/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #if !defined(AFX_LIGHTDLG_H__9DF57520_ED11_4BD8_968A_F6A7E34167D2__INCLUDED_) #define AFX_LIGHTDLG_H__9DF57520_ED11_4BD8_968A_F6A7E34167D2__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "GLWidget.h" class CLightInfo { public: CLightInfo(); bool pointLight; float fallOff; CString strTexture; bool equalRadius; bool explicitStartEnd; idVec3 lightStart; idVec3 lightEnd; idVec3 lightUp; idVec3 lightRight; idVec3 lightTarget; idVec3 lightCenter; idVec3 color; bool fog; idVec4 fogDensity; bool strobe; float strobeSpeed; bool rotate; float rotateSpeed; idVec3 lightRadius; bool castShadows; bool castSpecular; bool castDiffuse; bool hasCenter; bool isParallel; void Defaults(); void DefaultProjected(); void DefaultPoint(); void FromDict( const idDict *e ); void ToDict( idDict *e ); void ToDictFromDifferences( idDict *e, const idDict *differences ); void ToDictWriteAllInfo( idDict *e ); }; ///////////////////////////////////////////////////////////////////////////// // CLightDlg dialog class CLightDlg : public CDialog { public: CLightDlg(CWnd* pParent = NULL); // standard constructor ~CLightDlg(); void UpdateDialogFromLightInfo( void ); void UpdateDialog( bool updateChecks ); void UpdateLightInfoFromDialog( void ); void UpdateColor( float r, float g, float b, float a ); void SetSpecifics(); void EnableControls(); void LoadLightTextures(); void ColorButtons(); void SaveLightInfo( const idDict *differences ); // Dialog Data //{{AFX_DATA(CLightDlg) enum { IDD = IDD_DIALOG_LIGHT }; idGLWidget m_wndPreview; CComboBox m_wndLights; CSliderCtrl m_wndFalloff; BOOL m_bEqualRadius; BOOL m_bExplicitFalloff; BOOL m_bPointLight; BOOL m_bCheckProjected; float m_fFallloff; int m_nFalloff; BOOL m_bRotate; BOOL m_bShadows; BOOL m_bSpecular; BOOL m_bDiffuse; float m_fEndX; float m_fEndY; float m_fEndZ; float m_fRadiusX; float m_fRadiusY; float m_fRadiusZ; float m_fRightX; float m_fRightY; float m_fRightZ; float m_fRotate; float m_fStartX; float m_fStartY; float m_fStartZ; float m_fTargetX; float m_fTargetY; float m_fTargetZ; float m_fUpX; float m_fUpY; float m_fUpZ; BOOL m_hasCenter; float m_centerX; float m_centerY; float m_centerZ; BOOL m_bIsParallel; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CLightDlg) public: virtual BOOL DestroyWindow(); protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CLightDlg) virtual BOOL OnInitDialog(); afx_msg void OnDestroy(); afx_msg void OnBtnTexture(); afx_msg void OnCheckEqualradius(); afx_msg void OnCheckExplicitfalloff(); afx_msg void OnCheckPoint(); afx_msg void OnCheckProjected(); afx_msg void OnRadioFalloff(); virtual void OnOK(); afx_msg void OnApply(); afx_msg void OnBtnColor(); afx_msg void OnBtnFog(); afx_msg void OnCheckFog(); afx_msg void OnCheckRotate(); afx_msg void OnCheckStrobe(); virtual void OnCancel(); afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor); afx_msg void OnSelchangeComboTexture(); afx_msg void OnCheckCenter(); afx_msg void OnCheckParallel(); afx_msg void OnApplyDifferences(); //}}AFX_MSG DECLARE_MESSAGE_MAP() private: CBitmap colorBitmap; CBitmap fogBitmap; CLightInfo lightInfo; CLightInfo lightInfoOriginal; idVec3 color; idGLDrawableMaterial * m_drawMaterial; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_LIGHTDLG_H__9DF57520_ED11_4BD8_968A_F6A7E34167D2__INCLUDED_)