/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __PREFSDLG_H__ #define __PREFSDLG_H__ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 ///////////////////////////////////////////////////////////////////////////// // CPrefsDlg dialog #define MAX_TEXTURE_QUALITY 3 class CPrefsDlg : public CDialog { // Construction public: CPrefsDlg(CWnd* pParent = NULL); // standard constructor void LoadPrefs(); void SavePrefs(); void SetGamePrefs(); // Dialog Data //{{AFX_DATA(CPrefsDlg) enum { IDD = IDD_DLG_PREFS }; CSpinButtonCtrl m_wndUndoSpin; CSpinButtonCtrl m_wndFontSpin; CSliderCtrl m_wndTexturequality; CSliderCtrl m_wndCamSpeed; CSpinButtonCtrl m_wndSpin; BOOL m_bTextureLock; BOOL m_bLoadLast; BOOL m_bRunBefore; CString m_strLastProject; CString m_strLastMap; BOOL m_bFace; BOOL m_bRightClick; BOOL m_bVertex; BOOL m_bAutoSave; BOOL m_bNewApplyHandling; CString m_strAutoSave; BOOL m_bLoadLastMap; BOOL m_bGatewayHack; BOOL m_bTextureWindow; BOOL m_bSnapShots; float m_fTinySize; BOOL m_bCleanTiny; int m_nStatusSize; BOOL m_bCamXYUpdate; BOOL m_bNewLightDraw; BOOL m_bALTEdge; BOOL m_bQE4Painting; BOOL m_bSnapTToGrid; BOOL m_bXZVis; BOOL m_bYZVis; BOOL m_bZVis; BOOL m_bSizePaint; BOOL m_bRotateLock; BOOL m_bWideToolbar; BOOL m_bNoClamp; int m_nRotation; BOOL m_bHiColorTextures; BOOL m_bChaseMouse; BOOL m_bTextureScrollbar; BOOL m_bDisplayLists; BOOL m_bNoStipple; int m_nUndoLevels; CString m_strMaps; CString m_strModels; BOOL m_bNewMapFormat; //}}AFX_DATA int m_nMouseButtons; int m_nAngleSpeed; int m_nMoveSpeed; int m_nAutoSave; bool m_bCubicClipping; int m_nCubicScale; BOOL m_selectOnlyBrushes; BOOL m_selectNoModels; BOOL m_selectByBoundingBrush; int m_nEntityShowState; int m_nTextureScale; BOOL m_bNormalizeColors; BOOL m_bSwitchClip; BOOL m_bSelectWholeEntities; int m_nTextureQuality; BOOL m_bGLLighting; // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CPrefsDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL protected: // Generated message map functions //{{AFX_MSG(CPrefsDlg) afx_msg void OnBtnBrowse(); virtual BOOL OnInitDialog(); virtual void OnOK(); afx_msg void OnBtnBrowsepak(); afx_msg void OnBtnBrowseprefab(); afx_msg void OnBtnBrowseuserini(); afx_msg void OnSelchangeComboWhatgame(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; #endif /* !__PREFSDLG_H__ */