/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../../idlib/precompiled.h" #pragma hdrstop #include "TraceModel.h" /* ============ idTraceModel::SetupBox ============ */ void idTraceModel::SetupBox( const idBounds &boxBounds ) { int i; if ( type != TRM_BOX ) { InitBox(); } // offset to center offset = ( boxBounds[0] + boxBounds[1] ) * 0.5f; // set box vertices for ( i = 0; i < 8; i++ ) { verts[i][0] = boxBounds[(i^(i>>1))&1][0]; verts[i][1] = boxBounds[(i>>1)&1][1]; verts[i][2] = boxBounds[(i>>2)&1][2]; } // set polygon plane distances polys[0].dist = -boxBounds[0][2]; polys[1].dist = boxBounds[1][2]; polys[2].dist = -boxBounds[0][1]; polys[3].dist = boxBounds[1][0]; polys[4].dist = boxBounds[1][1]; polys[5].dist = -boxBounds[0][0]; // set polygon bounds for ( i = 0; i < 6; i++ ) { polys[i].bounds = boxBounds; } polys[0].bounds[1][2] = boxBounds[0][2]; polys[1].bounds[0][2] = boxBounds[1][2]; polys[2].bounds[1][1] = boxBounds[0][1]; polys[3].bounds[0][0] = boxBounds[1][0]; polys[4].bounds[0][1] = boxBounds[1][1]; polys[5].bounds[1][0] = boxBounds[0][0]; bounds = boxBounds; } /* ============ idTraceModel::SetupBox The origin is placed at the center of the cube. ============ */ void idTraceModel::SetupBox( const float size ) { idBounds boxBounds; float halfSize; halfSize = size * 0.5f; boxBounds[0].Set( -halfSize, -halfSize, -halfSize ); boxBounds[1].Set( halfSize, halfSize, halfSize ); SetupBox( boxBounds ); } /* ============ idTraceModel::InitBox Initialize size independent box. ============ */ void idTraceModel::InitBox( void ) { int i; type = TRM_BOX; numVerts = 8; numEdges = 12; numPolys = 6; // set box edges for ( i = 0; i < 4; i++ ) { edges[ i + 1 ].v[0] = i; edges[ i + 1 ].v[1] = (i + 1) & 3; edges[ i + 5 ].v[0] = 4 + i; edges[ i + 5 ].v[1] = 4 + ((i + 1) & 3); edges[ i + 9 ].v[0] = i; edges[ i + 9 ].v[1] = 4 + i; } // all edges of a polygon go counter clockwise polys[0].numEdges = 4; polys[0].edges[0] = -4; polys[0].edges[1] = -3; polys[0].edges[2] = -2; polys[0].edges[3] = -1; polys[0].normal.Set( 0.0f, 0.0f, -1.0f ); polys[1].numEdges = 4; polys[1].edges[0] = 5; polys[1].edges[1] = 6; polys[1].edges[2] = 7; polys[1].edges[3] = 8; polys[1].normal.Set( 0.0f, 0.0f, 1.0f ); polys[2].numEdges = 4; polys[2].edges[0] = 1; polys[2].edges[1] = 10; polys[2].edges[2] = -5; polys[2].edges[3] = -9; polys[2].normal.Set( 0.0f, -1.0f, 0.0f ); polys[3].numEdges = 4; polys[3].edges[0] = 2; polys[3].edges[1] = 11; polys[3].edges[2] = -6; polys[3].edges[3] = -10; polys[3].normal.Set( 1.0f, 0.0f, 0.0f ); polys[4].numEdges = 4; polys[4].edges[0] = 3; polys[4].edges[1] = 12; polys[4].edges[2] = -7; polys[4].edges[3] = -11; polys[4].normal.Set( 0.0f, 1.0f, 0.0f ); polys[5].numEdges = 4; polys[5].edges[0] = 4; polys[5].edges[1] = 9; polys[5].edges[2] = -8; polys[5].edges[3] = -12; polys[5].normal.Set( -1.0f, 0.0f, 0.0f ); // convex model isConvex = true; GenerateEdgeNormals(); } /* ============ idTraceModel::SetupOctahedron ============ */ void idTraceModel::SetupOctahedron( const idBounds &octBounds ) { int i, e0, e1, v0, v1, v2; idVec3 v; if ( type != TRM_OCTAHEDRON ) { InitOctahedron(); } offset = ( octBounds[0] + octBounds[1] ) * 0.5f; v[0] = octBounds[1][0] - offset[0]; v[1] = octBounds[1][1] - offset[1]; v[2] = octBounds[1][2] - offset[2]; // set vertices verts[0].Set( offset.x + v[0], offset.y, offset.z ); verts[1].Set( offset.x - v[0], offset.y, offset.z ); verts[2].Set( offset.x, offset.y + v[1], offset.z ); verts[3].Set( offset.x, offset.y - v[1], offset.z ); verts[4].Set( offset.x, offset.y, offset.z + v[2] ); verts[5].Set( offset.x, offset.y, offset.z - v[2] ); // set polygons for ( i = 0; i < numPolys; i++ ) { e0 = polys[i].edges[0]; e1 = polys[i].edges[1]; v0 = edges[abs(e0)].v[INTSIGNBITSET(e0)]; v1 = edges[abs(e0)].v[INTSIGNBITNOTSET(e0)]; v2 = edges[abs(e1)].v[INTSIGNBITNOTSET(e1)]; // polygon plane polys[i].normal = ( verts[v1] - verts[v0] ).Cross( verts[v2] - verts[v0] ); polys[i].normal.Normalize(); polys[i].dist = polys[i].normal * verts[v0]; // polygon bounds polys[i].bounds[0] = polys[i].bounds[1] = verts[v0]; polys[i].bounds.AddPoint( verts[v1] ); polys[i].bounds.AddPoint( verts[v2] ); } // trm bounds bounds = octBounds; GenerateEdgeNormals(); } /* ============ idTraceModel::SetupOctahedron The origin is placed at the center of the octahedron. ============ */ void idTraceModel::SetupOctahedron( const float size ) { idBounds octBounds; float halfSize; halfSize = size * 0.5f; octBounds[0].Set( -halfSize, -halfSize, -halfSize ); octBounds[1].Set( halfSize, halfSize, halfSize ); SetupOctahedron( octBounds ); } /* ============ idTraceModel::InitOctahedron Initialize size independent octahedron. ============ */ void idTraceModel::InitOctahedron( void ) { type = TRM_OCTAHEDRON; numVerts = 6; numEdges = 12; numPolys = 8; // set edges edges[ 1].v[0] = 4; edges[ 1].v[1] = 0; edges[ 2].v[0] = 0; edges[ 2].v[1] = 2; edges[ 3].v[0] = 2; edges[ 3].v[1] = 4; edges[ 4].v[0] = 2; edges[ 4].v[1] = 1; edges[ 5].v[0] = 1; edges[ 5].v[1] = 4; edges[ 6].v[0] = 1; edges[ 6].v[1] = 3; edges[ 7].v[0] = 3; edges[ 7].v[1] = 4; edges[ 8].v[0] = 3; edges[ 8].v[1] = 0; edges[ 9].v[0] = 5; edges[ 9].v[1] = 2; edges[10].v[0] = 0; edges[10].v[1] = 5; edges[11].v[0] = 5; edges[11].v[1] = 1; edges[12].v[0] = 5; edges[12].v[1] = 3; // all edges of a polygon go counter clockwise polys[0].numEdges = 3; polys[0].edges[0] = 1; polys[0].edges[1] = 2; polys[0].edges[2] = 3; polys[1].numEdges = 3; polys[1].edges[0] = -3; polys[1].edges[1] = 4; polys[1].edges[2] = 5; polys[2].numEdges = 3; polys[2].edges[0] = -5; polys[2].edges[1] = 6; polys[2].edges[2] = 7; polys[3].numEdges = 3; polys[3].edges[0] = -7; polys[3].edges[1] = 8; polys[3].edges[2] = -1; polys[4].numEdges = 3; polys[4].edges[0] = 9; polys[4].edges[1] = -2; polys[4].edges[2] = 10; polys[5].numEdges = 3; polys[5].edges[0] = 11; polys[5].edges[1] = -4; polys[5].edges[2] = -9; polys[6].numEdges = 3; polys[6].edges[0] = 12; polys[6].edges[1] = -6; polys[6].edges[2] = -11; polys[7].numEdges = 3; polys[7].edges[0] = -10; polys[7].edges[1] = -8; polys[7].edges[2] = -12; // convex model isConvex = true; } /* ============ idTraceModel::SetupDodecahedron ============ */ void idTraceModel::SetupDodecahedron( const idBounds &dodBounds ) { int i, e0, e1, e2, e3, v0, v1, v2, v3, v4; float s, d; idVec3 a, b, c; if ( type != TRM_DODECAHEDRON ) { InitDodecahedron(); } a[0] = a[1] = a[2] = 0.5773502691896257f; // 1.0f / ( 3.0f ) ^ 0.5f; b[0] = b[1] = b[2] = 0.3568220897730899f; // ( ( 3.0f - ( 5.0f ) ^ 0.5f ) / 6.0f ) ^ 0.5f; c[0] = c[1] = c[2] = 0.9341723589627156f; // ( ( 3.0f + ( 5.0f ) ^ 0.5f ) / 6.0f ) ^ 0.5f; d = 0.5f / c[0]; s = ( dodBounds[1][0] - dodBounds[0][0] ) * d; a[0] *= s; b[0] *= s; c[0] *= s; s = ( dodBounds[1][1] - dodBounds[0][1] ) * d; a[1] *= s; b[1] *= s; c[1] *= s; s = ( dodBounds[1][2] - dodBounds[0][2] ) * d; a[2] *= s; b[2] *= s; c[2] *= s; offset = ( dodBounds[0] + dodBounds[1] ) * 0.5f; // set vertices verts[ 0].Set( offset.x + a[0], offset.y + a[1], offset.z + a[2] ); verts[ 1].Set( offset.x + a[0], offset.y + a[1], offset.z - a[2] ); verts[ 2].Set( offset.x + a[0], offset.y - a[1], offset.z + a[2] ); verts[ 3].Set( offset.x + a[0], offset.y - a[1], offset.z - a[2] ); verts[ 4].Set( offset.x - a[0], offset.y + a[1], offset.z + a[2] ); verts[ 5].Set( offset.x - a[0], offset.y + a[1], offset.z - a[2] ); verts[ 6].Set( offset.x - a[0], offset.y - a[1], offset.z + a[2] ); verts[ 7].Set( offset.x - a[0], offset.y - a[1], offset.z - a[2] ); verts[ 8].Set( offset.x + b[0], offset.y + c[1], offset.z ); verts[ 9].Set( offset.x - b[0], offset.y + c[1], offset.z ); verts[10].Set( offset.x + b[0], offset.y - c[1], offset.z ); verts[11].Set( offset.x - b[0], offset.y - c[1], offset.z ); verts[12].Set( offset.x + c[0], offset.y , offset.z + b[2] ); verts[13].Set( offset.x + c[0], offset.y , offset.z - b[2] ); verts[14].Set( offset.x - c[0], offset.y , offset.z + b[2] ); verts[15].Set( offset.x - c[0], offset.y , offset.z - b[2] ); verts[16].Set( offset.x , offset.y + b[1], offset.z + c[2] ); verts[17].Set( offset.x , offset.y - b[1], offset.z + c[2] ); verts[18].Set( offset.x , offset.y + b[1], offset.z - c[2] ); verts[19].Set( offset.x , offset.y - b[1], offset.z - c[2] ); // set polygons for ( i = 0; i < numPolys; i++ ) { e0 = polys[i].edges[0]; e1 = polys[i].edges[1]; e2 = polys[i].edges[2]; e3 = polys[i].edges[3]; v0 = edges[abs(e0)].v[INTSIGNBITSET(e0)]; v1 = edges[abs(e0)].v[INTSIGNBITNOTSET(e0)]; v2 = edges[abs(e1)].v[INTSIGNBITNOTSET(e1)]; v3 = edges[abs(e2)].v[INTSIGNBITNOTSET(e2)]; v4 = edges[abs(e3)].v[INTSIGNBITNOTSET(e3)]; // polygon plane polys[i].normal = ( verts[v1] - verts[v0] ).Cross( verts[v2] - verts[v0] ); polys[i].normal.Normalize(); polys[i].dist = polys[i].normal * verts[v0]; // polygon bounds polys[i].bounds[0] = polys[i].bounds[1] = verts[v0]; polys[i].bounds.AddPoint( verts[v1] ); polys[i].bounds.AddPoint( verts[v2] ); polys[i].bounds.AddPoint( verts[v3] ); polys[i].bounds.AddPoint( verts[v4] ); } // trm bounds bounds = dodBounds; GenerateEdgeNormals(); } /* ============ idTraceModel::SetupDodecahedron The origin is placed at the center of the octahedron. ============ */ void idTraceModel::SetupDodecahedron( const float