/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #if !defined(AFX_SURFACEDLG_H__D84E0C22_9EEA_11D1_B570_00AA00A410FC__INCLUDED_) #define AFX_SURFACEDLG_H__D84E0C22_9EEA_11D1_B570_00AA00A410FC__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // SurfaceDlg.h : header file // ///////////////////////////////////////////////////////////////////////////// // CSurfaceDlg dialog class CSurfaceDlg : public CDialog { bool m_bPatchMode; CWnd *focusControl; // Construction public: CSurfaceDlg(CWnd* pParent = NULL); // standard constructor void SetTexMods(); // Dialog Data //{{AFX_DATA(CSurfaceDlg) enum { IDD = IDD_SURFACE }; CEdit m_wndRotateEdit; CEdit m_wndVert; CEdit m_wndHorz; CSliderCtrl m_wndVerticalSubdivisions; CSliderCtrl m_wndHorzSubdivisions; CSpinButtonCtrl m_wndWidth; CSpinButtonCtrl m_wndHeight; CSpinButtonCtrl m_wndVShift; CSpinButtonCtrl m_wndVScale; CSpinButtonCtrl m_wndRotate; CSpinButtonCtrl m_wndHShift; CSpinButtonCtrl m_wndHScale; int m_nHorz; int m_nVert; float m_horzScale; float m_horzShift; float m_rotate; float m_vertScale; float m_vertShift; CString m_strMaterial; BOOL m_subdivide; float m_fHeight; float m_fWidth; BOOL m_absolute; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSurfaceDlg) public: virtual BOOL PreTranslateMessage(MSG* pMsg); protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support virtual BOOL PreCreateWindow(CREATESTRUCT& cs); //}}AFX_VIRTUAL // Implementation protected: void UpdateSpinners(int nScrollCode, int nPos, CScrollBar* pBar); void UpdateSpinners(bool bUp, int nID); // Generated message map functions //{{AFX_MSG(CSurfaceDlg) virtual BOOL OnInitDialog(); afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags); afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); afx_msg void OnApply(); virtual void OnOK(); afx_msg void OnClose(); virtual void OnCancel(); afx_msg void OnDestroy(); afx_msg void OnBtnCancel(); afx_msg void OnBtnColor(); afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor); afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnDeltaPosSpin(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnBtnPatchdetails(); afx_msg void OnBtnPatchnatural(); afx_msg void OnBtnPatchreset(); afx_msg void OnBtnAxial(); afx_msg void OnBtnBrushfit(); afx_msg void OnBtnFacefit(); afx_msg void OnCheckSubdivide(); afx_msg void OnChangeEditHorz(); afx_msg void OnChangeEditVert(); afx_msg void OnSetfocusHscale(); afx_msg void OnKillfocusHscale(); afx_msg void OnKillfocusVscale(); afx_msg void OnSetfocusVscale(); afx_msg void OnKillfocusEditWidth(); afx_msg void OnSetfocusEditWidth(); afx_msg void OnKillfocusEditHeight(); afx_msg void OnSetfocusEditHeight(); afx_msg void OnBtnFlipx(); afx_msg void OnBtnFlipy(); afx_msg void OnKillfocusRotate(); afx_msg void OnSetfocusRotate(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SURFACEDLG_H__D84E0C22_9EEA_11D1_B570_00AA00A410FC__INCLUDED_)