/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see .
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../idlib/precompiled.h"
#pragma hdrstop
#include "Session_local.h"
//#include //bc
#ifdef STEAM
#include "steam_api.h"
#endif
idCVar idSessionLocal::gui_configServerRate( "gui_configServerRate", "0", CVAR_GUI | CVAR_ARCHIVE | CVAR_ROM | CVAR_INTEGER, "" );
// implements the setup for, and commands from, the main menu
/*
==============
idSessionLocal::GetActiveMenu
==============
*/
idUserInterface *idSessionLocal::GetActiveMenu( void ) {
return guiActive;
}
/*
==============
idSessionLocal::StartMainMenu
==============
*/
void idSessionLocal::StartMenu( bool playIntro ) {
if ( guiActive == guiMainMenu ) {
return;
}
if ( readDemo ) {
// if we're playing a demo, esc kills it
UnloadMap();
}
// pause the game sound world
if ( sw != NULL && !sw->IsPaused() ) {
sw->Pause();
}
// start playing the menu sounds
soundSystem->SetPlayingSoundWorld( menuSoundWorld );
SetGUI( guiMainMenu, NULL );
guiMainMenu->HandleNamedEvent( playIntro ? "playIntro" : "noIntro" );
if(fileSystem->HasD3XP()) {
guiMainMenu->SetStateString("game_list", common->GetLanguageDict()->GetString( "#str_07202" ));
} else {
guiMainMenu->SetStateString("game_list", common->GetLanguageDict()->GetString( "#str_07212" ));
}
console->Close();
}
/*
=================
idSessionLocal::SetGUI
=================
*/
void idSessionLocal::SetGUI( idUserInterface *gui, HandleGuiCommand_t handle ) {
const char *cmd;
guiActive = gui;
guiHandle = handle;
if ( guiMsgRestore ) {
common->DPrintf( "idSessionLocal::SetGUI: cleared an active message box\n" );
guiMsgRestore = NULL;
}
if ( !guiActive ) {
return;
}
if ( guiActive == guiMainMenu ) {
SetSaveGameGuiVars();
SetMainMenuGuiVars();
} else if ( guiActive == guiRestartMenu )
{
//BC RESTART
SetSaveGameGuiVars();
}
sysEvent_t ev;
memset( &ev, 0, sizeof( ev ) );
ev.evType = SE_NONE;
cmd = guiActive->HandleEvent( &ev, com_frameTime );
guiActive->Activate( true, com_frameTime );
}
/*
===============
idSessionLocal::ExitMenu
===============
*/
void idSessionLocal::ExitMenu( void ) {
guiActive = NULL;
// go back to the game sounds
soundSystem->SetPlayingSoundWorld( sw );
// unpause the game sound world
if ( sw != NULL && sw->IsPaused() ) {
sw->UnPause();
}
}
/*
===============
idListSaveGameCompare
===============
*/
ID_INLINE int idListSaveGameCompare( const fileTIME_T *a, const fileTIME_T *b ) {
return b->timeStamp - a->timeStamp;
}
/*
===============
idSessionLocal::GetSaveGameList
===============
*/
void idSessionLocal::GetSaveGameList( idStrList &fileList, idList &fileTimes ) {
int i;
idFileList *files;
// NOTE: no fs_game_base for savegames
idStr game = cvarSystem->GetCVarString( "fs_game" );
if( game.Length() ) {
files = fileSystem->ListFiles( "savegames", ".save", false, false, game );
} else {
files = fileSystem->ListFiles( "savegames", ".save" );
}
fileList = files->GetList();
fileSystem->FreeFileList( files );
for ( i = 0; i < fileList.Num(); i++ ) {
ID_TIME_T timeStamp;
fileSystem->ReadFile( "savegames/" + fileList[i], NULL, &timeStamp );
fileList[i].StripLeading( '/' );
fileList[i].StripFileExtension();
fileTIME_T ft;
ft.index = i;
ft.timeStamp = timeStamp;
fileTimes.Append( ft );
}
fileTimes.Sort( idListSaveGameCompare );
}
/*
===============
idSessionLocal::SetSaveGameGuiVars
===============
*/
void idSessionLocal::SetSaveGameGuiVars( void ) {
int i;
idStr name;
idStrList fileList;
idList fileTimes;
loadGameList.Clear();
fileList.Clear();
fileTimes.Clear();
GetSaveGameList( fileList, fileTimes );
loadGameList.SetNum( fileList.Num() );
for ( i = 0; i < fileList.Num(); i++ ) {
loadGameList[i] = fileList[fileTimes[i].index];
idLexer src(LEXFL_NOERRORS|LEXFL_NOSTRINGCONCAT);
if ( src.LoadFile( va("savegames/%s.txt", loadGameList[i].c_str()) ) ) {
idToken tok;
src.ReadToken( &tok );
name = tok;
} else {
name = loadGameList[i];
}
name += "\t";
idStr date = Sys_TimeStampToStr( fileTimes[i].timeStamp );
//bc 9-1-2015 show date as "today" "yesterday" "2 days ago" etc.
//first extract the time string.
idStr timeofday;
int timetab;
time_t today;
time_t filetimestamp;
time_t timediff;
struct tm *timeinfo;
int days;
idStr diffString;
timetab = date.Find( '\t' );
timeofday = date.Right( date.Length() - timetab - 1);
timeofday.StripTrailingWhitespace(); //remove whitespace.
timeofday.StripLeading( ' ' ); //remove whitespace.
timeofday.ToUpper(); //force lower case.
//now parse the date string.
filetimestamp = fileTimes[i].timeStamp;
time(&today);
timediff = (today - filetimestamp);
timeinfo = gmtime(&timediff);
days = timeinfo->tm_yday;
switch (days)
{
case 0:
diffString = "TODAY";
break;
case 1:
diffString = "YESTERDAY";
break;
default:
diffString = va("%d DAYS AGO", days);
break;
}
name += va("%s\t%s", diffString.c_str(), timeofday.c_str());
//END OF SHOWDATE CODE.
guiActive->SetStateString( va("loadgame_item_%i", i), name);
}
guiActive->DeleteStateVar( va("loadgame_item_%i", fileList.Num()) );
guiActive->SetStateString( "loadgame_sel_0", "-1" );
guiActive->SetStateString( "loadgame_shot", "guis/assets/blankLevelShot" );
}
/*
===============
idSessionLocal::SetModsMenuGuiVars
===============
*/
void idSessionLocal::SetModsMenuGuiVars( void ) {
int i;
idModList *list = fileSystem->ListMods();
int totalNumberOfMods = list->GetNumMods();
#ifdef STEAM
//add workshop mods.
int workshopInstalledAmount = 0;
idStrList modpaths;
if (game->GetSteamInitialized())
{
int workshopTotal = game->GetWorkshopAmount();
common->Printf("STEAM: subscribed workshop items: %d\n", workshopTotal);
for (i = 0; i < workshopTotal; i++)
{
idStr path = game->GetWorkshopPathAtIndex(i);
if (path.Length() == 0)
continue;
workshopInstalledAmount++;
modpaths.Append(path);
}
common->Printf("STEAM: installed workshop items: %d\n", workshopInstalledAmount);
totalNumberOfMods += workshopInstalledAmount;
}
#endif
modsList.SetNum( totalNumberOfMods );
// Build the local mods gui list
for ( i = 0; i < list->GetNumMods(); i++ )
{
idStr modName;
modName = list->GetDescription( i );
modName += "\t";
modName += "Local";
guiActive->SetStateString( va("modsList_item_%i", i), modName.c_str() );
common->Printf("MOD: local mod path: %s\n", list->GetMod( i ));
modsList[i] = list->GetMod( i );
}
#ifdef STEAM
if (game->GetSteamInitialized())
{
for ( i = 0; i < workshopInstalledAmount; i++ )
{
idStr descPath = modpaths[i].c_str();
// TODO: Add support for adding full game paths. I almost have this. Just need to solve
// loading up the level.script
#if 1
#ifdef _WIN32
#define PATH_SLASH "\\"
#else
#define PATH_SLASH "/"
#endif
descPath.Append(PATH_SLASH"description.txt");
//generate a relative folder path.
int foldernameIndex = idStr::FindText(modpaths[i], PATH_SLASH "steamapps" PATH_SLASH "workshop" PATH_SLASH, false);
int steamappsFolderLength = 10;
modpaths[i] = modpaths[i].Right(modpaths[i].Length() - foldernameIndex - steamappsFolderLength);
#ifdef __APPLE__
modpaths[i] = ".." PATH_SLASH ".." PATH_SLASH ".." PATH_SLASH ".." PATH_SLASH ".." + modpaths[i]; //append the ..
