsertItem( list2[j], child ); treeSounds.SetItemData(child2, SOUNDS); treeSounds.SetItemImage(child2, 2, 2); } } idFileList *files; files = fileSystem->ListFilesTree( "sound", ".wav|.ogg", true ); AddStrList( "Wave files", files->GetList(), WAVES ); fileSystem->FreeFileList( files ); } void CDialogSound::AddGroups() { comboGroups.ResetContent(); idStr work; CWaitCursor cursor; idList list; list.SetNum( 1024 ); int count = gameEdit->MapGetUniqueMatchingKeyVals( "soundgroup", list.Ptr(), list.Num() ); for ( int i = 0; i < count; i++ ) { comboGroups.AddString( list[i] ); } } void CDialogSound::AddInUseSounds() { if ( inUseTree ) { treeSounds.DeleteItem( inUseTree ); inUseTree = NULL; } inUseTree = treeSounds.InsertItem("Sounds in use"); idList< const char *> list; list.SetNum( 512 ); int i, count = gameEdit->MapGetEntitiesMatchingClassWithString( "speaker", "", list.Ptr(), list.Num() ); idStrList list2; for ( i = 0; i < count; i++ ) { const idDict *dict = gameEdit->MapGetEntityDict( list[i] ); if ( dict ) { const char *p = dict->GetString( "s_shader" ); if ( p && *p ) { list2.AddUnique( p ); } } } list2.Sort(); count = list2.Num(); for ( i = 0; i < count; i++ ) { HTREEITEM child = treeSounds.InsertItem( list2[i], inUseTree ); treeSounds.SetItemData( child, INUSESOUNDS ); treeSounds.SetItemImage( child, 2, 2 ); } } void CDialogSound::AddSpeakers() { UpdateData( TRUE ); comboSpeakers.ResetContent(); CWaitCursor cursor; idList< const char *> list; list.SetNum( 512 ); CString group( "" ); if (bGroupOnly && comboGroups.GetCurSel() >= 0) { comboGroups.GetLBText( comboGroups.GetCurSel(), group ); } int count = gameEdit->MapGetEntitiesMatchingClassWithString( "speaker", group, list.Ptr(), list.Num() ); for ( int i = 0; i < count; i++ ) { comboSpeakers.AddString(list[i]); } } BOOL CDialogSound::OnInitDialog() { CDialog::OnInitDialog(); // Indicate the sound dialog is opened com_editors |= EDITOR_SOUND; inUseTree = NULL; AddSounds(true); AddGroups(); AddSpeakers(); AddInUseSounds(); SetWaveSize(); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } void CDialogSound::OnBtnRefresh() { CWaitCursor cursor; treeSounds.DeleteAllItems(); quickTree.Clear(); declManager->Reload( false ); AddSounds(true); } void CDialogSound::OnBtnPlaysound() { if (playSound.GetLength()) { // we might be in either the game or the editor idSoundWorld *sw = soundSystem->GetPlayingSoundWorld(); if ( sw ) { sw->PlayShaderDirectly(playSound); } } } void CDialogSound::OnDblclkTreeSounds(NMHDR* pNMHDR, LRESULT* pResult) { *pResult = 0; CPoint pt; GetCursorPos( &pt ); treeSounds.ScreenToClient( &pt ); HTREEITEM item = treeSounds.HitTest( pt ); if (item) { DWORD dw = treeSounds.GetItemData( item ); if ( dw == SOUNDS || dw == INUSESOUNDS ) { if ( !treeSounds.ItemHasChildren( item ) ) { strShader = treeSounds.GetItemText( item ); UpdateData( FALSE ); ApplyChanges( false, ( dw == SOUNDS ) ); } } else if ( dw == WAVES ) { strShader = RebuildItemName( "Wave Files", item ); UpdateData( FALSE ); OnBtnApply(); } } *pResult = 0; } void CDialogSound::SetWaveSize( const char *p ) { CWnd *wnd = GetDlgItem( IDC_STATIC_WAVESIZE ); if ( wnd ) { wnd->SetWindowText( ( p && *p ) ? p : "unknown" ); } } void CDialogSound::OnSelchangedTreeSounds(NMHDR* pNMHDR, LRESULT* pResult) { NM_TREEVIEW* pNMTreeView = (NM_TREEVIEW*)pNMHDR; HTREEITEM item = treeSounds.GetSelectedItem(); SetWaveSize(); if (item) { DWORD dw = treeSounds.GetItemData(item); if ( dw == SOUNDS || dw == INUSESOUNDS ) { playSound = treeSounds.GetItemText(item); if (bPlay){ OnBtnPlaysound(); } } else if (dw == WAVES) { playSound = RebuildItemName("Wave Files", item); float size = fileSystem->ReadFile( playSound, NULL ); SetWaveSize( va( "%0.2f mb", size / ( 1024 * 1024) ) ); if (bPlay){ OnBtnPlaysound(); } } } *pResult = 0; } void CDialogSound::OnCheckPlay() { UpdateData(TRUE); } void CDialogSound::OnBtnEdit() { const idDecl *decl = declManager->FindDeclWithoutParsing( DECL_SOUND, strShader, false ); if ( decl ) { DialogDeclEditor *declEditor; declEditor = new DialogDeclEditor; declEditor->Create( IDD_DIALOG_DECLEDITOR, GetParent() ); declEditor->LoadDecl( const_cast( decl ) ); declEditor->ShowWindow( SW_SHOW ); declEditor->SetFocus(); } } void CDialogSound::OnBtnDrop() { idStr classname; idStr key; idStr value; idVec3 org; idDict args; idAngles viewAngles; gameEdit->PlayerGetViewAngles( viewAngles ); gameEdit->PlayerGetEyePosition( org ); org += idAngles( 0, viewAngles.yaw, 0 ).ToForward() * 80 + idVec3( 0, 0, 1 ); args.Set("origin", org.ToString()); args.Set("classname", "speaker"); args.Set("angle", va( "%f", viewAngles.yaw + 180 )); args.Set("s_shader", strShader); args.Set("s_looping", "1" ); args.Set("s_shakes", "0" ); idStr name = gameEdit->GetUniqueEntityName( "speaker" ); bool nameValid = false; while (!nameValid) { DialogName dlg("Name Speaker", this); dlg.m_strName = name; if (dlg.DoModal() == IDOK) { idEntity *gameEnt = gameEdit->FindEntity(dlg.m_strName); if (gameEnt) { if (MessageBox("Please choose another name", "Duplicate Entity Name!", MB_OKCANCEL) == IDCANCEL) { return; } } else { nameValid = true; name = dlg.m_strName; } } } args.Set("name", name.c_str()); idEntity *ent = NULL; gameEdit->SpawnEntityDef( args, &ent ); if (ent) { gameEdit->EntityUpdateChangeableSpawnArgs( ent, NULL ); gameEdit->ClearEntitySelection(); gameEdit->AddSelectedEntity( ent ); } gameEdit->MapAddEntity( &args ); const idDict *dict = gameEdit->MapGetEntityDict( args.GetString( "name" ) ); Set( dict ); AddGroups(); AddSpeakers(); } void CDialogSound::OnBtnGroup() { idList list; list.SetNum( 128 ); int count = gameEdit->GetSelectedEntities( list.Ptr(), list.Num() ); list.SetNum( count ); bool removed = false; if (count) { for (int i = 0; i < count; i++) { const idDict *dict = gameEdit->EntityGetSpawnArgs( list[i] ); if ( dict == NULL ) { continue; } const char *name = dict->GetString("name"); dict = gameEdit->MapGetEntityDict( name ); if ( dict ) { if (MessageBox("Are you Sure?", "Delete Selected Speakers", MB_YESNO) == IDYES) { gameEdit->MapRemoveEntity( name ); idEntity *gameEnt = gameEdit->FindEntity( name ); if ( gameEnt ) { gameEdit->EntityStopSound( gameEnt ); gameEdit->EntityDelete( gameEnt ); removed = true; } } } } } if (removed) { AddGroups(); AddSpeakers(); } } void CDialogSound::OnBtnSavemapas() { CFileDialog dlgSave(FALSE,"map",NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,"Map Files (*.map)|*.map||",AfxGetMainWnd()); if (dlgSave.DoModal() == IDOK) { OnBtnApply(); idStr work; work = fileSystem->OSPathToRelativePath( dlgSave.m_ofn.lpstrFile ); gameEdit->MapSave( work ); } } idStr CDialogSound::RebuildItemName(const char *root, HTREEITEM item) { // have to build the name back up idStr strParent; HTREEITEM parent = treeSounds.GetParentItem(item); idStr name = treeSounds.GetItemText(item); while (true && parent) { idStr test = treeSounds.GetItemText(parent); if ( idStr::Icmp(test, root) == 0 ) { break; } strParent = test; strParent += "/"; strParent += name; name = strParent; parent = treeSounds.GetParentItem(parent); if (parent == NULL) { break; } } return strParent; } void CDialogSound::UpdateSelectedOrigin( float x, float y, float z ) { idList list; idVec3 