/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see .
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __STACK_H__
#define __STACK_H__
/*
===============================================================================
Stack template
===============================================================================
*/
#define idStack( type, next ) idStackTemplatenext)>
template< class type, int nextOffset >
class idStackTemplate {
public:
idStackTemplate( void );
void Add( type *element );
type * Get( void );
private:
type * top;
type * bottom;
};
#define STACK_NEXT_PTR( element ) (*(type**)(((byte*)element)+nextOffset))
template< class type, int nextOffset >
idStackTemplate::idStackTemplate( void ) {
top = bottom = NULL;
}
template< class type, int nextOffset >
void idStackTemplate::Add( type *element ) {
STACK_NEXT_PTR(element) = top;
top = element;
if ( !bottom ) {
bottom = element;
}
}
template< class type, int nextOffset >
type *idStackTemplate::Get( void ) {
type *element;
element = top;
if ( element ) {
top = STACK_NEXT_PTR(top);
if ( bottom == element ) {
bottom = NULL;
}
STACK_NEXT_PTR(element) = NULL;
}
return element;
}
#endif /* !__STACK_H__ */