#else
modpaths[i] = ".." PATH_SLASH ".." + modpaths[i]; //append the ..
#endif
#undef PATH_SLASH
#else
descPath.Append("/description.txt");
#endif
idStr modTitle = fileSystem->GetModDescription(descPath);
idStr modName;
modName = modTitle.c_str();
modName += "\t";
modName += "Workshop";
guiActive->SetStateString( va("modsList_item_%i", i + list->GetNumMods()), modName.c_str() );
modsList[list->GetNumMods() + i] = modpaths[i].c_str();
}
for ( i = 0; i < totalNumberOfMods; i++ )
{
common->Printf("STEAM: mod path %d: %s\n", i, modsList[i].c_str());
}
}
#endif
guiActive->DeleteStateVar( va("modsList_item_%i", totalNumberOfMods) );
guiActive->SetStateString( "modsList_sel_0", "-1" );
fileSystem->FreeModList( list );
}
/*
===============
idSessionLocal::SetMainMenuSkin
===============
*/
void idSessionLocal::SetMainMenuSkin( void ) {
// skins
idStr str = cvarSystem->GetCVarString( "mod_validSkins" );
idStr uiSkin = cvarSystem->GetCVarString( "ui_skin" );
idStr skin;
int skinId = 1;
int count = 1;
while ( str.Length() ) {
int n = str.Find( ";" );
if ( n >= 0 ) {
skin = str.Left( n );
str = str.Right( str.Length() - n - 1 );
} else {
skin = str;
str = "";
}
if ( skin.Icmp( uiSkin ) == 0 ) {
skinId = count;
}
count++;
}
for ( int i = 0; i < count; i++ ) {
guiMainMenu->SetStateInt( va( "skin%i", i+1 ), 0 );
}
guiMainMenu->SetStateInt( va( "skin%i", skinId ), 1 );
}
/*
===============
idSessionLocal::SetPbMenuGuiVars
===============
*/
void idSessionLocal::SetPbMenuGuiVars( void ) {
}
/*
===============
idSessionLocal::SetMainMenuGuiVars
===============
*/
void idSessionLocal::SetMainMenuGuiVars( void ) {
guiMainMenu->SetStateString( "serverlist_sel_0", "-1" );
guiMainMenu->SetStateString( "serverlist_selid_0", "-1" );
guiMainMenu->SetStateInt( "com_machineSpec", com_machineSpec.GetInteger() );
// "inetGame" will hold a hand-typed inet address, which is not archived to a cvar
guiMainMenu->SetStateString( "inetGame", "" );
// key bind names
guiMainMenu->SetKeyBindingNames();
// flag for in-game menu
if ( mapSpawned ) {
guiMainMenu->SetStateString( "inGame", IsMultiplayer() ? "2" : "1" );
} else {
guiMainMenu->SetStateString( "inGame", "0" );
}
SetCDKeyGuiVars( );
#ifdef ID_DEMO_BUILD
guiMainMenu->SetStateString( "nightmare", "0" );
#else
guiMainMenu->SetStateString( "nightmare", cvarSystem->GetCVarBool( "g_nightmare" ) ? "1" : "0" );
#endif
guiMainMenu->SetStateString( "browser_levelshot", "guis/assets/splash/pdtempa" );
SetMainMenuSkin();
// Mods Menu
SetModsMenuGuiVars();
//bc
//guiMsg->SetStateString( "visible_hasxp", fileSystem->HasD3XP() ? "1" : "0" );
#if defined( __linux__ )
guiMainMenu->SetStateString( "driver_prompt", "1" );
#else
guiMainMenu->SetStateString( "driver_prompt", "0" );
#endif
//BC demo build.
guiMainMenu->SetStateBool( "isdemo", cvarSystem->GetCVarBool("g_demo"));
SetPbMenuGuiVars();
}
/*
==============
idSessionLocal::HandleSaveGameMenuCommands
==============
*/
bool idSessionLocal::HandleSaveGameMenuCommand( idCmdArgs &args, int &icmd ) {
const char *cmd = args.Argv(icmd-1);
if ( !idStr::Icmp( cmd, "loadGame" ) ) {
int choice = guiActive->State().GetInt("loadgame_sel_0");
if ( choice >= 0 && choice < loadGameList.Num() ) {
sessLocal.LoadGame( loadGameList[choice] );
}
return true;
}
if ( !idStr::Icmp( cmd, "saveGame" ) ) {
const char *saveGameName = guiActive->State().GetString("saveGameName");
if ( saveGameName && saveGameName[0] ) {
// First see if the file already exists unless they pass '1' to authorize the overwrite
if ( icmd == args.Argc() || atoi(args.Argv( icmd++ )) == 0 ) {
idStr saveFileName = saveGameName;
sessLocal.ScrubSaveGameFileName( saveFileName );
saveFileName = "savegames/" + saveFileName;
saveFileName.SetFileExtension(".save");
idStr game = cvarSystem->GetCVarString( "fs_game" );
idFile *file;
if(game.Length()) {
file = fileSystem->OpenFileRead( saveFileName, true, game );
} else {
file = fileSystem->OpenFileRead( saveFileName );
}
if ( file != NULL ) {
fileSystem->CloseFile( file );
// The file exists, see if it's an autosave
saveFileName.SetFileExtension(".txt");
idLexer src(LEXFL_NOERRORS|LEXFL_NOSTRINGCONCAT);
if ( src.LoadFile( saveFileName ) ) {
idToken tok;
src.ReadToken( &tok ); // Name
src.ReadToken( &tok ); // Map
src.ReadToken( &tok ); // Screenshot
if ( !tok.IsEmpty() ) {
// NOTE: base/ gui doesn't handle that one
guiActive->HandleNamedEvent( "autosaveOverwriteError" );
return true;
}
}
guiActive->HandleNamedEvent( "saveGameOverwrite" );
return true;
}
}
sessLocal.SaveGame( saveGameName );
SetSaveGameGuiVars( );
guiActive->StateChanged( com_frameTime );
}
return true;
}
if ( !idStr::Icmp( cmd, "deleteGame" ) )
{
int choice = guiActive->State().GetInt( "loadgame_sel_0" );
if ( choice >= 0 && choice < loadGameList.Num() )
{
#ifdef STEAM
if ( game->GetSteamInitialized() )
{
idStr basegame = cvarSystem->GetCVarString( "fs_game" );
if (basegame.IsEmpty())
{
basegame = "base";
}
SteamRemoteStorage()->FileDelete( va("%s/savegames/%s.save", basegame.c_str(), loadGameList[choice].c_str()) );
SteamRemoteStorage()->FileDelete( va("%s/savegames/%s.tga", basegame.c_str(), loadGameList[choice].c_str()) );
SteamRemoteStorage()->FileDelete( va("%s/savegames/%s.txt", basegame.c_str(), loadGameList[choice].c_str()) );
}
#endif
fileSystem->RemoveFile( va("savegames/%s.save", loadGameList[choice].c_str()) );
fileSystem->RemoveFile( va("savegames/%s.tga", loadGameList[choice].c_str()) );
fileSystem->RemoveFile( va("savegames/%s.txt", loadGameList[choice].c_str()) );
SetSaveGameGuiVars( );
//BC 4-22-2016 select last item in list after deleting.