origin; idVec3 vec(x, y, z); list.SetNum( 128 ); int count = gameEdit->GetSelectedEntities( list.Ptr(), list.Num() ); list.SetNum( count ); if ( count ) { for ( int i = 0; i < count; i++ ) { const idDict *dict = gameEdit->EntityGetSpawnArgs( list[i] ); if ( dict == NULL ) { continue; } const char *name = dict->GetString( "name" ); gameEdit->EntityTranslate( list[i], vec ); gameEdit->EntityUpdateVisuals( list[i] ); gameEdit->MapEntityTranslate( name, vec ); } } } void CDialogSound::OnBtnYup() { UpdateSelectedOrigin(0, 8, 0); } void CDialogSound::OnBtnYdn() { UpdateSelectedOrigin(0, -8, 0); } void CDialogSound::OnBtnXdn() { UpdateSelectedOrigin(-8, 0, 0); } void CDialogSound::OnBtnXup() { UpdateSelectedOrigin(8, 0, 0); } void CDialogSound::OnBtnZup() { UpdateSelectedOrigin(0, 0, 8); } void CDialogSound::OnBtnZdn() { UpdateSelectedOrigin(0, 0, -8); } void CDialogSound::OnBtnTrigger() { gameEdit->TriggerSelected(); } void CDialogSound::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar) { } void CDialogSound::OnCheckGrouponly() { AddSpeakers(); } void CDialogSound::OnSelchangeComboGroups() { CWaitCursor cursor; gameEdit->ClearEntitySelection(); if ( comboGroups.GetCurSel() >= 0 ) { CString group; comboGroups.GetLBText( comboGroups.GetCurSel(), group ); idList< const char *> list; list.SetNum( 512 ); int count = gameEdit->MapGetEntitiesMatchingClassWithString( "speaker", group, list.Ptr(), list.Num() ); for ( int i = 0; i < count; i++ ) { idEntity *gameEnt = gameEdit->FindEntity( list[i] ); if (gameEnt) { gameEdit->AddSelectedEntity( gameEnt ); Set( gameEdit->EntityGetSpawnArgs( gameEnt ) ); } } } AddSpeakers(); } void CDialogSound::OnSelchangeComboSpeakers() { CWaitCursor cursor; gameEdit->ClearEntitySelection(); if ( comboSpeakers.GetCurSel() >= 0 ) { CString speaker; comboSpeakers.GetLBText( comboSpeakers.GetCurSel(), speaker ); idList< const char *> list; list.SetNum( 512 ); int count = gameEdit->MapGetEntitiesMatchingClassWithString( "speaker", speaker, list.Ptr(), list.Num() ); for ( int i = 0; i < count; i++ ) { idEntity *gameEnt = gameEdit->FindEntity( list[i] ); if (gameEnt) { gameEdit->AddSelectedEntity( gameEnt ); Set( gameEdit->EntityGetSpawnArgs( gameEnt ) ); } } } } void CDialogSound::OnBtnDown() { fVolume = -1.0; UpdateData( FALSE ); ApplyChanges( true, false ); } void CDialogSound::OnBtnUp() { fVolume = 1.0; UpdateData( FALSE ); ApplyChanges( true, false ); } void CDialogSound::OnBtnRefreshspeakers() { AddGroups(); AddSpeakers(); } void CDialogSound::OnBtnRefreshwave() { HTREEITEM item = treeSounds.GetSelectedItem(); if (item && treeSounds.GetItemData( item ) == WAVEDIR) { idStr path = "sound/"; path += RebuildItemName("sound", item); idFileList *files; files = fileSystem->ListFilesTree( path, ".wav" ); HTREEITEM child = treeSounds.GetChildItem(item); while (child) { HTREEITEM next = treeSounds.GetNextSiblingItem(child); if (treeSounds.GetItemData(child) == WAVES) { treeSounds.DeleteItem(child); } child = next; } int c = files->GetNumFiles(); for (int i = 0; i < c; i++) { idStr work = files->GetFile( i ); work.StripPath(); child = treeSounds.InsertItem(work, item); treeSounds.SetItemData( child, WAVES ); treeSounds.SetItemImage( child, 2, 2 ); } fileSystem->FreeFileList( files ); } } BOOL CDialogSound::PreTranslateMessage(MSG* pMsg) { CWnd *wnd = GetDlgItem( IDC_EDIT_VOLUME ); if ( wnd && pMsg->hwnd == wnd->GetSafeHwnd() ) { if (pMsg->message == WM_KEYDOWN && pMsg->wParam == VK_RETURN ) { CString str; wnd->GetWindowText( str ); SetVolume( atof( str ) ); return TRUE; } } return CDialog::PreTranslateMessage(pMsg); }