Debug with inlines and memory log Win32 Debug with inlines Win32 Debug Win32 Dedicated Debug with inlines Win32 Dedicated Debug Win32 Dedicated Release Win32 Release NO STEAM Win32 Release Win32 DoomDLL {49BEC5C6-B964-417A-851E-808886B57420} DoomDLL Win32Proj Application false MultiByte false Application false MultiByte Application false MultiByte Application false MultiByte Application false MultiByte Application false MultiByte false Application false MultiByte false Application false MultiByte <_ProjectFileVersion>10.0.40219.1 AllRules.ruleset AllRules.ruleset AllRules.ruleset AllRules.ruleset AllRules.ruleset AllRules.ruleset AllRules.ruleset AllRules.ruleset d:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include;$(IncludePath) d:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\lib\x86;$(LibraryPath) ..\ ..\ ..\ qc qc qc d:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include;$(IncludePath) d:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include;$(IncludePath) d:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\lib\x86;$(LibraryPath) d:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\lib\x86;$(LibraryPath) openal\lib;sys\win32\dongle;%(AdditionalLibraryDirectories) openal\lib;sys\win32\dongle;%(AdditionalLibraryDirectories) openal\lib;sys\win32\dongle;steam;sdl2\lib\win32;%(AdditionalLibraryDirectories) steam_api.lib;SDL2.lib;%(AdditionalDependencies) $(OutDir)$(TargetName)$(TargetExt) steam;sdl2\include;%(AdditionalIncludeDirectories) USE_SDL;STEAM;%(PreprocessorDefinitions) Async Yes openal\lib;sys\win32\dongle;%(AdditionalLibraryDirectories) openal\lib;sys\win32\dongle;%(AdditionalLibraryDirectories) openal\lib;sys\win32\dongle;%(AdditionalLibraryDirectories) sdl2\lib\win32;openal\lib;sys\win32\dongle;steam;%(AdditionalLibraryDirectories) $(OutDir)$(TargetName)$(TargetExt) SDL2.lib;steam_api.lib;%(AdditionalDependencies) true steam;sdl2\include;%(AdditionalIncludeDirectories) USE_SDL;STEAM;NDEBUG;%(PreprocessorDefinitions) Async Yes sdl2\lib\win32;openal\lib;sys\win32\dongle;sound\flite-1.4-release\lib;steam;%(AdditionalLibraryDirectories) $(OutDir)$(TargetName)$(TargetExt) SDL2.lib;%(AdditionalDependencies) true sound\flite-1.4-release\include;steam;sdl2\include;%(AdditionalIncludeDirectories) USE_SDL;NDEBUG;%(PreprocessorDefinitions) Async Yes true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;%(AdditionalIncludeDirectories) C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;%(AdditionalIncludeDirectories) C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;%(AdditionalIncludeDirectories) C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;%(AdditionalIncludeDirectories) C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;%(AdditionalIncludeDirectories) C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;%(AdditionalIncludeDirectories) C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;%(AdditionalIncludeDirectories) C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;%(AdditionalIncludeDirectories) true true true {f46f5d4e-c1d4-4ade-9faa-5f0ce3aa07f1} false {49bec5c6-b964-417a-851e-808886b57400} false {6ea6406f-3e65-47d9-8246-d6660a81606f} false