if (loadGameList.Num() > 0)
{
guiActive->SetStateString( "loadgame_sel_0", va("%d", loadGameList.Num() - 1) );
}
guiActive->StateChanged( com_frameTime );
}
return true;
}
if ( !idStr::Icmp( cmd, "updateSaveGameInfo" ) ) {
int choice = guiActive->State().GetInt( "loadgame_sel_0" );
if ( choice >= 0 && choice < loadGameList.Num() ) {
const idMaterial *material;
idStr saveName, description, screenshot;
idLexer src(LEXFL_NOERRORS|LEXFL_NOSTRINGCONCAT);
if ( src.LoadFile( va("savegames/%s.txt", loadGameList[choice].c_str()) ) ) {
idToken tok;
src.ReadToken( &tok );
saveName = tok;
src.ReadToken( &tok );
description = tok;
src.ReadToken( &tok );
screenshot = tok;
} else {
saveName = loadGameList[choice];
description = loadGameList[choice];
screenshot = "";
}
if ( screenshot.Length() == 0 ) {
screenshot = va("savegames/%s.tga", loadGameList[choice].c_str());
}
material = declManager->FindMaterial( screenshot );
if ( material ) {
material->ReloadImages( false );
}
guiActive->SetStateString( "loadgame_shot", screenshot );
saveName.RemoveColors();
guiActive->SetStateString( "saveGameName", saveName );
guiActive->SetStateString( "saveGameDescription", description );
ID_TIME_T timeStamp;
fileSystem->ReadFile( va("savegames/%s.save", loadGameList[choice].c_str()), NULL, &timeStamp );
idStr date = Sys_TimeStampToStr(timeStamp);
int tab = date.Find( '\t' );
idStr time = date.Right( date.Length() - tab - 1);
guiActive->SetStateString( "saveGameDate", date.Left( tab ) );
guiActive->SetStateString( "saveGameTime", time + "z" );
}
return true;
}
return false;
}
/*
==============
idSessionLocal::HandleRestartMenuCommands
Executes any commands returned by the gui
==============
*/
void idSessionLocal::HandleRestartMenuCommands( const char *menuCommand ) {
// execute the command from the menu
int icmd;
idCmdArgs args;
args.TokenizeString( menuCommand, false );
for( icmd = 0; icmd < args.Argc(); ) {
const char *cmd = args.Argv( icmd++ );
if ( HandleSaveGameMenuCommand( args, icmd ) ) {
continue;
}
if ( !idStr::Icmp( cmd, "restart" ) ) {
if ( !LoadGame( GetAutoSaveName( mapSpawnData.serverInfo.GetString("si_map") ) ) ) {
// If we can't load the autosave then just restart the map
MoveToNewMap( mapSpawnData.serverInfo.GetString("si_map") );
}
continue;
}
if ( !idStr::Icmp( cmd, "quit" ) ) {
ExitMenu();
common->Quit();
return;
}
if ( !idStr::Icmp ( cmd, "exec" ) ) {
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, args.Argv( icmd++ ) );
continue;
}
if ( !idStr::Icmp( cmd, "play" ) ) {
if ( args.Argc() - icmd >= 1 ) {
idStr snd = args.Argv(icmd++);
sw->PlayShaderDirectly(snd);
}
continue;
}
}
}
/*
==============
idSessionLocal::HandleIntroMenuCommands
Executes any commands returned by the gui
==============
*/
void idSessionLocal::HandleIntroMenuCommands( const char *menuCommand ) {
// execute the command from the menu
int i;
idCmdArgs args;
args.TokenizeString( menuCommand, false );
for( i = 0; i < args.Argc(); ) {
const char *cmd = args.Argv( i++ );
if ( !idStr::Icmp( cmd, "startGame" ) ) {
menuSoundWorld->ClearAllSoundEmitters();
ExitMenu();
continue;
}
if ( !idStr::Icmp( cmd, "play" ) ) {
if ( args.Argc() - i >= 1 ) {
idStr snd = args.Argv(i++);
menuSoundWorld->PlayShaderDirectly(snd);
}
continue;
}
}
}
/*
==============
idSessionLocal::UpdateMPLevelShot
==============
*/
void idSessionLocal::UpdateMPLevelShot( void ) {
char screenshot[ MAX_STRING_CHARS ];
fileSystem->FindMapScreenshot( cvarSystem->GetCVarString( "si_map" ), screenshot, MAX_STRING_CHARS );
guiMainMenu->SetStateString( "current_levelshot", screenshot );
}
/*
==============
idSessionLocal::HandleMainMenuCommands
Executes any commands returned by the gui
==============
*/
void idSessionLocal::HandleMainMenuCommands( const char *menuCommand ) {
// execute the command from the menu
int icmd;
idCmdArgs args;
args.TokenizeString( menuCommand, false );
for( icmd = 0; icmd < args.Argc(); ) {
const char *cmd = args.Argv( icmd++ );
if ( HandleSaveGameMenuCommand( args, icmd ) ) {
continue;
}
// always let the game know the command is being run
if ( game ) {
game->HandleMainMenuCommands( cmd, guiActive );
}
if ( !idStr::Icmp( cmd, "startGame" ) ) {
//bc
cvarSystem->SetCVarInteger( "g_commentary", guiMainMenu->State().GetInt( "commentary" ) );
cvarSystem->SetCVarInteger( "g_skill", guiMainMenu->State().GetInt( "skill" ) );
if ( icmd < args.Argc() ) {
StartNewGame( args.Argv( icmd++ ) );
} else {
#ifndef ID_DEMO_BUILD
StartNewGame( "game/mars_city1" );
#else
StartNewGame( "game/demo_mars_city1" );
#endif
}
// need to do this here to make sure com_frameTime is correct or the gui activates with a time that
// is "however long map load took" time in the past
common->GUIFrame( false, false );
SetGUI( guiIntro, NULL );
guiIntro->StateChanged( com_frameTime, true );
// stop playing the game sounds
soundSystem->SetPlayingSoundWorld( menuSoundWorld );
continue;
}
if ( !idStr::Icmp( cmd, "quit" ) ) {
ExitMenu();
common->Quit();
return;
}
if ( !idStr::Icmp( cmd, "loadMod" ) )
{
int choice = guiActive->State().GetInt( "modsList_sel_0" );
if ( choice >= 0 && choice < modsList.Num() )
{
cvarSystem->SetCVarString( "fs_game", modsList[ choice ] );
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "reloadEngine menu\n" );
}
}
#ifdef STEAM
if (game->GetSteamInitialized())
{
if ( !idStr::Icmp( cmd, "loadSteamWorkshop" ) )
{
SteamFriends()->ActivateGameOverlayToWebPage("http://steamcommunity.com/app/240440/workshop");
}
}
#endif
if ( !idStr::Icmp( cmd, "UpdateServers" ) ) {
if ( guiActive->State().GetBool( "lanSet" ) ) {
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "LANScan" );
} else {
idAsyncNetwork::GetNETServers();
}
continue;
}
if ( !idStr::Icmp( cmd, "RefreshServers" ) ) {
if ( guiActive->State().GetBool( "lanSet" ) ) {
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "LANScan" );
} else {
idAsyncNetwork::client.serverList.NetScan( );
}
continue;
}
if ( !idStr::Icmp( cmd, "FilterServers" ) ) {
idAsyncNetwork::client.serverList.ApplyFilter( );
continue;
}
if ( !idStr::Icmp( cmd, "sortServerName" ) ) {
idAsyncNetwork::client.serverList.SetSorting( SORT_SERVERNAME );
continue;
}
if ( !idStr::Icmp( cmd, "sortGame" ) ) {
idAsyncNetwork::client.serverList.SetSorting( SORT_GAME );
continue;
}
if ( !idStr::Icmp( cmd, "sortPlayers" ) ) {
idAsyncNetwork::client.serverList.SetSorting( SORT_PLAYERS );
continue;
}
if ( !idStr::Icmp( cmd, "sortPing" ) ) {
idAsyncNetwork::client.serverList.SetSorting( SORT_PING );
continue;
}
if ( !idStr::Icmp( cmd, "sortGameType" ) ) {
idAsyncNetwork::client.serverList.SetSorting( SORT_GAMETYPE );
continue;
}
if ( !idStr::Icmp( cmd, "sortMap" ) ) {
idAsyncNetwork::client.serverList.SetSorting( SORT_MAP );
continue;
}
if ( !idStr::Icmp( cmd, "serverList" ) ) {
idAsyncNetwork::client.serverList.GUIUpdateSelected();
continue;
}
if ( !idStr::Icmp( cmd, "LANConnect" ) ) {
int sel = guiActive->State().GetInt( "serverList_selid_0" );
cmdSystem->BufferCommandText( CMD_EXEC_NOW, va( "Connect %d\n", sel ) );
return;
}
if ( !idStr::Icmp( cmd, "MAPScan" ) ) {
const char *gametype = cvarSystem->GetCVarString( "si_gameType" );
if ( gametype == NULL || *gametype == 0 || idStr::Icmp( gametype, "singleplayer" ) == 0 ) {
gametype = "Deathmatch";
}
int i, num;
idStr si_map = cvarSystem->GetCVarString("si_map");
const idDict *dict;
guiMainMenu_MapList->Clear();
guiMainMenu_MapList->SetSelection( 0 );
num = fileSystem->GetNumMaps();
for ( i = 0; i < num; i++ ) {
dict = fileSystem->GetMapDecl( i );
if ( dict && dict->GetBool( gametype ) ) {
const char *mapName = dict->GetString( "name" );
if ( mapName[ 0 ] == '\0' ) {
mapName = dict->GetString( "path" );
}
mapName = common->GetLanguageDict()->GetString( mapName );
guiMainMenu_MapList->Add( i, mapName );
if ( !si_map.Icmp( dict->GetString( "path" ) ) ) {
guiMainMenu_MapList->SetSelection( guiMainMenu_MapList->Num() - 1 );
}
}
}
i = guiMainMenu_MapList->GetSelection( NULL, 0 );
if ( i >= 0 ) {
dict = fileSystem->GetMapDecl( i);
} else {
dict = NULL;
}
cvarSystem->SetCVarString( "si_map", ( dict ? dict->GetString( "path" ) : "" ) );
// set the current level shot
UpdateMPLevelShot();
continue;
}
if ( !idStr::Icmp( cmd, "loadlatestsave" ) )
{
int i;
idStr name;
idStrList fileList;
idList fileTimes;
loadGameList.Clear();
fileList.Clear();
fileTimes.Clear();
GetSaveGameList( fileList, fileTimes );
loadGameList.SetNum( fileList.Num() );
for ( i = 0; i < fileList.Num(); i++ )
{
loadGameList[i] = fileList[fileTimes[i].index];
//attempt to load. if successful, then return. if fail, then try loading the next one.
