/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../idlib/precompiled.h" #pragma hdrstop #include "tr_local.h" //#define TEST_TRACE /* ================= R_LocalTrace If we resort the vertexes so all silverts come first, we can save some work here. ================= */ localTrace_t R_LocalTrace( const idVec3 &start, const idVec3 &end, const float radius, const srfTriangles_t *tri ) { int i, j; byte * cullBits; idPlane planes[4]; localTrace_t hit; int c_testEdges, c_testPlanes, c_intersect; idVec3 startDir; byte totalOr; float radiusSqr; #ifdef TEST_TRACE idTimer trace_timer; trace_timer.Start(); #endif hit.fraction = 1.0f; // create two planes orthogonal to each other that intersect along the trace startDir = end - start; startDir.Normalize(); startDir.NormalVectors( planes[0].Normal(), planes[1].Normal() ); planes[0][3] = - start * planes[0].Normal(); planes[1][3] = - start * planes[1].Normal(); // create front and end planes so the trace is on the positive sides of both planes[2] = startDir; planes[2][3] = - start * planes[2].Normal(); planes[3] = -startDir; planes[3][3] = - end * planes[3].Normal(); // catagorize each point against the four planes cullBits = (byte *) _alloca16( tri->numVerts ); SIMDProcessor->TracePointCull( cullBits, totalOr, radius, planes, tri->verts, tri->numVerts ); // if we don't have points on both sides of both the ray planes, no intersection if ( ( totalOr ^ ( totalOr >> 4 ) ) & 3 ) { //common->Printf( "nothing crossed the trace planes\n" ); return hit; } // if we don't have any points between front and end, no intersection if ( ( totalOr ^ ( totalOr >> 1 ) ) & 4 ) { //common->Printf( "trace didn't reach any triangles\n" ); return hit; } // scan for triangles that cross both planes c_testPlanes = 0; c_testEdges = 0; c_intersect = 0; radiusSqr = Square( radius ); startDir = end - start; if ( !tri->facePlanes || !tri->facePlanesCalculated ) { R_DeriveFacePlanes( const_cast( tri ) ); } for ( i = 0, j = 0; i < tri->numIndexes; i += 3, j++ ) { float d1, d2, f, d; float edgeLengthSqr; idPlane * plane; idVec3 point; idVec3 dir[3]; idVec3 cross; idVec3 edge; byte triOr; // get sidedness info for the triangle triOr = cullBits[ tri->indexes[i+0] ]; triOr |= cullBits[ tri->indexes[i+1] ]; triOr |= cullBits[ tri->indexes[i+2] ]; // if we don't have points on both sides of both the ray planes, no intersection if ( ( triOr ^ ( triOr >> 4 ) ) & 3 ) { continue; } // if we don't have any points between front and end, no intersection if ( ( triOr ^ ( triOr >> 1 ) ) & 4 ) { continue; } c_testPlanes++; plane = &tri->facePlanes[j]; d1 = plane->Distance( start ); d2 = plane->Distance( end ); if ( d1 <= d2 ) { continue; // comning at it from behind or parallel } if ( d1 < 0.0f ) { continue; // starts past it } if ( d2 > 0.0f ) { continue; // finishes in front of it } f = d1 / ( d1 - d2 ); if ( f < 0.0f ) { continue; // shouldn't happen } if ( f >= hit.fraction ) { continue; // have already hit something closer } c_testEdges++; // find the exact point of impact with the plane