/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __LIST_H__ #define __LIST_H__ /* =============================================================================== List template Does not allocate memory until the first item is added. =============================================================================== */ /* ================ idListSortCompare ================ */ #ifdef __INTEL_COMPILER // the intel compiler doesn't do the right thing here template< class type > ID_INLINE int idListSortCompare( const type *a, const type *b ) { assert( 0 ); return 0; } #else template< class type > ID_INLINE int idListSortCompare( const type *a, const type *b ) { return *a - *b; } #endif /* ================ idListNewElement ================ */ template< class type > ID_INLINE type *idListNewElement( void ) { return new type; } /* ================ idSwap ================ */ template< class type > ID_INLINE void idSwap( type &a, type &b ) { type c = a; a = b; b = c; } template< class type > class idList { public: typedef int cmp_t( const type *, const type * ); typedef type new_t( void ); idList( int newgranularity = 16 ); idList( const idList &other ); ~idList( void ); void Clear( void ); // clear the list int Num( void ) const; // returns number of elements in list int NumAllocated( void ) const; // returns number of elements allocated for void SetGranularity( int newgranularity ); // set new granularity int GetGranularity( void ) const; // get the current granularity size_t Allocated( void ) const; // returns total size of allocated memory size_t Size( void ) const; // returns total size of allocated memory including size of list type size_t MemoryUsed( void ) const; // returns size of the used elements in the list idList & operator=( const idList &other ); const type & operator[]( int index ) const; type & operator[]( int index ); void Condense( void ); // resizes list to exactly the number of elements it contains void Resize( int newsize ); // resizes list to the given number of elements void Resize( int newsize, int newgranularity ); // resizes list and sets new granularity void SetNum( int newnum, bool resize = true ); // set number of elements in list and resize to exactly this number if necessary void AssureSize( int newSize); // assure list has given number of elements, but leave them uninitialized void AssureSize( int newSize, const type &initValue ); // assure list has given number of elements and initialize any new elements void AssureSizeAlloc( int newSize, new_t *allocator ); // assure the pointer list has the given number of elements and allocate any new elements type * Ptr( void ); // returns a pointer to the list const type * Ptr( void ) const; // returns a pointer to the list type & Alloc( void ); // returns reference to a new data element at the end of the list int Append( const type & obj ); // append element int Append( const idList &other ); // append list int AddUnique( const type & obj ); // add unique element int Insert( const type & obj, int index = 0 ); // insert the element at the given index int FindIndex( const type & obj ) const; // find the index for the given element type * Find( type const & obj ) const; // find pointer to the given element int FindNull( void ) const; // find the index for the first NULL pointer in the list int IndexOf( const type *obj ) const; // returns the index for the pointer to an element in the list bool RemoveIndex( int index ); // remove the element at the given index bool Remove( const type & obj ); // remove the element void Sort( cmp_t *compare = ( cmp_t * )&idListSortCompare ); void SortSubSection( int startIndex, int endIndex, cmp_t *compare = ( cmp_t * )&idListSortCompare ); void Swap( idList &other ); // swap the contents of the lists void DeleteContents( bool clear ); // delete the contents of the list private: int num; int size; int granularity; type * list; }; /* ================ idList::idList( int ) ================ */ template< class type > ID_INLINE idList::idList( int newgranularity ) { assert( newgranularity > 0 ); list = NULL; granularity = newgranularity; Clear(); } /* ================ idList::idList( const idList &other ) ================ */ template< class type > ID_INLINE idList::idList( const idList &other ) { list = NULL; *this = other; } /* ================ idList::~idList ================ */ template< class type > ID_INLINE idList::~idList( void ) { Clear(); } /* ================ idList::Clear Frees up the memory allocated by the list. Assumes that type automatically handles freeing up memory. ================ */ template< class type > ID_INLINE void idList::Clear( void ) { if ( list ) { delete[] list; } list = NULL; num = 0; size = 0; } /* ================ idList::DeleteContents Calls the destructor of all elements in the list. Conditionally frees up memory used by the list. Note