if (sessLocal.LoadGame( loadGameList[i].c_str() ))
{
return;
}
}
}
//BC
if ( !idStr::Icmp( cmd, "spmapscan" ) )
{
void *buffer;
idStr rawDictionary;
int i;
if (fileSystem->ReadFile( "maplist.txt", &buffer) > 0)
{
rawDictionary = (char *) buffer;
fileSystem->FreeFile( buffer );
}
else
{
common->Printf("ERROR: unable to load maplist.txt\n");
continue;
}
guiMainMenu_spMapList->Clear();
guiMainMenu_spMapList->SetSelection( 0 );
rawDictionary.StripTrailingWhitespace(); //remove whitespace.
rawDictionary.StripLeading( ' ' ); //remove whitespace.
rawDictionary.ToUpper();
idStrList mapnames;
mapnames.Clear();
spMapList.Clear();
while ( 1 )
{
int carriageIdx = Max( rawDictionary.Find('\n',0), rawDictionary.Find('\r',0) );
//common->Printf("%d %d\n", rawDictionary.Find('\n',0), rawDictionary.Find('\r',0));
if (carriageIdx < 0)
{
carriageIdx = rawDictionary.Length();
}
idStr workStr = rawDictionary.Mid(0, carriageIdx);
idStr mapnameshort = workStr;
mapnameshort.StripTrailingWhitespace(); //remove whitespace.
mapnameshort.StripLeading( ' ' ); //remove whitespace.
mapnameshort.ToLower();
idStr mapnamelong = GetAutoSaveName(mapnameshort.c_str());
//mapnames.AddUnique(rawDictionary.Mid(i+1, rawDictionary.Length() ));
mapnames.AddUnique(mapnamelong);
mapnameshort.ToLower();
spMapList.AddUnique(mapnameshort);
rawDictionary = rawDictionary.Mid(carriageIdx + 1, rawDictionary.Length() - carriageIdx - 1); //strip
if (rawDictionary.Length() <= 0)
break;
}
for (i = 0; i < mapnames.Num(); i++)
{
guiMainMenu_spMapList->Add(i, mapnames[i]);
}
if (spMapList.Num() > 0)
guiMainMenu->SetStateString( "current_levelshot", va("guis/assets/thumbs/%s", spMapList[0].c_str()) );
//bc august 2015
//set the gui done marks.
guiMainMenu->SetStateBool("donemark_0", cvarSystem->GetCVarBool("g_leveldone_0"));
guiMainMenu->SetStateBool("donemark_1", cvarSystem->GetCVarBool("g_leveldone_1"));
guiMainMenu->SetStateBool("donemark_2", cvarSystem->GetCVarBool("g_leveldone_2"));
guiMainMenu->SetStateBool("donemark_3", cvarSystem->GetCVarBool("g_leveldone_3"));
guiMainMenu->SetStateBool("donemark_4", cvarSystem->GetCVarBool("g_leveldone_4"));
guiMainMenu->SetStateBool("donemark_5", cvarSystem->GetCVarBool("g_leveldone_5"));
guiMainMenu->SetStateBool("donemark_6", cvarSystem->GetCVarBool("g_leveldone_6"));
guiMainMenu->SetStateBool("donemark_7", cvarSystem->GetCVarBool("g_leveldone_7"));
guiMainMenu->SetStateBool("donemark_8", cvarSystem->GetCVarBool("g_leveldone_8"));
guiMainMenu->SetStateBool("donemark_9", cvarSystem->GetCVarBool("g_leveldone_9"));
guiMainMenu->SetStateBool("donemark_10", cvarSystem->GetCVarBool("g_leveldone_10"));
guiMainMenu->SetStateBool("donemark_11", cvarSystem->GetCVarBool("g_leveldone_11"));
guiMainMenu->SetStateBool("donemark_12", cvarSystem->GetCVarBool("g_leveldone_12"));
guiMainMenu->SetStateBool("donemark_13", cvarSystem->GetCVarBool("g_leveldone_13"));
guiMainMenu->SetStateBool("donemark_14", cvarSystem->GetCVarBool("g_leveldone_14"));
guiMainMenu->SetStateBool("donemark_15", cvarSystem->GetCVarBool("g_leveldone_15"));
guiMainMenu->SetStateBool("donemark_16", cvarSystem->GetCVarBool("g_leveldone_16"));
guiMainMenu->SetStateBool("donemark_17", cvarSystem->GetCVarBool("g_leveldone_17"));
guiMainMenu->SetStateBool("donemark_18", cvarSystem->GetCVarBool("g_leveldone_18"));
guiMainMenu->SetStateBool("donemark_19", cvarSystem->GetCVarBool("g_leveldone_19"));
guiMainMenu->SetStateBool("donemark_20", cvarSystem->GetCVarBool("g_leveldone_20"));
guiMainMenu->SetStateBool("donemark_21", cvarSystem->GetCVarBool("g_leveldone_21"));
guiMainMenu->SetStateBool("donemark_22", cvarSystem->GetCVarBool("g_leveldone_22"));
guiMainMenu->SetStateBool("donemark_23", cvarSystem->GetCVarBool("g_leveldone_23"));
guiMainMenu->SetStateBool("donemark_24", cvarSystem->GetCVarBool("g_leveldone_24"));
guiMainMenu->SetStateBool("donemark_25", cvarSystem->GetCVarBool("g_leveldone_25"));
guiMainMenu->SetStateBool("donemark_26", cvarSystem->GetCVarBool("g_leveldone_26"));
guiMainMenu->SetStateBool("donemark_27", cvarSystem->GetCVarBool("g_leveldone_27"));
guiMainMenu->SetStateBool("donemark_28", cvarSystem->GetCVarBool("g_leveldone_28"));
guiMainMenu->SetStateBool("donemark_29", cvarSystem->GetCVarBool("g_leveldone_29"));
guiMainMenu->SetStateBool("donemark_30", cvarSystem->GetCVarBool("g_leveldone_30"));
guiMainMenu->SetStateBool("donemark_31", cvarSystem->GetCVarBool("g_leveldone_31"));
continue;
}
if ( !idStr::Icmp( cmd, "sp_start" ) )
{
menuSoundWorld->ClearAllSoundEmitters();
ExitMenu();
cvarSystem->SetCVarInteger( "g_commentary", guiMainMenu->State().GetInt( "commentary" ) );
cvarSystem->SetCVarInteger( "g_skill", guiMainMenu->State().GetInt( "skill" ) );
int listIdx = guiMainMenu_spMapList->GetSelection( NULL, 0 );
HandleMainMenuCommands(va("startgame %s", spMapList[listIdx].c_str()));
}
if ( !idStr::Icmp( cmd, "click_mapList" ) )
{
int mapNum = guiMainMenu_spMapList->GetSelection( NULL, 0 );
const idDict *dict = fileSystem->GetMapDecl( mapNum );
if ( dict )
{
cvarSystem->SetCVarString( "si_map", dict->GetString( "path" ) );
}
UpdateMPLevelShot();
continue;
}
if ( !idStr::Icmp( cmd, "click_spmapList" ) )
{
if (spMapList.Num() <= 0)
continue;
int mapNum = guiMainMenu_spMapList->GetSelection( NULL, 0 );
if (mapNum < 0)
continue;
guiMainMenu->SetStateString( "current_levelshot", va("guis/assets/thumbs/%s", spMapList[mapNum].c_str()) );
continue;
}
if ( !idStr::Icmp( cmd, "sendbugreport" ) )
{
idStr rawText = guiMainMenu->State().GetString("reportabug_text");
rawText.StripTrailingWhitespace();
rawText.StripLeading(' ');
//parse the text.
