/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __GAMETYPEINFO_H__ #define __GAMETYPEINFO_H__ /* =================================================================================== This file has been generated with the Type Info Generator v1.0 (c) 2004 id Software =================================================================================== */ typedef struct { const char * name; const char * type; const char * value; } constantInfo_t; typedef struct { const char * name; int value; } enumValueInfo_t; typedef struct { const char * typeName; const enumValueInfo_t * values; } enumTypeInfo_t; typedef struct { const char * type; const char * name; int offset; int size; } classVariableInfo_t; typedef struct { const char * typeName; const char * superType; int size; const classVariableInfo_t * variables; } classTypeInfo_t; static constantInfo_t constantInfo[] = { { NULL, NULL, NULL } }; static enumTypeInfo_t enumTypeInfo[] = { { NULL, NULL } }; static classTypeInfo_t classTypeInfo[] = { { NULL, NULL, 0, NULL } }; #endif /* !__GAMETYPEINFO_H__ */