class idAnimloop : public idAnimated { public: CLASS_PROTOTYPE( idAnimloop ); void Save( idSaveGame *savefile ) const; void Restore( idRestoreGame *savefile ); //void Think( void ); void Spawn( void ); private: void Loopdone( void ); int blendFrames; float randomtime; float randomstart; idStr animName; bool active; void loopsetactive(int value); };