rawText.Replace(" ", "+");
rawText.Replace("\"", "%22");
rawText.Replace("#", "%23");
rawText.Replace("&", "%26");
rawText.Replace("'", "%27");
rawText.Replace("`", "%27");
rawText.Replace("(", "%28");
rawText.Replace(")", "%29");
rawText.Replace("*", "%2a");
rawText.Replace(",", "%2c");
rawText.Replace("-", "%2d");
rawText.Replace(".", "%2e");
rawText.Replace("/", "%2f");
rawText.Replace(":", "%3a");
rawText.Replace(";", "%3b");
rawText.Replace("?", "%3f");
rawText.Replace("@", "%40");
rawText.Replace("[", "%5b");
rawText.Replace("\\", "%5c");
rawText.Replace("]", "%5d");
rawText.Replace("^", "%5e");
rawText.Replace("_", "%5f");
rawText.Replace("{", "%7b");
rawText.Replace("|", "%7c");
rawText.Replace("}", "%7d");
rawText.Replace("~", "%7e");
rawText.Replace("=", "%61");
rawText.Replace("\"", "%93");
rawText.Replace("\"", "%94");
rawText.Replace("-", "%97");
if ( rawText.Length() )
{
//only send string if it has characters.
idAsyncNetwork::client.SendBugreport(rawText.c_str());
}
continue;
}
if ( !idStr::Icmp( cmd, "inetConnect" ) ) {
const char *s = guiMainMenu->State().GetString( "inetGame" );
if ( !s || s[0] == 0 ) {
// don't put the menu away if there isn't a valid selection
continue;
}
cmdSystem->BufferCommandText( CMD_EXEC_NOW, va( "connect %s", s ) );
return;
}
if ( !idStr::Icmp( cmd, "startMultiplayer" ) ) {
int dedicated = guiActive->State().GetInt( "dedicated" );
cvarSystem->SetCVarBool( "net_LANServer", guiActive->State().GetBool( "server_type" ) );
if ( gui_configServerRate.GetInteger() > 0 ) {
// guess the best rate for upstream, number of internet clients
if ( gui_configServerRate.GetInteger() == 5 || cvarSystem->GetCVarBool( "net_LANServer" ) ) {
cvarSystem->SetCVarInteger( "net_serverMaxClientRate", 25600 );
} else {
// internet players
int n_clients = cvarSystem->GetCVarInteger( "si_maxPlayers" );
if ( !dedicated ) {
n_clients--;
}
int maxclients = 0;
switch ( gui_configServerRate.GetInteger() ) {
case 1:
// 128 kbits
cvarSystem->SetCVarInteger( "net_serverMaxClientRate", 8000 );
maxclients = 2;
break;
case 2:
// 256 kbits
cvarSystem->SetCVarInteger( "net_serverMaxClientRate", 9500 );
maxclients = 3;
break;
case 3:
// 384 kbits
cvarSystem->SetCVarInteger( "net_serverMaxClientRate", 10500 );
maxclients = 4;
break;
case 4:
// 512 and above..
cvarSystem->SetCVarInteger( "net_serverMaxClientRate", 14000 );
maxclients = 4;
break;
}
if ( n_clients > maxclients ) {
if ( MessageBox( MSG_OKCANCEL, va( common->GetLanguageDict()->GetString( "#str_04315" ), dedicated ? maxclients : Min( 8, maxclients + 1 ) ), common->GetLanguageDict()->GetString( "#str_04316" ), true, "OK" )[ 0 ] == '\0' ) {
continue;
}
cvarSystem->SetCVarInteger( "si_maxPlayers", dedicated ? maxclients : Min( 8, maxclients + 1 ) );
}
}
}
if ( !dedicated && !cvarSystem->GetCVarBool( "net_LANServer" ) && cvarSystem->GetCVarInteger("si_maxPlayers") > 4 ) {
// "Dedicated server mode is recommended for internet servers with more than 4 players. Continue in listen mode?"
if ( !MessageBox( MSG_YESNO, common->GetLanguageDict()->GetString ( "#str_00100625" ), common->GetLanguageDict()->GetString ( "#str_00100626" ), true, "yes" )[ 0 ] ) {
continue;
}
}
if ( dedicated ) {
cvarSystem->SetCVarInteger( "net_serverDedicated", 1 );
} else {
cvarSystem->SetCVarInteger( "net_serverDedicated", 0 );
}
ExitMenu();
// may trigger a reloadEngine - APPEND
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "SpawnServer\n" );
return;
}
if ( !idStr::Icmp( cmd, "mpSkin")) {
idStr skin;
if ( args.Argc() - icmd >= 1 ) {
skin = args.Argv( icmd++ );
cvarSystem->SetCVarString( "ui_skin", skin );
SetMainMenuSkin();
}
continue;
}
if ( !idStr::Icmp( cmd, "close" ) ) {
// if we aren't in a game, the menu can't be closed
if ( mapSpawned ) {
ExitMenu();
}
continue;
}
if ( !idStr::Icmp( cmd, "resetdefaults" ) ) {
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "exec default.cfg" );
guiMainMenu->SetKeyBindingNames();
continue;
}
if ( !idStr::Icmp( cmd, "bind" ) ) {
if ( args.Argc() - icmd >= 2 ) {
int key = atoi( args.Argv( icmd++ ) );
idStr bind = args.Argv( icmd++ );
if ( idKeyInput::NumBinds( bind ) >= 2 && !idKeyInput::KeyIsBoundTo( key, bind ) ) {
idKeyInput::UnbindBinding( bind );
}
idKeyInput::SetBinding( key, bind );
guiMainMenu->SetKeyBindingNames();
}
continue;
}
if ( !idStr::Icmp( cmd, "play" ) ) {
if ( args.Argc() - icmd >= 1 ) {
idStr snd = args.Argv( icmd++ );
int channel = 1;
if ( snd.Length() == 1 ) {
channel = atoi( snd );
snd = args.Argv( icmd++ );
}
menuSoundWorld->PlayShaderDirectly( snd, channel );
}
continue;
}
if ( !idStr::Icmp( cmd, "music" ) ) {
if ( args.Argc() - icmd >= 1 ) {
idStr snd = args.Argv( icmd++ );
menuSoundWorld->PlayShaderDirectly( snd, 2 );
}
continue;
}
// triggered from mainmenu or mpmain
if ( !idStr::Icmp( cmd, "sound" ) ) {
idStr vcmd;
if ( args.Argc() - icmd >= 1 ) {
vcmd = args.Argv( icmd++ );
}
if ( !vcmd.Length() || !vcmd.Icmp( "speakers" ) ) {
int old = cvarSystem->GetCVarInteger( "s_numberOfSpeakers" );
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "s_restart\n" );
if ( old != cvarSystem->GetCVarInteger( "s_numberOfSpeakers" ) ) {
#ifdef _WIN32
MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_04142" ), common->GetLanguageDict()->GetString( "#str_04141" ), true );
#else
// a message that doesn't mention the windows control panel
MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_07230" ), common->GetLanguageDict()->GetString( "#str_04141" ), true );
#endif
}
}
if ( !vcmd.Icmp( "eax" ) ) {
if ( cvarSystem->GetCVarBool( "s_useEAXReverb" ) ) {
int eax = soundSystem->IsEAXAvailable();
switch ( eax ) {
case 2:
// OpenAL subsystem load failed
MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_07238" ), common->GetLanguageDict()->GetString( "#str_07231" ), true );
break;
case 1:
// when you restart
MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_04137" ), common->GetLanguageDict()->GetString( "#str_07231" ), true );
break;
case -1:
cvarSystem->SetCVarBool( "s_useEAXReverb", false );
// disabled
MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_07233" ), common->GetLanguageDict()->GetString( "#str_07231" ), true );
break;
case 0:
cvarSystem->SetCVarBool( "s_useEAXReverb", false );
// not available
MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_07232" ), common->GetLanguageDict()->GetString( "#str_07231" ), true );
break;
}
} else {
#ifndef __linux__
// also turn off OpenAL so we fully go back to legacy mixer
cvarSystem->SetCVarBool( "s_useOpenAL", false );
#endif
// when you restart
MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_04137" ), common->GetLanguageDict()->GetString( "#str_07231" ), true );
}
}
if ( !vcmd.Icmp( "drivar" ) ) {
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "s_restart\n" );
}
continue;
}
if ( !idStr::Icmp( cmd, "video" ) ) {
idStr vcmd;
if ( args.Argc() - icmd >= 1 ) {
vcmd = args.Argv( icmd++ );
}
int oldSpec = com_machineSpec.GetInteger();
if ( idStr::Icmp( vcmd, "low" ) == 0 ) {
com_machineSpec.SetInteger( 0 );
} else if ( idStr::Icmp( vcmd, "medium" ) == 0 ) {
com_machineSpec.SetInteger( 1 );
} else if ( idStr::Icmp( vcmd, "high" ) == 0 ) {
com_machineSpec.SetInteger( 2 );
} else if ( idStr::Icmp( vcmd, "ultra" ) == 0 ) {
com_machineSpec.SetInteger( 3 );
} else if ( idStr::Icmp( vcmd, "recommended" ) == 0 ) {
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "setMachineSpec\n" );
}
if ( oldSpec != com_machineSpec.GetInteger() ) {
guiActive->SetStateInt( "com_machineSpec", com_machineSpec.GetInteger() );
guiActive->StateChanged( com_frameTime );
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "execMachineSpec\n" );
}
if ( idStr::Icmp( vcmd, "restart" ) == 0) {
guiActive->HandleNamedEvent( "cvar write render" );
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "vid_restart\n" );
}
continue;
}
if ( !idStr::Icmp( cmd, "clearBind" ) ) {
if ( args.Argc() - icmd >= 1 ) {
idKeyInput::UnbindBinding( args.Argv( icmd++ ) );
guiMainMenu->SetKeyBindingNames();
}
continue;
}
// FIXME: obsolete
if ( !idStr::Icmp( cmd, "chatdone" ) ) {
idStr temp = guiActive->State().GetString( "chattext" );
temp += "\r";
guiActive->SetStateString( "chattext", "" );
continue;
}
if ( !idStr::Icmp ( cmd, "exec" ) ) {
//Backup the language so we can restore it after defaults.