size ) { idBounds dodBounds; float halfSize; halfSize = size * 0.5f; dodBounds[0].Set( -halfSize, -halfSize, -halfSize ); dodBounds[1].Set( halfSize, halfSize, halfSize ); SetupDodecahedron( dodBounds ); } /* ============ idTraceModel::InitDodecahedron Initialize size independent dodecahedron. ============ */ void idTraceModel::InitDodecahedron( void ) { type = TRM_DODECAHEDRON; numVerts = 20; numEdges = 30; numPolys = 12; // set edges edges[ 1].v[0] = 0; edges[ 1].v[1] = 8; edges[ 2].v[0] = 8; edges[ 2].v[1] = 9; edges[ 3].v[0] = 9; edges[ 3].v[1] = 4; edges[ 4].v[0] = 4; edges[ 4].v[1] = 16; edges[ 5].v[0] = 16; edges[ 5].v[1] = 0; edges[ 6].v[0] = 16; edges[ 6].v[1] = 17; edges[ 7].v[0] = 17; edges[ 7].v[1] = 2; edges[ 8].v[0] = 2; edges[ 8].v[1] = 12; edges[ 9].v[0] = 12; edges[ 9].v[1] = 0; edges[10].v[0] = 2; edges[10].v[1] = 10; edges[11].v[0] = 10; edges[11].v[1] = 3; edges[12].v[0] = 3; edges[12].v[1] = 13; edges[13].v[0] = 13; edges[13].v[1] = 12; edges[14].v[0] = 9; edges[14].v[1] = 5; edges[15].v[0] = 5; edges[15].v[1] = 15; edges[16].v[0] = 15; edges[16].v[1] = 14; edges[17].v[0] = 14; edges[17].v[1] = 4; edges[18].v[0] = 3; edges[18].v[1] = 19; edges[19].v[0] = 19; edges[19].v[1] = 18; edges[20].v[0] = 18; edges[20].v[1] = 1; edges[21].v[0] = 1; edges[21].v[1] = 13; edges[22].v[0] = 7; edges[22].v[1] = 11; edges[23].v[0] = 11; edges[23].v[1] = 6; edges[24].v[0] = 6; edges[24].v[1] = 14; edges[25].v[0] = 15; edges[25].v[1] = 7; edges[26].v[0] = 1; edges[26].v[1] = 8; edges[27].v[0] = 18; edges[27].v[1] = 5; edges[28].v[0] = 6; edges[28].v[1] = 17; edges[29].v[0] = 11; edges[29].v[1] = 10; edges[30].v[0] = 19; edges[30].v[1] = 7; // all edges of a polygon go counter clockwise polys[0].numEdges = 5; polys[0].edges[0] = 1; polys[0].edges[1] = 2; polys[0].edges[2] = 3; polys[0].edges[3] = 4; polys[0].edges[4] = 5; polys[1].numEdges = 5; polys[1].edges[0] = -5; polys[1].edges[1] = 6; polys[1].edges[2] = 7; polys[1].edges[3] = 8; polys[1].edges[4] = 9; polys[2].numEdges = 5; polys[2].edges[0] = -8; polys[2].edges[1] = 10; polys[2].edges[2] = 11; polys[2].edges[3] = 12; polys[2].edges[4] = 13; polys[3].numEdges = 5; polys[3].edges[0] = 14; polys[3].edges[1] = 15; polys[3].edges[2] = 16; polys[3].edges[3] = 17; polys[3].edges[4] = -3; polys[4].numEdges = 5; polys[4].edges[0] = 18; polys[4].edges[1] = 19; polys[4].edges[2] = 20; polys[4].edges[3] = 21; polys[4].edges[4] = -12; polys[5].numEdges = 5; polys[5].edges[0] = 22; polys[5].edges[1] = 23; polys[5].edges[2] = 24; polys[5].edges[3] = -16; polys[5].edges[4] = 25; polys[6].numEdges = 5; polys[6].edges[0] = -9; polys[6].edges[1] = -13; polys[6].edges[2] = -21; polys[6].edges[3] = 26; polys[6].edges[4] = -1; polys[7].numEdges = 5; polys[7].edges[0] = -26; polys[7].edges[1] = -20; polys[7].edges[2] = 27; polys[7].edges[3] = -14; polys[7].edges[4] = -2; polys[8].numEdges = 5; polys[8].edges[0] = -4; polys[8].edges[1] = -17; polys[8].edges[2] = -24; polys[8].edges[3] = 28; polys[8].edges[4] = -6; polys[9].numEdges = 5; polys[9].edges[0] = -23; polys[9].edges[1] = 29; polys[9].edges[2] = -10; polys[9].edges[3] = -7; polys[9].edges[4] = -28; polys[10].numEdges = 5; polys[10].edges[0] = -25; polys[10].edges[1] = -15; polys[10].edges[2] = -27; polys[10].edges[3] = -19; polys[10].edges[4] = 30; polys[11].numEdges = 5; polys[11].edges[0] = -30; polys[11].edges[1] = -18; polys[11].edges[2] = -11; polys[11].edges[3] = -29; polys[11].edges[4] = -22; // convex model isConvex = true; } /* ============ idTraceModel::SetupCylinder ============ */ void idTraceModel::SetupCylinder( const idBounds &cylBounds, const int numSides ) { int i, n, ii, n2; float angle; idVec3 halfSize; n = numSides; if ( n < 3 ) { n = 3; } if ( n * 2 > MAX_TRACEMODEL_VERTS ) { idLib::common->Printf( "WARNING: idTraceModel::SetupCylinder: too many vertices\n" ); n = MAX_TRACEMODEL_VERTS / 2; } if ( n * 3 > MAX_TRACEMODEL_EDGES ) { idLib::common->Printf( "WARNING: idTraceModel::SetupCylinder: too many sides\n" ); n = MAX_TRACEMODEL_EDGES / 3; } if ( n + 2 > MAX_TRACEMODEL_POLYS ) { idLib::common->Printf( "WARNING: idTraceModel::SetupCylinder: too many polygons\n" ); n = MAX_TRACEMODEL_POLYS - 2; } type = TRM_CYLINDER; numVerts = n * 2; numEdges = n * 3; numPolys = n + 2; offset = ( cylBounds[0] + cylBounds[1] ) * 0.5f; halfSize = cylBounds[1] - offset; for ( i = 0; i < n; i++ ) { // verts angle = idMath::TWO_PI * i / n; verts[i].x = cos( angle ) * halfSize.x + offset.x; verts[i].y = sin( angle ) * halfSize.y + offset.y; verts[i].z = -halfSize.z + offset.z; verts[n+i].x = verts[i].x; verts[n+i].y = verts[i].y; verts[n+i].z = halfSize.z + offset.z; // edges ii = i + 1; n2 = n << 1; edges[ii].v[0] = i; edges[ii].v[1] = ii % n; edges[n+ii].v[0] = edges[ii].v[0] + n; edges[n+ii].v[1] = edges[ii].v[1] + n; edges[n2+ii].v[0] = i; edges[n2+ii].v[1] = n + i; // vertical polygon edges polys[i].numEdges = 4; polys[i].edges[0] = ii; polys[i].edges[1] = n2 + (ii % n) + 1; polys[i].edges[2] = -(n + ii); polys[i].edges[3] = -(n2 + ii); // bottom and top polygon edges polys[n].edges[i] = -(n - i); polys[n+1].edges[i] = n + ii; } // bottom and top polygon numEdges polys[n].numEdges = n; polys[n+1].numEdges = n; // polygons for ( i = 0; i < n; i++ ) { // vertical polygon plane polys[i].normal = (verts[(i+1)%n] - verts[i]).Cross( verts[n+i] - verts[i] ); polys[i].normal.Normalize(); polys[i].dist = polys[i].normal * verts[i]; // vertical polygon bounds polys[i].bounds.Clear(); polys[i].bounds.AddPoint( verts[i] ); polys[i].bounds.AddPoint( verts[(i+1)%n] ); polys[i].bounds[0][2] = -halfSize.z + offset.z; polys[i].bounds[1][2] = halfSize.z + offset.z; } // bottom and top polygon plane polys[n].normal.Set( 0.0f, 0.0f, -1.0f ); polys[n].dist = -cylBounds[0][2]; polys[n+1].normal.Set( 0.0f, 0.0f, 1.0f ); polys[n+1].dist = cylBounds[1][2]; // trm bounds bounds = cylBounds; // bottom and top polygon bounds polys[n].bounds = bounds; polys[n].bounds[1][2] = bounds[0][2]; polys[n+1].bounds = bounds; polys[n+1].bounds[0][2] = bounds[1][2]; // convex model isConvex = true; GenerateEdgeNormals(); } /* ============ idTraceModel::SetupCylinder The origin is placed at the center of the cylinder. ============ */ void idTraceModel::SetupCylinder( const float height, const float width, const int numSides ) { idBounds cylBounds; float halfHeight, halfWidth; halfHeight = height * 0.5f; halfWidth = width * 0.5f; cylBounds[0].Set( -halfWidth, -halfWidth, -halfHeight ); cylBounds[1].Set( halfWidth, halfWidth, halfHeight ); SetupCylinder( cylBounds, numSides ); } /* ============ idTraceModel::SetupCone ============ */ void idTraceModel::SetupCone( const idBounds &coneBounds, const int numSides ) { int i, n, ii; float angle; idVec3 halfSize; n = numSides; if ( n < 2 ) { n = 3; } if ( n + 1 > MAX_TRACEMODEL_VERTS ) { idLib::common->Printf( "WARNING: idTraceModel::SetupCone: too many vertices\n" ); n = MAX_TRACEMODEL_VERTS - 1; } if ( n * 2 > MAX_TRACEMODEL_EDGES ) { idLib::common->Printf( "WARNING: idTraceModel::SetupCone: too many edges\n" ); n = MAX_TRACEMODEL_EDGES / 2; } if ( n + 1 > MAX_TRACEMODEL_POLYS ) { idLib::common->Printf( "WARNING: idTraceModel::SetupCone: too many polygons\n" ); n = MAX_TRACEMODEL_POLYS - 1; } type = TRM_CONE; numVerts = n + 1; numEdges = n * 2; numPolys = n + 1; offset = ( coneBounds[0] + coneBounds[1] ) * 0.5f; halfSize = coneBounds[1] - offset; verts[n].Set( 0.0f, 0.0f, halfSize.z + offset.z ); for ( i = 0; i < n; i++ ) { // verts angle = idMath::TWO_PI * i / n; verts[i].x = cos( angle ) * halfSize.x + offset.x; verts[i].y = sin( angle ) * halfSize.y + offset.y; verts[i].z = -halfSize.z + offset.z; // edges ii = i + 1; edges[ii].v[0] = i; edges[ii].v[1] = ii % n; edges[n+ii].v[0] = i; edges[n+ii].v[1] = n; // vertical polygon edges polys[i].numEdges = 3; polys[i].edges[0] = ii; polys[i].edges[1] = n + (ii % n) + 1; polys[i].edges[2] = -(n + ii); // bottom polygon edges polys[n].edges[i] = -(n - i); } // bottom polygon numEdges polys[n].numEdges = n; // polygons for ( i = 0; i < n; i++ ) { // polygon plane polys[i].normal = (verts[(i+1)%n] - verts[i]).Cross( verts[n] - verts[i] ); polys[i].normal.Normalize(); polys[i].dist = polys[i].normal * verts[i]; // polygon bounds polys[i].bounds.Clear(); polys[i].bounds.AddPoint( verts[i] ); polys[i].bounds.AddPoint( verts[(i+1)%n] ); polys[i].bounds.AddPoint( verts[n] ); } // bottom polygon plane polys[n].normal.Set( 0.0f, 0.0f, -1.0f ); polys[n].dist = -coneBounds[0][2]; // trm bounds bounds = coneBounds; // bottom polygon bounds polys[n].bounds = bounds; polys[n].bounds[1][2] = bounds[0][2]; // convex model isConvex = true; GenerateEdgeNormals(); } /* ============ idTraceModel::SetupCone The origin is placed at the apex of the cone. ============ */ void idTraceModel::SetupCone( const float height, const float width, const int numSides ) { idBounds coneBounds; float halfWidth; halfWidth = width * 0.5f; coneBounds[0].Set( -halfWidth, -halfWidth, -height ); coneBounds[1].Set( halfWidth, halfWidth, 0.0f ); SetupCone( coneBounds, numSides ); } /* ============ idTraceModel::SetupBone The origin is placed at the center of the bone. ============ */ void idTraceModel::SetupBone( const float length, const float width ) { int i, j, edgeNum; float