point = start + f * startDir; // see if the point is within the three edges // if radius > 0 the triangle is expanded with a circle in the triangle plane dir[0] = tri->verts[ tri->indexes[i+0] ].xyz - point; dir[1] = tri->verts[ tri->indexes[i+1] ].xyz - point; cross = dir[0].Cross( dir[1] ); d = plane->Normal() * cross; if ( d > 0.0f ) { if ( radiusSqr <= 0.0f ) { continue; } edge = tri->verts[ tri->indexes[i+0] ].xyz - tri->verts[ tri->indexes[i+1] ].xyz; edgeLengthSqr = edge.LengthSqr(); if ( cross.LengthSqr() > edgeLengthSqr * radiusSqr ) { continue; } d = edge * dir[0]; if ( d < 0.0f ) { edge = tri->verts[ tri->indexes[i+0] ].xyz - tri->verts[ tri->indexes[i+2] ].xyz; d = edge * dir[0]; if ( d < 0.0f ) { if ( dir[0].LengthSqr() > radiusSqr ) { continue; } } } else if ( d > edgeLengthSqr ) { edge = tri->verts[ tri->indexes[i+1] ].xyz - tri->verts[ tri->indexes[i+2] ].xyz; d = edge * dir[1]; if ( d < 0.0f ) { if ( dir[1].LengthSqr() > radiusSqr ) { continue; } } } } dir[2] = tri->verts[ tri->indexes[i+2] ].xyz - point; cross = dir[1].Cross( dir[2] ); d = plane->Normal() * cross; if ( d > 0.0f ) { if ( radiusSqr <= 0.0f ) { continue; } edge = tri->verts[ tri->indexes[i+1] ].xyz - tri->verts[ tri->indexes[i+2] ].xyz; edgeLengthSqr = edge.LengthSqr(); if ( cross.LengthSqr() > edgeLengthSqr * radiusSqr ) { continue; } d = edge * dir[1]; if ( d < 0.0f ) { edge = tri->verts[ tri->indexes[i+1] ].xyz - tri->verts[ tri->indexes[i+0] ].xyz; d = edge * dir[1]; if ( d < 0.0f ) { if ( dir[1].LengthSqr() > radiusSqr ) { continue; } } } else if ( d > edgeLengthSqr ) { edge = tri->verts[ tri->indexes[i+2] ].xyz - tri->verts[ tri->indexes[i+0] ].xyz; d = edge * dir[2]; if ( d < 0.0f ) { if ( dir[2].LengthSqr() > radiusSqr ) { continue; } } } } cross = dir[2].Cross( dir[0] ); d = plane->Normal() * cross; if ( d > 0.0f ) { if ( radiusSqr <= 0.0f ) { continue; } edge = tri->verts[ tri->indexes[i+2] ].xyz - tri->verts[ tri->indexes[i+0] ].xyz; edgeLengthSqr = edge.LengthSqr(); if ( cross.LengthSqr() > edgeLengthSqr * radiusSqr ) { continue; } d = edge * dir[2]; if ( d < 0.0f ) { edge = tri->verts[ tri->indexes[i+2] ].xyz - tri->verts[ tri->indexes[i+1] ].xyz; d = edge * dir[2]; if ( d < 0.0f ) { if ( dir[2].LengthSqr() > radiusSqr ) { continue; } } } else if ( d > edgeLengthSqr ) { edge = tri->verts[ tri->indexes[i+0] ].xyz - tri->verts[ tri->indexes[i+1] ].xyz; d = edge * dir[0]; if ( d < 0.0f ) { if ( dir[0].LengthSqr() > radiusSqr ) { continue; } } } } // we hit it c_intersect++; hit.fraction = f; hit.normal = plane->Normal(); hit.point = point; hit.indexes[0] = tri->indexes[i]; hit.indexes[1] = tri->indexes[i+1]; hit.indexes[2] = tri->indexes[i+2]; } #ifdef TEST_TRACE trace_timer.Stop(); common->Printf( "testVerts:%i c_testPlanes:%i c_testEdges:%i c_intersect:%i msec:%1.4f\n", tri->numVerts, c_testPlanes, c_testEdges, c_intersect, trace_timer.Milliseconds() ); #endif return hit; } /* ================= RB_DrawExpandedTriangles ================= */ void RB_DrawExpandedTriangles( const srfTriangles_t *tri, const float radius, const idVec3 &vieworg ) { int i, j, k; idVec3 dir[6], normal, point; for ( i = 0; i < tri->numIndexes; i += 3 ) { idVec3 p[3] = { tri->verts[ tri->indexes[ i + 0 ] ].xyz, tri->verts[ tri->indexes[ i + 1 ] ].xyz, tri->verts[ tri->indexes[ i + 2 ] ].xyz }; dir[0] = p[0] - p[1]; dir[1] = p[1] - p[2]; dir[2] = p[2] - p[0]; normal = dir[0].Cross( dir[1] ); if ( normal * p[0] < normal * vieworg ) { continue; } dir[0] = normal.Cross( dir[0] ); dir[1] = normal.Cross( dir[1] ); dir[2] = normal.Cross( dir[2] ); dir[0].Normalize(); dir[1].Normalize(); dir[2].Normalize(); qglBegin( GL_LINE_LOOP ); for ( j = 0; j < 3; j++ ) { k = ( j + 1 ) % 3; dir[4] = ( dir[j] + dir[k] ) * 0.5f; dir[4].Normalize(); dir[3] = ( dir[j] + dir[4] ) * 0.5f; dir[3].Normalize(); dir[5] = ( dir[4] + dir[k] ) * 0.5f; dir[5].Normalize(); point = p[k] + dir[j] * radius; qglVertex3f( point[0], point[1], point[2] ); point = p[k] + dir[3] * radius; qglVertex3f( point[0], point[1], point[2] ); point = p[k] + dir[4] * radius; qglVertex3f( point[0], point[1], point[2] ); point = p[k] + dir[5] * radius; qglVertex3f( point[0], point[1], point[2] ); point = p[k] + dir[k] * radius; qglVertex3f( point[0], point[1], point[2] ); } qglEnd(); } } /* ================ RB_ShowTrace Debug visualization ================ */ void RB_ShowTrace( drawSurf_t **drawSurfs, int numDrawSurfs ) { int i; const srfTriangles_t *tri; const drawSurf_t *surf; idVec3 start, end; idVec3 localStart, localEnd; localTrace_t hit; float radius; if ( r_showTrace.GetInteger() == 0 ) { return; } if ( r_showTrace.GetInteger() == 2 ) { radius = 5.0f; } else { radius = 0.0f; } // determine the points of the trace start = backEnd.viewDef->renderView.vieworg; end = start + 4000 * backEnd.viewDef->renderView.viewaxis[0]; // check and draw the surfaces qglDisableClientState( GL_TEXTURE_COORD_ARRAY ); GL_TexEnv( GL_MODULATE ); globalImages->whiteImage->Bind(); // find how many are ambient for ( i = 0 ; i < numDrawSurfs ; i++ ) { surf = drawSurfs[i]; tri = surf->geo; if ( tri == NULL || tri->verts == NULL ) { continue; } // transform the points into local space R_GlobalPointToLocal( surf->space->modelMatrix, start, localStart ); R_GlobalPointToLocal( surf->space->modelMatrix, end, localEnd ); // check the bounding box if ( !tri->bounds.Expand( radius ).LineIntersection( localStart, localEnd ) ) { continue; } qglLoadMatrixf( surf->space->modelViewMatrix ); // highlight the surface GL_State( GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA ); qglColor4f( 1, 0, 0, 0.25 ); RB_DrawElementsImmediate( tri ); // draw the bounding box GL_State( GLS_DEPTHFUNC_ALWAYS ); qglColor4f( 1, 1, 1, 1 ); RB_DrawBounds( tri->bounds ); if ( radius != 0.0f ) { // draw the expanded triangles qglColor4f( 0.5f, 0.5f, 1.0f, 1.0f ); RB_DrawExpandedTriangles( tri, radius, localStart ); } // check the exact surfaces hit = R_LocalTrace( localStart, localEnd, radius, tri ); if ( hit.fraction < 1.0 ) { qglColor4f( 1, 1, 1, 1 ); RB_DrawBounds( idBounds( hit.point ).Expand( 1 ) ); } } }