idStr lang = cvarSystem->GetCVarString("sys_lang");
cmdSystem->BufferCommandText( CMD_EXEC_NOW, args.Argv( icmd++ ) );
if ( idStr::Icmp( "cvar_restart", args.Argv( icmd - 1 ) ) == 0 ) {
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "exec default.cfg" );
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "setMachineSpec\n" );
//Make sure that any r_brightness changes take effect
float bright = cvarSystem->GetCVarFloat("r_brightness");
cvarSystem->SetCVarFloat("r_brightness", 0.0f);
cvarSystem->SetCVarFloat("r_brightness", bright);
//Force user info modified after a reset to defaults
cvarSystem->SetModifiedFlags(CVAR_USERINFO);
guiActive->SetStateInt( "com_machineSpec", com_machineSpec.GetInteger() );
//Restore the language
cvarSystem->SetCVarString("sys_lang", lang);
}
continue;
}
if ( !idStr::Icmp ( cmd, "loadBinds" ) ) {
guiMainMenu->SetKeyBindingNames();
continue;
}
if ( !idStr::Icmp( cmd, "systemCvars" ) ) {
guiActive->HandleNamedEvent( "cvar read render" );
guiActive->HandleNamedEvent( "cvar read sound" );
continue;
}
if ( !idStr::Icmp( cmd, "SetCDKey" ) ) {
// we can't do this from inside the HandleMainMenuCommands code, otherwise the message box stuff gets confused
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "promptKey\n" );
continue;
}
if ( !idStr::Icmp( cmd, "CheckUpdate" ) ) {
idAsyncNetwork::client.SendVersionCheck();
continue;
}
if ( !idStr::Icmp( cmd, "CheckUpdate2" ) ) {
idAsyncNetwork::client.SendVersionCheck( true );
continue;
}
if ( !idStr::Icmp( cmd, "checkKeys" ) ) {
#if ID_ENFORCE_KEY
// not a strict check so you silently auth in the background without bugging the user
if ( !session->CDKeysAreValid( false ) ) {
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "promptKey force" );
cmdSystem->ExecuteCommandBuffer();
}
#endif
continue;
}
// triggered from mainmenu or mpmain
if ( !idStr::Icmp( cmd, "punkbuster" ) ) {
idStr vcmd;
if ( args.Argc() - icmd >= 1 ) {
vcmd = args.Argv( icmd++ );
}
// filtering PB based on enabled/disabled
idAsyncNetwork::client.serverList.ApplyFilter( );
SetPbMenuGuiVars();
continue;
}
}
}
/*
==============
idSessionLocal::HandleChatMenuCommands
Executes any commands returned by the gui
==============
*/
void idSessionLocal::HandleChatMenuCommands( const char *menuCommand ) {
// execute the command from the menu
int i;
idCmdArgs args;
args.TokenizeString( menuCommand, false );
for ( i = 0; i < args.Argc(); ) {
const char *cmd = args.Argv( i++ );
if ( idStr::Icmp( cmd, "chatactive" ) == 0 ) {
//chat.chatMode = CHAT_GLOBAL;
continue;
}
if ( idStr::Icmp( cmd, "chatabort" ) == 0 ) {
//chat.chatMode = CHAT_NONE;
continue;
}
if ( idStr::Icmp( cmd, "netready" ) == 0 ) {
bool b = cvarSystem->GetCVarBool( "ui_ready" );
cvarSystem->SetCVarBool( "ui_ready", !b );
continue;
}
if ( idStr::Icmp( cmd, "netstart" ) == 0 ) {
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "netcommand start\n" );
continue;
}
}
}
/*
==============
idSessionLocal::HandleInGameCommands
Executes any commands returned by the gui
==============
*/
void idSessionLocal::HandleInGameCommands( const char *menuCommand ) {
// execute the command from the menu
idCmdArgs args;
args.TokenizeString( menuCommand, false );
const char *cmd = args.Argv( 0 );
if ( !idStr::Icmp( cmd, "close" ) || !idStr::Icmp( cmd, "closeAndGet" ) )
{
if ( guiActive )
{
sysEvent_t ev;
ev.evType = SE_NONE;
//const char *cmd1;
//cmd1 = guiActive->HandleEvent( &ev, com_frameTime );
guiActive->HandleEvent( &ev, com_frameTime );
guiActive->Activate( false, com_frameTime );
guiActive = NULL;
}
//BC Close the deck and return to normal operation.
guiActive = NULL;
this->SetGUI(NULL, NULL);
guiTest = NULL;
cvarSystem->SetCVarBool( "ui_chat", true );
cvarSystem->SetCVarBool("deckActive", true, 0);
if (!idStr::Icmp( cmd, "closeAndGet" ))
{
//player wants to close the deck and grab it up.
