class idFrobCube : public idStaticEntity { public: CLASS_PROTOTYPE( idFrobCube ); void Spawn( void ); void Save( idSaveGame *savefile ) const; void Restore( idRestoreGame *savefile ); void OnFrob( idEntity* activator ); private: idStr functionName; idStr masterName; // void Event_onfrobPanel_Reset( void ); };