that this only works on lists containing pointers to objects and will cause a compiler error if called with non-pointers. Since the list was not responsible for allocating the object, it has no information on whether the object still exists or not, so care must be taken to ensure that the pointers are still valid when this function is called. Function will set all pointers in the list to NULL. ================ */ template< class type > ID_INLINE void idList::DeleteContents( bool clear ) { int i; for( i = 0; i < num; i++ ) { delete list[ i ]; list[ i ] = NULL; } if ( clear ) { Clear(); } else { memset( list, 0, size * sizeof( type ) ); } } /* ================ idList::Allocated return total memory allocated for the list in bytes, but doesn't take into account additional memory allocated by type ================ */ template< class type > ID_INLINE size_t idList::Allocated( void ) const { return size * sizeof( type ); } /* ================ idList::Size return total size of list in bytes, but doesn't take into account additional memory allocated by type ================ */ template< class type > ID_INLINE size_t idList::Size( void ) const { return sizeof( idList ) + Allocated(); } /* ================ idList::MemoryUsed ================ */ template< class type > ID_INLINE size_t idList::MemoryUsed( void ) const { return num * sizeof( *list ); } /* ================ idList::Num Returns the number of elements currently contained in the list. Note that this is NOT an indication of the memory allocated. ================ */ template< class type > ID_INLINE int idList::Num( void ) const { return num; } /* ================ idList::NumAllocated Returns the number of elements currently allocated for. ================ */ template< class type > ID_INLINE int idList::NumAllocated( void ) const { return size; } /* ================ idList::SetNum Resize to the exact size specified irregardless of granularity ================ */ template< class type > ID_INLINE void idList::SetNum( int newnum, bool resize ) { assert( newnum >= 0 ); if ( resize || newnum > size ) { Resize( newnum ); } num = newnum; } /* ================ idList::SetGranularity Sets the base size of the array and resizes the array to match. ================ */ template< class type > ID_INLINE void idList::SetGranularity( int newgranularity ) { int newsize; assert( newgranularity > 0 ); granularity = newgranularity; if ( list ) { // resize it to the closest level of granularity newsize = num + granularity - 1; newsize -= newsize % granularity; if ( newsize != size ) { Resize( newsize ); } } } /* ================ idList::GetGranularity Get the current granularity. ================ */ template< class type > ID_INLINE int idList::GetGranularity( void ) const { return granularity; } /* ================ idList::Condense Resizes the array to exactly the number of elements it contains or frees up memory if empty. ================ */ template< class type > ID_INLINE void idList::Condense( void ) { if ( list ) { if ( num ) { Resize( num ); } else { Clear(); } } } /* ================ idList::Resize Allocates memory for the amount of elements requested while keeping the contents intact. Contents are copied using their = operator so that data is correnctly instantiated. ================ */ template< class type > ID_INLINE void idList::Resize( int newsize ) { type *temp; int i; assert( newsize >= 0 ); // free up the list if no data is being reserved if ( newsize <= 0 ) { Clear(); return; } if ( newsize == size ) { // not changing the size, so just exit return; } temp = list; size = newsize; if ( size < num ) { num = size; } // copy the old list into our new one list = new type[ size ]; for( i = 0; i < num; i++ ) { list[ i ] = temp[ i ]; } // delete the old list if it exists if ( temp ) { delete[] temp; } } /* ================ idList::Resize Allocates memory for the amount of elements requested while keeping the contents intact. Contents are copied using their = operator so that data is correnctly instantiated. ================ */ template< class type > ID_INLINE void idList::Resize( int newsize, int newgranularity ) { type *temp; int i; assert( newsize >= 0 ); assert( newgranularity > 0 ); granularity = newgranularity; // free up the list if no data is being reserved if ( newsize <= 0 ) { Clear(); return; } temp = list; size = newsize; if ( size < num ) { num = size; } // copy the old list into our new one list = new type[ size ]; for( i = 0; i < num; i++ ) { list[ i ] = temp[ i ]; } // delete the old list if it exists if ( temp ) { delete[] temp; } } /* ================ idList::AssureSize Makes sure the list has at least the given number of elements. ================ */ template< class type > ID_INLINE void idList::AssureSize( int newSize ) { int newNum = newSize; if ( newSize > size ) { if ( granularity == 0 ) { // this