cvarSystem->SetCVarBool("closeAndGet", true);
}
}
else if ( !idStr::Icmp( cmd, "stickyclosecancel" ))
{
cvarSystem->SetCVarBool("stickyCloseCancel", true);
}
else if ( !idStr::Icmp( cmd, "stickycloseconfirm" ))
{
cvarSystem->SetCVarBool("stickyCloseConfirm", true);
}
}
/*
==============
idSessionLocal::DispatchCommand
==============
*/
void idSessionLocal::DispatchCommand( idUserInterface *gui, const char *menuCommand, bool doIngame ) {
if ( !gui ) {
gui = guiActive;
}
if ( gui == guiMainMenu ) {
HandleMainMenuCommands( menuCommand );
return;
} else if ( gui == guiIntro) {
HandleIntroMenuCommands( menuCommand );
} else if ( gui == guiMsg ) {
HandleMsgCommands( menuCommand );
} else if ( gui == guiTakeNotes ) {
HandleNoteCommands( menuCommand );
} else if ( gui == guiRestartMenu ) {
HandleRestartMenuCommands( menuCommand );
} else if ( game && guiActive && guiActive->State().GetBool( "gameDraw" ) ) {
const char *cmd = game->HandleGuiCommands( menuCommand );
if ( !cmd ) {
guiActive = NULL;
} else if ( idStr::Icmp( cmd, "main" ) == 0 ) {
StartMenu();
} else if ( strstr( cmd, "sound " ) == cmd ) {
// pipe the GUI sound commands not handled by the game to the main menu code
HandleMainMenuCommands( cmd );
}
} else if ( guiHandle ) {
if ( (*guiHandle)( menuCommand ) ) {
return;
}
} else if ( !doIngame ) {
common->DPrintf( "idSessionLocal::DispatchCommand: no dispatch found for command '%s'\n", menuCommand );
}
if ( doIngame ) {
HandleInGameCommands( menuCommand );
}
}
/*
==============
idSessionLocal::MenuEvent
Executes any commands returned by the gui
==============
*/
void idSessionLocal::MenuEvent( const sysEvent_t *event ) {
const char *menuCommand;
if ( guiActive == NULL ) {
return;
}
menuCommand = guiActive->HandleEvent( event, com_frameTime );
if ( !menuCommand || !menuCommand[0] ) {
// If the menu didn't handle the event, and it's a key down event for an F key, run the bind
if ( event->evType == SE_KEY && event->evValue2 == 1 && event->evValue >= K_F1 && event->evValue <= K_F12 ) {
idKeyInput::ExecKeyBinding( event->evValue );
}
return;
}
DispatchCommand( guiActive, menuCommand );
}
/*
=================
idSessionLocal::GuiFrameEvents
=================
*/
void idSessionLocal::GuiFrameEvents() {
const char *cmd;
sysEvent_t ev;
idUserInterface *gui;
// stop generating move and button commands when a local console or menu is active
// running here so SP, async networking and no game all go through it
if ( console->Active() || guiActive ) {
usercmdGen->InhibitUsercmd( INHIBIT_SESSION, true );
} else {
usercmdGen->InhibitUsercmd( INHIBIT_SESSION, false );
}
if ( guiTest ) {
gui = guiTest;
} else if ( guiActive ) {
gui = guiActive;
} else {
return;
}
memset( &ev, 0, sizeof( ev ) );
ev.evType = SE_NONE;
cmd = gui->HandleEvent( &ev, com_frameTime );
if ( cmd && cmd[0] ) {
DispatchCommand( guiActive, cmd );
}
}
/*
=================
idSessionLocal::BoxDialogSanityCheck
=================
*/
bool idSessionLocal::BoxDialogSanityCheck( void ) {
if ( !common->IsInitialized() ) {
common->DPrintf( "message box sanity check: !common->IsInitialized()\n" );
return false;
}
if ( !guiMsg ) {
return false;
}
if ( guiMsgRestore ) {
common->DPrintf( "message box sanity check: recursed\n" );
return false;
}
if ( cvarSystem->GetCVarInteger( "net_serverDedicated" ) ) {
common->DPrintf( "message box sanity check: not compatible with dedicated server\n" );
return false;
}
return true;
}
/*
=================
idSessionLocal::MessageBox
=================
*/
const char* idSessionLocal::MessageBox( msgBoxType_t type, const char *message, const char *title, bool wait, const char *fire_yes, const char *fire_no, bool network ) {
common->DPrintf( "MessageBox: %s - %s\n", title ? title : "", message ? message : "" );
if ( !BoxDialogSanityCheck() ) {
return NULL;
}
guiMsg->SetStateString( "title", title ? title : "" );
guiMsg->SetStateString( "message", message ? message : "" );
if ( type == MSG_WAIT ) {
guiMsg->SetStateString( "visible_msgbox", "0" );
guiMsg->SetStateString( "visible_waitbox", "1" );
} else {
guiMsg->SetStateString( "visible_msgbox", "1" );
guiMsg->SetStateString( "visible_waitbox", "0" );
}
guiMsg->SetStateString( "visible_entry", "0" );
guiMsg->SetStateString( "visible_cdkey", "0" );
switch ( type ) {
case MSG_INFO:
guiMsg->SetStateString( "mid", "" );
guiMsg->SetStateString( "visible_mid", "0" );
guiMsg->SetStateString( "visible_left", "0" );
guiMsg->SetStateString( "visible_right", "0" );
break;
case MSG_OK:
guiMsg->SetStateString( "mid", common->GetLanguageDict()->GetString( "#str_04339" ) );
guiMsg->SetStateString( "visible_mid", "1" );
guiMsg->SetStateString( "visible_left", "0" );
guiMsg->SetStateString( "visible_right", "0" );
break;
case MSG_ABORT:
guiMsg->SetStateString( "mid", common->GetLanguageDict()->GetString( "#str_04340" ) );
guiMsg->SetStateString( "visible_mid", "1" );
guiMsg->SetStateString( "visible_left", "0" );
guiMsg->SetStateString( "visible_right", "0" );
break;
case MSG_OKCANCEL:
guiMsg->SetStateString( "left", common->GetLanguageDict()->GetString( "#str_04339" ) );
guiMsg->SetStateString( "right", common->GetLanguageDict()->GetString( "#str_04340" ) );
guiMsg->SetStateString( "visible_mid", "0" );
guiMsg->SetStateString( "visible_left", "1" );
guiMsg->SetStateString( "visible_right", "1" );
break;
case MSG_YESNO:
guiMsg->SetStateString( "left", common->GetLanguageDict()->GetString( "#str_04341" ) );
guiMsg->SetStateString( "right", common->GetLanguageDict()->GetString( "#str_04342" ) );
guiMsg->SetStateString( "visible_mid", "0" );
guiMsg->SetStateString( "visible_left", "1" );
guiMsg->SetStateString( "visible_right", "1" );
break;
case MSG_PROMPT:
guiMsg->SetStateString( "left", common->GetLanguageDict()->GetString( "#str_04339" ) );
guiMsg->SetStateString( "right", common->GetLanguageDict()->GetString( "#str_04340" ) );
guiMsg->SetStateString( "visible_mid", "0" );
guiMsg->SetStateString( "visible_left", "1" );
guiMsg->SetStateString( "visible_right", "1" );
guiMsg->SetStateString( "visible_entry", "1" );
guiMsg->HandleNamedEvent( "Prompt" );
break;
case MSG_CDKEY:
guiMsg->SetStateString( "left", common->GetLanguageDict()->GetString( "#str_04339" ) );
guiMsg->SetStateString( "right", common->GetLanguageDict()->GetString( "#str_04340" ) );
guiMsg->SetStateString( "visible_msgbox", "0" );
guiMsg->SetStateString( "visible_cdkey", "1" );
guiMsg->SetStateString( "visible_hasxp", fileSystem->HasD3XP() ? "1" : "0" );
// the current cdkey / xpkey values may have bad/random data in them
// it's best to avoid printing them completely, unless the key is good
if ( cdkey_state == CDKEY_OK ) {
guiMsg->SetStateString( "str_cdkey", cdkey );
guiMsg->SetStateString( "visible_cdchk", "0" );
} else {
guiMsg->SetStateString( "str_cdkey", "" );
guiMsg->SetStateString( "visible_cdchk", "1" );
}
guiMsg->SetStateString( "str_cdchk", "" );
if ( xpkey_state == CDKEY_OK ) {
guiMsg->SetStateString( "str_xpkey", xpkey );
guiMsg->SetStateString( "visible_xpchk", "0" );
} else {
guiMsg->SetStateString( "str_xpkey", "" );
guiMsg->SetStateString( "visible_xpchk", "1" );
}
guiMsg->SetStateString( "str_xpchk", "" );
guiMsg->HandleNamedEvent( "CDKey" );
break;
case MSG_WAIT:
break;
default:
common->Printf( "idSessionLocal::MessageBox: unknown msg box type\n" );
}
msgFireBack[ 0 ] = fire_yes ? fire_yes : "";
msgFireBack[ 1 ] = fire_no ? fire_no : "";
guiMsgRestore = guiActive;
guiActive = guiMsg;
guiMsg->SetCursor( 325, 290 );
guiActive->Activate( true, com_frameTime );
msgRunning = true;
msgRetIndex = -1;
if ( wait ) {
// play one frame ignoring events so we don't get confused by parasite button releases
msgIgnoreButtons = true;
common->GUIFrame( true, network );
msgIgnoreButtons = false;
while ( msgRunning ) {
common->GUIFrame( true, network );
}
if ( msgRetIndex < 0 ) {
