/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __NETWORKSYSTEM_H__ #define __NETWORKSYSTEM_H__ /* =============================================================================== Network System. =============================================================================== */ class idNetworkSystem { public: virtual ~idNetworkSystem( void ) {} virtual void ServerSendReliableMessage( int clientNum, const idBitMsg &msg ); virtual void ServerSendReliableMessageExcluding( int clientNum, const idBitMsg &msg ); virtual int ServerGetClientPing( int clientNum ); virtual int ServerGetClientPrediction( int clientNum ); virtual int ServerGetClientTimeSinceLastPacket( int clientNum ); virtual int ServerGetClientTimeSinceLastInput( int clientNum ); virtual int ServerGetClientOutgoingRate( int clientNum ); virtual int ServerGetClientIncomingRate( int clientNum ); virtual float ServerGetClientIncomingPacketLoss( int clientNum ); virtual void ClientSendReliableMessage( const idBitMsg &msg ); virtual int ClientGetPrediction( void ); virtual int ClientGetTimeSinceLastPacket( void ); virtual int ClientGetOutgoingRate( void ); virtual int ClientGetIncomingRate( void ); virtual float ClientGetIncomingPacketLoss( void ); }; extern idNetworkSystem * networkSystem; #endif /* !__NETWORKSYSTEM_H__ */