is a hack to fix our memset classes granularity = 16; } newSize += granularity - 1; newSize -= newSize % granularity; Resize( newSize ); } num = newNum; } /* ================ idList::AssureSize Makes sure the list has at least the given number of elements and initialize any elements not yet initialized. ================ */ template< class type > ID_INLINE void idList::AssureSize( int newSize, const type &initValue ) { int newNum = newSize; if ( newSize > size ) { if ( granularity == 0 ) { // this is a hack to fix our memset classes granularity = 16; } newSize += granularity - 1; newSize -= newSize % granularity; num = size; Resize( newSize ); for ( int i = num; i < newSize; i++ ) { list[i] = initValue; } } num = newNum; } /* ================ idList::AssureSizeAlloc Makes sure the list has at least the given number of elements and allocates any elements using the allocator. NOTE: This function can only be called on lists containing pointers. Calling it on non-pointer lists will cause a compiler error. ================ */ template< class type > ID_INLINE void idList::AssureSizeAlloc( int newSize, new_t *allocator ) { int newNum = newSize; if ( newSize > size ) { if ( granularity == 0 ) { // this is a hack to fix our memset classes granularity = 16; } newSize += granularity - 1; newSize -= newSize % granularity; num = size; Resize( newSize ); for ( int i = num; i < newSize; i++ ) { list[i] = (*allocator)(); } } num = newNum; } /* ================ idList::operator= Copies the contents and size attributes of another list. ================ */ template< class type > ID_INLINE idList &idList::operator=( const idList &other ) { int i; Clear(); num = other.num; size = other.size; granularity = other.granularity; if ( size ) { list = new type[ size ]; for( i = 0; i < num; i++ ) { list[ i ] = other.list[ i ]; } } return *this; } /* ================ idList::operator[] const Access operator. Index must be within range or an assert will be issued in debug builds. Release builds do no range checking. ================ */ template< class type > ID_INLINE const type &idList::operator[]( int index ) const { assert( index >= 0 ); assert( index < num ); return list[ index ]; } /* ================ idList::operator[] Access operator. Index must be within range or an assert will be issued in debug builds. Release builds do no range checking. ================ */ template< class type > ID_INLINE type &idList::operator[]( int index ) { assert( index >= 0 ); assert( index < num ); return list[ index ]; } /* ================ idList::Ptr Returns a pointer to the begining of the array. Useful for iterating through the list in loops. Note: may return NULL if the list is empty. FIXME: Create an iterator template for this kind of thing. ================ */ template< class type > ID_INLINE type *idList::Ptr( void ) { return list; } /* ================ idList::Ptr Returns a pointer to the begining of the array. Useful for iterating through the list in loops. Note: may return NULL if the list is empty. FIXME: Create an iterator template for this kind of thing. ================ */ template< class type > const ID_INLINE type *idList::Ptr( void ) const { return list; } /* ================ idList::Alloc Returns a reference to a new data element at the end of the list. ================ */ template< class type > ID_INLINE type &idList::Alloc( void ) { if ( !list ) { Resize( granularity ); } if ( num == size ) { Resize( size + granularity ); } return list[ num++ ]; } /* ================ idList::Append Increases the size of the list by one element and copies the supplied data into it. Returns the index of the new element. ================ */ template< class type > ID_INLINE int idList::Append( type const & obj ) { if ( !list ) { Resize( granularity ); } if ( num == size ) { int newsize; if ( granularity == 0 ) { // this is a hack to fix our memset classes granularity = 16; } newsize = size + granularity; Resize( newsize - newsize % granularity ); } list[ num ] = obj; num++; return num - 1; } /* ================ idList::Insert Increases the size of the list by at leat one element if necessary and inserts the supplied data into it. Returns the index of the new element. ================ */ template< class type > ID_INLINE int idList::Insert( type const & obj, int index ) { if ( !list ) { Resize( granularity ); } if ( num == size ) { int newsize; if ( granularity == 0 ) { // this is a hack to fix our memset classes granularity = 16; } newsize = size + granularity; Resize( newsize - newsize % granularity ); } if ( index < 0 ) { index = 0; } else if ( index > num ) { index = num; } for ( int i = num; i > index; --i ) { list[i] = list[i-1]; } num++; list[index] = obj; return index; } /* ================ idList::Append adds the other list to this one Returns the size of the new combined list ================ */ template< class type > ID_INLINE int idList::Append( const idList &other ) { if ( !list ) { if ( granularity == 0 ) { // this is a hack to fix our memset classes granularity = 16; } Resize( granularity ); } int n = other.Num(); for (int i = 0; i < n; i++) { Append(other[i]); } return Num(); } /* ================ idList::AddUnique Adds the data to the list if it doesn't already exist. Returns the index of the data in the list. ================ */ template< class type > ID_INLINE int idList::AddUnique( type const & obj ) { int index; index = FindIndex( obj ); if ( index < 0 ) { index = Append( obj ); } return index; } /* ================ idList::FindIndex Searches for the specified data in the list and returns it's index. Returns -1 if the data is not found. ================ */ template< class type > ID_INLINE int idList::FindIndex( type const & obj ) const { int i; for( i = 0; i < num; i++ ) { if ( list[ i ] == obj ) { return i; } } // Not found return -1; } /* ================ idList::Find Searches for the specified data in the list and returns it's address. Returns NULL if the data is not found. ================ */ template< class type > ID_INLINE type *idList::Find( type const & obj ) const { int i; i = FindIndex( obj ); if ( i >= 0 ) { return &list[ i ]; } return NULL; } /* ================ idList::FindNull Searches for a NULL pointer in the list. Returns -1 if NULL is not found. NOTE: This function can only be called on lists containing pointers. Calling it on non-pointer lists will cause a compiler error. ================ */ template< class type > ID_INLINE int idList::FindNull( void ) const { int i; for( i = 0; i < num; i++ ) { if ( list[ i ] == NULL ) { return i; } } // Not found return -1; } /* ================ idList::IndexOf Takes a pointer to an element in the list and returns the index of the element. This is NOT a guarantee that the object is really in the list. Function will assert in debug builds if pointer is outside the bounds of the list, but remains silent in release builds. ================ */ template< class type > ID_INLINE int idList::IndexOf( type const *objptr ) const { int index; index = objptr - list; assert( index >= 0 ); assert( index < num ); return index; } /* ================ idList::RemoveIndex Removes the element at the specified index and moves all data following the element down to fill in the gap. The number of elements in the list is reduced by one. Returns false if the index is outside the bounds of the list. Note that the element is not destroyed, so any memory used by it may not be freed until the destruction of the list. ================ */ template< class type > ID_INLINE bool idList::RemoveIndex( int index ) { int i; assert( list != NULL ); assert( index >= 0 ); assert( index < num ); if ( ( index < 0 ) || ( index >= num ) ) { return false; } num--; for( i = index; i < num; i++ ) { list[ i ] = list[ i + 1 ]; } return true; } /* ================ idList::Remove Removes the element if it is found within the list and moves all data following the element down to fill in the gap. The number of elements in the list is reduced by one. Returns false if the data is not found in the list. Note that the element is not destroyed, so any memory used by it may not be freed until the destruction of the list. ================ */ template< class type > ID_INLINE bool idList::Remove( type const & obj ) { int index; index = FindIndex( obj ); if ( index >= 0 ) { return RemoveIndex( index ); } return false; } /* ================ idList::Sort Performs a qsort on the list using the supplied comparison function. Note that the data is merely moved around the list, so any pointers to data within the list may no longer be valid. ================ */ template< class type > ID_INLINE void idList::Sort( cmp_t *compare ) { if ( !list ) { return; } typedef int cmp_c(const void *, const void *); cmp_c *vCompare = (cmp_c *)compare; qsort( ( void * )list, ( size_t )num, sizeof( type ), vCompare ); } /* ================ idList::SortSubSection Sorts a subsection of the list. ================ */ template< class type > ID_INLINE void idList::SortSubSection( int startIndex, int endIndex, cmp_t *compare ) { if ( !list ) { return; } if ( startIndex < 0 ) { startIndex = 0; } if ( endIndex >= num ) { endIndex = num - 1; } if ( startIndex >= endIndex ) { return; } typedef int cmp_c(const void *, const void *); cmp_c *vCompare = (cmp_c *)compare; qsort( ( void * )( &list[startIndex] ), ( size_t )( endIndex - startIndex + 1 ), sizeof( type ), vCompare ); } /* ================ idList::Swap Swaps the contents of two lists ================ */ template< class type > ID_INLINE void idList::Swap( idList &other ) { idSwap( num, other.num ); idSwap( size, other.size ); idSwap( granularity, other.granularity ); idSwap( list, other.list ); } #endif /* !__LIST_H__ */