// MSG_WAIT and other StopBox calls
return NULL;
}
if ( type == MSG_PROMPT ) {
if ( msgRetIndex == 0 ) {
guiMsg->State().GetString( "str_entry", "", msgFireBack[ 0 ] );
return msgFireBack[ 0 ].c_str();
} else {
return NULL;
}
} else if ( type == MSG_CDKEY ) {
if ( msgRetIndex == 0 ) {
// the visible_ values distinguish looking at a valid key, or editing it
sprintf( msgFireBack[ 0 ], "%1s;%16s;%2s;%1s;%16s;%2s",
guiMsg->State().GetString( "visible_cdchk" ),
guiMsg->State().GetString( "str_cdkey" ),
guiMsg->State().GetString( "str_cdchk" ),
guiMsg->State().GetString( "visible_xpchk" ),
guiMsg->State().GetString( "str_xpkey" ),
guiMsg->State().GetString( "str_xpchk" ) );
return msgFireBack[ 0 ].c_str();
} else {
return NULL;
}
} else {
return msgFireBack[ msgRetIndex ].c_str();
}
}
return NULL;
}
/*
=================
idSessionLocal::DownloadProgressBox
=================
*/
void idSessionLocal::DownloadProgressBox( backgroundDownload_t *bgl, const char *title, int progress_start, int progress_end ) {
int dlnow = 0, dltotal = 0;
int startTime = Sys_Milliseconds();
int lapsed;
idStr sNow, sTotal, sBW, sETA, sMsg;
if ( !BoxDialogSanityCheck() ) {
return;
}
guiMsg->SetStateString( "visible_msgbox", "1" );
guiMsg->SetStateString( "visible_waitbox", "0" );
guiMsg->SetStateString( "visible_entry", "0" );
guiMsg->SetStateString( "visible_cdkey", "0" );
guiMsg->SetStateString( "mid", "Cancel" );
guiMsg->SetStateString( "visible_mid", "1" );
guiMsg->SetStateString( "visible_left", "0" );
guiMsg->SetStateString( "visible_right", "0" );
guiMsg->SetStateString( "title", title );
guiMsg->SetStateString( "message", "Connecting.." );
guiMsgRestore = guiActive;
guiActive = guiMsg;
msgRunning = true;
while ( 1 ) {
while ( msgRunning ) {
common->GUIFrame( true, false );
if ( bgl->completed ) {
guiActive = guiMsgRestore;
guiMsgRestore = NULL;
return;
} else if ( bgl->url.dltotal != dltotal || bgl->url.dlnow != dlnow ) {
dltotal = bgl->url.dltotal;
dlnow = bgl->url.dlnow;
lapsed = Sys_Milliseconds() - startTime;
sNow.BestUnit( "%.2f", dlnow, MEASURE_SIZE );
if ( lapsed > 2000 ) {
sBW.BestUnit( "%.1f", ( 1000.0f * dlnow ) / lapsed, MEASURE_BANDWIDTH );
} else {
sBW = "-- KB/s";
}
if ( dltotal ) {
sTotal.BestUnit( "%.2f", dltotal, MEASURE_SIZE );
if ( lapsed < 2000 ) {
sprintf( sMsg, "%s / %s", sNow.c_str(), sTotal.c_str() );
} else {
sprintf( sETA, "%.0f sec", ( (float)dltotal / (float)dlnow - 1.0f ) * lapsed / 1000 );
sprintf( sMsg, "%s / %s ( %s - %s )", sNow.c_str(), sTotal.c_str(), sBW.c_str(), sETA.c_str() );
}
} else {
if ( lapsed < 2000 ) {
sMsg = sNow;
} else {
sprintf( sMsg, "%s - %s", sNow.c_str(), sBW.c_str() );
}
}
if ( dltotal ) {
guiMsg->SetStateString( "progress", va( "%d", progress_start + dlnow * ( progress_end - progress_start ) / dltotal ) );
} else {
guiMsg->SetStateString( "progress", "0" );
}
guiMsg->SetStateString( "message", sMsg.c_str() );
}
}
// abort was used - tell the downloader and wait till final stop
bgl->url.status = DL_ABORTING;
guiMsg->SetStateString( "title", "Aborting.." );
guiMsg->SetStateString( "visible_mid", "0" );
// continue looping
guiMsgRestore = guiActive;
guiActive = guiMsg;
msgRunning = true;
}
}
/*
=================
idSessionLocal::StopBox
=================
*/
void idSessionLocal::StopBox() {
if ( guiActive == guiMsg ) {
HandleMsgCommands( "stop" );
}
}
/*
=================
idSessionLocal::HandleMsgCommands
=================
*/
void idSessionLocal::HandleMsgCommands( const char *menuCommand ) {
assert( guiActive == guiMsg );
// "stop" works even on first frame
if ( idStr::Icmp( menuCommand, "stop" ) == 0 ) {
// force hiding the current dialog
guiActive = guiMsgRestore;
guiMsgRestore = NULL;
msgRunning = false;
msgRetIndex = -1;
}
if ( msgIgnoreButtons ) {
common->DPrintf( "MessageBox HandleMsgCommands 1st frame ignore\n" );
return;
}
if ( idStr::Icmp( menuCommand, "mid" ) == 0 || idStr::Icmp( menuCommand, "left" ) == 0 ) {
guiActive = guiMsgRestore;
guiMsgRestore = NULL;
msgRunning = false;
msgRetIndex = 0;
DispatchCommand( guiActive, msgFireBack[ 0 ].c_str() );
} else if ( idStr::Icmp( menuCommand, "right" ) == 0 ) {
guiActive = guiMsgRestore;
guiMsgRestore = NULL;
msgRunning = false;
msgRetIndex = 1;
DispatchCommand( guiActive, msgFireBack[ 1 ].c_str() );
}
}
/*
=================
idSessionLocal::HandleNoteCommands
=================
*/
#define NOTEDATFILE "C:/notenumber.dat"
void idSessionLocal::HandleNoteCommands( const char *menuCommand ) {
guiActive = NULL;
if ( idStr::Icmp( menuCommand, "note" ) == 0 && mapSpawned ) {
idFile *file = NULL;
for ( int tries = 0; tries < 10; tries++ ) {
file = fileSystem->OpenExplicitFileRead( NOTEDATFILE );
if ( file != NULL ) {
break;
}
Sys_Sleep( 500 );
}
int noteNumber = 1000;
if ( file ) {
file->Read( ¬eNumber, 4 );
fileSystem->CloseFile( file );
}
int i;
idStr str, noteNum, shotName, workName, fileName = "viewnotes/";
idStrList fileList;
const char *severity = NULL;
const char *p = guiTakeNotes->State().GetString( "notefile" );
if ( p == NULL || *p == '\0' ) {
p = cvarSystem->GetCVarString( "ui_name" );
}
bool extended = guiTakeNotes->State().GetBool( "extended" );
if ( extended ) {
if ( guiTakeNotes->State().GetInt( "severity" ) == 1 ) {
severity = "WishList_Viewnotes/";
} else {
severity = "MustFix_Viewnotes/";
}
fileName += severity;
const idDecl *mapDecl = declManager->FindType(DECL_ENTITYDEF, mapSpawnData.serverInfo.GetString( "si_map" ), false );
const idDeclEntityDef *mapInfo = static_cast(mapDecl);
if ( mapInfo ) {
fileName += mapInfo->dict.GetString( "devname" );
} else {
fileName += mapSpawnData.serverInfo.GetString( "si_map" );
fileName.StripFileExtension();
}
int count = guiTakeNotes->State().GetInt( "person_numsel" );
if ( count == 0 ) {
fileList.Append( fileName + "/Nobody" );
} else {
for ( i = 0; i < count; i++ ) {
int person = guiTakeNotes->State().GetInt( va( "person_sel_%i", i ) );
workName = fileName + "/";
workName += guiTakeNotes->State().GetString( va( "person_item_%i", person ), "Nobody" );
fileList.Append( workName );
}
}
} else {
fileName += "maps/";
fileName += mapSpawnData.serverInfo.GetString( "si_map" );
fileName.StripFileExtension();
fileList.Append( fileName );
}
bool bCon = cvarSystem->GetCVarBool( "con_noPrint" );
cvarSystem->SetCVarBool( "con_noPrint", true );
for ( i = 0; i < fileList.Num(); i++ ) {
workName = fileList[i];
workName += "/";
workName += p;
int workNote = noteNumber;
R_ScreenshotFilename( workNote, workName, shotName );
noteNum = shotName;
noteNum.StripPath();
noteNum.StripFileExtension();
if ( severity && *severity ) {
workName = severity;
workName += "viewNotes";
}
sprintf( str, "recordViewNotes \"%s\" \"%s\" \"%s\"\n", workName.c_str(), noteNum.c_str(), guiTakeNotes->State().GetString( "note" ) );
cmdSystem->BufferCommandText( CMD_EXEC_NOW, str );
cmdSystem->ExecuteCommandBuffer();
UpdateScreen();
renderSystem->TakeScreenshot( renderSystem->GetScreenWidth(), renderSystem->GetScreenHeight(), shotName, 1, NULL );
}
noteNumber++;
for ( int tries = 0; tries < 10; tries++ ) {
file = fileSystem->OpenExplicitFileWrite( "p:/viewnotes/notenumber.dat" );
if ( file != NULL ) {
break;
}
Sys_Sleep( 500 );
}
if ( file ) {
file->Write( ¬eNumber, 4 );
fileSystem->CloseFile( file );
}
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "closeViewNotes\n" );
cvarSystem->SetCVarBool( "con_noPrint", bCon );
}
}
/*
===============
idSessionLocal::SetCDKeyGuiVars
===============
*/
void idSessionLocal::SetCDKeyGuiVars( void ) {
//common->Printf("banana bread\n");
//bc
/*
if ( !guiMainMenu ) {
return;
}
guiMainMenu->SetStateString( "str_d3key_state", common->GetLanguageDict()->GetString( va( "#str_071%d", 86 + cdkey_state ) ) );
guiMainMenu->SetStateString( "str_xpkey_state", common->GetLanguageDict()->GetString( va( "#str_071%d", 86 + xpkey_state ) ) );
*/
}