/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ extern char currentmap[1024]; // head/tail of doubly linked lists extern brush_t active_brushes; // brushes currently being displayed extern brush_t selected_brushes; // highlighted extern CPtrArray& g_ptrSelectedFaces; extern CPtrArray& g_ptrSelectedFaceBrushes; //extern face_t *selected_face; //extern brush_t *selected_face_brush; extern brush_t filtered_brushes; // brushes that have been filtered or regioned extern entity_t entities; extern entity_t *world_entity; // the world entity is NOT included in // the entities chain extern int modified; // for quit confirmations extern idVec3 region_mins, region_maxs; extern bool region_active; void Map_LoadFile (const char *filename); bool Map_SaveFile (const char *filename, bool use_region, bool autosave = false); void Map_New (void); void Map_BuildBrushData(void); void Map_RegionOff (void); void Map_RegionXY (void); void Map_RegionTallBrush (void); void Map_RegionBrush (void); void Map_RegionSelectedBrushes (void); bool Map_IsBrushFiltered (brush_t *b); void Map_SaveSelected(CMemFile* pMemFile, CMemFile* pPatchFile = NULL); void Map_ImportBuffer (char* buf, bool renameEntities = true); int Map_GetUniqueEntityID(const char *prefix, const char *eclass); idMapPrimitive *BrushToMapPrimitive( const brush_t *b, const idVec3 &origin );