halfLength = length * 0.5f; if ( type != TRM_BONE ) { InitBone(); } // offset to center offset.Set( 0.0f, 0.0f, 0.0f ); // set vertices verts[0].Set( 0.0f, 0.0f, -halfLength ); verts[1].Set( 0.0f, width * -0.5f, 0.0f ); verts[2].Set( width * 0.5f, width * 0.25f, 0.0f ); verts[3].Set( width * -0.5f, width * 0.25f, 0.0f ); verts[4].Set( 0.0f, 0.0f, halfLength ); // set bounds bounds[0].Set( width * -0.5f, width * -0.5f, -halfLength ); bounds[1].Set( width * 0.5f, width * 0.25f, halfLength ); // poly plane normals polys[0].normal = ( verts[2] - verts[0] ).Cross( verts[1] - verts[0] ); polys[0].normal.Normalize(); polys[2].normal.Set( -polys[0].normal[0], polys[0].normal[1], polys[0].normal[2] ); polys[3].normal.Set( polys[0].normal[0], polys[0].normal[1], -polys[0].normal[2] ); polys[5].normal.Set( -polys[0].normal[0], polys[0].normal[1], -polys[0].normal[2] ); polys[1].normal = (verts[3] - verts[0]).Cross(verts[2] - verts[0]); polys[1].normal.Normalize(); polys[4].normal.Set( polys[1].normal[0], polys[1].normal[1], -polys[1].normal[2] ); // poly plane distances for ( i = 0; i < 6; i++ ) { polys[i].dist = polys[i].normal * verts[ edges[ abs(polys[i].edges[0]) ].v[0] ]; polys[i].bounds.Clear(); for ( j = 0; j < 3; j++ ) { edgeNum = polys[i].edges[ j ]; polys[i].bounds.AddPoint( verts[ edges[abs(edgeNum)].v[edgeNum < 0] ] ); } } GenerateEdgeNormals(); } /* ============ idTraceModel::InitBone Initialize size independent bone. ============ */ void idTraceModel::InitBone( void ) { int i; type = TRM_BONE; numVerts = 5; numEdges = 9; numPolys = 6; // set bone edges for ( i = 0; i < 3; i++ ) { edges[ i + 1 ].v[0] = 0; edges[ i + 1 ].v[1] = i + 1; edges[ i + 4 ].v[0] = 1 + i; edges[ i + 4 ].v[1] = 1 + ((i + 1) % 3); edges[ i + 7 ].v[0] = i + 1; edges[ i + 7 ].v[1] = 4; } // all edges of a polygon go counter clockwise polys[0].numEdges = 3; polys[0].edges[0] = 2; polys[0].edges[1] = -4; polys[0].edges[2] = -1; polys[1].numEdges = 3; polys[1].edges[0] = 3; polys[1].edges[1] = -5; polys[1].edges[2] = -2; polys[2].numEdges = 3; polys[2].edges[0] = 1; polys[2].edges[1] = -6; polys[2].edges[2] = -3; polys[3].numEdges = 3; polys[3].edges[0] = 4; polys[3].edges[1] = 8; polys[3].edges[2] = -7; polys[4].numEdges = 3; polys[4].edges[0] = 5; polys[4].edges[1] = 9; polys[4].edges[2] = -8; polys[5].numEdges = 3; polys[5].edges[0] = 6; polys[5].edges[1] = 7; polys[5].edges[2] = -9; // convex model isConvex = true; } /* ============ idTraceModel::SetupPolygon ============ */ void idTraceModel::SetupPolygon( const idVec3 *v, const int count ) { int i, j; idVec3 mid; type = TRM_POLYGON; numVerts = count; // times three because we need to be able to turn the polygon into a volume if ( numVerts * 3 > MAX_TRACEMODEL_EDGES ) { idLib::common->Printf( "WARNING: idTraceModel::SetupPolygon: too many vertices\n" ); numVerts = MAX_TRACEMODEL_EDGES / 3; } numEdges = numVerts; numPolys = 2; // set polygon planes polys[0].numEdges = numEdges; polys[0].normal = ( v[1] - v[0] ).Cross( v[2] - v[0] ); polys[0].normal.Normalize(); polys[0].dist = polys[0].normal * v[0]; polys[1].numEdges = numEdges; polys[1].normal = -polys[0].normal; polys[1].dist = -polys[0].dist; // setup verts, edges and polygons polys[0].bounds.Clear(); mid = vec3_origin; for ( i = 0, j = 1; i < numVerts; i++, j++ ) { if ( j >= numVerts ) { j = 0; } verts[i] = v[i]; edges[i+1].v[0] = i; edges[i+1].v[1] = j; edges[i+1].normal = polys[0].normal.Cross( v[i] - v[j] ); edges[i+1].normal.Normalize(); polys[0].edges[i] = i + 1; polys[1].edges[i] = -(numVerts - i); polys[0].bounds.AddPoint( verts[i] ); mid += v[i]; } polys[1].bounds = polys[0].bounds; // offset to center offset = mid * (1.0f / numVerts); // total bounds bounds = polys[0].bounds; // considered non convex because the model has no volume isConvex = false; } /* ============ idTraceModel::SetupPolygon ============ */ void idTraceModel::SetupPolygon( const idWinding &w ) { int i; idVec3 *verts; verts = (idVec3 *) _alloca16( w.GetNumPoints() * sizeof( idVec3 ) ); for ( i = 0; i < w.GetNumPoints(); i++ ) { verts[i] = w[i].ToVec3(); } SetupPolygon( verts, w.GetNumPoints() ); } /* ============ idTraceModel::VolumeFromPolygon ============ */ void idTraceModel::VolumeFromPolygon( idTraceModel &trm, float thickness ) const { int i; trm = *this; trm.type = TRM_POLYGONVOLUME; trm.numVerts = numVerts * 2; trm.numEdges = numEdges * 3; trm.numPolys = numEdges + 2; for ( i = 0; i < numEdges; i++ ) { trm.verts[ numVerts + i ] = verts[i] - thickness * polys[0].normal; trm.edges[ numEdges + i + 1 ].v[0] = numVerts + i; trm.edges[ numEdges + i + 1 ].v[1] = numVerts + (i+1) % numVerts; trm.edges[ numEdges * 2 + i + 1 ].v[0] = i; trm.edges[ numEdges * 2 + i + 1 ].v[1] = numVerts + i; trm.polys[1].edges[i] = -(numEdges + i + 1); trm.polys[2+i].numEdges = 4; trm.polys[2+i].edges[0] = -(i + 1); trm.polys[2+i].edges[1] = numEdges*2 + i + 1; trm.polys[2+i].edges[2] = numEdges + i + 1; trm.polys[2+i].edges[3] = -(numEdges*2 + (i+1) % numEdges + 1); trm.polys[2+i].normal = (verts[(i + 1) % numVerts] - verts[i]).Cross( polys[0].normal ); trm.polys[2+i].normal.Normalize(); trm.polys[2+i].dist = trm.polys[2+i].normal * verts[i]; } trm.polys[1].dist = trm.polys[1].normal * trm.verts[ numEdges ]; trm.GenerateEdgeNormals(); } /* ============ idTraceModel::GenerateEdgeNormals ============ */ #define SHARP_EDGE_DOT -0.7f int idTraceModel::GenerateEdgeNormals( void ) { int i, j, edgeNum, numSharpEdges; float dot; idVec3 dir; traceModelPoly_t *poly; traceModelEdge_t *edge; for ( i = 0; i <= numEdges; i++ ) { edges[i].normal.Zero(); } numSharpEdges = 0; for ( i = 0; i < numPolys; i++ ) { poly = polys + i; for ( j = 0; j < poly->numEdges; j++ ) { edgeNum = poly->edges[j]; edge = edges + abs( edgeNum ); if ( edge->normal[0] == 0.0f && edge->normal[1] == 0.0f && edge->normal[2] == 0.0f ) { edge->normal = poly->normal; } else { dot = edge->normal * poly->normal; // if the two planes make a very sharp edge if ( dot < SHARP_EDGE_DOT ) { // max length normal pointing outside both polygons dir = verts[ edge->v[edgeNum > 0]] - verts[ edge->v[edgeNum < 0]]; edge->normal = edge->normal.Cross( dir ) + poly->normal.Cross( -dir ); edge->normal *= ( 0.5f / ( 0.5f + 0.5f * SHARP_EDGE_DOT ) ) / edge->normal.Length(); numSharpEdges++; } else { edge->normal = ( 0.5f / ( 0.5f + 0.5f * dot ) ) * ( edge->normal + poly->normal ); } } } } return numSharpEdges; } /* ============ idTraceModel::Translate ============ */ void idTraceModel::Translate( const idVec3 &translation ) { int i; for ( i = 0; i < numVerts; i++ ) { verts[i] += translation; } for ( i = 0; i < numPolys; i++ ) { polys[i].dist += polys[i].normal * translation; polys[i].bounds[0] += translation; polys[i].bounds[1] += translation; } offset += translation; bounds[0] += translation; bounds[1] += translation; } /* ============ idTraceModel::Rotate ============ */ void idTraceModel::Rotate( const idMat3 &rotation ) { int i, j, edgeNum; for ( i = 0; i < numVerts; i++ ) { verts[i] *= rotation; } bounds.Clear(); for ( i = 0; i < numPolys; i++ ) { polys[i].normal *= rotation; polys[i].bounds.Clear(); edgeNum = 0; for ( j = 0; j < polys[i].numEdges; j++ ) { edgeNum = polys[i].edges[j]; polys[i].bounds.AddPoint( verts[edges[abs(edgeNum)].v[INTSIGNBITSET(edgeNum)]] ); } polys[i].dist = polys[i].normal * verts[edges[abs(edgeNum)].v[INTSIGNBITSET(edgeNum)]]; bounds += polys[i].bounds; } GenerateEdgeNormals(); } /* ============ idTraceModel::Shrink ============ */ void idTraceModel::Shrink( const float m ) { int i, j, edgeNum; traceModelEdge_t *edge; idVec3 dir; if ( type == TRM_POLYGON ) { for ( i = 0; i < numEdges; i++ ) { edgeNum = polys[0].edges[i]; edge = &edges[abs(edgeNum)]; dir = verts[ edge->v[ INTSIGNBITSET(edgeNum) ] ] - verts[ edge->v[ INTSIGNBITNOTSET(edgeNum) ] ]; if ( dir.Normalize() < 2.0f * m ) { continue; } dir *= m; verts[ edge->v[ 0 ] ] -= dir; verts[ edge->v[ 1 ] ] += dir; } return; } for ( i = 0; i < numPolys; i++ ) { polys[i].dist -= m; for ( j = 0; j < polys[i].numEdges; j++ ) { edgeNum = polys[i].edges[j]; edge = &edges[abs(edgeNum)]; verts[ edge->v[ INTSIGNBITSET(edgeNum) ] ] -= polys[i].normal * m; } } } /* ============ idTraceModel::Compare ============ */ bool idTraceModel::Compare( const idTraceModel &trm ) const { int i; if ( type != trm.type || numVerts != trm.numVerts || numEdges != trm.numEdges || numPolys != trm.numPolys ) { return false; } if ( bounds != trm.bounds || offset != trm.offset ) { return false; } switch( type ) { case TRM_INVALID: case TRM_BOX: case TRM_OCTAHEDRON: case TRM_DODECAHEDRON: case TRM_CYLINDER: case TRM_CONE: break; case TRM_BONE: case TRM_POLYGON: case TRM_POLYGONVOLUME: case TRM_CUSTOM: for ( i = 0; i < trm.numVerts; i++ ) { if ( verts[i] != trm.verts[i] ) { return false; } } break; } return true; } /* ============ idTraceModel::GetPolygonArea ============ */ float idTraceModel::GetPolygonArea( int polyNum ) const { int i; idVec3 base, v1, v2, cross; float total; const traceModelPoly_t *poly; if ( polyNum < 0 || polyNum >= numPolys ) { return 0.0f; } poly = &polys[polyNum]; total = 0.0f; base = verts[ edges[ abs(poly->edges[0]) ].v[ INTSIGNBITSET( poly->edges[0] ) ] ]; for ( i = 0; i < poly->numEdges; i++ ) { v1 = verts[ edges[ abs(poly->edges[i]) ].v[ INTSIGNBITSET( poly->edges[i] ) ] ] - base; v2 = verts[ edges[ abs(poly->edges[i]) ].v[ INTSIGNBITNOTSET( poly->edges[i] ) ] ] - base; cross = v1.Cross( v2 ); total += cross.Length(); } return total * 0.5f; } /* ============ idTraceModel::GetOrderedSilhouetteEdges ============ */ int idTraceModel::GetOrderedSilhouetteEdges( const int edgeIsSilEdge[MAX_TRACEMODEL_EDGES+1], int silEdges[MAX_TRACEMODEL_EDGES] ) const { int i, j, edgeNum, numSilEdges, nextSilVert; int unsortedSilEdges[MAX_TRACEMODEL_EDGES]; numSilEdges = 0; for ( i = 1; i <= numEdges; i++ ) { if ( edgeIsSilEdge[i] ) { unsortedSilEdges[numSilEdges++] = i; } } silEdges[0] = unsortedSilEdges[0]; unsortedSilEdges[0] = -1; nextSilVert = edges[silEdges[0]].v[0]; for ( i = 1; i < numSilEdges; i++ ) { for ( j = 1; j < numSilEdges; j++ ) { edgeNum = unsortedSilEdges[j]; if ( edgeNum >= 0 ) { if ( edges[edgeNum].v[0] == nextSilVert ) { nextSilVert = edges[edgeNum].v[1]; silEdges[i] = edgeNum; break; } if ( edges[edgeNum].v[1] == nextSilVert ) { nextSilVert = edges[edgeNum].v[0]; silEdges[i] = -edgeNum; break; } } } if ( j >= numSilEdges ) { silEdges[i] = 1; // shouldn't happen } unsortedSilEdges[j] = -1; } return numSilEdges; } /* ============ idTraceModel::GetProjectionSilhouetteEdges ============ */ int idTraceModel::GetProjectionSilhouetteEdges( const idVec3 &projectionOrigin, int silEdges[MAX_TRACEMODEL_EDGES] ) const { int i, j, edgeNum; int edgeIsSilEdge[MAX_TRACEMODEL_EDGES+1]; const traceModelPoly_t *poly; idVec3 dir; memset( edgeIsSilEdge, 0, sizeof( edgeIsSilEdge ) ); for ( i = 0; i < numPolys; i++ ) { poly = &polys[i]; edgeNum = poly->edges[0]; dir = verts[ edges[abs(edgeNum)].v[ INTSIGNBITSET(edgeNum) ] ] - projectionOrigin; if ( dir * poly->normal < 0.0f ) { for ( j = 0; j < poly->numEdges; j++ ) { edgeNum = poly->edges[j]; edgeIsSilEdge[abs(edgeNum)] ^= 1; } } } return GetOrderedSilhouetteEdges( edgeIsSilEdge, silEdges ); } /* ============ idTraceModel::GetParallelProjectionSilhouetteEdges ============ */ int idTraceModel::GetParallelProjectionSilhouetteEdges( const idVec3 &projectionDir, int silEdges[MAX_TRACEMODEL_EDGES] ) const { int i, j, edgeNum; int edgeIsSilEdge[MAX_TRACEMODEL_EDGES+1]; const traceModelPoly_t *poly; memset( edgeIsSilEdge, 0, sizeof( edgeIsSilEdge ) ); for ( i = 0; i < numPolys; i++ ) { poly = &polys[i]; if ( projectionDir * poly->normal < 0.0f ) { for ( j = 0; j < poly->numEdges; j++ ) { edgeNum = poly->edges[j]; edgeIsSilEdge[abs(edgeNum)] ^= 1; } } } return GetOrderedSilhouetteEdges( edgeIsSilEdge, silEdges ); } /* credits to Brian Mirtich for his paper "Fast and Accurate Computation of Polyhedral Mass Properties" */ typedef struct projectionIntegrals_s { float P1; float Pa, Pb; float Paa, Pab, Pbb; float Paaa, Paab, Pabb, Pbbb; } projectionIntegrals_t; /* ============ idTraceModel::ProjectionIntegrals ============ */ void idTraceModel::ProjectionIntegrals( int polyNum, int a, int b, struct projectionIntegrals_s &integrals ) const { const traceModelPoly_t *poly; int i, edgeNum; idVec3 v1, v2; float a0, a1, da; float b0, b1, db; float a0_2, a0_3, a0_4, b0_2, b0_3, b0_4; float a1_2, a1_3, b1_2, b1_3; float C1, Ca, Caa, Caaa, Cb, Cbb, Cbbb; float Cab, Kab, Caab, Kaab, Cabb, Kabb; memset(&integrals, 0, sizeof(projectionIntegrals_t)); poly = &polys[polyNum]; for ( i = 0; i < poly->numEdges; i++ ) { edgeNum = poly->edges[i]; v1 = verts[ edges[ abs(edgeNum) ].v[ edgeNum < 0 ] ]; v2 = verts[ edges[ abs(edgeNum) ].v[ edgeNum > 0 ] ]; a0 = v1[a]; b0 = v1[b]; a1 = v2[a]; b1 = v2[b]; da = a1 - a0; db = b1 - b0; a0_2 = a0 * a0; a0_3 = a0_2 * a0; a0_4 = a0_3 * a0; b0_2 = b0 * b0; b0_3 = b0_2 * b0; b0_4 = b0_3 * b0; a1_2 = a1 * a1; a1_3 = a1_2 * a1; b1_2 = b1 * b1; b1_3 = b1_2 * b1; C1 = a1 + a0; Ca = a1 * C1 + a0_2; Caa = a1 * Ca + a0_3; Caaa = a1 * Caa + a0_4; Cb = b1 * (b1 + b0) + b0_2; Cbb = b1 * Cb + b0_3; Cbbb = b1 * Cbb + b0_4; Cab = 3 * a1_2 + 2 * a1 * a0 + a0_2; Kab = a1_2 + 2 * a1 * a0 + 3 * a0_2; Caab = a0 * Cab + 4 * a1_3; Kaab = a1 * Kab + 4 * a0_3; Cabb = 4 * b1_3 + 3 * b1_2 * b0 + 2 * b1 * b0_2 + b0_3; Kabb = b1_3 + 2 * b1_2 * b0 + 3 * b1 * b0_2 + 4 * b0_3; integrals.P1 += db * C1; integrals.Pa += db * Ca; integrals.Paa += db * Caa; integrals.Paaa += db * Caaa; integrals.Pb += da * Cb; integrals.Pbb += da * Cbb; integrals.Pbbb += da * Cbbb; integrals.Pab += db * (b1 * Cab + b0 * Kab); integrals.Paab += db * (b1 * Caab + b0 * Kaab); integrals.Pabb += da * (a1 * Cabb + a0 * Kabb); } integrals.P1 *= (1.0f / 2.0f); integrals.Pa *= (1.0f / 6.0f); integrals.Paa *= (1.0f / 12.0f); integrals.Paaa *= (1.0f / 20.0f); integrals.Pb *= (1.0f / -6.0f); integrals.Pbb *= (1.0f / -12.0f); integrals.Pbbb *= (1.0f / -20.0f); integrals.Pab *= (1.0f / 24.0f); integrals.Paab *= (1.0f / 60.0f); integrals.Pabb *= (1.0f / -60.0f); } typedef struct polygonIntegrals_s { float Fa, Fb, Fc; float Faa, Fbb, Fcc; float Faaa, Fbbb, Fccc; float Faab, Fbbc, Fcca; } polygonIntegrals_t; /* ============ idTraceModel::PolygonIntegrals ============ */ void idTraceModel::PolygonIntegrals( int polyNum, int a, int b, int c, struct polygonIntegrals_s &integrals ) const { projectionIntegrals_t pi; idVec3 n; float w; float k1, k2, k3, k4; ProjectionIntegrals( polyNum, a, b, pi ); n = polys[polyNum].normal; w = -polys[polyNum].dist; k1 = 1 / n[c]; k2 = k1 * k1; k3 = k2 * k1; k4 = k3 * k1; integrals.Fa = k1 * pi.Pa; integrals.Fb = k1 * pi.Pb; integrals.Fc = -k2 * (n[a] * pi.Pa + n[b] * pi.Pb + w * pi.P1); integrals.Faa = k1 * pi.Paa; integrals.Fbb = k1 * pi.Pbb; integrals.Fcc = k3 * (Square(n[a]) * pi.Paa + 2 * n[a] * n[b] * pi.Pab + Square(n[b]) * pi.Pbb + w * (2 * (n[a] * pi.Pa + n[b] * pi.Pb) + w * pi.P1)); integrals.Faaa = k1 * pi.Paaa; integrals.Fbbb = k1 * pi.Pbbb; integrals.Fccc = -k4 * (Cube(n[a]) * pi.Paaa + 3 * Square(n[a]) * n[b] * pi.Paab + 3 * n[a] * Square(n[b]) * pi.Pabb + Cube(n[b]) * pi.Pbbb + 3 * w * (Square(n[a]) * pi.Paa + 2 * n[a] * n[b] * pi.Pab + Square(n[b]) * pi.Pbb) + w * w * (3 * (n[a] * pi.Pa + n[b] * pi.Pb) + w * pi.P1)); integrals.Faab = k1 * pi.Paab; integrals.Fbbc = -k2 * (n[a] * pi.Pabb + n[b] * pi.Pbbb + w * pi.Pbb); integrals.Fcca = k3 * (Square(n[a]) * pi.Paaa + 2 * n[a] * n[b] * pi.Paab + Square(n[b]) * pi.Pabb + w * (2 * (n[a] * pi.Paa + n[b] * pi.Pab) + w * pi.Pa)); } typedef struct volumeIntegrals_s { float T0; idVec3 T1; idVec3 T2; idVec3 TP; } volumeIntegrals_t; /* ============ idTraceModel::VolumeIntegrals ============ */ void idTraceModel::VolumeIntegrals( struct volumeIntegrals_s &integrals ) const { const traceModelPoly_t *poly; polygonIntegrals_t pi; int i, a, b, c; float nx, ny, nz; memset( &integrals, 0, sizeof(volumeIntegrals_t) ); for ( i = 0; i < numPolys; i++ ) { poly = &polys[i]; nx = idMath::Fabs( poly->normal[0] ); ny = idMath::Fabs( poly->normal[1] ); nz = idMath::Fabs( poly->normal[2] ); if ( nx > ny && nx > nz ) { c = 0; } else { c = (ny > nz) ? 1 : 2; } a = (c + 1) % 3; b = (a + 1) % 3; PolygonIntegrals( i, a, b, c, pi ); integrals.T0 += poly->normal[0] * ((a == 0) ? pi.Fa : ((b == 0) ? pi.Fb : pi.Fc)); integrals.T1[a] += poly->normal[a] * pi.Faa; integrals.T1[b] += poly->normal[b] * pi.Fbb; integrals.T1[c] += poly->normal[c] * pi.Fcc; integrals.T2[a] += poly->normal[a] * pi.Faaa; integrals.T2[b] += poly->normal[b] * pi.Fbbb; integrals.T2[c] += poly->normal[c] * pi.Fccc; integrals.TP[a] += poly->normal[a] * pi.Faab; integrals.TP[b] += poly->normal[b] * pi.Fbbc; integrals.TP[c] += poly->normal[c] * pi.Fcca; } integrals.T1 *= 0.5f; integrals.T2 *= (1.0f / 3.0f); integrals.TP *= 0.5f; } /* ============ idTraceModel::GetMassProperties ============ */ void idTraceModel::GetMassProperties( const float density, float &mass, idVec3 ¢erOfMass, idMat3 &inertiaTensor ) const { volumeIntegrals_t integrals; // if polygon trace model if ( type == TRM_POLYGON ) { idTraceModel trm; VolumeFromPolygon( trm, 1.0f ); trm.GetMassProperties( density, mass, centerOfMass, inertiaTensor ); return; } VolumeIntegrals( integrals ); // if no volume if ( integrals.T0 == 0.0f ) { mass = 1.0f; centerOfMass.Zero(); inertiaTensor.Identity(); return; } // mass of model mass = density * integrals.T0; // center of mass centerOfMass = integrals.T1 / integrals.T0; // compute inertia tensor inertiaTensor[0][0] = density * (integrals.T2[1] + integrals.T2[2]); inertiaTensor[1][1] = density * (integrals.T2[2] + integrals.T2[0]); inertiaTensor[2][2] = density * (integrals.T2[0] + integrals.T2[1]); inertiaTensor[0][1] = inertiaTensor[1][0] = - density * integrals.TP[0]; inertiaTensor[1][2] = inertiaTensor[2][1] = - density * integrals.TP[1]; inertiaTensor[2][0] = inertiaTensor[0][2] = - density * integrals.TP[2]; // translate inertia tensor to center of mass inertiaTensor[0][0] -= mass * (centerOfMass[1]*centerOfMass[1] + centerOfMass[2]*centerOfMass[2]); inertiaTensor[1][1] -= mass * (centerOfMass[2]*centerOfMass[2] + centerOfMass[0]*centerOfMass[0]); inertiaTensor[2][2] -= mass * (centerOfMass[0]*centerOfMass[0] + centerOfMass[1]*centerOfMass[1]); inertiaTensor[0][1] = inertiaTensor[1][0] += mass * centerOfMass[0] * centerOfMass[1]; inertiaTensor[1][2] = inertiaTensor[2][1] += mass * centerOfMass[1] * centerOfMass[2]; inertiaTensor[2][0] = inertiaTensor[0][2] += mass * centerOfMass[2] * centerOfMass[0]; }